Example #1
0
        void HandleEnumOption(ButtonWidget button, Type type)
        {
            string value     = button.GetValue(game);
            int    enumValue = (int)Enum.Parse(type, value, true);

            enumValue++;
            // go back to first value
            if (!Enum.IsDefined(type, enumValue))
            {
                enumValue = 0;
            }
            button.SetValue(game, Enum.GetName(type, enumValue));
            UpdateDescription(button);
        }
Example #2
0
        protected void OnWidgetClick(Game game, Widget widget, MouseButton mouseBtn)
        {
            ButtonWidget button = widget as ButtonWidget;

            if (mouseBtn != MouseButton.Left)
            {
                return;
            }
            if (widget == widgets[widgets.Length - 1])
            {
                ChangeSetting(); return;
            }
            if (button == null)
            {
                return;
            }
            DisposeExtendedHelp();

            int index = Array.IndexOf <Widget>(widgets, button);
            MenuInputValidator validator = validators[index];

            if (validator is BooleanValidator)
            {
                string value = button.GetValue(game);
                button.SetValue(game, value == "yes" ? "no" : "yes");
                UpdateDescription(button);
                return;
            }
            else if (validator is EnumValidator)
            {
                Type type = ((EnumValidator)validator).EnumType;
                HandleEnumOption(button, type);
                return;
            }

            if (inputWidget != null)
            {
                inputWidget.Dispose();
            }

            targetWidget = selectedWidget;
            inputWidget  = MenuInputWidget.Create(game, 0, 110, 400, 30, button.GetValue(game), Anchor.Centre,
                                                  Anchor.Centre, regularFont, titleFont, validator);
            widgets[widgets.Length - 2] = inputWidget;
            widgets[widgets.Length - 1] = ButtonWidget.Create(game, 240, 110, 40, 30, "OK",
                                                              Anchor.Centre, Anchor.Centre, titleFont, OnWidgetClick);
            InputOpened();
            UpdateDescription(targetWidget);
        }
 void HandleEnumOption( ButtonWidget button, Type type )
 {
     string value = button.GetValue( game );
     int enumValue = (int)Enum.Parse( type, value, true );
     enumValue++;
     // go back to first value
     if( !Enum.IsDefined( type, enumValue ) )
         enumValue = 0;
     button.SetValue( game, Enum.GetName( type, enumValue ) );
     UpdateDescription( button );
 }