public void Clear()
 {
     this.Map    = new Dictionary <string, LRUNode <T> >();
     Head        = null;
     Tail        = null;
     CurrentSize = 0;
 }
        public void DeleteElement(string Key)
        {
            if (Map.ContainsKey(Key) == false)
            {
                return;                                // no key exists to delete.
            }
            var node = Map[Key];

            CurrentSize--;

            if (node == Head) // head node.
            {
                Head          = node.Next;
                node.Next     = null;
                node.Previous = null; // ideally not required as it should already be null.

                Head.Previous = null;
            }
            else if (node == Tail) // last node.
            {
                Tail          = node.Previous;
                node.Previous = null;
                node.Next     = null;
                Tail.Next     = null;
            }
            else // intermediate node.
            {
                node.Previous.Next = node.Next;
                node.Next.Previous = node.Previous;

                node.Previous = null;
                node.Next     = null;
            }
        }
 public LRUCache(int maxSize)
 {
     MaxSize     = maxSize;
     Head        = null;
     Tail        = null;
     CurrentSize = 0;
     Map         = new Dictionary <string, LRUNode <T> >();
 }
        public T GetElement(string Key)
        {
            if (Map.ContainsKey(Key) == false)
            {
                return(default(T)); // Key is not present.
            }

            var node = Map[Key];

            if (Head == node) // the node is the recent node, so no changes.
            {
                // no pointer re-arrangements required.
            }
            else if (Tail == node) // last node in Doubly LL.
            {
                Tail      = node.Previous;
                Tail.Next = null;

                node.Previous = null;
                node.Next     = Head;

                Head = node;
            }
            else
            {
                // Intermediate node.
                node.Previous.Next = node.Next;
                node.Next.Previous = node.Previous;

                node.Next     = Head;
                node.Previous = null;
                Head.Previous = node;

                Head = node;
            }

            return(node.Value);
        }
        public void AddElement(string Key, T value)
        {
            // New element
            if (Map.ContainsKey(Key) == false)
            {
                var node = new LRUNode <T>(Key, value);
                if (CurrentSize < MaxSize)
                {
                    Map.Add(Key, node);

                    node.Next     = Head;
                    node.Previous = null;

                    Head.Previous = node;

                    Head = node;

                    CurrentSize++;
                }
                else // new element and the cache is full. So we will have to evict the cache.
                {
                    Tail = Tail.Previous;

                    Tail.Next.Previous = null;
                    Tail.Next          = null;

                    Tail.Next = null;
                }
            }
            else // Key already exists in the cache, so we need to update.
            {
                var node = Map[Key];
                node.Value = value; // update the value.

                if (Head == node)   // the node is the recent node, so no changes.
                {
                    // no pointer re-arrangements required.
                }
                else if (Tail == node) // last node in Doubly LL.
                {
                    Tail      = node.Previous;
                    Tail.Next = null;

                    node.Previous = null;
                    node.Next     = Head;

                    Head = node;
                }
                else
                {
                    // Intermediate node.
                    node.Previous.Next = node.Next;
                    node.Next.Previous = node.Previous;

                    node.Next     = Head;
                    node.Previous = null;
                    Head.Previous = node;

                    Head = node;
                }
            }
        }