Example #1
0
 static public int get_Layer(IntPtr l)
 {
     try {
         CinemaDirector.PlayAnimatorEvent self = (CinemaDirector.PlayAnimatorEvent)checkSelf(l);
         pushValue(l, self.Layer);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int constructor(IntPtr l)
 {
     try {
         CinemaDirector.PlayAnimatorEvent o;
         o = new CinemaDirector.PlayAnimatorEvent();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int set_Layer(IntPtr l)
 {
     try {
         CinemaDirector.PlayAnimatorEvent self = (CinemaDirector.PlayAnimatorEvent)checkSelf(l);
         System.Int32 v;
         checkType(l, 2, out v);
         self.Layer = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int set_StateName(IntPtr l)
 {
     try {
         CinemaDirector.PlayAnimatorEvent self = (CinemaDirector.PlayAnimatorEvent)checkSelf(l);
         System.String v;
         checkType(l, 2, out v);
         self.StateName = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #5
0
 static public int Trigger(IntPtr l)
 {
     try {
         CinemaDirector.PlayAnimatorEvent self = (CinemaDirector.PlayAnimatorEvent)checkSelf(l);
         UnityEngine.GameObject           a1;
         checkType(l, 2, out a1);
         self.Trigger(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }