public Player(string uName, BaseShip _ship, Weapon _weapon)
 {
     UserName = uName;
     Ship = _ship;
     Weapon = _weapon;
     Ship.weapon = Weapon;
     isActive = true;
 }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font = Content.Load<SpriteFont>(@"SpriteFont\MessgaeFont");

            _textureShip = Content.Load<Texture2D>(@"Assets\Textures\Ships\msShip");
            _textureWeapon = Content.Load<Texture2D>(@"Assets\Textures\Weapons\missle");

            _ms_textureS = Content.Load<Texture2D>(@"Assets\Textures\Ships\msShip");
            _ms_textureW = Content.Load<Texture2D>(@"Assets\Textures\Weapons\missle");

            _tc_textureS = Content.Load<Texture2D>(@"Assets\Textures\Ships\tcShip");
            _tc_textureW = Content.Load<Texture2D>(@"Assets\Textures\Weapons\laser");

            _ah_textureS = Content.Load<Texture2D>(@"Assests\Textures\Ships\AH_Ship");
            _ah_textureW = Content.Load<Texture2D>(@"Assets\Textures\Weapons\bomb");


            testWeapon = new Weapon("0", _textureWeapon, 20f, Vector2.Zero, Vector2.Zero, 0f, 20);
            testShip = new BaseShip("0", _textureShip, 5.0f);

            //ms_weapon = new MS_weapon("0", _textureWeapon, 20f, Vector2.Zero, Vector2.Zero, 0f, 20);
            ms_ship = new MS_ship("0", _textureShip, 7.0f);
            //ms_ship.weapon = ms_weapon;
            testShip.weapon = testWeapon;


            TC_ship = new TC_ship("2", _tc_textureS, 6.0f);

            AH_ship = new AH_Ship("3", _ah_textureS, 5.0f);

            // TODO: use this.Content to load your game content here
        }