Example #1
0
 public Appraisal Appraise(Item item)
 {
     this.m_Appraisal = new int[0];
     ObjectPropertyList propertyList = item.PropertyList;
     if (propertyList != null)
     {
         AosAttributes attrs = new AosAttributes(propertyList);
         this.DoAppraise(item, attrs);
     }
     return new Appraisal(item, this.m_Appraisal);
 }
Example #2
0
 protected abstract void DoAppraise(Item item, AosAttributes attrs);
Example #3
0
 protected override void DoAppraise(Item item, AosAttributes attrs)
 {
     base.AddWorth(attrs.ArtifactRarity);
     if (attrs.FasterCasting == 1)
     {
         if (attrs.FasterCastRecovery == 3)
         {
             base.AddWorth(3);
         }
         else if (!AosAppraiser.m_BlueCorpse && (attrs.FasterCastRecovery == 2))
         {
             base.AddWorth(2);
         }
         else
         {
             base.AddWorth(0);
         }
     }
     else
     {
         base.AddWorth(0);
     }
     if (!AosAppraiser.m_BlueCorpse)
     {
         if (attrs.DexterityBonus == 8)
         {
             base.AddWorth(attrs.DexterityBonus);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.StrengthBonus == 8)
         {
             base.AddWorth(attrs.StrengthBonus);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.IntelligenceBonus == 8)
         {
             base.AddWorth(attrs.IntelligenceBonus);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.StaminaIncrease == 8)
         {
             base.AddWorth(attrs.StaminaIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.HitPointIncrease == 5)
         {
             base.AddWorth(attrs.HitPointIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.ManaIncrease == 8)
         {
             base.AddWorth(attrs.ManaIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.DefenseChanceIncrease >= 15)
         {
             base.AddWorth(attrs.DefenseChanceIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.HitChanceIncrease >= 15)
         {
             base.AddWorth(attrs.HitChanceIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (((attrs.SpellChanneling > 0) && (attrs.FasterCasting >= 0)) && (attrs.DefenseChanceIncrease >= 12))
         {
             base.AddWorth(attrs.DefenseChanceIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (((attrs.SpellChanneling > 0) && (attrs.FasterCasting >= 0)) && (attrs.HitChanceIncrease >= 12))
         {
             base.AddWorth(attrs.HitChanceIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.LowerManaCost >= 6)
         {
             base.AddWorth(attrs.LowerManaCost);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.SwingSpeedIncrease >= 30)
         {
             base.AddWorth(attrs.SwingSpeedIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.HitLightning >= 30)
         {
             base.AddWorth(attrs.HitLightning);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.HitFireball >= 40)
         {
             base.AddWorth(attrs.HitFireball);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.DamageIncrease >= 0x2d)
         {
             base.AddWorth(attrs.DamageIncrease);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.DamageIncrease2 >= 0x2d)
         {
             base.AddWorth(attrs.DamageIncrease2);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.SelfRepair >= 5)
         {
             base.AddWorth(attrs.SelfRepair);
         }
         else
         {
             base.AddWorth(0);
         }
         if ((((attrs.GetAttribute((AosAttribute) 0x102e6c) != 0) || (attrs.GetAttribute((AosAttribute) 0x102e7f) != 0)) || ((attrs.GetAttribute((AosAttribute) 0x102e78) != 0) || (attrs.GetAttribute((AosAttribute) 0x102e70) != 0))) || (((attrs.GetAttribute((AosAttribute) 0x102e6d) != 0) || (attrs.GetAttribute((AosAttribute) 0x102e6a) != 0)) || ((attrs.GetAttribute((AosAttribute) 0x102e79) != 0) || (attrs.GetAttribute((AosAttribute) 0x102e6e) != 0))))
         {
             base.AddWorth(1);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.GetSkillBonus(SkillName.Stealing) >= 15)
         {
             base.AddWorth(attrs.GetSkillBonus(SkillName.Stealing));
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.GetSkillBonus(SkillName.AnimalTaming) >= 15)
         {
             base.AddWorth(attrs.GetSkillBonus(SkillName.AnimalTaming));
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.GetSkillBonus(SkillName.ResistingSpells) >= 15)
         {
             base.AddWorth(attrs.GetSkillBonus(SkillName.ResistingSpells));
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.Luck >= 80)
         {
             base.AddWorth(attrs.Luck);
         }
         else
         {
             base.AddWorth(0);
         }
         int val = (((attrs.PhysicalResist + attrs.ColdResist) + attrs.EnergyResist) + attrs.PoisonResist) + attrs.FireResist;
         if (val >= 0x23)
         {
             base.AddWorth(val);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.LowerReagentCost >= 0x10)
         {
             base.AddWorth(attrs.LowerReagentCost);
         }
         else
         {
             base.AddWorth(0);
         }
         if (attrs.GetMaxSkillBonus() >= 15)
         {
             base.AddWorth(attrs.GetMaxSkillBonus());
         }
         else
         {
             base.AddWorth(0);
         }
         if ((attrs.ManaRegeneration >= 2) && (val >= 0x19))
         {
             base.AddWorth(attrs.ManaRegeneration);
             base.AddWorth(val);
         }
         else
         {
             base.AddWorth(0);
             base.AddWorth(0);
         }
         if ((attrs.HitPointRegeneration >= 2) && (attrs.ManaRegeneration >= 1))
         {
             base.AddWorth(attrs.HitPointRegeneration);
             base.AddWorth(attrs.ManaRegeneration);
         }
         else
         {
             base.AddWorth(0);
             base.AddWorth(0);
         }
         if (item.IsJewelry)
         {
             if (attrs.DamageIncrease >= 0x16)
             {
                 base.AddWorth(attrs.DamageIncrease);
             }
             else
             {
                 base.AddWorth(0);
             }
             if (attrs.DamageIncrease2 >= 0x16)
             {
                 base.AddWorth(attrs.DamageIncrease2);
             }
             else
             {
                 base.AddWorth(0);
             }
             if (attrs.HitChanceIncrease >= 12)
             {
                 base.AddWorth(attrs.HitChanceIncrease);
             }
             else
             {
                 base.AddWorth(0);
             }
             if (attrs.EnhancePotions >= 0x19)
             {
                 base.AddWorth(attrs.EnhancePotions);
             }
             else
             {
                 base.AddWorth(0);
             }
         }
         if ((attrs.SpellChanneling > 0) && (attrs.FasterCasting >= 0))
         {
             base.AddWorth(1);
         }
         else
         {
             base.AddWorth(0);
         }
         if (World.CharData.LootGold)
         {
             if ((((item.ID & 0x3fff) == 0xeed) || ((item.ID & 0x3fff) == 0xeee)) || ((item.ID & 0x3fff) == 0xeef))
             {
                 base.AddWorth(1 + item.Amount);
             }
             else
             {
                 base.AddWorth(0);
             }
         }
         if (World.CharData.Archery)
         {
             if (((item.ID & 0x3fff) == 0xf3f) || ((item.ID & 0x3fff) == 0x1bfb))
             {
                 base.AddWorth(1 + item.Amount);
             }
             else
             {
                 base.AddWorth(0);
             }
         }
     }
 }