public static void UploadCity(Stream cityFileStream, string filename, string serverRoot, string username) { // Parse city file (quick-parse, does not fetch all information). var parser = new CityParser(); City parserCity = parser.ParseCityFile(cityFileStream); createCityFileDirectory(serverRoot); storeCity(parserCity, username, generateCityFilepath(username, filename, serverRoot), cityFileStream); }
static void Main() { CityParser parser = new CityParser(); City ourCity = parser.ParseBinaryFile("C:\\Users\\Owner\\Desktop\\CitiesSC2000\\dustropolis.sc2"); //City ourCity = parser.ParseBinaryFile("C:\\Users\\Owner\\Desktop\\CitiesSC2000\\new city.sc2"); //City ourCity = parser.ParseBinaryFile("C:\\Users\\Owner\\Desktop\\CitiesSC2000\\dustropolis.sc2"); //City ourCity = parser.ParseBinaryFile("C:\\Users\\Owner\\Desktop\\CitiesSC2000\\altTest2.sc2"); //City ourCity = parser.ParseBinaryFile("C:\\Users\\Owner\\Desktop\\CitiesSC2000\\zoneTest.sc2"); //City ourCity = parser.ParseBinaryFile("C:\\Users\\Owner\\Desktop\\CitiesSC2000\\underground_test.sc2"); }
public static DataTable ScoreCities(int rankingId, int ruleSetId) { CityParser parser = new CityParser(); // Fetch rule set formula for scoring. string formula = LoadRuleSet(ruleSetId)[RuleSetKeys.Formula]; using (var db = new DatabaseContext()) { List<RankingMember> rankingMembers = getRankingMembers(rankingId, db); CityInfo city; RankingMember rankingMember; for (int i = 0; i < rankingMembers.Count; i++) { rankingMember = rankingMembers[i]; city = getCity(rankingMember.CityInfoId, db); // Score city! rankingMember = scoreCity(rankingMember, city, formula, db); } db.SaveChanges(); } return constructRankingMemberTable(rankingId); }