public void CreateAllMetamagicsTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); TreeNode objNode = new TreeNode(); ContextMenuStrip cmsGear = new ContextMenuStrip(); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstTreeNodes = new List<TreeNode>(); XmlDocument objXmlDocument = XmlManager.Instance.Load("metamagics.xml"); foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/metamagics/metamagic")) { Metamagic objMetamagic = new Metamagic(objCharacter); objMetamagic.Create(objXmlNode, objCharacter, objNode, Improvement.ImprovementSource.Metamagic); } }
private void tsMetamagicAddMetamagic_Click(object sender, EventArgs e) { if (treMetamagic.SelectedNode.Level != 0) return; int intGrade = 0; foreach (InitiationGrade objGrade in _objCharacter.InitiationGrades) { if (objGrade.InternalId == treMetamagic.SelectedNode.Tag.ToString()) { intGrade = objGrade.Grade; break; } } frmSelectMetamagic frmPickMetamagic = new frmSelectMetamagic(_objCharacter); if (_objCharacter.RESEnabled) frmPickMetamagic.WindowMode = frmSelectMetamagic.Mode.Echo; frmPickMetamagic.ShowDialog(this); // Make sure a value was selected. if (frmPickMetamagic.DialogResult == DialogResult.Cancel) return; string strMetamagic = frmPickMetamagic.SelectedMetamagic; XmlDocument objXmlDocument = new XmlDocument(); XmlNode objXmlMetamagic; TreeNode objNode = new TreeNode(); Metamagic objNewMetamagic = new Metamagic(_objCharacter); Improvement.ImprovementSource objSource; if (_objCharacter.MAGEnabled) { objXmlDocument = XmlManager.Instance.Load("metamagic.xml"); objXmlMetamagic = objXmlDocument.SelectSingleNode("/chummer/metamagics/metamagic[name = \"" + strMetamagic + "\"]"); objSource = Improvement.ImprovementSource.Metamagic; } else { objXmlDocument = XmlManager.Instance.Load("echoes.xml"); objXmlMetamagic = objXmlDocument.SelectSingleNode("/chummer/echoes/echo[name = \"" + strMetamagic + "\"]"); objSource = Improvement.ImprovementSource.Echo; } objNewMetamagic.Create(objXmlMetamagic, _objCharacter, objNode, objSource); objNewMetamagic.Grade = intGrade; objNode.ContextMenuStrip = cmsInitiationNotes; if (objNewMetamagic.InternalId == Guid.Empty.ToString()) return; _objCharacter.Metamagics.Add(objNewMetamagic); treMetamagic.SelectedNode.Nodes.Add(objNode); treMetamagic.SelectedNode.Expand(); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickMetamagic.AddAgain) cmdAddMetamagic_Click(sender, e); }
/// <summary> /// Load the Character from an XML file. /// </summary> public bool Load() { XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument.Load(_strFileName); XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character"); XmlNodeList objXmlNodeList; try { _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText); } catch { _blnIgnoreRules = false; } try { _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText); } catch { } ResetCharacter(); // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application. try { if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5") { MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } catch { } // Get the name of the settings file in use if possible. try { _strSettingsFileName = objXmlCharacter["settings"].InnerText; } catch { } // Load the character's settings file. if (!_objOptions.Load(_strSettingsFileName)) return false; try { _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo); // fix to work around a mistake made when saving decimal values in previous versions. if (_decEssenceAtSpecialStart > EssenceMaximum) _decEssenceAtSpecialStart /= 10; } catch { } try { _strVersionCreated = objXmlCharacter["createdversion"].InnerText; } catch { } // Metatype information. _strMetatype = objXmlCharacter["metatype"].InnerText; try { _strWalk = objXmlCharacter["walk"].InnerText; _strRun = objXmlCharacter["run"].InnerText; _strSprint = objXmlCharacter["sprint"].InnerText; } catch { } _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText); _strMetavariant = objXmlCharacter["metavariant"].InnerText; try { _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText; } catch { } try { _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText); } catch { } // General character information. _strName = objXmlCharacter["name"].InnerText; try { _strMugshot = objXmlCharacter["mugshot"].InnerText; } catch { } try { _strSex = objXmlCharacter["sex"].InnerText; } catch { } try { _strAge = objXmlCharacter["age"].InnerText; } catch { } try { _strEyes = objXmlCharacter["eyes"].InnerText; } catch { } try { _strHeight = objXmlCharacter["height"].InnerText; } catch { } try { _strWeight = objXmlCharacter["weight"].InnerText; } catch { } try { _strSkin = objXmlCharacter["skin"].InnerText; } catch { } try { _strHair = objXmlCharacter["hair"].InnerText; } catch { } try { _strDescription = objXmlCharacter["description"].InnerText; } catch { } try { _strBackground = objXmlCharacter["background"].InnerText; } catch { } try { _strConcept = objXmlCharacter["concept"].InnerText; } catch { } try { _strNotes = objXmlCharacter["notes"].InnerText; } catch { } try { _strAlias = objXmlCharacter["alias"].InnerText; } catch { } try { _strPlayerName = objXmlCharacter["playername"].InnerText; } catch { } try { _strGameNotes = objXmlCharacter["gamenotes"].InnerText; } catch { } try { _strGameplayOption = objXmlCharacter["gameplayoption"].InnerText; } catch { } try { _intMaxNuyen = Convert.ToInt32(objXmlCharacter["maxnuyen"].InnerText); } catch { } try { _intContactMultiplier = Convert.ToInt32(objXmlCharacter["contactmultiplier"].InnerText); } catch { } try { _intMaxKarma = Convert.ToInt32(objXmlCharacter["maxkarma"].InnerText); } catch { } try { _strPriorityMetatype = objXmlCharacter["prioritymetatype"].InnerText; } catch { } try { _strPriorityAttributes = objXmlCharacter["priorityattributes"].InnerText; } catch { } try { _strPrioritySpecial = objXmlCharacter["priorityspecial"].InnerText; } catch { } try { _strPrioritySkills = objXmlCharacter["priorityskills"].InnerText; } catch { } try { _strPriorityResources = objXmlCharacter["priorityresources"].InnerText; } catch { } try { _strSkill1 = objXmlCharacter["priorityskill1"].InnerText; } catch { } try { _strSkill2 = objXmlCharacter["priorityskill2"].InnerText; } catch { } try { _strSkillGroup = objXmlCharacter["priorityskillgroup"].InnerText; } catch { } try { _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText); } catch { } try { _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText); } catch { } try { _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText); } catch { } try { _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText); } catch { } try { _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText); } catch { } try { _intCFPLimit = Convert.ToInt32(objXmlCharacter["cfplimit"].InnerText); } catch { } try { _intSpellLimit = Convert.ToInt32(objXmlCharacter["spelllimit"].InnerText); } catch { } try { _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText); } catch { } try { _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText); } catch { } try { _intSpecial = Convert.ToInt32(objXmlCharacter["special"].InnerText); } catch { } try { _intTotalSpecial = Convert.ToInt32(objXmlCharacter["totalspecial"].InnerText); } catch { } try { _intAttributes = Convert.ToInt32(objXmlCharacter["attributes"].InnerText); } catch { } try { _intTotalAttributes = Convert.ToInt32(objXmlCharacter["totalattributes"].InnerText); } catch { } try { _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText); } catch { } try { _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText); } catch { } try { _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText); } catch { } try { _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText); } catch { } try { _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText); } catch { } try { _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText); } catch { } try { _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText); } catch { } try { _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText); } catch { } try { _intStartingNuyen = Convert.ToInt32(objXmlCharacter["startingnuyen"].InnerText); } catch { } try { _intAdeptWayDiscount = Convert.ToInt32(objXmlCharacter["adeptwaydiscount"].InnerText); } catch { } // Sum to X point value. try { _intSumtoTen = Convert.ToInt32(objXmlCharacter["sumtoten"].InnerText); } catch { } // Build Points/Karma. _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText); try { _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText); if (_intMaxKarma == 0) _intMaxKarma = _intBuildKarma; if (_intBuildKarma == 35 && _strGameplayOption == "") { _strGameplayOption = "Prime Runner"; } if (_intBuildKarma == 35 && _intMaxNuyen == 0) { _intMaxNuyen = 25; } } catch { } //Maximum number of Karma that can be spent/gained on Qualities. try { _intGameplayOptionQualityLimit = Convert.ToInt32(objXmlCharacter["gameplayoptionqualitylimit"].InnerText); } catch { } try { _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText); } catch { } try { _intKnowledgeSkills = Convert.ToInt32(objXmlCharacter["knowskillpts"].InnerText); } catch { } _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText); _intSkillPoints = Convert.ToInt32(objXmlCharacter["skillpts"].InnerText); _intSkillPointsMaximum = Convert.ToInt32(objXmlCharacter["skillptsmax"].InnerText); _intSkillGroups = Convert.ToInt32(objXmlCharacter["skillgrps"].InnerText); _intSkillGroupsMaximum = Convert.ToInt32(objXmlCharacter["skillgrpsmax"].InnerText); _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo); _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo); _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText); _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText); _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText); try { _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText); } catch { } try { _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText); } catch { } try { _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText); } catch { } try { _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText); } catch { } try { _blnSchoolOfHardKnocks = Convert.ToBoolean(objXmlCharacter["schoolofhardknocks"].InnerText); } catch { } try { _blnFriendsInHighPlaces = Convert.ToBoolean(objXmlCharacter["friendsinhighplaces"].InnerText); } catch { } try { _blnCollegeEducation = Convert.ToBoolean(objXmlCharacter["collegeeducation"].InnerText); } catch { } try { _blnJackOfAllTrades = Convert.ToBoolean(objXmlCharacter["jackofalltrades"].InnerText); } catch { } try { _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText); } catch { } try { _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText); } catch { } try { _blnExCon = Convert.ToBoolean(objXmlCharacter["excon"].InnerText); } catch { } try { _blnTrustFund = Convert.ToBoolean(objXmlCharacter["trustfund"].InnerText); } catch { } try { _blnTechSchool = Convert.ToBoolean(objXmlCharacter["techschool"].InnerText); } catch { } try { _blnRestrictedGear = Convert.ToBoolean(objXmlCharacter["restrictedgear"].InnerText); } catch { } try { _blnOverclocker = Convert.ToBoolean(objXmlCharacter["overclocker"].InnerText); } catch { } try { _blnMadeMan = Convert.ToBoolean(objXmlCharacter["mademan"].InnerText); } catch { } try { _blnLinguist = Convert.ToBoolean(objXmlCharacter["linguist"].InnerText); } catch { } try { _blnLightningReflexes = Convert.ToBoolean(objXmlCharacter["lightningreflexes"].InnerText); } catch { } try { _blnFame = Convert.ToBoolean(objXmlCharacter["fame"].InnerText); } catch { } try { _blnBornRich = Convert.ToBoolean(objXmlCharacter["bornrich"].InnerText); } catch { } try { _blnErased = Convert.ToBoolean(objXmlCharacter["erased"].InnerText); } catch { } _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText); try { _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText); } catch { } _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText); try { _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText); } catch { } try { _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText); } catch { } try { _strGroupName = objXmlCharacter["groupname"].InnerText; _strGroupNotes = objXmlCharacter["groupnotes"].InnerText; } catch { } // Improvements. XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement"); foreach (XmlNode objXmlImprovement in objXmlImprovementList) { Improvement objImprovement = new Improvement(); objImprovement.Load(objXmlImprovement); _lstImprovements.Add(objImprovement); } // Qualities objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality"); bool blnHasOldQualities = false; foreach (XmlNode objXmlQuality in objXmlNodeList) { if (objXmlQuality["name"] != null) { Quality objQuality = new Quality(this); objQuality.Load(objXmlQuality); _lstQualities.Add(objQuality); } else { // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use. blnHasOldQualities = true; } } // If old Qualities are in use, they need to be converted before we can continue. if (blnHasOldQualities) ConvertOldQualities(objXmlNodeList); // Attributes. objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]"); _attBOD.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]"); _attAGI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]"); _attREA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]"); _attSTR.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]"); _attCHA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]"); _attINT.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]"); _attLOG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]"); _attWIL.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]"); _attINI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]"); _attEDG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]"); _attMAG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]"); _attRES.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]"); _attESS.Load(objXmlCharacter); // A.I. Attributes. try { _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText); _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText); } catch { } // Force. try { _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText); } catch { } // Attempt to load the split MAG Attribute information for Mystic Adepts. if (_blnAdeptEnabled && _blnMagicianEnabled) { try { _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText); _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText); } catch { } } // Attempt to load the Magic Tradition. try { _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText; } catch { } // Attempt to load the Magic Tradition Drain Attributes. try { _strTraditionDrain = objXmlDocument.SelectSingleNode("/character/traditiondrain").InnerText; } catch { } // Attempt to load the Magic Tradition Name. try { _strTraditionName = objXmlDocument.SelectSingleNode("/character/traditionname").InnerText; } catch { } // Attempt to load the Spirit Combat Name. try { _strSpiritCombat = objXmlDocument.SelectSingleNode("/character/spiritcombat").InnerText; } catch { } // Attempt to load the Spirit Detection Name. try { _strSpiritDetection = objXmlDocument.SelectSingleNode("/character/spiritdetection").InnerText; } catch { } // Attempt to load the Spirit Health Name. try { _strSpiritHealth = objXmlDocument.SelectSingleNode("/character/spirithealth").InnerText; } catch { } // Attempt to load the Spirit Illusion Name. try { _strSpiritIllusion = objXmlDocument.SelectSingleNode("/character/spiritillusion").InnerText; } catch { } // Attempt to load the Spirit Manipulation Name. try { _strSpiritManipulation = objXmlDocument.SelectSingleNode("/character/spiritmanipulation").InnerText; } catch { } // Attempt to load the Technomancer Stream. try { _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText; } catch { } // Attempt to load Condition Monitor Progress. try { _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText); _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText); } catch { } // Skills. foreach (Skill objSkill in _lstSkills) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]"); if (objXmlSkill != null) { objSkill.Load(objXmlSkill); } } // Exotic Skills. objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]"); foreach (XmlNode objXmlSkill in objXmlNodeList) { Skill objSkill = new Skill(this); objSkill.Load(objXmlSkill); _lstSkills.Add(objSkill); } // SkillGroups. foreach (SkillGroup objGroup in _lstSkillGroups) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]"); if (objXmlSkill != null) { objGroup.Load(objXmlSkill); // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already. if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 12) objGroup.RatingMaximum = 12; } } // Apply the broken skill group fix foreach (Skill objSkill in _lstSkills) { foreach (SkillGroup objGroup in _lstSkillGroups) { if (objGroup.Broken && objGroup.Name == objSkill.SkillGroup) { objSkill.FreeLevels = objGroup.Rating; objSkill.Base = objGroup.Rating; objSkill.Karma = objSkill.Rating - objSkill.Base; } } } foreach (SkillGroup objGroup in _lstSkillGroups) { if (objGroup.Base == 0 && objGroup.Karma == 0 && objGroup.Rating > 0) objGroup.Base = objGroup.Rating; } // Knowledge Skills. List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]"); // Sort the Knowledge Skills in alphabetical order. foreach (XmlNode objXmlSkill in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlSkill["name"].InnerText; objGroup.Name = objXmlSkill["name"].InnerText; lstKnowledgeSkillOrder.Add(objGroup); } SortListItem objSort = new SortListItem(); lstKnowledgeSkillOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstKnowledgeSkillOrder) { Skill objSkill = new Skill(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]"); objSkill.Load(objNode); _lstSkills.Add(objSkill); } // Contacts. objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact"); foreach (XmlNode objXmlContact in objXmlNodeList) { Contact objContact = new Contact(this); objContact.Load(objXmlContact); _lstContacts.Add(objContact); } // Armor. objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor"); foreach (XmlNode objXmlArmor in objXmlNodeList) { Armor objArmor = new Armor(this); objArmor.Load(objXmlArmor); _lstArmor.Add(objArmor); } // Weapons. objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon"); foreach (XmlNode objXmlWeapon in objXmlNodeList) { Weapon objWeapon = new Weapon(this); objWeapon.Load(objXmlWeapon); _lstWeapons.Add(objWeapon); } // Cyberware/Bioware. objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware"); foreach (XmlNode objXmlCyberware in objXmlNodeList) { Cyberware objCyberware = new Cyberware(this); objCyberware.Load(objXmlCyberware); _lstCyberware.Add(objCyberware); } // Spells. objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell"); foreach (XmlNode objXmlSpell in objXmlNodeList) { Spell objSpell = new Spell(this); objSpell.Load(objXmlSpell); _lstSpells.Add(objSpell); } // Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus"); foreach (XmlNode objXmlFocus in objXmlNodeList) { Focus objFocus = new Focus(); objFocus.Load(objXmlFocus); _lstFoci.Add(objFocus); } // Stacked Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus"); foreach (XmlNode objXmlStack in objXmlNodeList) { StackedFocus objStack = new StackedFocus(this); objStack.Load(objXmlStack); _lstStackedFoci.Add(objStack); } // Powers. List<ListItem> lstPowerOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power"); // Sort the Powers in alphabetical order. foreach (XmlNode objXmlPower in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlPower["extra"].InnerText; objGroup.Name = objXmlPower["name"].InnerText; lstPowerOrder.Add(objGroup); } objSort = new SortListItem(); lstPowerOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstPowerOrder) { Power objPower = new Power(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/powers/power[name = " + CleanXPath(objItem.Name) + " and extra = " + CleanXPath(objItem.Value) + "]"); objPower.Load(objNode); _lstPowers.Add(objPower); } // Spirits/Sprites. objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit"); foreach (XmlNode objXmlSpirit in objXmlNodeList) { Spirit objSpirit = new Spirit(this); objSpirit.Load(objXmlSpirit); _lstSpirits.Add(objSpirit); } // Compex Forms/Technomancer Programs. objXmlNodeList = objXmlDocument.SelectNodes("/character/complexforms/complexform"); foreach (XmlNode objXmlProgram in objXmlNodeList) { ComplexForm objProgram = new ComplexForm(this); objProgram.Load(objXmlProgram); _lstComplexForms.Add(objProgram); } // Martial Arts. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart"); foreach (XmlNode objXmlArt in objXmlNodeList) { MartialArt objMartialArt = new MartialArt(this); objMartialArt.Load(objXmlArt); _lstMartialArts.Add(objMartialArt); } // Martial Art Maneuvers. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver"); foreach (XmlNode objXmlManeuver in objXmlNodeList) { MartialArtManeuver objManeuver = new MartialArtManeuver(this); objManeuver.Load(objXmlManeuver); _lstMartialArtManeuvers.Add(objManeuver); } // Limit Modifiers. objXmlNodeList = objXmlDocument.SelectNodes("/character/limitmodifiers/limitmodifier"); foreach (XmlNode objXmlLimit in objXmlNodeList) { LimitModifier obLimitModifier = new LimitModifier(this); obLimitModifier.Load(objXmlLimit); _lstLimitModifiers.Add(obLimitModifier); } // Lifestyles. objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle"); foreach (XmlNode objXmlLifestyle in objXmlNodeList) { Lifestyle objLifestyle = new Lifestyle(this); objLifestyle.Load(objXmlLifestyle); _lstLifestyles.Add(objLifestyle); } // <gears> objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear"); foreach (XmlNode objXmlGear in objXmlNodeList) { switch (objXmlGear["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(this); objCommlink.Load(objXmlGear); _lstGear.Add(objCommlink); break; default: Gear objGear = new Gear(this); objGear.Load(objXmlGear); _lstGear.Add(objGear); break; } } // Vehicles. objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle"); foreach (XmlNode objXmlVehicle in objXmlNodeList) { Vehicle objVehicle = new Vehicle(this); objVehicle.Load(objXmlVehicle); _lstVehicles.Add(objVehicle); } // Metamagics/Echoes. objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic"); foreach (XmlNode objXmlMetamagic in objXmlNodeList) { Metamagic objMetamagic = new Metamagic(this); objMetamagic.Load(objXmlMetamagic); _lstMetamagics.Add(objMetamagic); } // Arts objXmlNodeList = objXmlDocument.SelectNodes("/character/arts/art"); foreach (XmlNode objXmlArt in objXmlNodeList) { Art objArt = new Art(this); objArt.Load(objXmlArt); _lstArts.Add(objArt); } // Enhancements objXmlNodeList = objXmlDocument.SelectNodes("/character/enhancements/enhancement"); foreach (XmlNode objXmlEnhancement in objXmlNodeList) { Enhancement objEnhancement = new Enhancement(this); objEnhancement.Load(objXmlEnhancement); _lstEnhancements.Add(objEnhancement); } // Critter Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower"); foreach (XmlNode objXmlPower in objXmlNodeList) { CritterPower objPower = new CritterPower(this); objPower.Load(objXmlPower); _lstCritterPowers.Add(objPower); } // Initiation Grades. objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade"); foreach (XmlNode objXmlGrade in objXmlNodeList) { InitiationGrade objGrade = new InitiationGrade(this); objGrade.Load(objXmlGrade); _lstInitiationGrades.Add(objGrade); } // Expense Log Entries. XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense"); foreach (XmlNode objXmlExpense in objXmlExpenseList) { ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry(); objExpenseLogEntry.Load(objXmlExpense); _lstExpenseLog.Add(objExpenseLogEntry); } // Locations. XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location"); foreach (XmlNode objXmlLocation in objXmlLocationList) { _lstLocations.Add(objXmlLocation.InnerText); } // Armor Bundles. XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle"); foreach (XmlNode objXmlBundle in objXmlBundleList) { _lstArmorBundles.Add(objXmlBundle.InnerText); } // Weapon Locations. XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation"); foreach (XmlNode objXmlLocation in objXmlWeaponLocationList) { _lstWeaponLocations.Add(objXmlLocation.InnerText); } // Improvement Groups. XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup"); foreach (XmlNode objXmlGroup in objXmlGroupList) { _lstImprovementGroups.Add(objXmlGroup.InnerText); } // Calendar. XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week"); foreach (XmlNode objXmlWeek in objXmlWeekList) { CalendarWeek objWeek = new CalendarWeek(); objWeek.Load(objXmlWeek); _lstCalendar.Add(objWeek); } // Look for the unarmed attack bool blnFoundUnarmed = false; foreach (Weapon objWeapon in _lstWeapons) { if (objWeapon.Name == "Unarmed Attack") blnFoundUnarmed = true; } if (!blnFoundUnarmed) { // Add the Unarmed Attack Weapon to the character. try { XmlDocument objXmlWeaponDoc = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlWeaponDoc.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); TreeNode objGearWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(this); objWeapon.Create(objXmlWeapon, this, objGearWeaponNode, null, null, null); objGearWeaponNode.ForeColor = SystemColors.GrayText; _lstWeapons.Add(objWeapon); } catch { } } // converting from old dwarven resistance to new dwarven resistance if (this.Metatype.ToLower().Equals("dwarf") && this.Qualities.Where(x => x.Name.Equals("Dwarf Resistance")).FirstOrDefault() == null && this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).FirstOrDefault() != null) { this.Qualities.Remove(this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).First()); XmlNode objXmlDwarfQuality = XmlManager.Instance.Load("qualities.xml").SelectSingleNode("/chummer/qualities/quality[name = \"Dwarf Resistance\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(this); objQuality.Create(objXmlDwarfQuality, this, QualitySource.Metatype, objNode, objWeapons, objWeaponNodes); this._lstQualities.Add(objQuality); blnHasOldQualities = true; } // load issue where the contact multiplier was set to 0 if (_intContactMultiplier == 0 && _strGameplayOption != string.Empty) { XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load("gameplayoptions.xml"); XmlNode objXmlGameplayOption = objXmlDocumentPriority.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + _strGameplayOption + "\"]"); string strKarma = objXmlGameplayOption["karma"].InnerText; string strNuyen = objXmlGameplayOption["maxnuyen"].InnerText; string strContactMultiplier = "0"; if (!_objOptions.FreeContactsMultiplierEnabled) { strContactMultiplier = objXmlGameplayOption["contactmultiplier"].InnerText; } else { strContactMultiplier = _objOptions.FreeContactsMultiplier.ToString(); } _intMaxKarma = Convert.ToInt32(strKarma); _intMaxNuyen = Convert.ToInt32(strNuyen); _intContactMultiplier = Convert.ToInt32(strContactMultiplier); _intContactPoints = (CHA.Base + CHA.Karma) * _intContactMultiplier; } // If the character had old Qualities that were converted, immediately save the file so they are in the new format. if (blnHasOldQualities) Save(); return true; }
private void cmdAddMetamagic_Click(object sender, EventArgs e) { // Character can only have a number of Metamagics/Echoes equal to their Initiate Grade. Additional ones cost Karma. bool blnPayWithKarma = false; int intCount = 0; // Count the number of free Metamagics the character has and compare it to their Initiate Grade. If they have reached their limit, a new one is added for Karma. foreach (Metamagic objCharacterMetamagic in _objCharacter.Metamagics) { if (!objCharacterMetamagic.PaidWithKarma) intCount++; } // Make sure the character has Initiated. if (Convert.ToInt32(lblInitiateGrade.Text) == 0) { if (_objCharacter.MAGEnabled) MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotSelectMetamagic"), LanguageManager.Instance.GetString("MessageTitle_CannotSelectMetamagic"), MessageBoxButtons.OK, MessageBoxIcon.Information); else if (_objCharacter.RESEnabled) MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotSelectEcho"), LanguageManager.Instance.GetString("MessageTitle_CannotSelectEcho"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Character can only have MAG/RES + Grade Metamagics. Do not let them go beyond this limit. if (intCount + 1 > Convert.ToInt32(lblInitiateGrade.Text)) { string strMessage = ""; string strTitle = ""; int intGrade = Convert.ToInt32(lblInitiateGrade.Text); int intAttribute = 0; if (_objCharacter.MAGEnabled) intAttribute = _objCharacter.MAG.TotalValue; else intAttribute = _objCharacter.RES.TotalValue; if (intCount + 1 > intAttribute + intGrade) { if (_objCharacter.MAGEnabled) { strMessage = LanguageManager.Instance.GetString("Message_AdditionalMetamagicLimit"); strTitle = LanguageManager.Instance.GetString("MessageTitle_AdditionalMetamagic"); } else if (_objCharacter.RESEnabled) { strMessage = LanguageManager.Instance.GetString("Message_AdditionalEchoLimit"); strTitle = LanguageManager.Instance.GetString("MessageTitle_CannotSelectEcho"); } MessageBox.Show(strMessage, strTitle, MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } // Additional Metamagics beyond the standard 1 per Grade cost additional Karma, so ask if the user wants to spend the additional Karma. if (intCount >= Convert.ToInt32(lblInitiateGrade.Text)) { string strMessage = ""; string strTitle = ""; if (_objCharacter.MAGEnabled) { strMessage = LanguageManager.Instance.GetString("Message_AdditionalMetamagic").Replace("{0}", _objOptions.KarmaMetamagic.ToString()); strTitle = LanguageManager.Instance.GetString("MessageTitle_AdditionalMetamagic"); } else if (_objCharacter.RESEnabled) { strMessage = LanguageManager.Instance.GetString("Message_AdditionalEcho").Replace("{0}", _objOptions.KarmaMetamagic.ToString()); strTitle = LanguageManager.Instance.GetString("MessageTitle_AdditionalEcho"); } if (MessageBox.Show(strMessage, strTitle, MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return; else blnPayWithKarma = true; } frmSelectMetamagic frmPickMetamagic = new frmSelectMetamagic(_objCharacter); if (_objCharacter.RESEnabled) frmPickMetamagic.WindowMode = frmSelectMetamagic.Mode.Echo; frmPickMetamagic.ShowDialog(this); // Make sure a value was selected. if (frmPickMetamagic.DialogResult == DialogResult.Cancel) return; string strMetamagic = frmPickMetamagic.SelectedMetamagic; XmlDocument objXmlDocument = new XmlDocument(); XmlNode objXmlMetamagic; TreeNode objNode = new TreeNode(); Metamagic objMetamagic = new Metamagic(_objCharacter); Improvement.ImprovementSource objSource; if (_objCharacter.MAGEnabled) { objXmlDocument = XmlManager.Instance.Load("metamagic.xml"); objXmlMetamagic = objXmlDocument.SelectSingleNode("/chummer/metamagics/metamagic[name = \"" + strMetamagic + "\"]"); objSource = Improvement.ImprovementSource.Metamagic; } else { objXmlDocument = XmlManager.Instance.Load("echoes.xml"); objXmlMetamagic = objXmlDocument.SelectSingleNode("/chummer/echoes/echo[name = \"" + strMetamagic + "\"]"); objSource = Improvement.ImprovementSource.Echo; } objMetamagic.Create(objXmlMetamagic, _objCharacter, objNode, objSource); objNode.ContextMenuStrip = cmsMetamagic; if (objMetamagic.InternalId == Guid.Empty.ToString()) return; objMetamagic.PaidWithKarma = blnPayWithKarma; _objCharacter.Metamagics.Add(objMetamagic); treMetamagic.Nodes.Add(objNode); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickMetamagic.AddAgain) cmdAddMetamagic_Click(sender, e); }
private void tsMetamagicAddMetamagic_Click(object sender, EventArgs e) { // Character can only have a number of Metamagics/Echoes equal to their Initiate Grade. Additional ones cost Karma. bool blnPayWithKarma = false; string strType = ""; if (treMetamagic.SelectedNode.Level != 0) return; int intGrade = 0; foreach (InitiationGrade objGrade in _objCharacter.InitiationGrades) { if (objGrade.InternalId == treMetamagic.SelectedNode.Tag.ToString()) { intGrade = objGrade.Grade; break; } } // Evaluate each object foreach (Metamagic objMetamagic in _objCharacter.Metamagics) { if (objMetamagic.Grade == intGrade) blnPayWithKarma = true; } foreach (Spell objSpell in _objCharacter.Spells) { if (objSpell.Grade == intGrade) blnPayWithKarma = true; } // Additional Metamagics beyond the standard 1 per Grade cost additional Karma, so ask if the user wants to spend the additional Karma. if (blnPayWithKarma && _objCharacter.Karma < _objOptions.KarmaMetamagic) { // Make sure the Karma expense would not put them over the limit. MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (_objCharacter.MAGEnabled && blnPayWithKarma) { if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSpend").Replace("{0}", LanguageManager.Instance.GetString("String_Metamagic")).Replace("{1}", _objOptions.KarmaSpell.ToString()))) return; } else if (blnPayWithKarma) { if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSpend").Replace("{0}", LanguageManager.Instance.GetString("String_Echo")).Replace("{1}", _objOptions.KarmaSpell.ToString()))) return; } frmSelectMetamagic frmPickMetamagic = new frmSelectMetamagic(_objCharacter); if (_objCharacter.RESEnabled) frmPickMetamagic.WindowMode = frmSelectMetamagic.Mode.Echo; frmPickMetamagic.ShowDialog(this); // Make sure a value was selected. if (frmPickMetamagic.DialogResult == DialogResult.Cancel) return; string strMetamagic = frmPickMetamagic.SelectedMetamagic; XmlDocument objXmlDocument = new XmlDocument(); XmlNode objXmlMetamagic; TreeNode objNode = new TreeNode(); Metamagic objNewMetamagic = new Metamagic(_objCharacter); Improvement.ImprovementSource objSource; if (_objCharacter.MAGEnabled) { objXmlDocument = XmlManager.Instance.Load("metamagic.xml"); objXmlMetamagic = objXmlDocument.SelectSingleNode("/chummer/metamagics/metamagic[name = \"" + strMetamagic + "\"]"); objSource = Improvement.ImprovementSource.Metamagic; } else { objXmlDocument = XmlManager.Instance.Load("echoes.xml"); objXmlMetamagic = objXmlDocument.SelectSingleNode("/chummer/echoes/echo[name = \"" + strMetamagic + "\"]"); objSource = Improvement.ImprovementSource.Echo; } objNewMetamagic.Create(objXmlMetamagic, _objCharacter, objNode, objSource); objNewMetamagic.Grade = intGrade; objNode.ContextMenuStrip = cmsInitiationNotes; if (objNewMetamagic.InternalId == Guid.Empty.ToString()) return; _objCharacter.Metamagics.Add(objNewMetamagic); if (blnPayWithKarma) { // Create the Expense Log Entry. ExpenseLogEntry objEntry = new ExpenseLogEntry(); objEntry.Create(_objOptions.KarmaMetamagic * -1, strType + " " + frmPickMetamagic.SelectedMetamagic, ExpenseType.Karma, DateTime.Now); _objCharacter.ExpenseEntries.Add(objEntry); ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateKarma(KarmaExpenseType.AddMetamagic, objNewMetamagic.InternalId); objEntry.Undo = objUndo; // Adjust the character's Karma total. _objCharacter.Karma -= _objOptions.KarmaMetamagic; } treMetamagic.SelectedNode.Nodes.Add(objNode); treMetamagic.SelectedNode.Expand(); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickMetamagic.AddAgain) cmdAddMetamagic_Click(sender, e); }
/// <summary> /// Load the Character from an XML file. /// </summary> public bool Load() { XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument.Load(_strFileName); XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character"); XmlNodeList objXmlNodeList; try { _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText); } catch { _blnIgnoreRules = false; } try { _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText); } catch { } ResetCharacter(); // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application. try { if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4") { MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } catch { } // Get the name of the settings file in use if possible. try { _strSettingsFileName = objXmlCharacter["settings"].InnerText; } catch { } // Load the character's settings file. if (!_objOptions.Load(_strSettingsFileName)) return false; try { _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo); // fix to work around a mistake made when saving decimal values in previous versions. if (_decEssenceAtSpecialStart > EssenceMaximum) _decEssenceAtSpecialStart /= 10; } catch { } // Metatype information. _strMetatype = objXmlCharacter["metatype"].InnerText; try { _strMovement = objXmlCharacter["movement"].InnerText; } catch { } _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText); _strMetavariant = objXmlCharacter["metavariant"].InnerText; try { _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText; } catch { } try { _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText); } catch { } // General character information. _strName = objXmlCharacter["name"].InnerText; try { _strMugshot = objXmlCharacter["mugshot"].InnerText; } catch { } try { _strSex = objXmlCharacter["sex"].InnerText; } catch { } try { _strAge = objXmlCharacter["age"].InnerText; } catch { } try { _strEyes = objXmlCharacter["eyes"].InnerText; } catch { } try { _strHeight = objXmlCharacter["height"].InnerText; } catch { } try { _strWeight = objXmlCharacter["weight"].InnerText; } catch { } try { _strSkin = objXmlCharacter["skin"].InnerText; } catch { } try { _strHair = objXmlCharacter["hair"].InnerText; } catch { } try { _strDescription = objXmlCharacter["description"].InnerText; } catch { } try { _strBackground = objXmlCharacter["background"].InnerText; } catch { } try { _strConcept = objXmlCharacter["concept"].InnerText; } catch { } try { _strNotes = objXmlCharacter["notes"].InnerText; } catch { } try { _strAlias = objXmlCharacter["alias"].InnerText; } catch { } try { _strPlayerName = objXmlCharacter["playername"].InnerText; } catch { } try { _strGameNotes = objXmlCharacter["gamenotes"].InnerText; } catch { } try { _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText); } catch { } try { _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText); } catch { } try { _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText); } catch { } try { _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText); } catch { } try { _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText); } catch { } try { _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText); } catch { } try { _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText); } catch { } try { _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText); } catch { } try { _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText); } catch { } try { _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText); } catch { } try { _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText); } catch { } // Build Points/Karma. _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText); try { _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText); } catch { } try { _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText); } catch { } _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText); _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo); _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo); _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText); _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText); _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText); try { _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText); } catch { } try { _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText); } catch { } try { _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText); } catch { } try { _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText); } catch { } try { _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText); } catch { } try { _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText); } catch { } _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText); try { _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText); } catch { } _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText); try { _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText); } catch { } try { _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText); } catch { } try { _strGroupName = objXmlCharacter["groupname"].InnerText; _strGroupNotes = objXmlCharacter["groupnotes"].InnerText; } catch { } // Improvements. XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement"); foreach (XmlNode objXmlImprovement in objXmlImprovementList) { Improvement objImprovement = new Improvement(); objImprovement.Load(objXmlImprovement); _lstImprovements.Add(objImprovement); } // Qualities objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality"); bool blnHasOldQualities = false; foreach (XmlNode objXmlQuality in objXmlNodeList) { if (objXmlQuality["name"] != null) { Quality objQuality = new Quality(this); objQuality.Load(objXmlQuality); _lstQualities.Add(objQuality); } else { // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use. blnHasOldQualities = true; } } // If old Qualities are in use, they need to be converted before we can continue. if (blnHasOldQualities) ConvertOldQualities(objXmlNodeList); // Attributes. objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]"); _attBOD.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]"); _attAGI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]"); _attREA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]"); _attSTR.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]"); _attCHA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]"); _attINT.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]"); _attLOG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]"); _attWIL.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]"); _attINI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]"); _attEDG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]"); _attMAG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]"); _attRES.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]"); _attESS.Load(objXmlCharacter); // A.I. Attributes. try { _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText); _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText); } catch { } // Force. try { _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText); } catch { } // Attempt to load the split MAG Attribute information for Mystic Adepts. if (_blnAdeptEnabled && _blnMagicianEnabled) { try { _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText); _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText); } catch { } } // Attempt to load the Magic Tradition. try { _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText; } catch { } // Attempt to load the Technomancer Stream. try { _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText; } catch { } // Attempt to load Condition Monitor Progress. try { _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText); _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText); } catch { } // Skills. foreach (Skill objSkill in _lstSkills) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]"); if (objXmlSkill != null) { objSkill.Load(objXmlSkill); } } // Exotic Skills. objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]"); foreach (XmlNode objXmlSkill in objXmlNodeList) { Skill objSkill = new Skill(this); objSkill.Load(objXmlSkill); _lstSkills.Add(objSkill); } // SkillGroups. foreach (SkillGroup objGroup in _lstSkillGroups) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]"); if (objXmlSkill != null) { objGroup.Load(objXmlSkill); // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already. if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 6) objGroup.RatingMaximum = 6; } } // Knowledge Skills. List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]"); // Sort the Knowledge Skills in alphabetical order. foreach (XmlNode objXmlSkill in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlSkill["name"].InnerText; objGroup.Name = objXmlSkill["name"].InnerText; lstKnowledgeSkillOrder.Add(objGroup); } SortListItem objSort = new SortListItem(); lstKnowledgeSkillOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstKnowledgeSkillOrder) { Skill objSkill = new Skill(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]"); objSkill.Load(objNode); _lstSkills.Add(objSkill); } // Contacts. objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact"); foreach (XmlNode objXmlContact in objXmlNodeList) { Contact objContact = new Contact(this); objContact.Load(objXmlContact); _lstContacts.Add(objContact); } // Armor. objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor"); foreach (XmlNode objXmlArmor in objXmlNodeList) { Armor objArmor = new Armor(this); objArmor.Load(objXmlArmor); _lstArmor.Add(objArmor); } // Weapons. objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon"); foreach (XmlNode objXmlWeapon in objXmlNodeList) { Weapon objWeapon = new Weapon(this); objWeapon.Load(objXmlWeapon); _lstWeapons.Add(objWeapon); } // Cyberware/Bioware. objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware"); foreach (XmlNode objXmlCyberware in objXmlNodeList) { Cyberware objCyberware = new Cyberware(this); objCyberware.Load(objXmlCyberware); _lstCyberware.Add(objCyberware); } // Spells. objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell"); foreach (XmlNode objXmlSpell in objXmlNodeList) { Spell objSpell = new Spell(this); objSpell.Load(objXmlSpell); _lstSpells.Add(objSpell); } // Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus"); foreach (XmlNode objXmlFocus in objXmlNodeList) { Focus objFocus = new Focus(); objFocus.Load(objXmlFocus); _lstFoci.Add(objFocus); } // Stacked Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus"); foreach (XmlNode objXmlStack in objXmlNodeList) { StackedFocus objStack = new StackedFocus(this); objStack.Load(objXmlStack); _lstStackedFoci.Add(objStack); } // Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power"); foreach (XmlNode objXmlPower in objXmlNodeList) { Power objPower = new Power(this); objPower.Load(objXmlPower); _lstPowers.Add(objPower); } // Spirits/Sprites. objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit"); foreach (XmlNode objXmlSpirit in objXmlNodeList) { Spirit objSpirit = new Spirit(this); objSpirit.Load(objXmlSpirit); _lstSpirits.Add(objSpirit); } // Compex Forms/Technomancer Programs. objXmlNodeList = objXmlDocument.SelectNodes("/character/techprograms/techprogram"); foreach (XmlNode objXmlProgram in objXmlNodeList) { TechProgram objProgram = new TechProgram(this); objProgram.Load(objXmlProgram); _lstTechPrograms.Add(objProgram); } // Martial Arts. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart"); foreach (XmlNode objXmlArt in objXmlNodeList) { MartialArt objMartialArt = new MartialArt(this); objMartialArt.Load(objXmlArt); _lstMartialArts.Add(objMartialArt); } // Martial Art Maneuvers. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver"); foreach (XmlNode objXmlManeuver in objXmlNodeList) { MartialArtManeuver objManeuver = new MartialArtManeuver(this); objManeuver.Load(objXmlManeuver); _lstMartialArtManeuvers.Add(objManeuver); } // Lifestyles. objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle"); foreach (XmlNode objXmlLifestyle in objXmlNodeList) { Lifestyle objLifestyle = new Lifestyle(this); objLifestyle.Load(objXmlLifestyle); _lstLifestyles.Add(objLifestyle); } // <gears> objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear"); foreach (XmlNode objXmlGear in objXmlNodeList) { switch (objXmlGear["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(this); objCommlink.Load(objXmlGear); _lstGear.Add(objCommlink); break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(this); objOperatingSystem.Load(objXmlGear); _lstGear.Add(objOperatingSystem); break; default: Gear objGear = new Gear(this); objGear.Load(objXmlGear); _lstGear.Add(objGear); break; } } // Vehicles. objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle"); foreach (XmlNode objXmlVehicle in objXmlNodeList) { Vehicle objVehicle = new Vehicle(this); objVehicle.Load(objXmlVehicle); _lstVehicles.Add(objVehicle); } // Metamagics/Echoes. objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic"); foreach (XmlNode objXmlMetamagic in objXmlNodeList) { Metamagic objMetamagic = new Metamagic(this); objMetamagic.Load(objXmlMetamagic); _lstMetamagics.Add(objMetamagic); } // Critter Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower"); foreach (XmlNode objXmlPower in objXmlNodeList) { CritterPower objPower = new CritterPower(this); objPower.Load(objXmlPower); _lstCritterPowers.Add(objPower); } // Initiation Grades. objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade"); foreach (XmlNode objXmlGrade in objXmlNodeList) { InitiationGrade objGrade = new InitiationGrade(this); objGrade.Load(objXmlGrade); _lstInitiationGrades.Add(objGrade); } // Expense Log Entries. XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense"); foreach (XmlNode objXmlExpense in objXmlExpenseList) { ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry(); objExpenseLogEntry.Load(objXmlExpense); _lstExpenseLog.Add(objExpenseLogEntry); } // Locations. XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location"); foreach (XmlNode objXmlLocation in objXmlLocationList) { _lstLocations.Add(objXmlLocation.InnerText); } // Armor Bundles. XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle"); foreach (XmlNode objXmlBundle in objXmlBundleList) { _lstArmorBundles.Add(objXmlBundle.InnerText); } // Weapon Locations. XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation"); foreach (XmlNode objXmlLocation in objXmlWeaponLocationList) { _lstWeaponLocations.Add(objXmlLocation.InnerText); } // Improvement Groups. XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup"); foreach (XmlNode objXmlGroup in objXmlGroupList) { _lstImprovementGroups.Add(objXmlGroup.InnerText); } // Calendar. XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week"); foreach (XmlNode objXmlWeek in objXmlWeekList) { CalendarWeek objWeek = new CalendarWeek(); objWeek.Load(objXmlWeek); _lstCalendar.Add(objWeek); } // If the character had old Qualities that were converted, immediately save the file so they are in the new format. if (blnHasOldQualities) Save(); return true; }