public void AddRobot(t_MapNpcDataPos data, uint master_id) { if (data == null) { return; } Engine.Utility.Log.Trace("添加ROBOT:{0}", data.mapnpcdata.npcdata.dwBaseID); IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return; } if (es.FindRobot(data.mapnpcdata.npcdata.dwTempID) != null) { CreateNPC(data, master_id); // 更新数据 return; } if (m_dicNPCData.ContainsKey(data.mapnpcdata.npcdata.dwTempID)) { return; } CreateNPC(data, master_id); }
//音效滑动条 public void SetSoundEffectsslider() { float value = ClientGlobal.Instance().gameOption.GetInt("Sound", "SoundEffectsslider", 0) / 100.0f; Engine.IAudio au = Engine.RareEngine.Instance().GetAudio(); au.SetEffectVolume(value); }
public void SetSettingScreenPriority(uint priority) { SettingDataBase data = GameTableManager.Instance.GetTableItem <SettingDataBase>(priority); if (data != null) { //草地扰动 bool grassIsOpen = (data.GrassMoveGrade != 0) ? true : false; IMapSystem mapSys = ClientGlobal.Instance().GetMapSystem(); mapSys.EnableGrassForce(grassIsOpen); Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem(); if (rs != null) { //实时阴影 rs.SetShadowLevel((Engine.ShadowLevel)data.RealTime_Shadow); //特效等级 rs.effectLevel = (int)data.ParticleGrade; } //同屏人数 Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); int value = (int)data.PlayerNum; if (es != null) { if (value > MAX_PLAYER || value < MIN_PLAYER) { value = MIN_PLAYER; } es.MaxPlayer = value; } } }
public void SetBlockMonster() { bool value = ClientGlobal.Instance().gameOption.GetInt("SpecialEffects", "BlockMonster", 1) == 1; Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.HIDEMONSTER, value); // EntitySystem.EntityHelper.ShowMonster(!value); }
//草地扰动 public void SetGrassland() { bool value = ClientGlobal.Instance().gameOption.GetInt("SpecialEffects", "Grassland", 1) == 1; IMapSystem mapSys = ClientGlobal.Instance().GetMapSystem(); mapSys.EnableGrassForce(value); }
public void SetCheckSound() { bool value = ClientGlobal.Instance().gameOption.GetInt("Sound", "CheckSound", 1) == 1; Engine.IAudio au = Engine.RareEngine.Instance().GetAudio(); au.Mute(value); cancelSound = value; }
// //音效开关 // public void SetCheckSoundEffects() // { // int value = ClientGlobal.Instance().gameOption.GetInt("Sound", "CheckSoundEffects", 1); // } // //技能声音开关 // public void SetCheckVoice() // { // int value = ClientGlobal.Instance().gameOption.GetInt("Sound", "CheckVoice", 1); // } //音量滑动条 public void Setsoundslider() { if (!cancelSound) { float value = ClientGlobal.Instance().gameOption.GetInt("Sound", "soundslider", 0) / 100.0f; Engine.IAudio au = Engine.RareEngine.Instance().GetAudio(); au.SetMusicVolume(value); } }
public static ClientGlobal Instance() { if (null == s_Inst) { s_Inst = new ClientGlobal(); } return(s_Inst); }
public void AddNPC(t_MapNpcDataPos data, uint master_id) { Profiler.BeginSample("AddNpc"); if (data == null) { return; } Engine.Utility.Log.Trace("添加NPC:{0}", data.mapnpcdata.npcdata.dwBaseID); IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return; } table.NpcDataBase npctable = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)data.mapnpcdata.npcdata.dwBaseID); if (npctable == null) { Engine.Utility.Log.Error("严重错误:not fount npc baseid {0}", data.mapnpcdata.npcdata.dwBaseID); return; } if (npctable.dwType == (uint)GameCmd.enumNpcType.NPC_TYPE_ROBOT) { if (es.FindRobot(data.mapnpcdata.npcdata.dwTempID) != null) { CreateRobot(data, npctable.job); // 更新数据 return; } if (m_dicNPCData.ContainsKey(data.mapnpcdata.npcdata.dwTempID)) { return; } CreateRobot(data, npctable.job); } else { if (es.FindNPC(data.mapnpcdata.npcdata.dwTempID) != null) { CreateNPC(data, master_id); // 更新数据 return; } if (m_dicNPCData.ContainsKey(data.mapnpcdata.npcdata.dwTempID)) { return; } CreateNPC(data, master_id); } Profiler.EndSample(); }
//攻击目标--无 public void SetSettingNone() { bool value = ClientGlobal.Instance().gameOption.GetInt("AttackTarget", "SettingNone", 1) == 1; if (value) { this.AttackPriority = eAttackPriority.Creature; } }
//攻击目标--怪物优先 public void SetSettingMonster() { bool value = ClientGlobal.Instance().gameOption.GetInt("AttackTarget", "SettingMonster", 1) == 1; if (value) { this.AttackPriority = eAttackPriority.Monster; } }
private void CreateRobot(GameCmd.t_MapNpcDataPos npcdata, uint job) { Profiler.BeginSample("CreateRobot"); IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return; } Vector3 pos = new Vector3(npcdata.cur_pos.x * 0.01f, 0, -npcdata.cur_pos.y * 0.01f); // 服务器到客户端坐标转换 npcdata.mapnpcdata.npcdata.job = job; EntityCreateData data = RoleUtil.BuildCreateEntityData(EntityType.EntityTYpe_Robot, npcdata, 0); IRobot robot = es.FindRobot(npcdata.mapnpcdata.npcdata.dwTempID); if (robot != null) { robot.UpdateProp(data); } else { robot = es.CreateEntity(EntityType.EntityTYpe_Robot, data, !m_bDelayLoad) as IRobot; // 发送事件 CreateEntity if (robot != null) { PlayAni anim_param = new PlayAni(); anim_param.strAcionName = EntityAction.Stand; anim_param.fSpeed = 1; anim_param.nStartFrame = 0; anim_param.nLoop = -1; anim_param.fBlendTime = 0.2f; robot.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param); if (!string.IsNullOrEmpty(npcdata.mapnpcdata.npcdata.name) && !Application.isEditor) { robot.SendMessage(EntityMessage.EntityCommond_SetName, npcdata.mapnpcdata.npcdata.name); } else { string strName = string.Format("{0}(AI)", npcdata.mapnpcdata.npcdata.name); robot.SendMessage(EntityMessage.EntityCommond_SetName, npcdata.mapnpcdata.npcdata.name); } } } Engine.Utility.Log.Info("创建机器人 {0} pos {1}", robot.GetID(), pos); robot.SendMessage(EntityMessage.EntityCommand_SetPos, (object)pos); Vector3 rot = GameUtil.S2CDirection(npcdata.mapnpcdata.npcdata.byDirect); robot.SendMessage(EntityMessage.EntityCommand_SetRotate, (object)rot); Profiler.EndSample(); }
public void SetRenderShadow() { int nShadowLevel = ClientGlobal.Instance().gameOption.GetInt("Render", "shadow", 0); Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem(); if (rs != null) { rs.SetShadowLevel((Engine.ShadowLevel)nShadowLevel); } }
//同屏人数 public void SetScreenNumberslider() { Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); int value = ClientGlobal.Instance().gameOption.GetInt("OneScreen", "ScreenNumberslider", 0); if (es != null) { if (value > MAX_PLAYER || value < MIN_PLAYER) { value = MIN_PLAYER; } es.MaxPlayer = value; } }
public void AddPet(PetData petdata) { if (petdata == null) { return; } IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return; } if (es.FindPet(petdata.id) == null) { AddPetEntity(petdata); return; } }
public IBox AddBox(t_MapObjectData BoxData, uint nlefttime) { if (BoxData == null) { return(null); } //Engine.Utility.Log.Info("创建box{0}", BoxData.dwObjectID); IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return(null); } // if (es.FindBox(BoxData.qwThisID) == null) { //AddPetEntity(petdata); // 创建box //MapVector2 mapPos = MapVector2.FromCoordinate(BoxData.x, BoxData.y); Vector3 pos = new Vector3(BoxData.cur_pos.x * 0.01f, 0, -BoxData.cur_pos.y * 0.01f); // 服务器到客户端坐标转换 EntityCreateData data = RoleUtil.BuildCreateEntityData(EntityType.EntityType_Box, BoxData); IBox box = es.FindBox(BoxData.qwThisID); if (box != null) { box.UpdateProp(data); } else { box = es.CreateEntity(EntityType.EntityType_Box, data, true) as IBox; } box.SendMessage(EntityMessage.EntityCommand_SetPos, (object)pos); box.AddTrigger(new BoxOnTrigger()); return(box); } return(null); }
IPet AddPetEntity(PetData petdata) { IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return(null); } EntityCreateData entityData = new EntityCreateData(); entityData.ID = petdata.id; entityData.PropList = new EntityAttr[(int)PetProp.End - (int)EntityProp.Begin]; RoleUtil.BuildPetPropListByPetData(petdata, ref entityData.PropList); IPet pet = es.CreateEntity(EntityType.EntityType_Pet, entityData) as IPet; if (pet != null) { pet.SetExtraData(petdata); return(pet); } return(null); }
public void SetBlockFashion() { bool value = ClientGlobal.Instance().gameOption.GetInt("SpecialEffects", "BlockFashion", 1) == 1; Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.HIDEFASHION, value); }
public void SetotherEffect() { bool value = ClientGlobal.Instance().gameOption.GetInt("SpecialEffects", "otherEffect", 1) == 1; Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.HIDETEXIAO_OTHER, value); }
public void SetHpDisplay() { bool value = ClientGlobal.Instance().gameOption.GetInt("ShowDetail", "HpDisplay", 1) == 1; RoleStateBarManager.SetHpSliderVisible(value); }
public void SetHurtDisplay() { bool value = ClientGlobal.Instance().gameOption.GetInt("ShowDetail", "HurtDisplay", 1) == 1; // FlyFontDataManager.Instance.m_bShowFlyFont = value; }
public void SetMonsterName() { bool value = ClientGlobal.Instance().gameOption.GetInt("ShowDetail", "MonsterName", 1) == 1; RoleStateBarManager.SetNpcNameVisible(value); }
void SetSettingFixedRocker() { bool value = ClientGlobal.Instance().gameOption.GetInt("Operate", "SettingFixedRocker", 1) == 1; Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.EJOYSTICKSTABLE, value); }
//自动组队 public void SetSettingTeamInvite() { bool value = ClientGlobal.Instance().gameOption.GetInt("Social", "SettingTeamInvite", 1) == 1; DataManager.Manager <TeamDataManager>().SetAutoRefuseTeamInvite(value); }
//自动接收氏族邀请 public void SetSettingClanInvite() { bool value = ClientGlobal.Instance().gameOption.GetInt("Social", "SettingClanInvite", 1) == 1; DataManager.Manager <ClanManger>().AutoRefuseInvite = value; }
//设置画质效果的等级 包括下面三个SetSettingScreenPriority + SetPerformancePriority + SetSavingPriority void SetPriority() { int type = ClientGlobal.Instance().gameOption.GetInt("PictureEffect", "GriphicSlider", 1); SetSettingScreenPriority((uint)type); }
public void SetSkillShake() { bool value = ClientGlobal.Instance().gameOption.GetInt("SpecialEffects", "skillShake", 0) == 1; CameraFollow.Instance.BEnableShake = value; }
public void SetPlayerTitle() { bool value = ClientGlobal.Instance().gameOption.GetInt("ShowDetail", "PlayerTitle", 1) == 1; DataManager.Manager <TitleManager>().SetIsShowTitle(value); }
public void SetCameraDistance() { bool value = ClientGlobal.Instance().gameOption.GetInt("Camera", "close", 1) == 1; Client.EntityCreator.Instance().isFarDisCamera = value; }
public void SetClanName() { bool value = ClientGlobal.Instance().gameOption.GetInt("ShowDetail", "ClanName", 1) == 1; DataManager.Manager <ClanManger>().ShowClanName = value; }