public void DeleteCityWithEditHistory(CityWithEditHistory city) { city.EditHistory = "delete"; // this version tombstones by moving to alternate list _deletedCities.Add(city); // Call base CUD to delete from main store this.DeleteCity(city); }
public void TouchHistory(CityWithEditHistory city, string touchString) { city.EditHistory = "touch=" + touchString; }
public void UpdateCityWithEditHistory(CityWithEditHistory city) { city.EditHistory = "update"; this.UpdateCity(city); }
public void InsertCityWithEditHistory(CityWithEditHistory city) { city.EditHistory = "insert"; this.InsertCity(city); }
/// <summary> /// Invokes the 'TouchHistory' method of the specified <see cref="CityWithEditHistory"/> entity. /// </summary> /// <param name="city">The <see cref="CityWithEditHistory"/> entity instance.</param> /// <param name="touchString">The value for the 'touchString' parameter for this action.</param> public void TouchHistory(CityWithEditHistory city, string touchString) { city.TouchHistory(touchString); }