Example #1
0
        public bool intersects(RectangleI R)
        {
            int[] p       = R.points;
            bool  contain = false;
            bool  outside = false;
            int   i       = 0;

            while (i < p.Length)
            {
                if (containsPoint(p[i++], p[i++]))
                {
                    contain = true;
                }
                else
                {
                    outside = true;
                }
            }
            if (contain && outside)
            {
                return(true);
            }
            if (R.left < left && R.right > right)
            {
                //if ((top <= R.top && bottom <= R.top) || (top <= R.bottom && bottom <= R.bottom))
                if ((top <= R.top && bottom >= R.top) || (top <= R.bottom && bottom >= R.bottom))
                {
                    return(true);
                }
            }
            if (R.top < top && R.bottom > bottom)
            {
                if ((left <= R.left && right >= R.left) || (left <= R.right && right >= R.right))
                {
                    return(true);
                }
            }

            /*if (R.left < left && R.right > right)
             * {
             *  if ((top <= R.top && bottom <= R.top) || (top <= R.bottom && bottom <= R.bottom))
             *  {
             *      return true;
             *  }
             * }
             * if (R.top < top && R.bottom > bottom)
             * {
             *  if ((left <= R.left && right <= R.left) || (left <= R.right && right <= R.right))
             *  {
             *      return true;
             *  }
             * }*/
            return(false);
        }
Example #2
0
        public bool isTouching(RectangleI R)
        {
            if (R == null)
            {
                return(false);
            }
            int[] p = R.points;
            int   i = 0;

            while (i < p.Length)
            {
                if (containsPoint(p[i++], p[i++]))
                {
                    return(true);
                }
            }
            if (intersects(R))
            {
                return(true);
            }
            return(false);
        }