/// <summary> /// This method must be called when CanvasRenderer.cull is modified. /// 画布渲染器剔除修改回调 /// </summary> /// <remarks> /// This can be used to perform operations /// that were previously skipped because the <c>Graphic</c> was culled. /// </remarks> public virtual void OnCullingChanged() { if (!canvasRenderer.cull && (m_VertsDirty || m_MaterialDirty)) { /// When we were culled, we potentially skipped calls to <c>Rebuild</c>. BrandoCanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this); } }
/// <summary> /// Mark the material as dirty and needing rebuilt. /// 标记材质为脏,将重建 /// </summary> /// <remarks> /// Send a OnDirtyMaterialCallback notification /// if any elements are registered. See RegisterDirtyMaterialCallback /// </remarks> public virtual void SetMaterialDirty() { if (IsActive()) { m_MaterialDirty = true; BrandoCanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this); m_OnDirtyMaterialCallback?.Invoke(); } }