Example #1
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 public DecryptionStone(Stone stone)
     : base(stone.Damage, stone.Description + ", need to be decrypted", stone.Weight, true, stone.StoneHealth, stone.Collapses, stone)
 {
 }
Example #2
0
 private DecryptionStone(Stone stone, bool decrypt)
     : base(stone.Damage, stone.Description, stone.Weight, decrypt, stone.StoneHealth, stone.Collapses, stone)
 {
 }
Example #3
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 private PoisonedStone(Stone stone)
     : base(stone.Damage, stone.Description, stone.Weight, true, stone.StoneHealth, stone.Collapses, stone)
 {
 }
Example #4
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 public PoisonedStone(int damage, Stone stone)
     : base(damage, stone.Description + ", will harm on every turn (ciborgs only)", stone.Weight, true, stone.StoneHealth, stone.Collapses, stone)
 {
 }
Example #5
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 public StoneDecorator(int damage, string description, double weight, bool decryption, int stoneHealth, bool collapses, Stone stone)
     : base(damage, description, weight, decryption, stoneHealth, collapses)
 {
     this.stone = stone;
 }
Example #6
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 private CollapseStone(Stone stone)
     : base(stone.Damage, stone.Description, stone.Weight, true, stone.StoneHealth, true, stone)
 {
 }
Example #7
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 public CollapseStone(int stoneHealth, Stone stone)
     : base(stone.Damage, stone.Description + ", will destroy on every turn", stone.Weight, true, stoneHealth, true, stone)
 {
 }