Example #1
0
        protected override void UpdateWorld()
        {
            if (GamePad.ButtonBackClicked())
            {
                Exit();
            }

            if (GamePad.ButtonAClicked())
            {
                mPatrols.Add(new PatrolObject());
            }

            if (GamePad.ButtonBClicked())
            {
                if (mPatrols.Count > 0)
                {
                    PatrolObject p = mPatrols[0];
                    p.RemoveFromAutoDrawSet();
                    mPatrols.RemoveAt(0);
                }
            }

            foreach (PatrolObject p in mPatrols)
            {
                p.Update();
            }

            EchoToTopStatus("A to add a new patrol, B to remove a patrol");
            EchoToBottomStatus("Currently NumPatrol=" + mPatrols.Count);
        }
Example #2
0
        protected override void UpdateWorld()
        {
            if (GamePad.ButtonBackClicked())
            {
                Exit();
            }

            if (GamePad.ButtonAClicked())
            {
                mPatrols.Add(new PatrolObject());
            }

            if (GamePad.ButtonBClicked())
            {
                if (mPatrols.Count > 0)
                {
                    PatrolObject p = mPatrols[0];
                    p.RemoveFromAutoDrawSet();
                    mPatrols.RemoveAt(0);
                }
            }

            int numChase = 0;

            for (int i = 0; i < mPatrols.Count; i++)
            {
                PatrolObject p = mPatrols[i];

                if (p.ChasingHero())
                {
                    numChase++;
                }

                if (p.Update(mHero))
                {
                    mPatrols.Remove(p);
                    p.RemoveFromAutoDrawSet();
                }
            }


            mHero.Update(GamePad.ThumbSticks.Right);

            EchoToTopStatus("A to add a new patrol, B to remove a patrol");
            EchoToBottomStatus("Currently NumPatrol=" + mPatrols.Count + " NumChasing=" + numChase + "    Hero caught=" + mHero.NumTimesCaught);
        }