public static bool AreColliding(PlayerDot playerDot, CircleArc circleArc) { double playerDotRadian = playerDot.GetRadian(); double circleArcBeginRadian = circleArc.GetRadianInterval().Item1; double circleArcEndRadian = circleArc.GetRadianInterval().Item2; if (circleArcBeginRadian < circleArcEndRadian) { circleArcBeginRadian += 2 * Math.PI; if (playerDotRadian < circleArcEndRadian) { playerDotRadian += 2 * Math.PI; } } return(circleArcBeginRadian >= playerDotRadian && circleArcEndRadian <= playerDotRadian); }
public Circle(int radius) { this.radius = radius; playerDot = new PlayerDot(radius); circleArc = new CircleArc(0.5, Math.PI / 2); }