internal static void Initialize() { Exceptions.Initialize(); Devices.Initialize(); Players.Initialize(); Resources.Clans = new Clans(); Resources.GChat = new Global_Chat(); Resources.Battles = new Battles(); Resources.Battles_V2 = new Battles_V2(); Resources.Classes = new Classes(); Resources.Random = new Random(DateTime.UtcNow.ToString().GetHashCode()); Resources.Region = new Region(); Resources.PRegion = new Player_Region(); Gateway.Initialize(); Gateway.Listen(); Resources.Api = new WebApi(); Resources.Parser = new Parser(); }
internal static void Initialize() { ExceptionLogger.Initialize(); Devices.Initialize(); Players.Initialize(); Resources.Clans = new Clans(); Resources.GChat = new Global_Chat(); Resources.Battles = new Battles(); Resources.Battles_V2 = new Battles_V2(); Resources.Classes = new Classes(); Resources.Random = new Random(DateTime.UtcNow.ToString().GetHashCode()); Resources.Region = new Region(); Resources.PRegion = new Player_Region(); Gateway.Initialize(); Gateway.Listen();; Resources.Parser = new Parser(); if (Constants.UseDiscord) { Client.Initialize(); } }