Example #1
0
        public void update()
        {
            Player.move();
            Player.CoolDown.addTime();
            checkBoders();
            if (GameConstants.mouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
            {
                if (Player.CoolDown.isReload() == true)
                {

                    Bullet = new Bullet();
                    Bullet.BulletInfo.teamNumber = Player.PlayerInfo.teamNumber;
                    if (Player.PlayerInfo.Direction == 2)
                    {
                        Bullet.BulletInfo.Speed = -Bullet.BulletInfo.Speed;
                        Bullet.BulletInfo.Position = new Microsoft.Xna.Framework.Vector2(Player.PlayerInfo.Position.X + 7, Player.PlayerInfo.Position.Y + 15);
                    }
                    else
                    {
                        Bullet.BulletInfo.Position = new Microsoft.Xna.Framework.Vector2(Player.PlayerInfo.Position.X + 31, Player.PlayerInfo.Position.Y + 15);
                    }
                    Player.CoolDown.clear();
                }

            }
            Camera.Update(Player.PlayerInfo.Position);
        }
Example #2
0
        public void recievePlayersListInfo()
        {
            while (true)
            {

                var recievedPacket = (PacketFromServer)Sockets.recieveUDPMeassage();
                List<Player> players = new List<Player>();
                lock (IpPort.locker)
                {
                    stringTable.Clear();
                }
                for (int i = 0; i < recievedPacket.PlayersInfo.Count; i++)
                {
                    Player player = new Player();
                    player.PlayerInfo = recievedPacket.PlayersInfo[i];
                    //
                    players.Add(player);

                    lock (IpPort.locker)
                    {
                        stringTable.Add("Players HP:" + Environment.NewLine);
                        stringTable.Add(player.PlayerInfo.HP + Environment.NewLine);
                    }
                }
                GameSession.PlayersList = players;

                List<Bullet> bullets = new List<Bullet>();
                for (int i = 0; i < recievedPacket.BulletInfo.Count; i++)
                {
                    Bullet bullet = new Bullet();
                    bullet.BulletInfo = recievedPacket.BulletInfo[i];

                    bullets.Add(bullet);
                }
                GameSession.BulletsList = bullets;

            }
        }