public override void Initialization(Size size) { base.Initialization(size); MoveTeries = new TetrisPoints(new Point[] { new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2) }, new Point(BoardSize.Width / 2 - 2, 20), BoardSize, OnMoveObjectSuccess); }
public TetrisPoints(TetrisPoints tp) { Location = LocationDefault; SetPoint(tp.InFactPoints); }