// Use this for initialization public void Awake() { if (GameGlobals.IsDebugState) { ProfileSave.Instance.Load(); GameSave.Instance.Load(ProfileSave.Instance.AcctualSavePath); //XmlManager.Save<GameSave>(GameSave.Instance, ProfileSave.Instance.AcctualSavePath, false); } this.BlockChangingBuilding = false; this.cityData = GameSave.Instance.CityData; this.cityData.Reload(GameSave.Instance.Player.Level); //Debug.Log("Itemy po wczytaniu: " + GameSave.Instance.Player.Bagpack.Count); //ItemGenerator itemGenerator = new ItemGenerator(); //GameSave.Instance.Player.Bagpack.Add(itemGenerator.GenerateGoldByValue(10000)); //GameSave.Instance.Player.Bagpack.Clear(); //GameSave.Instance.Update(); }
private void Awake() { this.cityData = GameSave.Instance.CityData; this.player = GameSave.Instance.Player; this.isChampionInfoPanelEnabled = false; }