Example #1
0
 public ulong GetMemoryUsage()
 {
     return(GameInterface.GetMemoryUsage());
 }
Example #2
0
        public static void Write(string data)
        {
            var channel = "script:" + ((InternalManager.GlobalManager?.ResourceName) ?? "mono");

            GameInterface.PrintLog(channel, data);
        }
Example #3
0
        public byte[] WalkStack(byte[] boundaryStart, byte[] boundaryEnd)
        {
            var success = GameInterface.WalkStackBoundary(m_resourceName, boundaryStart, boundaryEnd, out var blob);

            return((success) ? blob : null);
        }
 private void FreeNativeReference()
 {
     GameInterface.DeleteNativeReference(m_resource, m_instance, m_reference);
 }
 public byte[] InvokeNative(byte[] argsSerialized)
 {
     return(GameInterface.InvokeNativeReference(m_resource, m_instance, m_reference, argsSerialized));
 }
Example #6
0
 public static void Write(string data)
 {
     GameInterface.PrintLog(data);
     InternalManager.ScriptHost?.ScriptTrace(data);
 }
Example #7
0
 private static void TriggerEventInternal(string eventName, byte[] argsSerialized, bool isRemote)
 {
     GameInterface.TriggerEvent(eventName, argsSerialized, isRemote);
 }
Example #8
0
        public override void Close()
        {
            GameInterface.CloseFile(m_handle);

            base.Close();
        }
Example #9
0
 public override int Read(byte[] buffer, int offset, int count)
 {
     return(GameInterface.ReadFile(m_handle, buffer, offset, count));
 }
Example #10
0
 private byte[] InvokeResourceExport(string exportName, byte[] argsSerialized)
 {
     return(GameInterface.InvokeResourceExport(m_resourceName, exportName, argsSerialized));
 }
Example #11
0
 private static bool InvokeContext(ref GameInterface.NativeCallArguments arguments)
 {
     return(GameInterface.InvokeGameNative(ref arguments));
 }
Example #12
0
 public static void Write(string data)
 {
     GameInterface.PrintLog(data);
 }