public double DistanceTo(Shotgun other) { int xDiff = this.x - other.x; int yDiff = this.y - other.y; double distance = Math.Sqrt((xDiff * xDiff) + (yDiff * yDiff)); return(distance); }
static void doWork() { Shotgun origin = new Shotgun(); Shotgun bottomRight = new Shotgun(1366, 768); double distance = origin.DistanceTo(bottomRight); Console.WriteLine($"Distance is: {distance}"); Console.WriteLine($"Number of Point objects: {Shotgun.ObjectCount()}"); }