private static void RevokeCertificate() { try { string myName = WindowsIdentity.GetCurrent().Name.Split('\\')[1]; X509Certificate2 certificate = CertManager.GetCertificateFromStorage(StoreName.My, StoreLocation.LocalMachine, myName); if (certificate == null) { return; } NetTcpBinding binding = new NetTcpBinding(); InitializeWindowsAuthentication(binding); EndpointAddress address = new EndpointAddress(new Uri(ConfigurationSettings.AppSettings.Get("CMSProxy"))); var callbackInstance = new ClientCallback(); cmsClient.RevokeCertificate(certificate); Console.WriteLine("Certificate CN={0} successfully revoked!", myName); } catch (ArgumentNullException ex) { Console.WriteLine(ex.Message); } catch (SecurityException ex) { Console.WriteLine(ex.Message); } }
public Dashboard(ServiceClient client, ClientCallback Callback, string username) { InitializeComponent(); Client = client; Username = username; callback = Callback; }
static void Main(string[] args) { ClientCallback clCallback = new ClientCallback(); InstanceContext instCtx = new InstanceContext(clCallback); DuplexClient client = new DuplexClient(instCtx); client.Request(2000, 5); Console.ReadLine(); }
public Lobby(ServiceClient client, ClientCallback callback, string username) { online = true; try { InitializeComponent(); InviteB.Visibility = Visibility.Hidden; timer = new DispatcherTimer(); Client = client; Username = username; Callback = callback; Client = client; callback.ReceivedInvitation = ShowReceivedInvitation; //assign to delegate client.AddPlayerToLobby(username); //add the player to the wating list mainWindow = null; ConnIndicator.Fill = System.Windows.Media.Brushes.Green; FillLBOnLine();//FillLBOnLine get from the server all the online and available players } catch (FaultException <InvitationFault> fault) { MessageBox.Show(fault.Detail.Details, Username); } catch (TimeoutException) { timer.Stop(); ConnIndicator.Fill = System.Windows.Media.Brushes.Red; online = false; MessageBox.Show(" connection unstable , it took to long to get a response, unable to connect try again later", Username + " connection unstable"); this.Close(); } catch (CommunicationObjectFaultedException) { timer.Stop(); ConnIndicator.Fill = System.Windows.Media.Brushes.Red; online = false; MessageBox.Show(" connection failed , this game is canceled", Username + " connection unstable"); this.Close(); } catch (Exception ex) { timer.Stop(); ConnIndicator.Fill = System.Windows.Media.Brushes.Red; online = false; MessageBox.Show(ex.ToString(), Username + " connection unstable"); this.Close(); } }
private ClientInstances() { var callback = new ClientCallback(); ChatHost = new TalkBackService.ChatServiceClient(new System.ServiceModel.InstanceContext(callback)); GameHost = new TalkBackService.GameServiceClient(new System.ServiceModel.InstanceContext(callback)); PrivateChats = new Dictionary <string, PrivateChat>(); GameList = new Dictionary <string, Backgammon>(); HowFirstsList = new Dictionary <string, HowIsFirst>(); Time = new Time(); TimeTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) }; TimeTimer.Tick += TimeTimer_Tick; TimeTimer.Start(); }
private static CMSClient ConnectToCMS() { try { NetTcpBinding binding = new NetTcpBinding(); InitializeWindowsAuthentication(binding); EndpointAddress address = new EndpointAddress(new Uri(ConfigurationSettings.AppSettings.Get("CMSProxy"))); var callbackInstance = new ClientCallback(); CMSClient proxy = new CMSClient(callbackInstance, binding, address); proxy.RegisterClient(); return(proxy); } catch (Exception ex) { Console.WriteLine(ex.Message); return(null); } }
/*back to dashboard*/ private void BTDB_Click(object sender, RoutedEventArgs e) { try { Client.ClientDisconnect(Username);//remove player from wating list ClientCallback callback1 = new ClientCallback(); ServiceClient client1 = new ServiceClient(new InstanceContext(callback1)); Dashboard mainWindow = new Dashboard(client1, callback1, Username); mainWindow.Title = Username; this.Close(); mainWindow.Show(); } catch (TimeoutException) { timer.Stop(); ConnIndicator.Fill = System.Windows.Media.Brushes.Red; online = false; MessageBox.Show(" connection unstable , it took to long to get a response, unable to connect try again later", Username + " connection unstable"); this.Close(); } catch (CommunicationObjectFaultedException) { timer.Stop(); ConnIndicator.Fill = System.Windows.Media.Brushes.Red; online = false; MessageBox.Show(" connection failed , this game is canceled", Username + " connection unstable"); this.Close(); } catch (Exception ex) { timer.Stop(); ConnIndicator.Fill = System.Windows.Media.Brushes.Red; online = false; MessageBox.Show(ex.ToString(), Username); this.Close(); } }
private void Button_Click(object sender, RoutedEventArgs e) { if (!string.IsNullOrEmpty(tbUsername.Text) && !string.IsNullOrEmpty(tbPasswrd.Password)) { ClientCallback callback = new ClientCallback(); ServiceClient client = new ServiceClient(new InstanceContext(callback)); c = client; string username = tbUsername.Text.Trim(); string password = tbPasswrd.Password.Trim(); try { client.ClientConnected(username, HashValue(password)); Dashboard mainWindow = new Dashboard(client, callback, username); mainWindow.Title = username; this.Close(); mainWindow.Show(); } catch (FaultException <WrongPasswordFault> fault) { MessageBox.Show(fault.Detail.Details, username); } catch (TimeoutException) { MessageBox.Show(" connection unstable , it took to long to get a response, unable to connect try again later", username + " connection unstable"); } catch (CommunicationObjectFaultedException) { MessageBox.Show(" connection unstable , it took to long to get a response, unable to connect try again later", username + " connection unstable"); } catch (Exception ex) { MessageBox.Show(ex.ToString(), username); } } }
public GameWindow(ServiceClient client, ClientCallback callback, string username, string gameId, bool myturn) { InitializeComponent(); CloseGame = false; Client = client; Callback = callback; Username = username; GameId = gameId; /* assign to delegates */ callback.AddMove = AddCircle; callback.OnOffCan = MyTurn; callback.EndLostGame = Lost; callback.EndDrawGame = Draw; callback.callbackEndGameOtherPlayerQuit = EndGameOtherPlayerQuit; /* CountMyMoves to know how many balls this player has in each column */ CountMyMoves = new int[6]; for (int i = 0; i < 6; i++) { CountMyMoves[i] = 0; } /* cols to know how many balls for the two players in each column*/ cols = new Dictionary <string, int>(); cols.Add("c1", 0); cols.Add("c2", 0); cols.Add("c3", 0); cols.Add("c4", 0); cols.Add("c5", 0); cols.Add("c6", 0); /* colsCanvs to konw to which canvs to add a ball */ colsCanvs = new Dictionary <string, Canvas>(); colsCanvs.Add("c1", c1); colsCanvs.Add("c2", c2); colsCanvs.Add("c3", c3); colsCanvs.Add("c4", c4); colsCanvs.Add("c5", c5); colsCanvs.Add("c6", c6); /* int matrix of the game board , we add to to matrix only the moves of this player */ GameBoard = new int[6, 7]; for (int i = 0; i < 6; i++) { for (int j = 0; j < 7; j++) { GameBoard[i, j] = 0; } } MyTurn(myturn); //call the function MyTurn thr = new Thread(ServiceClientAlive); ///catch here not in the thread try { thr.Start(); } catch (TimeoutException) { MessageBox.Show(" connection unstable , it took to long to get a response this game is canceled", Username + " connection unstable"); thr.Abort(); CloseGame = true; this.Close(); } catch (CommunicationObjectFaultedException) { MessageBox.Show(" connection failed , this game is canceled", Username + " connection unstable"); thr.Abort(); CloseGame = true; this.Close(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), Username); thr.Abort(); CloseGame = true; this.Close(); } }