void CoreTick() { if (DoDayNightCycle) { Ticks++; } CheckAsyncResources(); wom.Tick(); game.Mode.Tick(); if (receivedFirstPosition) { LocalPlayer player = game.LocalPlayer; classic.WritePosition(player.Position, player.HeadY, player.HeadX); } pingTicks++; if (pingTicks >= 20 && cpeData.twoWayPing) { cpe.WriteTwoWayPing(false, PingList.NextTwoWayPingData()); pingTicks = 0; } if (writer.index > 0) { SendPacket(); } }
void CoreTick() { CheckAsyncResources(); wom.Tick(); if (!receivedFirstPosition) { return; } LocalPlayer player = game.LocalPlayer; classic.WritePosition(player.Position, player.HeadY, player.HeadX); pingTicks++; if (pingTicks >= 20 && cpeData.twoWayPing) { cpe.WriteTwoWayPing(false, PingList.NextTwoWayPingData()); pingTicks = 0; } SendPacket(); }