public Structure(Grid buildGrid, StructureData data) { this._grid = buildGrid; RectangleBody rect; if (data.X1 < 0 || data.Y1 < 0) { rect = new RectangleBody(buildGrid.TileToPixelRect(0, 0)); rect.Position.X = -10000; rect.Position.Y = -10000; } else { rect = new RectangleBody(buildGrid.TileToPixelRect(data.X1, data.Y1)); } this.Collision = rect; rect.Size = new Vector2(rect.Region().Width *data.Width, rect.Region().Height *data.Height); this.Data = data; Collision = rect; Collision.Parent = this; Velocity = new Vector2(0f); Acceleration = new Vector2(0f); }
public bool CollidesWith(CollisionBody other) { if (this.Shape == ShapeType.Circle && other.Shape == ShapeType.Circle) { CircleBody a = (CircleBody)this; CircleBody b = (CircleBody)other; return(Vector2.Distance(this.Position, other.Position) <= a.Radius + b.Radius); } else if (this.Shape == ShapeType.Circle && other.Shape == ShapeType.Rectangle) { return(RectCircCollision((CircleBody)this, (RectangleBody)other)); } else if (this.Shape == ShapeType.Rectangle && other.Shape == ShapeType.Circle) { return(RectCircCollision((CircleBody)other, (RectangleBody)this)); } else if (this.Shape == ShapeType.Rectangle && other.Shape == ShapeType.Rectangle) { RectangleBody a = (RectangleBody)this; RectangleBody b = (RectangleBody)other; return((a.Position.X <= b.Position.X + b.Size.X && a.Position.X + a.Size.X >= b.Position.X) && (a.Position.Y <= b.Position.Y + b.Size.Y && a.Position.Y + a.Size.Y >= b.Position.Y)); } else { throw new NotImplementedException("Attempted collision with a shape that doesn't exist"); } }
private bool RectCircCollision(CircleBody a, RectangleBody b) { float nearestX = Clamp(a.Position.X, b.Position.X, b.Position.X + b.Size.X); float nearestY = Clamp(a.Position.Y, b.Position.Y, b.Position.Y + b.Size.Y); Vector2 nearestPoint = new Vector2(nearestX, nearestY); return(Vector2.Distance(nearestPoint, a.Position) <= a.Radius); }
public Town(Grid grid) { //_structures = new List<Structure>(); _structures = new Dictionary <int, Structure>(); _resources = new Dictionary <Resource.ResourceType, float>(); this._grid = grid; _townZone = new RectangleBody(grid.Info.GridRectangle); }
public Structure(CollisionBody collision, StructureData data) : base(collision) { this.Data = data; if (collision.Shape == CollisionBody.ShapeType.Rectangle) { RectangleBody rect = ((RectangleBody)this.Collision); rect.Size = new Vector2(collision.Region().Width *data.Width, collision.Region().Height *data.Height); } }
public Dictionary <uint, CollisionBody> GetPotentialCollisions(CollisionBody toCheck) { int xMin = 0; int xMax = 0; int yMin = 0; int yMax = 0; if (toCheck.Shape == CollisionBody.ShapeType.Circle) { CircleBody body = (CircleBody)toCheck; xMin = ((int)(Math.Max(body.Position.X - body.Radius / 2, 0)) / tileSize); xMax = (int)(Math.Min(body.Position.X + body.Radius / 2, maxWidth - 1)) / tileSize; yMin = ((int)(Math.Max(body.Position.Y - body.Radius / 2, 0)) / tileSize); yMax = (int)(Math.Min(body.Position.Y + body.Radius / 2, maxHeight - 1)) / tileSize; } else if (toCheck.Shape == CollisionBody.ShapeType.Rectangle) { RectangleBody body = (RectangleBody)toCheck; xMin = ((int)(Math.Max(body.Position.X, 0)) / tileSize); xMax = (int)(Math.Min(body.Position.X + body.Size.X, 49)) / tileSize; yMin = ((int)(Math.Max(body.Position.Y, 0)) / tileSize); yMax = (int)(Math.Min(body.Position.Y + body.Size.Y, 49)) / tileSize; } // Get every possible CollisionBody Dictionary <uint, CollisionBody> potentials = new Dictionary <uint, CollisionBody>(); for (int y = yMin; y <= yMax; y++) { for (int x = xMin; x <= xMax; x++) { foreach (CollisionBody c in Tiles[y * columns + x].Data.Values) { if (!potentials.ContainsKey(c.ID)) { potentials.Add(c.ID, c); } } } } return(potentials); }
private void BounceOffTop(Object other) { if (this.Collision.Shape == CollisionBody.ShapeType.Circle) { CircleBody c = (CircleBody)this.Collision; RectangleBody r = (RectangleBody)other.Collision; float dist = (c.Position.Y + c.Radius) - (r.Position.Y); this.Collision.Position.Y -= dist * 2; this.Velocity.Y *= -1; } else { RectangleBody r1 = (RectangleBody)this.Collision; RectangleBody r2 = (RectangleBody)other.Collision; float dist = (r1.Position.Y + r1.Size.Y) - (r2.Position.Y); this.Collision.Position.Y -= dist * 2; this.Velocity.Y *= -1; } }
private void BounceOffRight(Object other) { if (this.Collision.Shape == CollisionBody.ShapeType.Circle) { CircleBody c = (CircleBody)this.Collision; RectangleBody r = (RectangleBody)other.Collision; float dist = (r.Position.X + r.Size.X) - (c.Position.X - c.Radius); this.Collision.Position.X += dist * 2; this.Velocity.X *= -1; } else { RectangleBody r1 = (RectangleBody)this.Collision; RectangleBody r2 = (RectangleBody)other.Collision; float dist = (r2.Position.X + r2.Size.X) - (r1.Position.X); this.Collision.Position.X += dist * 2; this.Velocity.X *= -1; } }
private List <PhysicsGridTile> GetCoveredTiles(CollisionBody body) { int xMin = 0; int xMax = 0; int yMin = 0; int yMax = 0; if (body.Shape == CollisionBody.ShapeType.Circle) { CircleBody circBody = (CircleBody)body; xMin = ((int)(Math.Max(circBody.Position.X - circBody.Radius / 2, 0)) / tileSize); xMax = (int)(Math.Min(circBody.Position.X + circBody.Radius / 2, maxWidth - 1)) / tileSize; yMin = ((int)(Math.Max(circBody.Position.Y - circBody.Radius / 2, 0)) / tileSize); yMax = (int)(Math.Min(circBody.Position.Y + circBody.Radius / 2, maxHeight - 1)) / tileSize; } else if (body.Shape == CollisionBody.ShapeType.Rectangle) { RectangleBody rectBody = (RectangleBody)body; xMin = ((int)(Math.Max(rectBody.Position.X, 0)) / tileSize); xMax = (int)(Math.Min(rectBody.Position.X + rectBody.Size.X, maxWidth - 1)) / tileSize; yMin = ((int)(Math.Max(rectBody.Position.Y, 0)) / tileSize); yMax = (int)(Math.Min(rectBody.Position.Y + rectBody.Size.Y, maxWidth - 1)) / tileSize; } List <PhysicsGridTile> toReturn = new List <PhysicsGridTile>(); for (int y = yMin; y <= yMax; y++) { for (int x = xMin; x <= xMax; x++) { toReturn.Add(Tiles[y * columns + x]); } } return(toReturn); }
public void BounceOff(Object other) { Vector2 velocityToCheck = this.Velocity - other.Velocity; if (this.Collision.Shape == CollisionBody.ShapeType.Circle && other.Collision.Shape == CollisionBody.ShapeType.Circle) { // Circle on Circle } else if (this.Collision.Shape == CollisionBody.ShapeType.Circle && other.Collision.Shape == CollisionBody.ShapeType.Rectangle) { CircleBody c = (CircleBody)this.Collision; RectangleBody r = (RectangleBody)other.Collision; if (velocityToCheck.X >= 0) { // Moving right if (velocityToCheck.Y >= 0) { // Moving right-down if (r.Position.X - c.Position.X <= r.Position.Y - c.Position.Y) { this.BounceOffTop(other); } else { this.BounceOffLeft(other); } } else { // Moving right-up if (-1 * (r.Position.X - c.Position.X) <= (r.Position.Y + r.Size.Y - c.Position.Y)) { this.BounceOffLeft(other); } else { this.BounceOffBottom(other); } } } else { // Moving left if (velocityToCheck.Y >= 0) { // Moving left-down if (r.Position.X + r.Size.X - c.Position.X <= -1 * (r.Position.Y - c.Position.Y)) { this.BounceOffRight(other); } else { this.BounceOffTop(other); } } else { // Moving left-up if (r.Position.X + r.Size.X - c.Position.X <= r.Position.Y + r.Size.Y - c.Position.Y) { this.BounceOffRight(other); } else { this.BounceOffBottom(other); } } } } }