public void CreateAllCritterPowersTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); TreeNode objNode = new TreeNode(); XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/powers/power")) { CritterPower objPower = new CritterPower(objCharacter); objPower.Create(objXmlNode, objCharacter, objNode, 0, "", false); } }
/// <summary> /// Create a Critter, put them into Career Mode, link them, and open the newly-created Critter. /// </summary> /// <param name="strCritterName">Name of the Critter's Metatype.</param> /// <param name="intForce">Critter's Force.</param> private async void CreateCritter(string strCritterName, int intForce) { // Code from frmMetatype. XmlDocument objXmlDocument = XmlManager.Load("critters.xml"); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + strCritterName + "\"]"); // If the Critter could not be found, show an error and get out of here. if (objXmlMetatype == null) { Program.MainForm.ShowMessageBox(string.Format(GlobalOptions.CultureInfo, LanguageManager.GetString("Message_UnknownCritterType"), strCritterName), LanguageManager.GetString("MessageTitle_SelectCritterType"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // The Critter should use the same settings file as the character. using (Character objCharacter = new Character { SettingsFile = _objSpirit.CharacterObject.SettingsFile, // Override the defaults for the setting. IgnoreRules = true, IsCritter = true, BuildMethod = CharacterBuildMethod.Karma }) { if (!string.IsNullOrEmpty(txtCritterName.Text)) { objCharacter.Name = txtCritterName.Text; } string strSpace = LanguageManager.GetString("String_Space"); using (SaveFileDialog saveFileDialog = new SaveFileDialog { Filter = LanguageManager.GetString("DialogFilter_Chum5") + '|' + LanguageManager.GetString("DialogFilter_All"), FileName = strCritterName + strSpace + '(' + LanguageManager.GetString(_objSpirit.RatingLabel) + strSpace + _objSpirit.Force.ToString(GlobalOptions.InvariantCultureInfo) + ").chum5" }) { if (saveFileDialog.ShowDialog(this) != DialogResult.OK) { return; } string strFileName = saveFileDialog.FileName; objCharacter.FileName = strFileName; } Cursor = Cursors.WaitCursor; // Set Metatype information. if (strCritterName == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"]?.InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"]?.InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"]?.InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"]?.InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"]?.InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"]?.InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"]?.InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"]?.InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"]?.InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"]?.InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"]?.InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"]?.InnerText, intForce, 0)); } else { int intMinModifier = -3; objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, 3)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"]?.InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. objCharacter.BOD.MetatypeMinimum = ExpressionToInt(objXmlMetatype["bodmin"]?.InnerText, intForce, 0); objCharacter.AGI.MetatypeMinimum = ExpressionToInt(objXmlMetatype["agimin"]?.InnerText, intForce, 0); objCharacter.REA.MetatypeMinimum = ExpressionToInt(objXmlMetatype["reamin"]?.InnerText, intForce, 0); objCharacter.STR.MetatypeMinimum = ExpressionToInt(objXmlMetatype["strmin"]?.InnerText, intForce, 0); objCharacter.CHA.MetatypeMinimum = ExpressionToInt(objXmlMetatype["chamin"]?.InnerText, intForce, 0); objCharacter.INT.MetatypeMinimum = ExpressionToInt(objXmlMetatype["intmin"]?.InnerText, intForce, 0); objCharacter.LOG.MetatypeMinimum = ExpressionToInt(objXmlMetatype["logmin"]?.InnerText, intForce, 0); objCharacter.WIL.MetatypeMinimum = ExpressionToInt(objXmlMetatype["wilmin"]?.InnerText, intForce, 0); objCharacter.MAG.MetatypeMinimum = ExpressionToInt(objXmlMetatype["magmin"]?.InnerText, intForce, 0); objCharacter.RES.MetatypeMinimum = ExpressionToInt(objXmlMetatype["resmin"]?.InnerText, intForce, 0); objCharacter.EDG.MetatypeMinimum = ExpressionToInt(objXmlMetatype["edgmin"]?.InnerText, intForce, 0); objCharacter.ESS.MetatypeMinimum = ExpressionToInt(objXmlMetatype["essmax"]?.InnerText, intForce, 0); // Sprites can never have Physical Attributes. if (objXmlMetatype["category"].InnerText.EndsWith("Sprite", StringComparison.Ordinal)) { objCharacter.BOD.AssignLimits("0", "0", "0"); objCharacter.AGI.AssignLimits("0", "0", "0"); objCharacter.REA.AssignLimits("0", "0", "0"); objCharacter.STR.AssignLimits("0", "0", "0"); } objCharacter.Metatype = strCritterName; objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; objCharacter.Metavariant = string.Empty; objCharacter.MetatypeBP = 0; if (objXmlMetatype["movement"] != null) { objCharacter.Movement = objXmlMetatype["movement"].InnerText; } // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) { ImprovementManager.CreateImprovements(objCharacter, Improvement.ImprovementSource.Metatype, strCritterName, objXmlMetatype.SelectSingleNode("bonus"), 1, strCritterName); } // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/*/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); List <Weapon> lstWeapons = new List <Weapon>(); Quality objQuality = new Quality(objCharacter); string strForceValue = objXmlQualityItem.Attributes?["select"]?.InnerText ?? string.Empty; QualitySource objSource = objXmlQualityItem.Attributes["removable"]?.InnerText == bool.TrueString ? QualitySource.MetatypeRemovable : QualitySource.Metatype; objQuality.Create(objXmlQuality, objSource, lstWeapons, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in lstWeapons) { objCharacter.Weapons.Add(objWeapon); } } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = objXmlPower.Attributes?["select"]?.InnerText ?? string.Empty; int intRating = Convert.ToInt32(objXmlPower.Attributes?["rating"]?.InnerText, GlobalOptions.InvariantCultureInfo); objPower.Create(objXmlCritterPower, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } if (objXmlCritter["optionalpowers"] != null) { //For every 3 full points of Force a spirit has, it may gain one Optional Power. for (int i = intForce - 3; i >= 0; i -= 3) { XmlDocument objDummyDocument = new XmlDocument { XmlResolver = null }; XmlNode bonusNode = objDummyDocument.CreateNode(XmlNodeType.Element, "bonus", null); objDummyDocument.AppendChild(bonusNode); XmlNode powerNode = objDummyDocument.ImportNode(objXmlMetatype["optionalpowers"].CloneNode(true), true); objDummyDocument.ImportNode(powerNode, true); bonusNode.AppendChild(powerNode); ImprovementManager.CreateImprovements(objCharacter, Improvement.ImprovementSource.Metatype, objCharacter.Metatype, bonusNode, 1, objCharacter.Metatype); } } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = objXmlComplexForm.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlComplexFormData = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); ComplexForm objComplexForm = new ComplexForm(objCharacter); objComplexForm.Create(objXmlComplexFormData, strForceValue); objCharacter.ComplexForms.Add(objComplexForm); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) { intRating = ExpressionToInt(objXmlGear.Attributes["rating"].InnerText, decimal.ToInt32(nudForce.Value), 0); } string strForceValue = objXmlGear.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = " + objXmlGear.InnerText.CleanXPath() + "]"); Gear objGear = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objGear.Create(objXmlGearItem, intRating, lstWeapons, strForceValue); objGear.Cost = "0"; objCharacter.Gear.Add(objGear); } // Add the Unarmed Attack Weapon to the character. objXmlDocument = XmlManager.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); if (objXmlWeapon != null) { List <Weapon> lstWeapons = new List <Weapon>(); Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, lstWeapons); objWeapon.ParentID = Guid.NewGuid().ToString("D", GlobalOptions.InvariantCultureInfo); // Unarmed Attack can never be removed objCharacter.Weapons.Add(objWeapon); foreach (Weapon objLoopWeapon in lstWeapons) { objCharacter.Weapons.Add(objLoopWeapon); } } objCharacter.Alias = strCritterName; objCharacter.Created = true; if (!objCharacter.Save()) { Cursor = Cursors.Default; return; } _objSpirit.FileName = objCharacter.FileName; } // Link the newly-created Critter to the Spirit. imgLink.SetToolTip(LanguageManager.GetString(_objSpirit.EntityType == SpiritType.Spirit ? "Tip_Spirit_OpenFile" : "Tip_Sprite_OpenFile")); ContactDetailChanged?.Invoke(this, null); Character objOpenCharacter = await Program.MainForm.LoadCharacter(_objSpirit.FileName).ConfigureAwait(true); Cursor = Cursors.Default; Program.MainForm.OpenCharacter(objOpenCharacter); }
private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName, bool blnConcatSelectedValue, int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique) { Log.Info("Has Child Nodes"); // Add an Attribute. if (bonusNode.LocalName == ("addattribute")) { Log.Info("addattribute"); if (bonusNode["name"].InnerText == "MAG") { _objCharacter.MAGEnabled = true; Log.Info("Calling CreateImprovement for MAG"); CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", 0, 0); } else if (bonusNode["name"].InnerText == "RES") { _objCharacter.RESEnabled = true; Log.Info("Calling CreateImprovement for RES"); CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", 0, 0); } } // Enable a special tab. if (bonusNode.LocalName == ("enabletab")) { Log.Info("enabletab"); foreach (XmlNode objXmlEnable in bonusNode.ChildNodes) { switch (objXmlEnable.InnerText) { case "magician": _objCharacter.MagicianEnabled = true; Log.Info("magician"); CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "adept": _objCharacter.AdeptEnabled = true; Log.Info("adept"); CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "technomancer": _objCharacter.TechnomancerEnabled = true; Log.Info("technomancer"); CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "critter": _objCharacter.CritterEnabled = true; Log.Info("critter"); CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "initiation": _objCharacter.InitiationEnabled = true; Log.Info("initiation"); CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; } } } // Select Restricted (select Restricted items for Fake Licenses). if (bonusNode.LocalName == ("selectrestricted")) { Log.Info("selectrestricted"); frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Character = _objCharacter; if (_strForcedValue != string.Empty) frmPickItem.ForceItem = _strForcedValue; frmPickItem.AllowAutoSelect = false; frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.Restricted, strUnique); } if (bonusNode.LocalName == "cyberseeker") { //Check if valid attrib if (new string[] {"BOD", "AGI", "STR", "REA", "LOG", "CHA", "INT", "WIL", "BOX"}.Any(x => x == bonusNode.InnerText)) { CreateImprovement(bonusNode.InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Seeker, strUnique,0,0,0,0,0,0); } else { Utils.BreakIfDebug(); } } // Select a Skill. if (bonusNode.LocalName == ("selectskill")) { //TODO this don't work Log.Info("selectskill"); if (_strForcedValue == "+2 to a Combat Skill") _strForcedValue = ""; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); Log.Info("selectskill = " + bonusNode.OuterXml.ToString()); if (bonusNode.OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText; else if (bonusNode.OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText; else if (bonusNode.OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText; else if (bonusNode.OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText; else if (bonusNode.OuterXml.Contains("limittoattribute")) frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText; if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } _strSelectedValue = frmPickSkill.SelectedSkill; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Find the selected Skill. foreach (Skill objSkill in _objCharacter.SkillsSection.Skills) { if (frmPickSkill.SelectedSkill.Contains("Exotic Melee Weapon") || frmPickSkill.SelectedSkill.Contains("Exotic Ranged Weapon") || frmPickSkill.SelectedSkill.Contains("Pilot Exotic Vehicle")) { if (objSkill.Name + " (" + objSkill.Specialization + ")" == frmPickSkill.SelectedSkill) { // We've found the selected Skill. if (bonusNode.InnerXml.Contains("val")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode.InnerXml.Contains("max")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } } else { if (objSkill.Name == frmPickSkill.SelectedSkill) { // We've found the selected Skill. if (bonusNode.InnerXml.Contains("val")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode.InnerXml.Contains("max")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } } } } // Select a Skill Group. if (bonusNode.LocalName == ("selectskillgroup")) { Log.Info("selectskillgroup"); string strExclude = ""; if (bonusNode.Attributes["excludecategory"] != null) strExclude = bonusNode.Attributes["excludecategory"].InnerText; frmSelectSkillGroup frmPickSkillGroup = new frmSelectSkillGroup(); if (strFriendlyName != "") frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroupName").Replace("{0}", strFriendlyName); else frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroup"); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkillGroup.OnlyGroup = _strForcedValue; frmPickSkillGroup.Opacity = 0; } if (strExclude != string.Empty) frmPickSkillGroup.ExcludeCategory = strExclude; frmPickSkillGroup.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkillGroup.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } _strSelectedValue = frmPickSkillGroup.SelectedSkillGroup; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); if (bonusNode.SelectSingleNode("bonus") != null) { Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating), 1, 0, 0, 0, 0, strExclude, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, 0, 0, 0, 1, 0, 0, strExclude, blnAddToRating); } } if (bonusNode.LocalName == ("selectattributes")) { foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("selectattribute")) { Log.Info("selectattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); Log.Info("selectattribute = " + bonusNode.OuterXml.ToString()); if (objXmlAttribute.InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("attribute")) strValue.Add(objSubNode.InnerText); frmPickAttribute.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("excludeattribute")) strValue.Add(objSubNode.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (objXmlAttribute.InnerXml.Contains("min")) intMin = Convert.ToInt32(objXmlAttribute["min"].InnerText); if (objXmlAttribute.InnerXml.Contains("val")) intAug = Convert.ToInt32(objXmlAttribute["val"].InnerText); if (objXmlAttribute.InnerXml.Contains("max")) intMax = Convert.ToInt32(objXmlAttribute["max"].InnerText); if (objXmlAttribute.InnerXml.Contains("aug")) intAugMax = Convert.ToInt32(objXmlAttribute["aug"].InnerText); string strAttribute = frmPickAttribute.SelectedAttribute; if (objXmlAttribute["affectbase"] != null) strAttribute += "Base"; Log.Info("Calling CreateImprovement"); CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUnique, 0, 1, intMin, intMax, intAug, intAugMax); } } // Select an CharacterAttribute. if (bonusNode.LocalName == ("selectattribute")) { Log.Info("selectattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); Log.Info("selectattribute = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strAttribute = frmPickAttribute.SelectedAttribute; if (bonusNode["affectbase"] != null) strAttribute += "Base"; Log.Info("Calling CreateImprovement"); CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUnique, 0, 1, intMin, intMax, intAug, intAugMax); } // Select a Limit. if (bonusNode.LocalName == ("selectlimit")) { Log.Info("selectlimit"); // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); Log.Info("selectlimit = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strLimit = frmPickLimit.SelectedLimit; if (bonusNode["affectbase"] != null) strLimit += "Base"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); LimitModifier objLimitMod = new LimitModifier(_objCharacter); // string strBonus = bonusNode["value"].InnerText; int intBonus = intAug; string strName = strFriendlyName; TreeNode nodTemp = new TreeNode(); Improvement.ImprovementType objType = Improvement.ImprovementType.PhysicalLimit; switch (strLimit) { case "Mental": { objType = Improvement.ImprovementType.MentalLimit; break; } case "Social": { objType = Improvement.ImprovementType.SocialLimit; break; } default: { objType = Improvement.ImprovementType.PhysicalLimit; break; } } Log.Info("Calling CreateImprovement"); CreateImprovement(strLimit, objImprovementSource, strSourceName, objType, strFriendlyName, intBonus, 0, intMin, intMax, intAug, intAugMax); } // Select an CharacterAttribute to use instead of the default on a skill. if (bonusNode.LocalName == ("swapskillattribute")) { Log.Info("swapskillattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); List<string> strValue = new List<string>(); strValue.Add("LOG"); strValue.Add("WIL"); strValue.Add("INT"); strValue.Add("CHA"); strValue.Add("EDG"); strValue.Add("MAG"); strValue.Add("RES"); frmPickAttribute.RemoveFromList(strValue); Log.Info("swapskillattribute = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<attribute>")) { List<string> strLimitValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute")) strLimitValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strLimitValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickAttribute.SelectedAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.SwapSkillAttribute, strUnique); } // Select a Spell. if (bonusNode.LocalName == ("selectspell")) { Log.Info("selectspell"); // Display the Select Spell window. frmSelectSpell frmPickSpell = new frmSelectSpell(_objCharacter); if (bonusNode.Attributes["category"] != null) frmPickSpell.LimitCategory = bonusNode.Attributes["category"].InnerText; Log.Info("selectspell = " + bonusNode.OuterXml.ToString()); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSpell.ForceSpellName = _strForcedValue; frmPickSpell.Opacity = 0; } frmPickSpell.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSpell.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSpell.SelectedSpell; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickSpell.SelectedSpell, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique); } // Select a Contact if (bonusNode.LocalName == ("selectcontact")) { Log.Info("selectcontact"); XmlNode nodSelect = bonusNode; frmSelectItem frmSelect = new frmSelectItem(); String strMode = NodeExists(nodSelect, "type") ? nodSelect["type"].InnerText : "all"; List<Contact> selectedContactsList; if (strMode == "all") { selectedContactsList = new List<Contact>(_objCharacter.Contacts); } else if (strMode == "group" || strMode == "nongroup") { bool blnGroup = strMode == "group"; //Select any contact where IsGroup equals blnGroup //and add to a list selectedContactsList = new List<Contact>(from contact in _objCharacter.Contacts where contact.IsGroup == blnGroup select contact); } else { Rollback(); return false; } if (selectedContactsList.Count == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NoContactFound"), LanguageManager.Instance.GetString("MessageTitle_NoContactFound"), MessageBoxButtons.OK, MessageBoxIcon.Error); Rollback(); return false; } int count = 0; //Black magic LINQ to cast content of list to another type List<ListItem> contacts = new List<ListItem>(from x in selectedContactsList select new ListItem() {Name = x.Name, Value = (count++).ToString()}); String strPrice = NodeExists(nodSelect, "cost") ? nodSelect["cost"].InnerText : ""; frmSelect.GeneralItems = contacts; frmSelect.ShowDialog(); int index = int.Parse(frmSelect.SelectedItem); if (frmSelect.DialogResult != DialogResult.Cancel) { Contact selectedContact = selectedContactsList[index]; if (nodSelect["mademan"] != null) { selectedContact.MadeMan = true; CreateImprovement(selectedContact.GUID, Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.ContactMadeMan, selectedContact.GUID); } if (String.IsNullOrWhiteSpace(_strSelectedValue)) { _strSelectedValue = selectedContact.Name; } else { _strSelectedValue += (", " + selectedContact.Name); } } else { Rollback(); return false; } } if (bonusNode.LocalName == "addcontact") { Log.Info("addcontact"); int loyalty, connection; bonusNode.TryGetField("loyalty", out loyalty, 1); bonusNode.TryGetField("connection", out connection, 1); bool group = bonusNode["group"] != null; bool free = bonusNode["free"] != null; Contact contact = new Contact(_objCharacter); contact.Free = free; contact.IsGroup = group; contact.Loyalty = loyalty; contact.Connection = connection; contact.ReadOnly = true; _objCharacter.Contacts.Add(contact); CreateImprovement(contact.GUID, Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.AddContact, contact.GUID); } // Affect a Specific CharacterAttribute. if (bonusNode.LocalName == ("specificattribute")) { Log.Info("specificattribute"); if (bonusNode["name"].InnerText != "ESS") { // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) { if (bonusNode["max"].InnerText.Contains("-natural")) { intMax = Convert.ToInt32(bonusNode["max"].InnerText.Replace("-natural", string.Empty)) - _objCharacter.GetAttribute(bonusNode["name"].InnerText).MetatypeMaximum; } else intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); } if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; string strAttribute = bonusNode["name"].InnerText; if (bonusNode["affectbase"] != null) strAttribute += "Base"; CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUseUnique, 0, 1, intMin, intMax, intAug, intAugMax); } else { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Essence, "", Convert.ToInt32(bonusNode["val"].InnerText)); } } // Add a paid increase to an attribute if (bonusNode.LocalName == ("attributelevel")) { Log.Info(new object[] {"attributelevel", bonusNode.OuterXml}); String strAttrib; int value; bonusNode.TryGetField("val", out value, 1); if (bonusNode.TryGetField("name", out strAttrib)) { CreateImprovement(strAttrib, objImprovementSource, strSourceName, Improvement.ImprovementType.Attributelevel, "", value); } else { Log.Error(new object[] {"attributelevel", bonusNode.OuterXml}); } } if (bonusNode.LocalName == ("skilllevel")) { Log.Info(new object[] {"skilllevel", bonusNode.OuterXml}); String strSkill; int value; bonusNode.TryGetField("val", out value, 1); if (bonusNode.TryGetField("name", out strSkill)) { CreateImprovement(strSkill, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillLevel, "", value); } else { Log.Error(new object[] {"skilllevel", bonusNode.OuterXml}); } } if (bonusNode.LocalName == "pushtext") { String push = bonusNode.InnerText; if (!String.IsNullOrWhiteSpace(push)) { _objCharacter.Pushtext.Push(push); } } if (bonusNode.LocalName == "knowsoft") { int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1; string name; if (!string.IsNullOrWhiteSpace(_strForcedValue)) { name = _strForcedValue; } else if (bonusNode["pick"] != null) { List<ListItem> types; if (bonusNode["group"] != null) { var v = bonusNode.SelectNodes($"./group"); types = KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"group[. = '{x.Value}']").Count > 0).ToList(); } else if (bonusNode["notgroup"] != null) { types = KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"notgroup[. = '{x.Value}']").Count == 0).ToList(); } else { types = KnowledgeSkill.KnowledgeTypes; } frmSelectItem select = new frmSelectItem(); select.DropdownItems = KnowledgeSkill.KnowledgeSkillsWithCategory(types.Select(x => x.Value).ToArray()); select.ShowDialog(); if (select.DialogResult == DialogResult.Cancel) { return false; } name = select.SelectedItem; } else if (bonusNode["name"] != null) { name = bonusNode["name"].InnerText; } else { //TODO some kind of error handling Log.Error(new[] {bonusNode.OuterXml, "Missing pick or name"}); return false; } _strSelectedValue = name; KnowledgeSkill skill = new KnowledgeSkill(_objCharacter, name); bool knowsoft = bonusNode.TryCheckValue("require", "skilljack"); if (knowsoft) { _objCharacter.SkillsSection.KnowsoftSkills.Add(skill); if (_objCharacter.SkillsoftAccess) { _objCharacter.SkillsSection.KnowledgeSkills.Add(skill); } } else { _objCharacter.SkillsSection.KnowledgeSkills.Add(skill); } CreateImprovement(name, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillBase, strUnique, val); CreateImprovement(skill.Id.ToString(), objImprovementSource, strSourceName, Improvement.ImprovementType.SkillKnowledgeForced, strUnique); } if (bonusNode.LocalName == "knowledgeskilllevel") { //Theoretically life modules, right now we just give out free points and let people sort it out themselves. //Going to be fun to do the real way, from a computer science perspective, but i don't feel like using 2 weeks on that now int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1; CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", val); } if (bonusNode.LocalName == "knowledgeskillpoints") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", ValueToInt(bonusNode.InnerText,Convert.ToInt32(bonusNode.Value))); } if (bonusNode.LocalName == ("skillgrouplevel")) { Log.Info(new object[] {"skillgrouplevel", bonusNode.OuterXml}); String strSkillGroup; int value; if (bonusNode.TryGetField("name", out strSkillGroup) && bonusNode.TryGetField("val", out value)) { CreateImprovement(strSkillGroup, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroupLevel, "", value); } else { Log.Error(new object[] {"skillgrouplevel", bonusNode.OuterXml}); } } // Change the maximum number of BP that can be spent on Nuyen. if (bonusNode.LocalName == ("nuyenmaxbp")) { Log.Info("nuyenmaxbp"); Log.Info("nuyenmaxbp = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.NuyenMaxBP, "", ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to physical limit. if (bonusNode.LocalName == ("physicallimit")) { Log.Info("physicallimit"); Log.Info("physicallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Physical", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to mental limit. if (bonusNode.LocalName == ("mentallimit")) { Log.Info("mentallimit"); Log.Info("mentallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Mental", objImprovementSource, strSourceName, Improvement.ImprovementType.MentalLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to social limit. if (bonusNode.LocalName == ("sociallimit")) { Log.Info("sociallimit"); Log.Info("sociallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Social", objImprovementSource, strSourceName, Improvement.ImprovementType.SocialLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Change the amount of Nuyen the character has at creation time (this can put the character over the amount they're normally allowed). if (bonusNode.LocalName == ("nuyenamt")) { Log.Info("nuyenamt"); Log.Info("nuyenamt = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Nuyen, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Improve Condition Monitors. if (bonusNode.LocalName == ("conditionmonitor")) { Log.Info("conditionmonitor"); Log.Info("conditionmonitor = " + bonusNode.OuterXml.ToString()); // Physical Condition. if (bonusNode.InnerXml.Contains("physical")) { Log.Info("Calling CreateImprovement for Physical"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalCM, strUnique, ValueToInt(bonusNode["physical"].InnerText, intRating)); } // Stun Condition. if (bonusNode.InnerXml.Contains("stun")) { Log.Info("Calling CreateImprovement for Stun"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.StunCM, strUnique, ValueToInt(bonusNode["stun"].InnerText, intRating)); } // Condition Monitor Threshold. if (NodeExists(bonusNode, "threshold")) { string strUseUnique = strUnique; if (bonusNode["threshold"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["threshold"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement for Threshold"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThreshold, strUseUnique, ValueToInt(bonusNode["threshold"].InnerText, intRating)); } // Condition Monitor Threshold Offset. (Additioal boxes appear before the FIRST Condition Monitor penalty) if (NodeExists(bonusNode, "thresholdoffset")) { string strUseUnique = strUnique; if (bonusNode["thresholdoffset"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["thresholdoffset"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement for Threshold Offset"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThresholdOffset, strUseUnique, ValueToInt(bonusNode["thresholdoffset"].InnerText, intRating)); } // Condition Monitor Overflow. if (bonusNode.InnerXml.Contains("overflow")) { Log.Info("Calling CreateImprovement for Overflow"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMOverflow, strUnique, ValueToInt(bonusNode["overflow"].InnerText, intRating)); } } // Improve Living Personal Attributes. if (bonusNode.LocalName == ("livingpersona")) { Log.Info("livingpersona"); Log.Info("livingpersona = " + bonusNode.OuterXml.ToString()); // Response. if (bonusNode.InnerXml.Contains("response")) { Log.Info("Calling CreateImprovement for response"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaResponse, strUnique, ValueToInt(bonusNode["response"].InnerText, intRating)); } // Signal. if (bonusNode.InnerXml.Contains("signal")) { Log.Info("Calling CreateImprovement for signal"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSignal, strUnique, ValueToInt(bonusNode["signal"].InnerText, intRating)); } // Firewall. if (bonusNode.InnerXml.Contains("firewall")) { Log.Info("Calling CreateImprovement for firewall"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaFirewall, strUnique, ValueToInt(bonusNode["firewall"].InnerText, intRating)); } // System. if (bonusNode.InnerXml.Contains("system")) { Log.Info("Calling CreateImprovement for system"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSystem, strUnique, ValueToInt(bonusNode["system"].InnerText, intRating)); } // Biofeedback Filter. if (bonusNode.InnerXml.Contains("biofeedback")) { Log.Info("Calling CreateImprovement for biofeedback"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaBiofeedback, strUnique, ValueToInt(bonusNode["biofeedback"].InnerText, intRating)); } } // The Improvement adjusts a specific Skill. if (bonusNode.LocalName == ("specificskill")) { Log.Info("specificskill"); Log.Info("specificskill = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } string strUseUnique = strUnique; if (bonusNode.Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText; // Record the improvement. if (bonusNode["bonus"] != null) { Log.Info("Calling CreateImprovement for bonus"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode["max"] != null) { Log.Info("Calling CreateImprovement for max"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUseUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } if (bonusNode.LocalName == "reflexrecorderoptimization") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ReflexRecorderOptimization, strUnique); } // The Improvement adds a martial art if (bonusNode.LocalName == ("martialart")) { Log.Info("martialart"); Log.Info("martialart = " + bonusNode.OuterXml.ToString()); XmlDocument _objXmlDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = _objXmlDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + bonusNode.InnerText + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.IsQuality = true; _objCharacter.MartialArts.Add(objMartialArt); } // The Improvement adds a limit modifier if (bonusNode.LocalName == ("limitmodifier")) { Log.Info("limitmodifier"); Log.Info("limitmodifier = " + bonusNode.OuterXml.ToString()); LimitModifier objLimitMod = new LimitModifier(_objCharacter); string strLimit = bonusNode["limit"].InnerText; string strBonus = bonusNode["value"].InnerText; if (strBonus == "Rating") { strBonus = intRating.ToString(); } string strCondition = ""; try { strCondition = bonusNode["condition"].InnerText; } catch { } int intBonus = 0; if (strBonus == "Rating") intBonus = intRating; else intBonus = Convert.ToInt32(strBonus); string strName = strFriendlyName; TreeNode nodTemp = new TreeNode(); Log.Info("Calling CreateImprovement"); CreateImprovement(strLimit, objImprovementSource, strSourceName, Improvement.ImprovementType.LimitModifier, strFriendlyName, intBonus, 0, 0, 0, 0, 0, strCondition); } // The Improvement adjusts a Skill Category. if (bonusNode.LocalName == ("skillcategory")) { Log.Info("skillcategory"); Log.Info("skillcategory = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement adjusts a Skill Group. if (bonusNode.LocalName == ("skillgroup")) { Log.Info("skillgroup"); Log.Info("skillgroup = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement adjust Skills with the given CharacterAttribute. if (bonusNode.LocalName == ("skillattribute")) { Log.Info("skillattribute"); Log.Info("skillattribute = " + bonusNode.OuterXml.ToString()); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement comes from Enhanced Articulation (improves Physical Active Skills linked to a Physical CharacterAttribute). if (bonusNode.LocalName == ("skillarticulation")) { Log.Info("skillarticulation"); Log.Info("skillarticulation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EnhancedArticulation, strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating)); } // Check for Armor modifiers. if (bonusNode.LocalName == ("armor")) { Log.Info("armor"); Log.Info("armor = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); string strUseUnique = strUnique; if (bonusNode.Attributes["precedence"] != null) { strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText; } else if (bonusNode.Attributes["group"] != null) { strUseUnique = "group" + bonusNode.Attributes["group"].InnerText; } CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Armor, strUseUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Reach modifiers. if (bonusNode.LocalName == ("reach")) { Log.Info("reach"); Log.Info("reach = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Reach, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Unarmed Damage Value modifiers. if (bonusNode.LocalName == ("unarmeddv")) { Log.Info("unarmeddv"); Log.Info("unarmeddv = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDV, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Unarmed Damage Value Physical. if (bonusNode.LocalName == ("unarmeddvphysical")) { Log.Info("unarmeddvphysical"); Log.Info("unarmeddvphysical = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDVPhysical, ""); } // Check for Unarmed Armor Penetration. if (bonusNode.LocalName == ("unarmedap")) { Log.Info("unarmedap"); Log.Info("unarmedap = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedAP, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative modifiers. if (bonusNode.LocalName == ("initiative")) { Log.Info("initiative"); Log.Info("initiative = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiative, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative Pass modifiers. Only the highest one ever applies. if (bonusNode.LocalName == ("initiativepass")) { Log.Info("initiativepass"); Log.Info("initiativepass = "******"Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePass, "initiativepass", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative Pass modifiers. Only the highest one ever applies. if (bonusNode.LocalName == ("initiativepassadd")) { Log.Info("initiativepassadd"); Log.Info("initiativepassadd = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePassAdd, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative modifiers. if (bonusNode.LocalName == ("matrixinitiative")) { Log.Info("matrixinitiative"); Log.Info("matrixinitiative = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiative, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative Pass modifiers. if (bonusNode.LocalName == ("matrixinitiativepass")) { Log.Info("matrixinitiativepass"); Log.Info("matrixinitiativepass = "******"Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass, "matrixinitiativepass", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative Pass modifiers. if (bonusNode.LocalName == ("matrixinitiativepassadd")) { Log.Info("matrixinitiativepassadd"); Log.Info("matrixinitiativepassadd = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Lifestyle cost modifiers. if (bonusNode.LocalName == ("lifestylecost")) { Log.Info("lifestylecost"); Log.Info("lifestylecost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LifestyleCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for basic Lifestyle cost modifiers. if (bonusNode.LocalName == ("basiclifestylecost")) { Log.Info("basiclifestylecost"); Log.Info("basiclifestylecost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicLifestyleCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Genetech Cost modifiers. if (bonusNode.LocalName == ("genetechcostmultiplier")) { Log.Info("genetechcostmultiplier"); Log.Info("genetechcostmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.GenetechCostMultiplier, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Genetech: Transgenics Cost modifiers. if (bonusNode.LocalName == ("transgenicsgenetechcost")) { Log.Info("transgenicsgenetechcost"); Log.Info("transgenicsgenetechcost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TransgenicsBiowareCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Basic Bioware Essence Cost modifiers. if (bonusNode.LocalName == ("basicbiowareessmultiplier")) { Log.Info("basicbiowareessmultiplier"); Log.Info("basicbiowareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicBiowareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Bioware Essence Cost modifiers. if (bonusNode.LocalName == ("biowareessmultiplier")) { Log.Info("biowareessmultiplier"); Log.Info("biowareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BiowareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Cybeware Essence Cost modifiers. if (bonusNode.LocalName == ("cyberwareessmultiplier")) { Log.Info("cyberwareessmultiplier"); Log.Info("cyberwareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyberwareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Uneducated modifiers. if (bonusNode.LocalName == ("uneducated")) { Log.Info("uneducated"); Log.Info("uneducated = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uneducated, strUnique); _objCharacter.SkillsSection.Uneducated = true; } // Check for College Education modifiers. if (bonusNode.LocalName == ("collegeeducation")) { Log.Info("collegeeducation"); Log.Info("collegeeducation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CollegeEducation, strUnique); _objCharacter.SkillsSection.CollegeEducation = true; } // Check for Jack Of All Trades modifiers. if (bonusNode.LocalName == ("jackofalltrades")) { Log.Info("jackofalltrades"); Log.Info("jackofalltrades = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JackOfAllTrades, strUnique); _objCharacter.SkillsSection.JackOfAllTrades = true; } // Check for Prototype Transhuman modifiers. if (bonusNode.LocalName == ("prototypetranshuman")) { Log.Info("prototypetranshuman"); Log.Info("prototypetranshuman = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PrototypeTranshuman, strUnique); _objCharacter.PrototypeTranshuman = Convert.ToDecimal(bonusNode.InnerText); } // Check for Uncouth modifiers. if (bonusNode.LocalName == ("uncouth")) { Log.Info("uncouth"); Log.Info("uncouth = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uncouth, strUnique); _objCharacter.SkillsSection.Uncouth = true; } // Check for Friends In High Places modifiers. if (bonusNode.LocalName == ("friendsinhighplaces")) { Log.Info("friendsinhighplaces"); Log.Info("friendsinhighplaces = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FriendsInHighPlaces, strUnique); _objCharacter.FriendsInHighPlaces = true; } // Check for School of Hard Knocks modifiers. if (bonusNode.LocalName == ("schoolofhardknocks")) { Log.Info("schoolofhardknocks"); Log.Info("schoolofhardknocks = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SchoolOfHardKnocks, strUnique); _objCharacter.SkillsSection.SchoolOfHardKnocks = true; } // Check for ExCon modifiers. if (bonusNode.LocalName == ("excon")) { Log.Info("ExCon"); Log.Info("ExCon = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ExCon, strUnique); _objCharacter.ExCon = true; } // Check for TrustFund modifiers. if (bonusNode.LocalName == ("trustfund")) { Log.Info("TrustFund"); Log.Info("TrustFund = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TrustFund, strUnique, ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.TrustFund = ValueToInt(bonusNode.InnerText, intRating); } // Check for Tech School modifiers. if (bonusNode.LocalName == ("techschool")) { Log.Info("techschool"); Log.Info("techschool = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TechSchool, strUnique); _objCharacter.SkillsSection.TechSchool = true; } // Check for MadeMan modifiers. if (bonusNode.LocalName == ("mademan")) { Log.Info("MadeMan"); Log.Info("MadeMan = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MadeMan, strUnique); _objCharacter.MadeMan = true; } // Check for Linguist modifiers. if (bonusNode.LocalName == ("linguist")) { Log.Info("Linguist"); Log.Info("Linguist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Linguist, strUnique); _objCharacter.SkillsSection.Linguist = true; } // Check for LightningReflexes modifiers. if (bonusNode.LocalName == ("lightningreflexes")) { Log.Info("LightningReflexes"); Log.Info("LightningReflexes = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LightningReflexes, strUnique); _objCharacter.LightningReflexes = true; } // Check for Fame modifiers. if (bonusNode.LocalName == ("fame")) { Log.Info("Fame"); Log.Info("Fame = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Fame, strUnique); _objCharacter.Fame = true; } // Check for BornRich modifiers. if (bonusNode.LocalName == ("bornrich")) { Log.Info("BornRich"); Log.Info("BornRich = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BornRich, strUnique); _objCharacter.BornRich = true; } // Check for Erased modifiers. if (bonusNode.LocalName == ("erased")) { Log.Info("Erased"); Log.Info("Erased = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Erased, strUnique); _objCharacter.Erased = true; } // Check for Erased modifiers. if (bonusNode.LocalName == ("overclocker")) { Log.Info("OverClocker"); Log.Info("Overclocker = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Overclocker, strUnique); _objCharacter.Overclocker = true; } // Check for Restricted Gear modifiers. if (bonusNode.LocalName == ("restrictedgear")) { Log.Info("restrictedgear"); Log.Info("restrictedgear = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedGear, strUnique); _objCharacter.RestrictedGear = true; } // Check for Adept Linguistics. if (bonusNode.LocalName == ("adeptlinguistics")) { Log.Info("adeptlinguistics"); Log.Info("adeptlinguistics = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptLinguistics, strUnique, 1); } // Check for Weapon Category DV modifiers. if (bonusNode.LocalName == ("weaponcategorydv")) { //TODO: FIX THIS /* * I feel like talking a little bit about improvementmanager at * this point. It is an intresting class. First of all, it * manages to throw out everything we ever learned about OOP * and create a class based on functional programming. * * That is true, it is a class, based on manipulating a single * list on another class. * * But atleast there is a reference to it somewhere right? * * No, you create one wherever you need it, meaning there are * tens of instances of this class, all operating on the same * list * * After that, it is just plain stupid. * If you have an list of xmlNodes and some might be the same * it checks if a specific node exists (sometimes even by text * comparison on .OuterXml) and then runs specific code for * each. If it is there multiple times either of those 2 things * happen. * * 1. Sad, nothing we can do, guess you have to survive * 2. Lets create a foreach in that specific part of the code * * F**k ImprovementManager, kill it with fire, burn the ashes * and feed what remains to a dragon that eats unholy * abominations */ Log.Info("weaponcategorydv"); Log.Info("weaponcategorydv = " + bonusNode.OuterXml.ToString()); XmlNodeList objXmlCategoryList = bonusNode.SelectNodes("weaponcategorydv"); XmlNode nodWeapon = bonusNode; if (NodeExists(nodWeapon, "selectskill")) { // Display the Select Skill window and record which Skill was selected. frmSelectItem frmPickCategory = new frmSelectItem(); List<ListItem> lstGeneralItems = new List<ListItem>(); ListItem liBlades = new ListItem(); liBlades.Name = "Blades"; liBlades.Value = "Blades"; ListItem liClubs = new ListItem(); liClubs.Name = "Clubs"; liClubs.Value = "Clubs"; ListItem liUnarmed = new ListItem(); liUnarmed.Name = "Unarmed"; liUnarmed.Value = "Unarmed"; ListItem liAstral = new ListItem(); liAstral.Name = "Astral Combat"; liAstral.Value = "Astral Combat"; ListItem liExotic = new ListItem(); liExotic.Name = "Exotic Melee Weapons"; liExotic.Value = "Exotic Melee Weapons"; lstGeneralItems.Add(liAstral); lstGeneralItems.Add(liBlades); lstGeneralItems.Add(liClubs); lstGeneralItems.Add(liExotic); lstGeneralItems.Add(liUnarmed); frmPickCategory.GeneralItems = lstGeneralItems; if (strFriendlyName != "") frmPickCategory.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed").Replace("{0}", strFriendlyName); else frmPickCategory.Description = LanguageManager.Instance.GetString("Title_SelectWeaponCategory"); Log.Info("_strForcedValue = " + _strForcedValue); if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; if (_strForcedValue != "") { frmPickCategory.Opacity = 0; } frmPickCategory.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickCategory.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickCategory.SelectedItem; Log.Info("strSelected = " + _strSelectedValue); foreach (Power objPower in _objCharacter.Powers) { if (objPower.InternalId == strSourceName) { objPower.Extra = _strSelectedValue; } } Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(nodWeapon["bonus"].InnerXml, intRating)); } else { // Run through each of the Skill Groups since there may be more than one affected. foreach (XmlNode objXmlCategory in objXmlCategoryList) { Log.Info("Calling CreateImprovement"); CreateImprovement(objXmlCategory["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(objXmlCategory["bonus"].InnerXml, intRating)); } } } // Check for Mentor Spirit bonuses. if (bonusNode.LocalName == ("selectmentorspirit")) { Log.Info("selectmentorspirit"); Log.Info("selectmentorspirit = " + bonusNode.OuterXml.ToString()); frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter); frmPickMentorSpirit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickMentorSpirit.SelectedMentor; string strHoldValue = _strSelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); if (frmPickMentorSpirit.BonusNode != null) { if (!CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode, blnConcatSelectedValue, intRating, strFriendlyName)) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } } if (frmPickMentorSpirit.Choice1BonusNode != null) { Log.Info("frmPickMentorSpirit.Choice1BonusNode = " + frmPickMentorSpirit.Choice1BonusNode.OuterXml.ToString()); string strForce = _strForcedValue; if (!frmPickMentorSpirit.Choice1.StartsWith("Adept:") && !frmPickMentorSpirit.Choice1.StartsWith("Magician:")) _strForcedValue = frmPickMentorSpirit.Choice1; else _strForcedValue = ""; Log.Info("Calling CreateImprovement"); bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1; } if (frmPickMentorSpirit.Choice2BonusNode != null) { Log.Info("frmPickMentorSpirit.Choice2BonusNode = " + frmPickMentorSpirit.Choice2BonusNode.OuterXml.ToString()); string strForce = _strForcedValue; if (!frmPickMentorSpirit.Choice2.StartsWith("Adept:") && !frmPickMentorSpirit.Choice2.StartsWith("Magician:")) _strForcedValue = frmPickMentorSpirit.Choice2; else _strForcedValue = ""; Log.Info("Calling CreateImprovement"); bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2; } _strSelectedValue = strHoldValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); } // Check for Paragon bonuses. if (bonusNode.LocalName == ("selectparagon")) { Log.Info("selectparagon"); Log.Info("selectparagon = " + bonusNode.OuterXml.ToString()); frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter); frmPickMentorSpirit.XmlFile = "paragons.xml"; frmPickMentorSpirit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickMentorSpirit.SelectedMentor; string strHoldValue = _strSelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; if (frmPickMentorSpirit.BonusNode != null) { bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } } if (frmPickMentorSpirit.Choice1BonusNode != null) { string strForce = _strForcedValue; _strForcedValue = frmPickMentorSpirit.Choice1; bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1; } if (frmPickMentorSpirit.Choice2BonusNode != null) { string strForce = _strForcedValue; _strForcedValue = frmPickMentorSpirit.Choice2; bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2; } _strSelectedValue = strHoldValue; } // Check for Smartlink bonus. if (bonusNode.LocalName == ("smartlink")) { Log.Info("smartlink"); Log.Info("smartlink = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Smartlink, "smartlink"); } // Check for Adapsin bonus. if (bonusNode.LocalName == ("adapsin")) { Log.Info("adapsin"); Log.Info("adapsin = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Adapsin, "adapsin"); } // Check for SoftWeave bonus. if (bonusNode.LocalName == ("softweave")) { Log.Info("softweave"); Log.Info("softweave = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SoftWeave, "softweave"); } // Check for Sensitive System. if (bonusNode.LocalName == ("sensitivesystem")) { Log.Info("sensitivesystem"); Log.Info("sensitivesystem = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SensitiveSystem, "sensitivesystem"); } // Check for Movement Percent. if (bonusNode.LocalName == ("movementpercent")) { Log.Info("movementpercent"); Log.Info("movementpercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MovementPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Swim Percent. if (bonusNode.LocalName == ("swimpercent")) { Log.Info("swimpercent"); Log.Info("swimpercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SwimPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fly Percent. if (bonusNode.LocalName == ("flypercent")) { Log.Info("flypercent"); Log.Info("flypercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlyPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fly Speed. if (bonusNode.LocalName == ("flyspeed")) { Log.Info("flyspeed"); Log.Info("flyspeed = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlySpeed, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for free Positive Qualities. if (bonusNode.LocalName == ("freepositivequalities")) { Log.Info("freepositivequalities"); Log.Info("freepositivequalities = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreePositiveQualities, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for free Negative Qualities. if (bonusNode.LocalName == ("freenegativequalities")) { Log.Info("freenegativequalities"); Log.Info("freenegativequalities = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeNegativeQualities, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Select Side. if (bonusNode.LocalName == ("selectside")) { Log.Info("selectside"); Log.Info("selectside = " + bonusNode.OuterXml.ToString()); frmSelectSide frmPickSide = new frmSelectSide(); frmPickSide.Description = LanguageManager.Instance.GetString("Label_SelectSide").Replace("{0}", strFriendlyName); if (_strForcedValue != "") frmPickSide.ForceValue(_strForcedValue); else frmPickSide.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSide.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSide.SelectedSide; Log.Info("_strSelectedValue = " + _strSelectedValue); } // Check for Free Spirit Power Points. if (bonusNode.LocalName == ("freespiritpowerpoints")) { Log.Info("freespiritpowerpoints"); Log.Info("freespiritpowerpoints = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeSpiritPowerPoints, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Adept Power Points. if (bonusNode.LocalName == ("adeptpowerpoints")) { Log.Info("adeptpowerpoints"); Log.Info("adeptpowerpoints = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPowerPoints, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Adept Powers if (bonusNode.LocalName == ("specificpower")) { //TODO: Probably broken Log.Info("specificpower"); Log.Info("specificpower = " + bonusNode.OuterXml.ToString()); // If the character isn't an adept or mystic adept, skip the rest of this. if (_objCharacter.AdeptEnabled) { string strSelection = ""; _strForcedValue = ""; Log.Info("objXmlSpecificPower = " + bonusNode.OuterXml.ToString()); string strPowerName = bonusNode["name"].InnerText; int intLevels = 0; if (bonusNode["val"] != null) intLevels = Convert.ToInt32(bonusNode["val"].InnerText); bool blnFree = false; if (bonusNode["free"] != null) blnFree = (bonusNode["free"].InnerText == "yes"); string strPowerNameLimit = strPowerName; if (bonusNode["selectlimit"] != null) { Log.Info("selectlimit = " + bonusNode["selectlimit"].OuterXml.ToString()); _strForcedValue = ""; // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); if (bonusNode["selectlimit"].InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (bonusNode["selectlimit"].InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); } if (bonusNode["selectskill"] != null) { Log.Info("selectskill = " + bonusNode["selectskill"].OuterXml.ToString()); XmlNode nodSkill = bonusNode; // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText; if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; _strForcedValue = _strSelectedValue; strSelection = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelection = " + strSelection); } if (bonusNode["selecttext"] != null) { Log.Info("selecttext = " + bonusNode["selecttext"].OuterXml.ToString()); frmSelectText frmPickText = new frmSelectText(); if (_objCharacter.Pushtext.Count > 0) { strSelection = _objCharacter.Pushtext.Pop(); } else { frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } strSelection = frmPickText.SelectedValue; _strLimitSelection = strSelection; } Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("strSelection = " + strSelection); } if (bonusNode["specificattribute"] != null) { Log.Info("specificattribute = " + bonusNode["specificattribute"].OuterXml.ToString()); strSelection = bonusNode["specificattribute"]["name"].InnerText.ToString(); Log.Info( "strSelection = " + strSelection); } if (bonusNode["selectattribute"] != null) { Log.Info("selectattribute = " + bonusNode["selectattribute"].OuterXml.ToString()); XmlNode nodSkill = bonusNode; if (_strForcedValue.StartsWith("Adept")) _strForcedValue = ""; // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("_strForcedValue = " + _strForcedValue); } // Check if the character already has this power Log.Info("strSelection = " + strSelection); bool blnHasPower = false; Power objPower = new Power(_objCharacter); foreach (Power power in _objCharacter.Powers) { if (power.Name == strPowerNameLimit) { if (power.Extra != "" && power.Extra == strSelection) { blnHasPower = true; objPower = power; } else if (power.Extra == "") { blnHasPower = true; objPower = power; } } } Log.Info("blnHasPower = " + blnHasPower); if (blnHasPower) { // If yes, mark it free or give it free levels if (blnFree) { objPower.Free = true; } else { objPower.FreeLevels += intLevels; if (objPower.Rating < objPower.FreeLevels) objPower.Rating = objPower.FreeLevels; } } else { Log.Info("Adding Power " + strPowerName); // If no, add the power and mark it free or give it free levels objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); // Get the Power information XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument = XmlManager.Instance.Load("powers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + strPowerName + "\"]"); Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString()); bool blnLevels = false; if (objXmlPower["levels"] != null) blnLevels = (objXmlPower["levels"].InnerText == "yes"); objPower.LevelsEnabled = blnLevels; objPower.Name = strPowerNameLimit; objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPower.Source = objXmlPower["source"].InnerText; objPower.Page = objXmlPower["page"].InnerText; if (strSelection != string.Empty) objPower.Extra = strSelection; if (objXmlPower["doublecost"] != null) objPower.DoubleCost = false; if (blnFree) { objPower.Free = true; } else { objPower.FreeLevels += intLevels; if (objPower.Rating < intLevels) objPower.Rating = objPower.FreeLevels; } if (objXmlPower.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPower["bonus"]; Log.Info("Calling CreateImprovements"); if ( !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort)) { _objCharacter.Powers.Remove(objPower); } } } _strSelectedValue = ""; _strForcedValue = ""; strSelection = ""; } Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPower, ""); } // Select a Power. if (bonusNode.LocalName == ("selectpowers")) { XmlNodeList objXmlPowerList = bonusNode.SelectNodes("selectpower"); foreach (XmlNode objNode in objXmlPowerList) { Log.Info("selectpower"); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); //Gerry: These unfortunately did not work in any case of multiple bonuses // Switched the setting of powerpoints and levels to ADDING them // Remove resetting powerpoints. bool blnExistingPower = false; foreach (Power objExistingPower in _objCharacter.Powers) { if (objExistingPower.Name.StartsWith("Improved Reflexes")) { if (objExistingPower.Name.EndsWith("1")) { if (objExistingPower.Name.EndsWith("1")) { if (intRating >= 6) objExistingPower.FreePoints += 1.5M; //else // objExistingPower.FreePoints = 0; } else if (objExistingPower.Name.EndsWith("2")) { if (intRating >= 10) objExistingPower.FreePoints += 2.5M; else if (intRating >= 4) objExistingPower.FreePoints += 1.0M; //else // objExistingPower.FreePoints = 0; } else { if (intRating >= 14) objExistingPower.FreePoints += 3.5M; else if (intRating >= 8) objExistingPower.FreePoints += 2.0M; else if (intRating >= 4) objExistingPower.FreePoints += 1.0M; //else // objExistingPower.FreePoints = 0; } } else { // we have to adjust the number of free levels. decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel); objExistingPower.FreeLevels += Convert.ToInt32(decLevels); if (objExistingPower.Rating < intRating) objExistingPower.Rating = objExistingPower.FreeLevels; break; } } else { // we have to adjust the number of free levels. decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel); objExistingPower.FreeLevels = Convert.ToInt32(decLevels); if (objExistingPower.Rating < intRating) objExistingPower.Rating = objExistingPower.FreeLevels; break; } //} } if (!blnExistingPower) { // Display the Select Skill window and record which Skill was selected. frmSelectPower frmPickPower = new frmSelectPower(_objCharacter); Log.Info("selectpower = " + objNode.OuterXml.ToString()); if (objNode.OuterXml.Contains("limittopowers")) frmPickPower.LimitToPowers = objNode.Attributes["limittopowers"].InnerText; frmPickPower.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickPower.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickPower.SelectedPower; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; XmlDocument objXmlDocument = XmlManager.Instance.Load("powers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]"); string strSelection = ""; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); XmlNode objBonus = objXmlPower["bonus"]; string strPowerNameLimit = _strSelectedValue; if (objBonus != null) { if (objBonus["selectlimit"] != null) { Log.Info("selectlimit = " + objBonus["selectlimit"].OuterXml.ToString()); _strForcedValue = ""; // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); if (objBonus["selectlimit"].InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (objBonus["selectlimit"].InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); } if (objBonus["selectskill"] != null) { Log.Info("selectskill = " + objBonus["selectskill"].OuterXml.ToString()); XmlNode nodSkill = objBonus; // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText; if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; _strForcedValue = _strSelectedValue; strSelection = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelection = " + strSelection); } if (objBonus["selecttext"] != null) { Log.Info("selecttext = " + objBonus["selecttext"].OuterXml.ToString()); frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } strSelection = frmPickText.SelectedValue; _strLimitSelection = strSelection; Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("strSelection = " + strSelection); } if (objBonus["specificattribute"] != null) { Log.Info("specificattribute = " + objBonus["specificattribute"].OuterXml.ToString()); strSelection = objBonus["specificattribute"]["name"].InnerText.ToString(); Log.Info("strSelection = " + strSelection); } if (objBonus["selectattribute"] != null) { Log.Info("selectattribute = " + objBonus["selectattribute"].OuterXml.ToString()); XmlNode nodSkill = objBonus; if (_strForcedValue.StartsWith("Adept")) _strForcedValue = ""; // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("_strForcedValue = " + _strForcedValue); } } // If no, add the power and mark it free or give it free levels Power objPower = new Power(_objCharacter); bool blnHasPower = false; foreach (Power power in _objCharacter.Powers) { if (power.Name == objXmlPower["name"].InnerText) { if (power.Extra != "" && power.Extra == strSelection) { blnHasPower = true; objPower = power; } else if (power.Extra == "") { blnHasPower = true; objPower = power; } } } Log.Info("blnHasPower = " + blnHasPower); if (blnHasPower) { // If yes, mark it free or give it free levels if (objXmlPower["levels"].InnerText == "no") { if (objPower.Name.StartsWith("Improved Reflexes")) { if (objPower.Name.EndsWith("1")) { if (intRating >= 6) objPower.FreePoints = 1.5M; else objPower.FreePoints = 0; } else if (objPower.Name.EndsWith("2")) { if (intRating >= 10) objPower.FreePoints = 2.5M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } else { if (intRating >= 14) objPower.FreePoints = 3.5M; else if (intRating >= 8) objPower.FreePoints = 2.0M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } } else { objPower.Free = true; } } else { decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objPower.PointsPerLevel); objPower.FreeLevels += Convert.ToInt32(decLevels); objPower.Rating += Convert.ToInt32(decLevels); } objPower.BonusSource = strSourceName; } else { Log.Info("Adding Power " + _strSelectedValue); // Get the Power information _objCharacter.Powers.Add(objPower); Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString()); bool blnLevels = false; if (objXmlPower["levels"] != null) blnLevels = (objXmlPower["levels"].InnerText == "yes"); objPower.LevelsEnabled = blnLevels; objPower.Name = objXmlPower["name"].InnerText; objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPower.Source = objXmlPower["source"].InnerText; objPower.Page = objXmlPower["page"].InnerText; objPower.BonusSource = strSourceName; if (strSelection != string.Empty) objPower.Extra = strSelection; if (objXmlPower["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPower["levels"].InnerText == "no") { if (objPower.Name.StartsWith("Improved Reflexes")) { if (objPower.Name.EndsWith("1")) { if (intRating >= 6) objPower.FreePoints = 1.5M; else objPower.FreePoints = 0; } else if (objPower.Name.EndsWith("2")) { if (intRating >= 10) objPower.FreePoints = 2.5M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } else { if (intRating >= 14) objPower.FreePoints = 3.5M; else if (intRating >= 8) objPower.FreePoints = 2.0M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } } else { objPower.Free = true; } } else { decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objPower.PointsPerLevel); objPower.FreeLevels += Convert.ToInt32(decLevels); if (objPower.Rating < intRating) objPower.Rating = objPower.FreeLevels; } if (objXmlPower.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPower["bonus"]; Log.Info("Calling CreateImprovements"); if ( !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort)) { _objCharacter.Powers.Remove(objPower); } } } } } } // Check for Armor Encumbrance Penalty. if (bonusNode.LocalName == ("armorencumbrancepenalty")) { Log.Info("armorencumbrancepenalty"); Log.Info("armorencumbrancepenalty = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ArmorEncumbrancePenalty, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiation. if (bonusNode.LocalName == ("initiation")) { Log.Info("initiation"); Log.Info("initiation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiation, "", ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.InitiateGrade += ValueToInt(bonusNode.InnerText, intRating); } // Check for Submersion. if (bonusNode.LocalName == ("submersion")) { Log.Info("submersion"); Log.Info("submersion = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Submersion, "", ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.SubmersionGrade += ValueToInt(bonusNode.InnerText, intRating); } // Check for Skillwires. if (bonusNode.LocalName == ("skillwire")) { Log.Info("skillwire"); Log.Info("skillwire = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Skillwire, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Hardwires. if (bonusNode.LocalName == ("hardwires")) { Log.Info("hardwire"); Log.Info("hardwire = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); Cyberware objCyberware = new Cyberware(_objCharacter); CommonFunctions _objFunctions = new CommonFunctions(); objCyberware = _objFunctions.FindCyberware(strSourceName, _objCharacter.Cyberware); if (objCyberware == null) { Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); Log.Info("selectskill = " + bonusNode.OuterXml.ToString()); if (bonusNode.OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText; else if (bonusNode.OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText; else if (bonusNode.OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText; else if (bonusNode.OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText; else if (bonusNode.OuterXml.Contains("limittoattribute")) frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText; if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; } else { _strSelectedValue = objCyberware.Location; } if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Hardwire, _strSelectedValue, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Damage Resistance. if (bonusNode.LocalName == ("damageresistance")) { Log.Info("damageresistance"); Log.Info("damageresistance = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DamageResistance,"", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Restricted Item Count. if (bonusNode.LocalName == ("restricteditemcount")) { Log.Info("restricteditemcount"); Log.Info("restricteditemcount = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedItemCount, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Judge Intentions. if (bonusNode.LocalName == ("judgeintentions")) { Log.Info("judgeintentions"); Log.Info("judgeintentions = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JudgeIntentions, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Composure. if (bonusNode.LocalName == ("composure")) { Log.Info("composure"); Log.Info("composure = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Composure, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Lift and Carry. if (bonusNode.LocalName == ("liftandcarry")) { Log.Info("liftandcarry"); Log.Info("liftandcarry = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LiftAndCarry, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Memory. if (bonusNode.LocalName == ("memory")) { Log.Info("memory"); Log.Info("memory = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Memory, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Concealability. if (bonusNode.LocalName == ("concealability")) { Log.Info("concealability"); Log.Info("concealability = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Concealability, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Drain Resistance. if (bonusNode.LocalName == ("drainresist")) { Log.Info("drainresist"); Log.Info("drainresist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DrainResistance, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fading Resistance. if (bonusNode.LocalName == ("fadingresist")) { Log.Info("fadingresist"); Log.Info("fadingresist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FadingResistance, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Notoriety. if (bonusNode.LocalName == ("notoriety")) { Log.Info("notoriety"); Log.Info("notoriety = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Notoriety, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Complex Form Limit. if (bonusNode.LocalName == ("complexformlimit")) { Log.Info("complexformlimit"); Log.Info("complexformlimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ComplexFormLimit, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Spell Limit. if (bonusNode.LocalName == ("spelllimit")) { Log.Info("spelllimit"); Log.Info("spelllimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SpellLimit, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Spell Category bonuses. if (bonusNode.LocalName == ("spellcategory")) { Log.Info("spellcategory"); Log.Info("spellcategory = " + bonusNode.OuterXml.ToString()); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SpellCategory, strUseUnique, ValueToInt(bonusNode["val"].InnerText, intRating)); } // Check for Throwing Range bonuses. if (bonusNode.LocalName == ("throwrange")) { Log.Info("throwrange"); Log.Info("throwrange = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowRange, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Throwing STR bonuses. if (bonusNode.LocalName == ("throwstr")) { Log.Info("throwstr"); Log.Info("throwstr = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowSTR, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Skillsoft access. if (bonusNode.LocalName == ("skillsoftaccess")) { Log.Info("skillsoftaccess"); Log.Info("skillsoftaccess = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SkillsoftAccess, ""); _objCharacter.SkillsSection.KnowledgeSkills.AddRange(_objCharacter.SkillsSection.KnowsoftSkills); } // Check for Quickening Metamagic. if (bonusNode.LocalName == ("quickeningmetamagic")) { Log.Info("quickeningmetamagic"); Log.Info("quickeningmetamagic = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.QuickeningMetamagic, ""); } // Check for ignore Stun CM Penalty. if (bonusNode.LocalName == ("ignorecmpenaltystun")) { Log.Info("ignorecmpenaltystun"); Log.Info("ignorecmpenaltystun = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyStun, ""); } // Check for ignore Physical CM Penalty. if (bonusNode.LocalName == ("ignorecmpenaltyphysical")) { Log.Info("ignorecmpenaltyphysical"); Log.Info("ignorecmpenaltyphysical = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyPhysical, ""); } // Check for a Cyborg Essence which will permanently set the character's ESS to 0.1. if (bonusNode.LocalName == ("cyborgessence")) { Log.Info("cyborgessence"); Log.Info("cyborgessence = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyborgEssence, ""); } // Check for Maximum Essence which will permanently modify the character's Maximum Essence value. if (bonusNode.LocalName == ("essencemax")) { Log.Info("essencemax"); Log.Info("essencemax = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EssenceMax, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Select Sprite. if (bonusNode.LocalName == ("selectsprite")) { Log.Info("selectsprite"); Log.Info("selectsprite = " + bonusNode.OuterXml.ToString()); XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNodeList objXmlNodeList = objXmlDocument.SelectNodes("/chummer/metatypes/metatype[contains(category, \"Sprites\")]"); List<ListItem> lstCritters = new List<ListItem>(); foreach (XmlNode objXmlNode in objXmlNodeList) { ListItem objItem = new ListItem(); if (objXmlNode["translate"] != null) objItem.Name = objXmlNode["translate"].InnerText; else objItem.Name = objXmlNode["name"].InnerText; objItem.Value = objItem.Name; lstCritters.Add(objItem); } frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.GeneralItems = lstCritters; frmPickItem.ShowDialog(); if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.AddSprite, ""); } // Check for Black Market Discount. if (bonusNode.LocalName == ("blackmarketdiscount")) { Log.Info("blackmarketdiscount"); Log.Info("blackmarketdiscount = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BlackMarketDiscount, strUnique); _objCharacter.BlackMarketDiscount = true; } // Select Armor (Mostly used for Custom Fit (Stack)). if (bonusNode.LocalName == ("selectarmor")) { Log.Info("selectarmor"); Log.Info("selectarmor = " + bonusNode.OuterXml.ToString()); string strSelectedValue = ""; if (_strForcedValue != "") _strLimitSelection = _strForcedValue; // Display the Select Item window and record the value that was entered. List<ListItem> lstArmors = new List<ListItem>(); foreach (Armor objArmor in _objCharacter.Armor) { foreach (ArmorMod objMod in objArmor.ArmorMods) { if (objMod.Name.StartsWith("Custom Fit")) { ListItem objItem = new ListItem(); objItem.Value = objArmor.Name; objItem.Name = objArmor.DisplayName; lstArmors.Add(objItem); } } } if (lstArmors.Count > 0) { frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", strFriendlyName); frmPickItem.GeneralItems = lstArmors; Log.Info( "_strLimitSelection = " + _strLimitSelection); Log.Info( "_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickItem.ForceItem = _strLimitSelection; frmPickItem.Opacity = 0; } frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickItem.SelectedItem; Log.Info( "_strSelectedValue = " + _strSelectedValue); Log.Info( "strSelectedValue = " + strSelectedValue); } } // Select Weapon (custom entry for things like Spare Clip). if (bonusNode.LocalName == ("selectweapon")) { Log.Info("selectweapon"); Log.Info("selectweapon = " + bonusNode.OuterXml.ToString()); string strSelectedValue = ""; if (_strForcedValue != "") _strLimitSelection = _strForcedValue; if (_objCharacter == null) { // If the character is null (this is a Vehicle), the user must enter their own string. // Display the Select Item window and record the value that was entered. frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickText.SelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickText.SelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelectedValue = " + strSelectedValue); } else { List<ListItem> lstWeapons = new List<ListItem>(); foreach (Weapon objWeapon in _objCharacter.Weapons) { ListItem objItem = new ListItem(); objItem.Value = objWeapon.Name; objItem.Name = objWeapon.DisplayName; lstWeapons.Add(objItem); } frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); frmPickItem.GeneralItems = lstWeapons; Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickItem.ForceItem = _strLimitSelection; frmPickItem.Opacity = 0; } frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickItem.SelectedItem; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelectedValue = " + strSelectedValue); } // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique); } // Select an Optional Power. if (bonusNode.LocalName == ("optionalpowers")) { XmlNodeList objXmlPowerList = bonusNode.SelectNodes("optionalpower"); //Log.Info("selectoptionalpower"); // Display the Select Attribute window and record which Skill was selected. frmSelectOptionalPower frmPickPower = new frmSelectOptionalPower(); frmPickPower.Description = LanguageManager.Instance.GetString("String_Improvement_SelectOptionalPower"); string strForcedValue = ""; List<KeyValuePair<string, string>> lstValue = new List<KeyValuePair<string,string>>(); foreach (XmlNode objXmlOptionalPower in objXmlPowerList) { string strQuality = objXmlOptionalPower.InnerText; if (objXmlOptionalPower.Attributes["select"] != null) { strForcedValue = objXmlOptionalPower.Attributes["select"].InnerText; } lstValue.Add(new KeyValuePair<string, string>(strQuality,strForcedValue)); } frmPickPower.LimitToList(lstValue); // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info( "_strForcedValue = " + _strForcedValue); Log.Info( "_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickPower.SinglePower(_strLimitSelection); frmPickPower.Opacity = 0; } frmPickPower.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickPower.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickPower.SelectedPower; // Record the improvement. XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPowerNode = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]"); TreeNode objPowerNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlPowerNode, _objCharacter, objPowerNode, 0, strForcedValue); _objCharacter.CritterPowers.Add(objPower); } if (bonusNode.LocalName == "publicawareness") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PublicAwareness, strUnique, ValueToInt(bonusNode.InnerText,1)); } if (bonusNode.LocalName == "dealerconnection") { Log.Info("dealerconnection"); frmSelectItem frmPickItem = new frmSelectItem(); List<ListItem> lstItems = new List<ListItem>(); XmlNodeList objXmlList = bonusNode.SelectNodes("category"); foreach (XmlNode objNode in objXmlList) { ListItem objItem = new ListItem(); objItem.Value = objNode.InnerText; objItem.Name = objNode.InnerText; lstItems.Add(objItem); } frmPickItem.GeneralItems = lstItems; frmPickItem.AllowAutoSelect = false; frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.DealerConnection, strUnique); } if (bonusNode.LocalName == "unlockskills") { List<string> options = bonusNode.InnerText.Split(',').Select(x => x.Trim()).ToList(); string final; if (options.Count == 0) { Utils.BreakIfDebug(); return false; } else if (options.Count == 1) { final = options[0]; } else { frmSelectItem frmSelect = new frmSelectItem { AllowAutoSelect = true, GeneralItems = options.Select(x => new ListItem(x, x)).ToList() }; if (_objCharacter.Pushtext.Count > 0) { frmSelect.ForceItem = _objCharacter.Pushtext.Pop(); } if (frmSelect.ShowDialog() == DialogResult.Cancel) { return false; } final = frmSelect.SelectedItem; } SkillsSection.FilterOptions skills; if (Enum.TryParse(final, out skills)) { _objCharacter.SkillsSection.AddSkills(skills); CreateImprovement(skills.ToString(), Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.SpecialSkills, strUnique); } else { Utils.BreakIfDebug(); Log.Info(new[] {"Failed to parse", "specialskills", bonusNode.OuterXml}); } } //nothing went wrong, so return true return true; }
private void cmdAddQuality_Click(object sender, EventArgs e) { frmSelectQuality frmPickQuality = new frmSelectQuality(_objCharacter); frmPickQuality.ShowDialog(this); // Don't do anything else if the form was canceled. if (frmPickQuality.DialogResult == DialogResult.Cancel) return; XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml"); XmlNode objXmlQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + frmPickQuality.SelectedQuality + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); objQuality.Create(objXmlQuality, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes); objNode.ContextMenuStrip = cmsQuality; if (objQuality.InternalId == Guid.Empty.ToString()) return; if (frmPickQuality.FreeCost) objQuality.BP = 0; bool blnAddItem = true; int intKarmaCost = objQuality.BP * _objOptions.KarmaQuality; if (!_objCharacter.Options.DontDoubleQualities) intKarmaCost *= 2; // Make sure the character has enough Karma to pay for the Quality. if (objQuality.Type == QualityType.Positive) { if (intKarmaCost > _objCharacter.Karma) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information); blnAddItem = false; } if (blnAddItem && !frmPickQuality.FreeCost && objQuality.ContributeToBP) { if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSpend").Replace("{0}", objQuality.DisplayNameShort).Replace("{1}", intKarmaCost.ToString()))) blnAddItem = false; } if (blnAddItem && objQuality.ContributeToBP) { // Create the Karma expense. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseAddPositiveQuality") + " " + objQuality.DisplayNameShort, ExpenseType.Karma, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Karma -= intKarmaCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateKarma(KarmaExpenseType.AddQuality, objQuality.InternalId); objExpense.Undo = objUndo; } } else { if (MessageBox.Show(LanguageManager.Instance.GetString("Message_AddNegativeQuality"), LanguageManager.Instance.GetString("MessageTitle_AddNegativeQuality"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) blnAddItem = false; if (blnAddItem) { // Create a Karma Expense for the Negative Quality. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(0, LanguageManager.Instance.GetString("String_ExpenseAddNegativeQuality") + " " + objQuality.DisplayNameShort, ExpenseType.Karma, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateKarma(KarmaExpenseType.AddQuality, objQuality.InternalId); objExpense.Undo = objUndo; } } if (blnAddItem) { // Add the Quality to the appropriate parent node. if (objQuality.Type == QualityType.Positive) { treQualities.Nodes[0].Nodes.Add(objNode); treQualities.Nodes[0].Expand(); } else { treQualities.Nodes[1].Nodes.Add(objNode); treQualities.Nodes[1].Expand(); } _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } // Add any additional Qualities that are forced on the character. if (objXmlQuality.SelectNodes("addqualities/addquality").Count > 0) { foreach (XmlNode objXmlAddQuality in objXmlQuality.SelectNodes("addqualities/addquality")) { XmlNode objXmlSelectedQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlAddQuality.InnerText + "\"]"); string strForceValue = ""; if (objXmlAddQuality.Attributes["select"] != null) strForceValue = objXmlAddQuality.Attributes["select"].InnerText; bool blnAddQuality = true; // Make sure the character does not yet have this Quality. foreach (Quality objCharacterQuality in _objCharacter.Qualities) { if (objCharacterQuality.Name == objXmlAddQuality.InnerText && objCharacterQuality.Extra == strForceValue) { blnAddQuality = false; break; } } if (blnAddQuality) { TreeNode objAddQualityNode = new TreeNode(); List<Weapon> objAddWeapons = new List<Weapon>(); List<TreeNode> objAddWeaponNodes = new List<TreeNode>(); Quality objAddQuality = new Quality(_objCharacter); objAddQuality.Create(objXmlSelectedQuality, _objCharacter, QualitySource.Selected, objAddQualityNode, objAddWeapons, objAddWeaponNodes, strForceValue); objNode.Nodes.Add(objAddQualityNode); objNode.Expand(); _objCharacter.Qualities.Add(objAddQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objAddWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objAddWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } } // Add any Critter Powers that are gained through the Quality (Infected). if (objXmlQuality.SelectNodes("powers/power").Count > 0) { objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlQuality.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objPowerNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, _objCharacter, objPowerNode, intRating, strForcedValue); _objCharacter.CritterPowers.Add(objPower); if (objPower.Category != "Weakness") { treCritterPowers.Nodes[0].Nodes.Add(objPowerNode); treCritterPowers.Nodes[0].Expand(); } else { treCritterPowers.Nodes[1].Nodes.Add(objPowerNode); treCritterPowers.Nodes[1].Expand(); } } } } else { // Remove the Improvements created by the Create method. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Quality, objQuality.InternalId); } // If the Quality is a mentor spirit, add any qualities particular to the mentor spirit. if (objQuality.Name == "Mentor Spirit") { XmlDocument objXmlMentors = XmlManager.Instance.Load("mentors.xml"); XmlNode objXmlMentor = objXmlMentors.SelectSingleNode("/chummer/mentors/mentor[name = \"" + objQuality.Extra + "\"]"); XmlNode objXmlAddQualities = objXmlMentor["addqualities"]; // If there are additional qualities if (objXmlAddQualities != null) { foreach (XmlNode objXmlAddQuality in objXmlAddQualities.ChildNodes) { XmlNode objXmlMentorQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlAddQuality.InnerText + "\"]"); TreeNode objMentorNode = new TreeNode(); List<Weapon> objMentorWeapons = new List<Weapon>(); List<TreeNode> objMentorWeaponNodes = new List<TreeNode>(); Quality objSpiritQuality = new Quality(_objCharacter); string strExtra = ""; if (objXmlAddQuality.Attributes["select"].InnerText.ToString().Length > 0) { strExtra = objXmlAddQuality.Attributes["select"].InnerText.ToString(); objSpiritQuality.Create(objXmlMentorQuality, _objCharacter, QualitySource.Selected, objMentorNode, objMentorWeapons, objMentorWeaponNodes, strExtra); } else objSpiritQuality.Create(objXmlMentorQuality, _objCharacter, QualitySource.Selected, objMentorNode, objMentorWeapons, objMentorWeaponNodes); objSpiritQuality.BP = 0; // Add the quality to the character if (objSpiritQuality.Type == QualityType.Positive) { treQualities.Nodes[0].Nodes.Add(objMentorNode); treQualities.Nodes[0].Expand(); } else { treQualities.Nodes[1].Nodes.Add(objMentorNode); treQualities.Nodes[1].Expand(); } _objCharacter.Qualities.Add(objSpiritQuality); } } } _objFunctions.SortTree(treQualities); UpdateMentorSpirits(); UpdateCharacterInfo(); RefreshPowers(); RefreshContacts(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickQuality.AddAgain) cmdAddQuality_Click(sender, e); }
private void cmdAddCritterPower_Click(object sender, EventArgs e) { // Make sure the Critter is allowed to have Optional Powers. XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); if (objXmlCritter == null) { objXmlDocument = XmlManager.Instance.Load("metatypes.xml"); objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); } frmSelectCritterPower frmPickCritterPower = new frmSelectCritterPower(_objCharacter); frmPickCritterPower.ShowDialog(this); if (frmPickCritterPower.DialogResult == DialogResult.Cancel) return; objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + frmPickCritterPower.SelectedPower + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlPower, _objCharacter, objNode, frmPickCritterPower.SelectedRating); objPower.PowerPoints = frmPickCritterPower.PowerPoints; objNode.ContextMenuStrip = cmsCritterPowers; if (objPower.InternalId == Guid.Empty.ToString()) return; _objCharacter.CritterPowers.Add(objPower); if (objPower.Category != "Weakness") { treCritterPowers.Nodes[0].Nodes.Add(objNode); treCritterPowers.Nodes[0].Expand(); } else { treCritterPowers.Nodes[1].Nodes.Add(objNode); treCritterPowers.Nodes[1].Expand(); } // Determine if the Critter should have access to the Possession menu item. bool blnAllowPossession = false; foreach (CritterPower objCritterPower in _objCharacter.CritterPowers) { if (objCritterPower.Name == "Inhabitation" || objCritterPower.Name == "Possession") { blnAllowPossession = true; break; } } mnuSpecialPossess.Visible = blnAllowPossession; _objFunctions.SortTree(treCritterPowers); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickCritterPower.AddAgain) cmdAddCritterPower_Click(sender, e); }
/// <summary> /// Load the Character from an XML file. /// </summary> public bool Load() { XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument.Load(_strFileName); XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character"); XmlNodeList objXmlNodeList; try { _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText); } catch { _blnIgnoreRules = false; } try { _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText); } catch { } ResetCharacter(); // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application. try { if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4") { MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } catch { } // Get the name of the settings file in use if possible. try { _strSettingsFileName = objXmlCharacter["settings"].InnerText; } catch { } // Load the character's settings file. if (!_objOptions.Load(_strSettingsFileName)) return false; try { _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo); // fix to work around a mistake made when saving decimal values in previous versions. if (_decEssenceAtSpecialStart > EssenceMaximum) _decEssenceAtSpecialStart /= 10; } catch { } // Metatype information. _strMetatype = objXmlCharacter["metatype"].InnerText; try { _strMovement = objXmlCharacter["movement"].InnerText; } catch { } _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText); _strMetavariant = objXmlCharacter["metavariant"].InnerText; try { _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText; } catch { } try { _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText); } catch { } // General character information. _strName = objXmlCharacter["name"].InnerText; try { _strMugshot = objXmlCharacter["mugshot"].InnerText; } catch { } try { _strSex = objXmlCharacter["sex"].InnerText; } catch { } try { _strAge = objXmlCharacter["age"].InnerText; } catch { } try { _strEyes = objXmlCharacter["eyes"].InnerText; } catch { } try { _strHeight = objXmlCharacter["height"].InnerText; } catch { } try { _strWeight = objXmlCharacter["weight"].InnerText; } catch { } try { _strSkin = objXmlCharacter["skin"].InnerText; } catch { } try { _strHair = objXmlCharacter["hair"].InnerText; } catch { } try { _strDescription = objXmlCharacter["description"].InnerText; } catch { } try { _strBackground = objXmlCharacter["background"].InnerText; } catch { } try { _strConcept = objXmlCharacter["concept"].InnerText; } catch { } try { _strNotes = objXmlCharacter["notes"].InnerText; } catch { } try { _strAlias = objXmlCharacter["alias"].InnerText; } catch { } try { _strPlayerName = objXmlCharacter["playername"].InnerText; } catch { } try { _strGameNotes = objXmlCharacter["gamenotes"].InnerText; } catch { } try { _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText); } catch { } try { _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText); } catch { } try { _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText); } catch { } try { _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText); } catch { } try { _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText); } catch { } try { _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText); } catch { } try { _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText); } catch { } try { _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText); } catch { } try { _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText); } catch { } try { _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText); } catch { } try { _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText); } catch { } // Build Points/Karma. _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText); try { _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText); } catch { } try { _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText); } catch { } _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText); _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo); _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo); _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText); _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText); _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText); try { _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText); } catch { } try { _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText); } catch { } try { _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText); } catch { } try { _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText); } catch { } try { _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText); } catch { } try { _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText); } catch { } _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText); try { _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText); } catch { } _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText); try { _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText); } catch { } try { _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText); } catch { } try { _strGroupName = objXmlCharacter["groupname"].InnerText; _strGroupNotes = objXmlCharacter["groupnotes"].InnerText; } catch { } // Improvements. XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement"); foreach (XmlNode objXmlImprovement in objXmlImprovementList) { Improvement objImprovement = new Improvement(); objImprovement.Load(objXmlImprovement); _lstImprovements.Add(objImprovement); } // Qualities objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality"); bool blnHasOldQualities = false; foreach (XmlNode objXmlQuality in objXmlNodeList) { if (objXmlQuality["name"] != null) { Quality objQuality = new Quality(this); objQuality.Load(objXmlQuality); _lstQualities.Add(objQuality); } else { // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use. blnHasOldQualities = true; } } // If old Qualities are in use, they need to be converted before we can continue. if (blnHasOldQualities) ConvertOldQualities(objXmlNodeList); // Attributes. objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]"); _attBOD.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]"); _attAGI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]"); _attREA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]"); _attSTR.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]"); _attCHA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]"); _attINT.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]"); _attLOG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]"); _attWIL.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]"); _attINI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]"); _attEDG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]"); _attMAG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]"); _attRES.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]"); _attESS.Load(objXmlCharacter); // A.I. Attributes. try { _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText); _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText); } catch { } // Force. try { _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText); } catch { } // Attempt to load the split MAG Attribute information for Mystic Adepts. if (_blnAdeptEnabled && _blnMagicianEnabled) { try { _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText); _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText); } catch { } } // Attempt to load the Magic Tradition. try { _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText; } catch { } // Attempt to load the Technomancer Stream. try { _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText; } catch { } // Attempt to load Condition Monitor Progress. try { _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText); _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText); } catch { } // Skills. foreach (Skill objSkill in _lstSkills) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]"); if (objXmlSkill != null) { objSkill.Load(objXmlSkill); } } // Exotic Skills. objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]"); foreach (XmlNode objXmlSkill in objXmlNodeList) { Skill objSkill = new Skill(this); objSkill.Load(objXmlSkill); _lstSkills.Add(objSkill); } // SkillGroups. foreach (SkillGroup objGroup in _lstSkillGroups) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]"); if (objXmlSkill != null) { objGroup.Load(objXmlSkill); // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already. if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 6) objGroup.RatingMaximum = 6; } } // Knowledge Skills. List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]"); // Sort the Knowledge Skills in alphabetical order. foreach (XmlNode objXmlSkill in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlSkill["name"].InnerText; objGroup.Name = objXmlSkill["name"].InnerText; lstKnowledgeSkillOrder.Add(objGroup); } SortListItem objSort = new SortListItem(); lstKnowledgeSkillOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstKnowledgeSkillOrder) { Skill objSkill = new Skill(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]"); objSkill.Load(objNode); _lstSkills.Add(objSkill); } // Contacts. objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact"); foreach (XmlNode objXmlContact in objXmlNodeList) { Contact objContact = new Contact(this); objContact.Load(objXmlContact); _lstContacts.Add(objContact); } // Armor. objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor"); foreach (XmlNode objXmlArmor in objXmlNodeList) { Armor objArmor = new Armor(this); objArmor.Load(objXmlArmor); _lstArmor.Add(objArmor); } // Weapons. objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon"); foreach (XmlNode objXmlWeapon in objXmlNodeList) { Weapon objWeapon = new Weapon(this); objWeapon.Load(objXmlWeapon); _lstWeapons.Add(objWeapon); } // Cyberware/Bioware. objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware"); foreach (XmlNode objXmlCyberware in objXmlNodeList) { Cyberware objCyberware = new Cyberware(this); objCyberware.Load(objXmlCyberware); _lstCyberware.Add(objCyberware); } // Spells. objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell"); foreach (XmlNode objXmlSpell in objXmlNodeList) { Spell objSpell = new Spell(this); objSpell.Load(objXmlSpell); _lstSpells.Add(objSpell); } // Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus"); foreach (XmlNode objXmlFocus in objXmlNodeList) { Focus objFocus = new Focus(); objFocus.Load(objXmlFocus); _lstFoci.Add(objFocus); } // Stacked Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus"); foreach (XmlNode objXmlStack in objXmlNodeList) { StackedFocus objStack = new StackedFocus(this); objStack.Load(objXmlStack); _lstStackedFoci.Add(objStack); } // Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power"); foreach (XmlNode objXmlPower in objXmlNodeList) { Power objPower = new Power(this); objPower.Load(objXmlPower); _lstPowers.Add(objPower); } // Spirits/Sprites. objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit"); foreach (XmlNode objXmlSpirit in objXmlNodeList) { Spirit objSpirit = new Spirit(this); objSpirit.Load(objXmlSpirit); _lstSpirits.Add(objSpirit); } // Compex Forms/Technomancer Programs. objXmlNodeList = objXmlDocument.SelectNodes("/character/techprograms/techprogram"); foreach (XmlNode objXmlProgram in objXmlNodeList) { TechProgram objProgram = new TechProgram(this); objProgram.Load(objXmlProgram); _lstTechPrograms.Add(objProgram); } // Martial Arts. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart"); foreach (XmlNode objXmlArt in objXmlNodeList) { MartialArt objMartialArt = new MartialArt(this); objMartialArt.Load(objXmlArt); _lstMartialArts.Add(objMartialArt); } // Martial Art Maneuvers. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver"); foreach (XmlNode objXmlManeuver in objXmlNodeList) { MartialArtManeuver objManeuver = new MartialArtManeuver(this); objManeuver.Load(objXmlManeuver); _lstMartialArtManeuvers.Add(objManeuver); } // Lifestyles. objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle"); foreach (XmlNode objXmlLifestyle in objXmlNodeList) { Lifestyle objLifestyle = new Lifestyle(this); objLifestyle.Load(objXmlLifestyle); _lstLifestyles.Add(objLifestyle); } // <gears> objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear"); foreach (XmlNode objXmlGear in objXmlNodeList) { switch (objXmlGear["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(this); objCommlink.Load(objXmlGear); _lstGear.Add(objCommlink); break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(this); objOperatingSystem.Load(objXmlGear); _lstGear.Add(objOperatingSystem); break; default: Gear objGear = new Gear(this); objGear.Load(objXmlGear); _lstGear.Add(objGear); break; } } // Vehicles. objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle"); foreach (XmlNode objXmlVehicle in objXmlNodeList) { Vehicle objVehicle = new Vehicle(this); objVehicle.Load(objXmlVehicle); _lstVehicles.Add(objVehicle); } // Metamagics/Echoes. objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic"); foreach (XmlNode objXmlMetamagic in objXmlNodeList) { Metamagic objMetamagic = new Metamagic(this); objMetamagic.Load(objXmlMetamagic); _lstMetamagics.Add(objMetamagic); } // Critter Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower"); foreach (XmlNode objXmlPower in objXmlNodeList) { CritterPower objPower = new CritterPower(this); objPower.Load(objXmlPower); _lstCritterPowers.Add(objPower); } // Initiation Grades. objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade"); foreach (XmlNode objXmlGrade in objXmlNodeList) { InitiationGrade objGrade = new InitiationGrade(this); objGrade.Load(objXmlGrade); _lstInitiationGrades.Add(objGrade); } // Expense Log Entries. XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense"); foreach (XmlNode objXmlExpense in objXmlExpenseList) { ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry(); objExpenseLogEntry.Load(objXmlExpense); _lstExpenseLog.Add(objExpenseLogEntry); } // Locations. XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location"); foreach (XmlNode objXmlLocation in objXmlLocationList) { _lstLocations.Add(objXmlLocation.InnerText); } // Armor Bundles. XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle"); foreach (XmlNode objXmlBundle in objXmlBundleList) { _lstArmorBundles.Add(objXmlBundle.InnerText); } // Weapon Locations. XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation"); foreach (XmlNode objXmlLocation in objXmlWeaponLocationList) { _lstWeaponLocations.Add(objXmlLocation.InnerText); } // Improvement Groups. XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup"); foreach (XmlNode objXmlGroup in objXmlGroupList) { _lstImprovementGroups.Add(objXmlGroup.InnerText); } // Calendar. XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week"); foreach (XmlNode objXmlWeek in objXmlWeekList) { CalendarWeek objWeek = new CalendarWeek(); objWeek.Load(objXmlWeek); _lstCalendar.Add(objWeek); } // If the character had old Qualities that were converted, immediately save the file so they are in the new format. if (blnHasOldQualities) Save(); return true; }
private void cmdAddCritterPower_Click(object sender, EventArgs e) { // Make sure the Critter is allowed to have Optional Powers. XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); if (objXmlCritter == null) { objXmlDocument = XmlManager.Instance.Load("metatypes.xml"); objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); } frmSelectCritterPower frmPickCritterPower = new frmSelectCritterPower(_objCharacter); frmPickCritterPower.ShowDialog(this); if (frmPickCritterPower.DialogResult == DialogResult.Cancel) return; objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + frmPickCritterPower.SelectedPower + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlPower, _objCharacter, objNode, frmPickCritterPower.SelectedRating); objPower.PowerPoints = frmPickCritterPower.PowerPoints; objNode.ContextMenuStrip = cmsCritterPowers; if (objPower.InternalId == Guid.Empty.ToString()) return; _objCharacter.CritterPowers.Add(objPower); if (objPower.Category != "Weakness") { treCritterPowers.Nodes[0].Nodes.Add(objNode); treCritterPowers.Nodes[0].Expand(); } else { treCritterPowers.Nodes[1].Nodes.Add(objNode); treCritterPowers.Nodes[1].Expand(); } treCritterPowers.SortCustom(); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickCritterPower.AddAgain) cmdAddCritterPower_Click(sender, e); }
private void mnuSpecialCyberzombie_Click(object sender, EventArgs e) { bool blnEssence = true; bool blnCyberware = false; string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements"); // Make sure the character has an Essence lower than 0. if (_objCharacter.Essence >= 0) { strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence"); blnEssence = false; } // Make sure the character has an Invoked Memory Stimulator. foreach (Cyberware objCyberware in _objCharacter.Cyberware) { if (objCyberware.Name == "Invoked Memory Stimulator") blnCyberware = true; } if (!blnCyberware) strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator"); if (!blnEssence || !blnCyberware) { MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return; // Get the player to roll Dice to make a WIL Test and record the result. frmDiceHits frmWILHits = new frmDiceHits(); frmWILHits.Text = LanguageManager.Instance.GetString("String_CyberzombieWILText"); frmWILHits.Description = LanguageManager.Instance.GetString("String_CyberzombieWILDescription"); int intDice = _objCharacter.WIL.TotalValue; int intThreshold = 3 + (Convert.ToInt32(_objCharacter.EssencePenalty - Convert.ToInt32(_objCharacter.EssenceMaximum))); frmWILHits.Dice = intDice; frmWILHits.ShowDialog(this); if (frmWILHits.DialogResult != DialogResult.OK) return; int intWILResult = frmWILHits.Result; // The character gains 10 + ((Threshold - Hits) * 10)BP worth of Negative Qualities. int intResult = 10; if (intWILResult < intThreshold) { intResult = (intThreshold - intWILResult) * 10; } _objImprovementManager.CreateImprovement("", Improvement.ImprovementSource.Cyberzombie, "Cyberzombie Qualities", Improvement.ImprovementType.FreeNegativeQualities, "", intResult * -1); // Convert the character. // Characters lose access to Resonance. _objCharacter.RESEnabled = false; // Gain MAG that is permanently set to 1. _objCharacter.MAGEnabled = true; _objCharacter.MAG.MetatypeMinimum = 1; _objCharacter.MAG.MetatypeMaximum = 1; _objCharacter.MAG.Value = 1; // Add the Cyberzombie Lifestyle if it is not already taken. bool blnHasLifestyle = false; foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles) { if (objLifestyle.Name == "Cyberzombie Lifestyle Addition") blnHasLifestyle = true; } if (!blnHasLifestyle) { XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml"); XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]"); TreeNode objLifestyleNode = new TreeNode(); Lifestyle objLifestyle = new Lifestyle(_objCharacter); objLifestyle.Create(objXmlLifestyle, objLifestyleNode); _objCharacter.Lifestyles.Add(objLifestyle); treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode); treLifestyles.Nodes[0].Expand(); } // Change the MetatypeCategory to Cyberzombie. _objCharacter.MetatypeCategory = "Cyberzombie"; // Gain access to Critter Powers. _objCharacter.CritterEnabled = true; // Gain the Dual Natured Critter Power if it does not yet exist. bool blnHasPower = false; foreach (CritterPower objPower in _objCharacter.CritterPowers) { if (objPower.Name == "Dual Natured") blnHasPower = true; } if (!blnHasPower) { XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Dual Natured\"]"); TreeNode objNode = new TreeNode(); CritterPower objCritterPower = new CritterPower(_objCharacter); objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode); _objCharacter.CritterPowers.Add(objCritterPower); treCritterPowers.Nodes[0].Nodes.Add(objNode); treCritterPowers.Nodes[0].Expand(); } // Gain the Immunity (Normal Weapons) Critter Power if it does not yet exist. blnHasPower = false; foreach (CritterPower objPower in _objCharacter.CritterPowers) { if (objPower.Name == "Immunity" && objPower.Extra == "Normal Weapons") blnHasPower = true; } if (!blnHasPower) { XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]"); TreeNode objNode = new TreeNode(); CritterPower objCritterPower = new CritterPower(_objCharacter); objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode, 0, "Normal Weapons"); _objCharacter.CritterPowers.Add(objCritterPower); treCritterPowers.Nodes[0].Nodes.Add(objNode); treCritterPowers.Nodes[0].Expand(); } mnuSpecialCyberzombie.Visible = false; _blnIsDirty = true; UpdateWindowTitle(); UpdateCharacterInfo(); }
/// <summary> /// Create a Critter, put them into Career Mode, link them, and open the newly-created Critter. /// </summary> /// <param name="strCritterName">Name of the Critter's Metatype.</param> /// <param name="intForce">Critter's Force.</param> private void CreateCritter(string strCritterName, int intForce) { // The Critter should use the same settings file as the character. Character objCharacter = new Character(); objCharacter.SettingsFile = _objSpirit.CharacterObject.SettingsFile; // Override the defaults for the setting. objCharacter.IgnoreRules = true; objCharacter.IsCritter = true; objCharacter.BuildMethod = CharacterBuildMethod.Karma; objCharacter.BuildPoints = 0; if (txtCritterName.Text != string.Empty) objCharacter.Name = txtCritterName.Text; // Make sure that Running Wild is one of the allowed source books since most of the Critter Powers come from this book. bool blnRunningWild = false; blnRunningWild = (objCharacter.Options.Books.Contains("RW")); if (!blnRunningWild) { MessageBox.Show(LanguageManager.Instance.GetString("Message_Main_RunningWild"), LanguageManager.Instance.GetString("MessageTitle_Main_RunningWild"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Ask the user to select a filename for the new character. string strForce = LanguageManager.Instance.GetString("String_Force"); if (_objSpirit.EntityType == SpiritType.Sprite) strForce = LanguageManager.Instance.GetString("String_Rating"); SaveFileDialog saveFileDialog = new SaveFileDialog(); saveFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*"; saveFileDialog.FileName = strCritterName + " (" + strForce + " " + _objSpirit.Force.ToString() + ").chum5"; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { string strFileName = saveFileDialog.FileName; objCharacter.FileName = strFileName; } else return; // Code from frmMetatype. ImprovementManager objImprovementManager = new ImprovementManager(objCharacter); XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + strCritterName + "\"]"); // If the Critter could not be found, show an error and get out of here. if (objXmlMetatype == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_UnknownCritterType").Replace("{0}", strCritterName), LanguageManager.Instance.GetString("MessageTitle_SelectCritterType"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // Set Metatype information. if (strCritterName == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; if (objXmlMetatype["category"].InnerText == "Mutant Critters") intMinModifier = 0; objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); // Sprites can never have Physical Attributes or WIL. if (objXmlMetatype["category"].InnerText.EndsWith("Sprite")) { objCharacter.BOD.AssignLimits("0", "0", "0"); objCharacter.AGI.AssignLimits("0", "0", "0"); objCharacter.REA.AssignLimits("0", "0", "0"); objCharacter.STR.AssignLimits("0", "0", "0"); objCharacter.WIL.AssignLimits("0", "0", "0"); objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); } objCharacter.Metatype = strCritterName; objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; objCharacter.Metavariant = ""; objCharacter.MetatypeBP = 0; if (objXmlMetatype["movement"] != null) objCharacter.Movement = objXmlMetatype["movement"].InnerText; // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, strCritterName, objXmlMetatype.SelectSingleNode("bonus"), false, 1, strCritterName); // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) objCharacter.Weapons.Add(objWeapon); } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) objCharacter.Weapons.Add(objWeapon); } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, objCharacter, objNode, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } // Set the Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) { if (objXmlSkill.InnerText.Contains("Exotic")) { Skill objExotic = new Skill(objCharacter); objExotic.ExoticSkill = true; objExotic.Attribute = "AGI"; if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objExotic.Specializations.Add(objSpec); } if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objExotic.Name = objXmlSkill.InnerText; objCharacter.Skills.Add(objExotic); } else { foreach (Skill objSkill in objCharacter.Skills) { if (objSkill.Name == objXmlSkill.InnerText) { if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objSkill.Specializations.Add(objSpec); } if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); break; } } } } // Set the Skill Group Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) { foreach (SkillGroup objSkill in objCharacter.SkillGroups) { if (objSkill.Name == objXmlSkill.InnerText) { objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); break; } } } // Set the Knowledge Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) { Skill objKnowledge = new Skill(objCharacter); objKnowledge.Name = objXmlSkill.InnerText; objKnowledge.KnowledgeSkill = true; if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objKnowledge.Specializations.Add(objSpec); } objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); objCharacter.Skills.Add(objKnowledge); } // If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. if (intForce > 0) { int intMaxRating = intForce; // Determine the highest Skill Rating the Critter has. foreach (Skill objSkill in objCharacter.Skills) { if (objSkill.RatingMaximum > intMaxRating) intMaxRating = objSkill.RatingMaximum; } // Now that we know the upper limit, set all of the Skill Rating Maximums to match. foreach (Skill objSkill in objCharacter.Skills) objSkill.RatingMaximum = intMaxRating; foreach (SkillGroup objGroup in objCharacter.SkillGroups) objGroup.RatingMaximum = intMaxRating; // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. objCharacter.MaxSkillRating = intMaxRating; } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = ""; if (objXmlComplexForm.Attributes["select"] != null) strForceValue = objXmlComplexForm.Attributes["select"].InnerText; XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(objCharacter); objProgram.Create(objXmlProgram, objCharacter, objNode, strForceValue); objCharacter.ComplexForms.Add(objProgram); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); string strForceValue = ""; if (objXmlGear.Attributes["select"] != null) strForceValue = objXmlGear.Attributes["select"].InnerText; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(objCharacter); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); objGear.Create(objXmlGearItem, objCharacter, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; objCharacter.Gear.Add(objGear); } // If this is a Mutant Critter, count up the number of Skill points they start with. if (objCharacter.MetatypeCategory == "Mutant Critters") { foreach (Skill objSkill in objCharacter.Skills) objCharacter.MutantCritterBaseSkills += objSkill.Rating; } // Add the Unarmed Attack Weapon to the character. try { objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); TreeNode objDummy = new TreeNode(); Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, objCharacter, objDummy, null, null, null); objCharacter.Weapons.Add(objWeapon); } catch { } objCharacter.Alias = strCritterName; objCharacter.Created = true; objCharacter.Save(); string strOpenFile = objCharacter.FileName; objCharacter = null; // Link the newly-created Critter to the Spirit. _objSpirit.FileName = strOpenFile; if (_objSpirit.EntityType == SpiritType.Spirit) tipTooltip.SetToolTip(imgLink, LanguageManager.Instance.GetString("Tip_Spirit_OpenFile")); else tipTooltip.SetToolTip(imgLink, LanguageManager.Instance.GetString("Tip_Sprite_OpenFile")); FileNameChanged(this); GlobalOptions.Instance.MainForm.LoadCharacter(strOpenFile, true); }
void TestMetatype(string strFile) { XmlDocument objXmlDocument = XmlManager.Load(strFile); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/metatypes/metatype").Count; foreach (XmlNode objXmlMetatype in objXmlDocument.SelectNodes("/chummer/metatypes/metatype")) { pgbProgress.Value++; Application.DoEvents(); objXmlDocument = XmlManager.Load(strFile); Character objCharacter = new Character(); try { int intForce = 0; if (objXmlMetatype["forcecreature"] != null) { intForce = 1; } // Set Metatype information. if (strFile != "critters.xml" || objXmlMetatype["name"].InnerText == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.MAGAdept.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); objCharacter.DEP.AssignLimits(ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["depmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["depaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.MAGAdept.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); objCharacter.DEP.AssignLimits(ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 3)); } /* If we're working with a Critter, set the Attributes to their default values. * if (strFile == "critters.xml") * { * _objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); * _objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); * _objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); * _objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); * _objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); * _objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); * _objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); * _objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); * _objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); * _objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); * _objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); * _objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); * _objCharacter.DEP.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 0)); * } * * // Sprites can never have Physical Attributes or WIL. * if (objXmlMetatype["name"].InnerText.EndsWith("Sprite")) * { * _objCharacter.BOD.AssignLimits("0", "0", "0"); * _objCharacter.AGI.AssignLimits("0", "0", "0"); * _objCharacter.REA.AssignLimits("0", "0", "0"); * _objCharacter.STR.AssignLimits("0", "0", "0"); * } * * _objCharacter.Metatype = objXmlMetatype["name"].InnerText; * _objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; * _objCharacter.Metavariant = string.Empty; * _objCharacter.MetatypeBP = 400; * * if (objXmlMetatype["movement"] != null) * _objCharacter.Movement = objXmlMetatype["movement"].InnerText; * // Load the Qualities file. * XmlDocument objXmlQualityDocument = XmlManager.Load("qualities.xml"); * * // Determine if the Metatype has any bonuses. * if (objXmlMetatype.InnerXml.Contains("bonus")) * objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, objXmlMetatype["name"].InnerText, objXmlMetatype.SelectSingleNode("bonus"), false, 1, objXmlMetatype["name"].InnerText); * * // Create the Qualities that come with the Metatype. * foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) * { * XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); * List<Weapon> lstWeapons = new List<Weapon>(); * Quality objQuality = new Quality(_objCharacter); * string strForceValue = string.Empty; * if (objXmlQualityItem.Attributes["select"] != null) * strForceValue = objXmlQualityItem.Attributes["select"].InnerText; * QualitySource objSource = new QualitySource(); * objSource = QualitySource.Metatype; * if (objXmlQualityItem.Attributes["removable"] != null) * objSource = QualitySource.MetatypeRemovable; * objQuality.Create(objXmlQuality, _objCharacter, objSource, lstWeapons, strForceValue); * _objCharacter.Qualities.Add(objQuality); * } * foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) * { * XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); * List<Weapon> lstWeapons = new List<Weapon>(); * Quality objQuality = new Quality(_objCharacter); * string strForceValue = string.Empty; * if (objXmlQualityItem.Attributes["select"] != null) * strForceValue = objXmlQualityItem.Attributes["select"].InnerText; * QualitySource objSource = new QualitySource(); * objSource = QualitySource.Metatype; * if (objXmlQualityItem.Attributes["removable"] != null) * objSource = QualitySource.MetatypeRemovable; * objQuality.Create(objXmlQuality, _objCharacter, objSource, lstWeapons, strForceValue); * _objCharacter.Qualities.Add(objQuality); * } * * /* Run through the character's Attributes one more time and make sure their value matches their minimum value. * if (strFile == "metatypes.xml") * { * _objCharacter.BOD.Value = _objCharacter.BOD.TotalMinimum; * _objCharacter.AGI.Value = _objCharacter.AGI.TotalMinimum; * _objCharacter.REA.Value = _objCharacter.REA.TotalMinimum; * _objCharacter.STR.Value = _objCharacter.STR.TotalMinimum; * _objCharacter.CHA.Value = _objCharacter.CHA.TotalMinimum; * _objCharacter.INT.Value = _objCharacter.INT.TotalMinimum; * _objCharacter.LOG.Value = _objCharacter.LOG.TotalMinimum; * _objCharacter.WIL.Value = _objCharacter.WIL.TotalMinimum; * }*/ // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = objXmlPower.Attributes?["select"]?.InnerText ?? string.Empty; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) { intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); } objPower.Create(objXmlCritterPower, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } // Set the Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) { if (objXmlSkill.InnerText.Contains("Exotic")) { //Skill objExotic = new Skill(_objCharacter); //objExotic.ExoticSkill = true; //objExotic.Attribute = "AGI"; //if (objXmlSkill.Attributes["spec"] != null) //{ //SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); //objExotic.Specializations.Add(objSpec); //} //if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)) > 6) // objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); //objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); //objExotic.Name = objXmlSkill.InnerText; //_objCharacter.Skills.Add(objExotic); } else { foreach (Skill objSkill in objCharacter.SkillsSection.Skills) { if (objSkill.Name == objXmlSkill.InnerText) { if (objXmlSkill.Attributes["spec"] != null) { //SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); //objSkill.Specializations.Add(objSpec); } //if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)) > 6) // objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); //objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); break; } } } } //TODO: Sorry, whenever we get critter book... // Set the Skill Group Ratings for the Critter. //foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) //{ // foreach (SkillGroup objSkill in _objCharacter.SkillGroups) // { // if (objSkill.Name == objXmlSkill.InnerText) // { // objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); // objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); // break; // } // } //} // Set the Knowledge Skill Ratings for the Critter. //foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) //{ // Skill objKnowledge = new Skill(_objCharacter); // objKnowledge.Name = objXmlSkill.InnerText; // objKnowledge.KnowledgeSkill = true; // if (objXmlSkill.Attributes["spec"] != null) // { // //SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); // //objKnowledge.Specializations.Add(objSpec); // } // objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; // //if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) // // objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); // //objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); // _objCharacter.Skills.Add(objKnowledge); //} // If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. if (intForce > 0) { int intMaxRating = intForce; // Determine the highest Skill Rating the Critter has. foreach (Skill objSkill in objCharacter.SkillsSection.Skills) { if (objSkill.RatingMaximum > intMaxRating) { intMaxRating = objSkill.RatingMaximum; } } // Now that we know the upper limit, set all of the Skill Rating Maximums to match. //foreach (Skill objSkill in _objCharacter.Skills) // objSkill.RatingMaximum = intMaxRating; //foreach (SkillGroup objGroup in _objCharacter.SkillGroups) // objGroup.RatingMaximum = intMaxRating; // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { int intRating = 0; if (objXmlComplexForm.Attributes["rating"] != null) { intRating = ExpressionToInt(objXmlComplexForm.Attributes["rating"].InnerText, intForce, 0); } string strForceValue = objXmlComplexForm.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlComplexFormData = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); ComplexForm objComplexForm = new ComplexForm(objCharacter); objComplexForm.Create(objXmlComplexFormData, strForceValue); objCharacter.ComplexForms.Add(objComplexForm); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) { intRating = ExpressionToInt(objXmlGear.Attributes["rating"].InnerText, intForce, 0); } string strForceValue = objXmlGear.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); Gear objGear = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objGear.Create(objXmlGearItem, intRating, lstWeapons, strForceValue); objGear.Cost = "0"; objCharacter.Gear.Add(objGear); } } catch { txtOutput.Text += objCharacter.Metatype + " general failure\r\n"; } objCharacter.DeleteCharacter(); } }
/// <summary> /// A Metatype has been selected, so fill in all of the necessary Character information. /// </summary> void MetatypeSelected() { if (lstMetatypes.Text != "") { ImprovementManager objImprovementManager = new ImprovementManager(_objCharacter); XmlDocument objXmlDocument = XmlManager.Instance.Load(_strXmlFile); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + lstMetatypes.SelectedValue + "\"]"); XmlNode objXmlMetavariant = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + lstMetatypes.SelectedValue + "\"]/metavariants/metavariant[name = \"" + cboMetavariant.SelectedValue + "\"]"); int intForce = 0; if (nudForce.Visible) intForce = Convert.ToInt32(nudForce.Value); // Set Metatype information. if (cboMetavariant.SelectedValue.ToString() != "None") { _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetavariant["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["bodaug"].InnerText, intForce, 0)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetavariant["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["agiaug"].InnerText, intForce, 0)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetavariant["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["reaaug"].InnerText, intForce, 0)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetavariant["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["straug"].InnerText, intForce, 0)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetavariant["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["chaaug"].InnerText, intForce, 0)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetavariant["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["intaug"].InnerText, intForce, 0)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetavariant["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["logaug"].InnerText, intForce, 0)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetavariant["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["wilaug"].InnerText, intForce, 0)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetavariant["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetavariant["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["magaug"].InnerText, intForce, 0)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetavariant["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["resaug"].InnerText, intForce, 0)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetavariant["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["edgaug"].InnerText, intForce, 0)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetavariant["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["essaug"].InnerText, intForce, 0)); } else if (_strXmlFile != "critters.xml" || lstMetatypes.SelectedValue.ToString() == "Ally Spirit") { _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; if (cboCategory.SelectedValue.ToString() == "Mutant Critters") intMinModifier = 0; _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. if (_strXmlFile == "critters.xml") { _objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); _objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); _objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); _objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); _objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); _objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); _objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); _objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); _objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); _objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); _objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); _objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); } // Sprites can never have Physical Attributes or WIL. if (lstMetatypes.SelectedValue.ToString().EndsWith("Sprite")) { _objCharacter.BOD.AssignLimits("0", "0", "0"); _objCharacter.AGI.AssignLimits("0", "0", "0"); _objCharacter.REA.AssignLimits("0", "0", "0"); _objCharacter.STR.AssignLimits("0", "0", "0"); _objCharacter.WIL.AssignLimits("0", "0", "0"); _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); } // If this is a Shapeshifter, a Metavariant must be selected. Default to Human if None is selected. if (cboCategory.SelectedValue.ToString() == "Shapeshifter" && cboMetavariant.SelectedValue.ToString() == "None") cboMetavariant.SelectedValue = "Human"; _objCharacter.Metatype = lstMetatypes.SelectedValue.ToString(); _objCharacter.MetatypeCategory = cboCategory.SelectedValue.ToString(); if (cboMetavariant.SelectedValue.ToString() == "None") { _objCharacter.Metavariant = ""; _objCharacter.MetatypeBP = Convert.ToInt32(lblBP.Text); } else { _objCharacter.Metavariant = cboMetavariant.SelectedValue.ToString(); _objCharacter.MetatypeBP = Convert.ToInt32(lblMetavariantBP.Text); } if (objXmlMetatype["movement"] != null) _objCharacter.Movement = objXmlMetatype["movement"].InnerText; // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); if (cboMetavariant.SelectedValue.ToString() == "None") { // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, lstMetatypes.SelectedValue.ToString(), objXmlMetatype.SelectSingleNode("bonus"), false, 1, lstMetatypes.SelectedValue.ToString()); // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } } // If a Metavariant has been selected, locate it in the file. if (cboMetavariant.SelectedValue.ToString() != "None") { // Determine if the Metavariant has any bonuses. if (objXmlMetavariant.InnerXml.Contains("bonus")) { objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metavariant, cboMetavariant.SelectedValue.ToString(), objXmlMetavariant.SelectSingleNode("bonus"), false, 1, cboMetavariant.SelectedValue.ToString()); } // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetavariant.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } foreach (XmlNode objXmlQualityItem in objXmlMetavariant.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } } // Run through the character's Attributes one more time and make sure their value matches their minimum value. if (_strXmlFile == "metatypes.xml") { _objCharacter.BOD.Value = _objCharacter.BOD.TotalMinimum; _objCharacter.AGI.Value = _objCharacter.AGI.TotalMinimum; _objCharacter.REA.Value = _objCharacter.REA.TotalMinimum; _objCharacter.STR.Value = _objCharacter.STR.TotalMinimum; _objCharacter.CHA.Value = _objCharacter.CHA.TotalMinimum; _objCharacter.INT.Value = _objCharacter.INT.TotalMinimum; _objCharacter.LOG.Value = _objCharacter.LOG.TotalMinimum; _objCharacter.WIL.Value = _objCharacter.WIL.TotalMinimum; } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Add any Critter Powers the Metavariant should have. if (cboMetavariant.SelectedValue.ToString() != "None") { foreach (XmlNode objXmlPower in objXmlMetavariant.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } } // If this is a Blood Spirit, add their free Critter Powers. if (chkBloodSpirit.Checked) { XmlNode objXmlCritterPower; TreeNode objNode; CritterPower objPower; bool blnAddPower = true; // Energy Drain. foreach (CritterPower objFindPower in _objCharacter.CritterPowers) { if (objFindPower.Name == "Energy Drain") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Energy Drain\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Fear. blnAddPower = true; foreach (CritterPower objFindPower in _objCharacter.CritterPowers) { if (objFindPower.Name == "Fear") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Fear\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Natural Weapon. objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Natural Weapon\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, "DV " + intForce.ToString() + "P, AP 0"); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); // Evanescence. blnAddPower = true; foreach (CritterPower objFindPower in _objCharacter.CritterPowers) { if (objFindPower.Name == "Evanescence") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Evanescence\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } } // Remove the Critter's Materialization Power if they have it. Add the Possession or Inhabitation Power if the Possession-based Tradition checkbox is checked. if (chkPossessionBased.Checked) { foreach (CritterPower objCritterPower in _objCharacter.CritterPowers) { if (objCritterPower.Name == "Materialization") { _objCharacter.CritterPowers.Remove(objCritterPower); break; } } // Add the selected Power. XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + cboPossessionMethod.SelectedValue.ToString() + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Set the Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) { if (objXmlSkill.InnerText.Contains("Exotic")) { Skill objExotic = new Skill(_objCharacter); objExotic.ExoticSkill = true; objExotic.Attribute = "AGI"; if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objExotic.Specializations.Add(objSpec); } if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objExotic.Name = objXmlSkill.InnerText; _objCharacter.Skills.Add(objExotic); } else { foreach (Skill objSkill in _objCharacter.Skills) { if (objSkill.Name == objXmlSkill.InnerText) { if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objSkill.Specializations.Add(objSpec); } if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); break; } } } } // Set the Skill Group Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) { foreach (SkillGroup objSkill in _objCharacter.SkillGroups) { if (objSkill.Name == objXmlSkill.InnerText) { objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); break; } } } // Set the Knowledge Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) { Skill objKnowledge = new Skill(_objCharacter); objKnowledge.Name = objXmlSkill.InnerText; objKnowledge.KnowledgeSkill = true; if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objKnowledge.Specializations.Add(objSpec); } objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); _objCharacter.Skills.Add(objKnowledge); } // If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. if (intForce > 0) { int intMaxRating = intForce; // Determine the highest Skill Rating the Critter has. foreach (Skill objSkill in _objCharacter.Skills) { if (objSkill.RatingMaximum > intMaxRating) intMaxRating = objSkill.RatingMaximum; } // Now that we know the upper limit, set all of the Skill Rating Maximums to match. foreach (Skill objSkill in _objCharacter.Skills) objSkill.RatingMaximum = intMaxRating; foreach (SkillGroup objGroup in _objCharacter.SkillGroups) objGroup.RatingMaximum = intMaxRating; // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. _objCharacter.MaxSkillRating = intMaxRating; } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = ""; if (objXmlComplexForm.Attributes["select"] != null) strForceValue = objXmlComplexForm.Attributes["select"].InnerText; XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(_objCharacter); objProgram.Create(objXmlProgram, _objCharacter, objNode, strForceValue); _objCharacter.ComplexForms.Add(objProgram); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); string strForceValue = ""; if (objXmlGear.Attributes["select"] != null) strForceValue = objXmlGear.Attributes["select"].InnerText; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); objGear.Create(objXmlGearItem, _objCharacter, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; _objCharacter.Gear.Add(objGear); } // If this is a Mutant Critter, count up the number of Skill points they start with. if (_objCharacter.MetatypeCategory == "Mutant Critters") { foreach (Skill objSkill in _objCharacter.Skills) _objCharacter.MutantCritterBaseSkills += objSkill.Rating; } if (cboMetavariant.Text != "None") { int x = 0; int.TryParse(lblMetavariantBP.Text, out x); //_objCharacter.BuildKarma = _objCharacter.BuildKarma - x; } else { int x = 0; int.TryParse(lblBP.Text, out x); //_objCharacter.BuildKarma = _objCharacter.BuildKarma - x; } this.DialogResult = DialogResult.OK; this.Close(); } else { MessageBox.Show(LanguageManager.Instance.GetString("Message_Metatype_SelectMetatype"), LanguageManager.Instance.GetString("MessageTitle_Metatype_SelectMetatype"), MessageBoxButtons.OK, MessageBoxIcon.Information); } _objCharacter.Movement = (_objCharacter.AGI.TotalValue * 2).ToString() + "/" + (_objCharacter.AGI.TotalValue * 4).ToString(); }
/// <summary> /// Create a Critter, put them into Career Mode, link them, and open the newly-created Critter. /// </summary> /// <param name="strCritterName">Name of the Critter's Metatype.</param> /// <param name="intForce">Critter's Force.</param> private void CreateCritter(string strCritterName, int intForce) { // The Critter should use the same settings file as the character. Character objCharacter = new Character(); objCharacter.SettingsFile = _objSpirit.CharacterObject.SettingsFile; // Override the defaults for the setting. objCharacter.IgnoreRules = true; objCharacter.IsCritter = true; objCharacter.BuildMethod = CharacterBuildMethod.Karma; objCharacter.BuildPoints = 0; if (txtCritterName.Text != string.Empty) { objCharacter.Name = txtCritterName.Text; } // Make sure that Running Wild is one of the allowed source books since most of the Critter Powers come from this book. bool blnRunningWild = false; blnRunningWild = (objCharacter.Options.Books.Contains("RW")); if (!blnRunningWild) { MessageBox.Show(LanguageManager.Instance.GetString("Message_Main_RunningWild"), LanguageManager.Instance.GetString("MessageTitle_Main_RunningWild"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Ask the user to select a filename for the new character. string strForce = LanguageManager.Instance.GetString("String_Force"); if (_objSpirit.EntityType == SpiritType.Sprite) { strForce = LanguageManager.Instance.GetString("String_Rating"); } SaveFileDialog saveFileDialog = new SaveFileDialog(); saveFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*"; saveFileDialog.FileName = strCritterName + " (" + strForce + " " + _objSpirit.Force.ToString() + ").chum5"; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { string strFileName = saveFileDialog.FileName; objCharacter.FileName = strFileName; } else { return; } // Code from frmMetatype. ImprovementManager objImprovementManager = new ImprovementManager(objCharacter); XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + strCritterName + "\"]"); // If the Critter could not be found, show an error and get out of here. if (objXmlMetatype == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_UnknownCritterType").Replace("{0}", strCritterName), LanguageManager.Instance.GetString("MessageTitle_SelectCritterType"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // Set Metatype information. if (strCritterName == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; if (objXmlMetatype["category"].InnerText == "Mutant Critters") { intMinModifier = 0; } objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); // Sprites can never have Physical Attributes or WIL. if (objXmlMetatype["category"].InnerText.EndsWith("Sprite")) { objCharacter.BOD.AssignLimits("0", "0", "0"); objCharacter.AGI.AssignLimits("0", "0", "0"); objCharacter.REA.AssignLimits("0", "0", "0"); objCharacter.STR.AssignLimits("0", "0", "0"); objCharacter.WIL.AssignLimits("0", "0", "0"); objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); } objCharacter.Metatype = strCritterName; objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; objCharacter.Metavariant = ""; objCharacter.MetatypeBP = 0; if (objXmlMetatype["movement"] != null) { objCharacter.Movement = objXmlMetatype["movement"].InnerText; } // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) { objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, strCritterName, objXmlMetatype.SelectSingleNode("bonus"), false, 1, strCritterName); } // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List <Weapon> objWeapons = new List <Weapon>(); List <TreeNode> objWeaponNodes = new List <TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) { strForceValue = objXmlQualityItem.Attributes["select"].InnerText; } QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) { objSource = QualitySource.MetatypeRemovable; } objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) { objCharacter.Weapons.Add(objWeapon); } } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List <Weapon> objWeapons = new List <Weapon>(); List <TreeNode> objWeaponNodes = new List <TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) { strForceValue = objXmlQualityItem.Attributes["select"].InnerText; } QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) { objSource = QualitySource.MetatypeRemovable; } objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) { objCharacter.Weapons.Add(objWeapon); } } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) { intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); } if (objXmlPower.Attributes["select"] != null) { strForcedValue = objXmlPower.Attributes["select"].InnerText; } objPower.Create(objXmlCritterPower, objCharacter, objNode, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } //TODO, when is this shit required, 4e holdover or need? // Set the Skill Ratings for the Critter. //foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) //{ // if (objXmlSkill.InnerText.Contains("Exotic")) // { // Skill objExotic = new Skill(objCharacter); // objExotic.ExoticSkill = true; // objExotic.Attribute = "AGI"; // if (objXmlSkill.Attributes["spec"] != null) // { // SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); // objExotic.Specializations.Add(objSpec); // } // if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) // objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); // objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); // objExotic.Name = objXmlSkill.InnerText; // objCharacter.Skills.Add(objExotic); // } // else // { // foreach (Skill objSkill in objCharacter.Skills) // { // if (objSkill.Name == objXmlSkill.InnerText) // { // if (objXmlSkill.Attributes["spec"] != null) // { // SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); // objSkill.Specializations.Add(objSpec); // } // if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) // objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); // objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); // break; // } // } // } //} // Set the Skill Group Ratings for the Critter. //foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) //{ // foreach (SkillGroup objSkill in objCharacter.SkillGroups) // { // if (objSkill.Name == objXmlSkill.InnerText) // { // objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); // objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); // break; // } // } //} //TODO: WHEN IS THIS NEEDED, 4e holdover? //// Set the Knowledge Skill Ratings for the Critter. //foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) //{ // Skill objKnowledge = new Skill(objCharacter); // objKnowledge.Name = objXmlSkill.InnerText; // objKnowledge.KnowledgeSkill = true; // if (objXmlSkill.Attributes["spec"] != null) // { // SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); // objKnowledge.Specializations.Add(objSpec); // } // objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; // if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) // objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); // objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); // objCharacter.Skills.Add(objKnowledge); //} //// If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. //if (intForce > 0) //{ // int intMaxRating = intForce; // // Determine the highest Skill Rating the Critter has. // foreach (Skill objSkill in objCharacter.Skills) // { // if (objSkill.RatingMaximum > intMaxRating) // intMaxRating = objSkill.RatingMaximum; // } // // Now that we know the upper limit, set all of the Skill Rating Maximums to match. // foreach (Skill objSkill in objCharacter.Skills) // objSkill.RatingMaximum = intMaxRating; // foreach (SkillGroup objGroup in objCharacter.SkillGroups) // objGroup.RatingMaximum = intMaxRating; // // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. // objCharacter.MaxSkillRating = intMaxRating; //} // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = ""; if (objXmlComplexForm.Attributes["select"] != null) { strForceValue = objXmlComplexForm.Attributes["select"].InnerText; } XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(objCharacter); objProgram.Create(objXmlProgram, objCharacter, objNode, strForceValue); objCharacter.ComplexForms.Add(objProgram); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) { intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); } string strForceValue = ""; if (objXmlGear.Attributes["select"] != null) { strForceValue = objXmlGear.Attributes["select"].InnerText; } XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstWeaponNodes = new List <TreeNode>(); objGear.Create(objXmlGearItem, objCharacter, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; objCharacter.Gear.Add(objGear); } // If this is a Mutant Critter, count up the number of Skill points they start with. if (objCharacter.MetatypeCategory == "Mutant Critters") { foreach (Skill objSkill in objCharacter.SkillsSection.Skills) { objCharacter.MutantCritterBaseSkills += objSkill.Rating; } } // Add the Unarmed Attack Weapon to the character. try { objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); TreeNode objDummy = new TreeNode(); Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, objCharacter, objDummy, null, null); objCharacter.Weapons.Add(objWeapon); } catch { } objCharacter.Alias = strCritterName; objCharacter.Created = true; objCharacter.Save(); string strOpenFile = objCharacter.FileName; objCharacter = null; // Link the newly-created Critter to the Spirit. _objSpirit.FileName = strOpenFile; if (_objSpirit.EntityType == SpiritType.Spirit) { tipTooltip.SetToolTip(imgLink, LanguageManager.Instance.GetString("Tip_Spirit_OpenFile")); } else { tipTooltip.SetToolTip(imgLink, LanguageManager.Instance.GetString("Tip_Sprite_OpenFile")); } FileNameChanged(this); GlobalOptions.Instance.MainForm.LoadCharacter(strOpenFile, true); }
void TestMetatype(string strFile) { XmlDocument objXmlDocument = XmlManager.Instance.Load(strFile); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/metatypes/metatype").Count; foreach (XmlNode objXmlMetatype in objXmlDocument.SelectNodes("/chummer/metatypes/metatype")) { pgbProgress.Value++; Application.DoEvents(); objXmlDocument = XmlManager.Instance.Load(strFile); Character _objCharacter = new Character(); ImprovementManager objImprovementManager = new ImprovementManager(_objCharacter); try { int intForce = 0; if (objXmlMetatype["forcecreature"] != null) intForce = 1; // Set Metatype information. if (strFile != "critters.xml" || objXmlMetatype["name"].InnerText == "Ally Spirit") { _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; if (objXmlMetatype["category"].InnerText == "Mutant Critters") intMinModifier = 0; _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. if (strFile == "critters.xml") { _objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); _objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); _objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); _objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); _objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); _objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); _objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); _objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); _objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); _objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); _objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); _objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); } // Sprites can never have Physical Attributes or WIL. if (objXmlMetatype["name"].InnerText.EndsWith("Sprite")) { _objCharacter.BOD.AssignLimits("0", "0", "0"); _objCharacter.AGI.AssignLimits("0", "0", "0"); _objCharacter.REA.AssignLimits("0", "0", "0"); _objCharacter.STR.AssignLimits("0", "0", "0"); _objCharacter.WIL.AssignLimits("0", "0", "0"); _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); } _objCharacter.Metatype = objXmlMetatype["name"].InnerText; _objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; _objCharacter.Metavariant = ""; _objCharacter.MetatypeBP = 400; if (objXmlMetatype["movement"] != null) _objCharacter.Movement = objXmlMetatype["movement"].InnerText; // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, objXmlMetatype["name"].InnerText, objXmlMetatype.SelectSingleNode("bonus"), false, 1, objXmlMetatype["name"].InnerText); // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); } // Run through the character's Attributes one more time and make sure their value matches their minimum value. if (strFile == "metatypes.xml") { _objCharacter.BOD.Value = _objCharacter.BOD.TotalMinimum; _objCharacter.AGI.Value = _objCharacter.AGI.TotalMinimum; _objCharacter.REA.Value = _objCharacter.REA.TotalMinimum; _objCharacter.STR.Value = _objCharacter.STR.TotalMinimum; _objCharacter.CHA.Value = _objCharacter.CHA.TotalMinimum; _objCharacter.INT.Value = _objCharacter.INT.TotalMinimum; _objCharacter.LOG.Value = _objCharacter.LOG.TotalMinimum; _objCharacter.WIL.Value = _objCharacter.WIL.TotalMinimum; } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue); _objCharacter.CritterPowers.Add(objPower); } // Set the Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) { if (objXmlSkill.InnerText.Contains("Exotic")) { Skill objExotic = new Skill(_objCharacter); objExotic.ExoticSkill = true; objExotic.Attribute = "AGI"; if (objXmlSkill.Attributes["spec"] != null) objExotic.Specialization = objXmlSkill.Attributes["spec"].InnerText; if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)) > 6) objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); objExotic.Name = objXmlSkill.InnerText; _objCharacter.Skills.Add(objExotic); } else { foreach (Skill objSkill in _objCharacter.Skills) { if (objSkill.Name == objXmlSkill.InnerText) { if (objXmlSkill.Attributes["spec"] != null) objSkill.Specialization = objXmlSkill.Attributes["spec"].InnerText; if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)) > 6) objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); break; } } } } // Set the Skill Group Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) { foreach (SkillGroup objSkill in _objCharacter.SkillGroups) { if (objSkill.Name == objXmlSkill.InnerText) { objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); break; } } } // Set the Knowledge Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) { Skill objKnowledge = new Skill(_objCharacter); objKnowledge.Name = objXmlSkill.InnerText; objKnowledge.KnowledgeSkill = true; if (objXmlSkill.Attributes["spec"] != null) objKnowledge.Specialization = objXmlSkill.Attributes["spec"].InnerText; objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); _objCharacter.Skills.Add(objKnowledge); } // If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. if (intForce > 0) { int intMaxRating = intForce; // Determine the highest Skill Rating the Critter has. foreach (Skill objSkill in _objCharacter.Skills) { if (objSkill.RatingMaximum > intMaxRating) intMaxRating = objSkill.RatingMaximum; } // Now that we know the upper limit, set all of the Skill Rating Maximums to match. foreach (Skill objSkill in _objCharacter.Skills) objSkill.RatingMaximum = intMaxRating; foreach (SkillGroup objGroup in _objCharacter.SkillGroups) objGroup.RatingMaximum = intMaxRating; // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. _objCharacter.MaxSkillRating = intMaxRating; } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("programs.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { int intRating = 0; if (objXmlComplexForm.Attributes["rating"] != null) intRating = Convert.ToInt32(ExpressionToString(objXmlComplexForm.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); string strForceValue = ""; if (objXmlComplexForm.Attributes["select"] != null) strForceValue = objXmlComplexForm.Attributes["select"].InnerText; XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/programs/program[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); TechProgram objProgram = new TechProgram(_objCharacter); objProgram.Create(objXmlProgram, _objCharacter, objNode, strForceValue); objProgram.Rating = intRating; _objCharacter.TechPrograms.Add(objProgram); // Add the Program Option if applicable. if (objXmlComplexForm.Attributes["option"] != null) { int intOptRating = 0; if (objXmlComplexForm.Attributes["optionrating"] != null) intOptRating = Convert.ToInt32(ExpressionToString(objXmlComplexForm.Attributes["optionrating"].InnerText, Convert.ToInt32(intForce), 0)); string strOptForceValue = ""; if (objXmlComplexForm.Attributes["optionselect"] != null) strOptForceValue = objXmlComplexForm.Attributes["optionselect"].InnerText; XmlNode objXmlOption = objXmlProgramDocument.SelectSingleNode("/chummer/options/option[name = \"" + objXmlComplexForm.Attributes["option"].InnerText + "\"]"); TreeNode objNodeOpt = new TreeNode(); TechProgramOption objOption = new TechProgramOption(_objCharacter); objOption.Create(objXmlOption, _objCharacter, objNodeOpt, strOptForceValue); objOption.Rating = intOptRating; objProgram.Options.Add(objOption); } } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); string strForceValue = ""; if (objXmlGear.Attributes["select"] != null) strForceValue = objXmlGear.Attributes["select"].InnerText; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); objGear.Create(objXmlGearItem, _objCharacter, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; _objCharacter.Gear.Add(objGear); } // If this is a Mutant Critter, count up the number of Skill points they start with. if (_objCharacter.MetatypeCategory == "Mutant Critters") { foreach (Skill objSkill in _objCharacter.Skills) _objCharacter.MutantCritterBaseSkills += objSkill.Rating; } } catch { txtOutput.Text += _objCharacter.Metatype + " general failure\n"; } } }
/// <summary> /// A Metatype has been selected, so fill in all of the necessary Character information. /// </summary> void MetatypeSelected() { if (cboTalents.SelectedIndex == -1) { MessageBox.Show(LanguageManager.Instance.GetString("Message_Metatype_SelectTalent"), LanguageManager.Instance.GetString("MessageTitle_Metatype_SelectTalent"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if ((cboSkill1.SelectedIndex == -1 && cboSkill1.Visible) || (cboSkill2.SelectedIndex == -1 && cboSkill2.Visible)) { MessageBox.Show(LanguageManager.Instance.GetString("Message_Metatype_SelectSkill"), LanguageManager.Instance.GetString("MessageTitle_Metatype_SelectSkill"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (cboSkill1.Visible && cboSkill2.Visible && cboSkill1.SelectedValue.ToString() == cboSkill2.SelectedValue.ToString()) { MessageBox.Show(LanguageManager.Instance.GetString("Message_Metatype_Duplicate"), LanguageManager.Instance.GetString("MessageTitle_Metatype_Duplicate"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (lstMetatypes.Text != "") { ImprovementManager objImprovementManager = new ImprovementManager(_objCharacter); XmlDocument objXmlDocument = XmlManager.Instance.Load(_strXmlFile); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + lstMetatypes.SelectedValue + "\"]"); XmlNode objXmlMetavariant = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + lstMetatypes.SelectedValue + "\"]/metavariants/metavariant[name = \"" + cboMetavariant.SelectedValue + "\"]"); int intForce = 0; if (nudForce.Visible) intForce = Convert.ToInt32(nudForce.Value); // Set Metatype information. if (cboMetavariant.SelectedValue.ToString() != "None") { _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetavariant["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["bodaug"].InnerText, intForce, 0)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetavariant["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["agiaug"].InnerText, intForce, 0)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetavariant["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["reaaug"].InnerText, intForce, 0)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetavariant["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["straug"].InnerText, intForce, 0)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetavariant["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["chaaug"].InnerText, intForce, 0)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetavariant["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["intaug"].InnerText, intForce, 0)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetavariant["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["logaug"].InnerText, intForce, 0)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetavariant["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["wilaug"].InnerText, intForce, 0)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetavariant["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetavariant["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["magaug"].InnerText, intForce, 0)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetavariant["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["resaug"].InnerText, intForce, 0)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetavariant["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["edgaug"].InnerText, intForce, 0)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetavariant["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetavariant["essaug"].InnerText, intForce, 0)); _objCharacter.MetatypeBP = Convert.ToInt32(lblMetavariantBP.Text); } else if (_strXmlFile != "critters.xml" || lstMetatypes.SelectedValue.ToString() == "Ally Spirit") { _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; if (cboCategory.SelectedValue.ToString() == "Mutant Critters") intMinModifier = 0; _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. if (_strXmlFile == "critters.xml") { _objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); _objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); _objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); _objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); _objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); _objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); _objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); _objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); _objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); _objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); _objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); _objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); } // Sprites can never have Physical Attributes or WIL. if (lstMetatypes.SelectedValue.ToString().EndsWith("Sprite")) { _objCharacter.BOD.AssignLimits("0", "0", "0"); _objCharacter.AGI.AssignLimits("0", "0", "0"); _objCharacter.REA.AssignLimits("0", "0", "0"); _objCharacter.STR.AssignLimits("0", "0", "0"); _objCharacter.WIL.AssignLimits("0", "0", "0"); _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); } // If this is a Shapeshifter, a Metavariant must be selected. Default to Human if None is selected. if (cboCategory.SelectedValue.ToString() == "Shapeshifter" && cboMetavariant.SelectedValue.ToString() == "None") cboMetavariant.SelectedValue = "Human"; _objCharacter.Metatype = lstMetatypes.SelectedValue.ToString(); _objCharacter.MetatypeCategory = cboCategory.SelectedValue.ToString(); if (cboMetavariant.SelectedValue.ToString() == "None") { _objCharacter.Metavariant = ""; } else { _objCharacter.Metavariant = cboMetavariant.SelectedValue.ToString(); } if (objXmlMetatype["movement"] != null) // TODO: Replace with Walk/Run _objCharacter.Movement = objXmlMetatype["movement"].InnerText; // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); if (cboMetavariant.SelectedValue.ToString() == "None") { // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, lstMetatypes.SelectedValue.ToString(), objXmlMetatype.SelectSingleNode("bonus"), false, 1, lstMetatypes.SelectedValue.ToString()); // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } } // If a Metavariant has been selected, locate it in the file. if (cboMetavariant.SelectedValue.ToString() != "None") { // Determine if the Metavariant has any bonuses. if (objXmlMetavariant.InnerXml.Contains("bonus")) objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metavariant, cboMetavariant.SelectedValue.ToString(), objXmlMetavariant.SelectSingleNode("bonus"), false, 1, cboMetavariant.SelectedValue.ToString()); // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetavariant.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); objQuality.ContributeToLimit = false; string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } foreach (XmlNode objXmlQualityItem in objXmlMetavariant.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objQuality.ContributeToLimit = false; _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } } // Run through the character's Attributes one more time and make sure their value matches their minimum value. if (_strXmlFile == "metatypes.xml") { _objCharacter.BOD.Value = _objCharacter.BOD.TotalMinimum; _objCharacter.AGI.Value = _objCharacter.AGI.TotalMinimum; _objCharacter.REA.Value = _objCharacter.REA.TotalMinimum; _objCharacter.STR.Value = _objCharacter.STR.TotalMinimum; _objCharacter.CHA.Value = _objCharacter.CHA.TotalMinimum; _objCharacter.INT.Value = _objCharacter.INT.TotalMinimum; _objCharacter.LOG.Value = _objCharacter.LOG.TotalMinimum; _objCharacter.WIL.Value = _objCharacter.WIL.TotalMinimum; _objCharacter.BOD.Base = _objCharacter.BOD.TotalMinimum; _objCharacter.AGI.Base = _objCharacter.AGI.TotalMinimum; _objCharacter.REA.Base = _objCharacter.REA.TotalMinimum; _objCharacter.STR.Base = _objCharacter.STR.TotalMinimum; _objCharacter.CHA.Base = _objCharacter.CHA.TotalMinimum; _objCharacter.INT.Base = _objCharacter.INT.TotalMinimum; _objCharacter.LOG.Base = _objCharacter.LOG.TotalMinimum; _objCharacter.WIL.Base = _objCharacter.WIL.TotalMinimum; _objCharacter.BOD.Karma = 0; _objCharacter.AGI.Karma = 0; _objCharacter.REA.Karma = 0; _objCharacter.STR.Karma = 0; _objCharacter.CHA.Karma = 0; _objCharacter.INT.Karma = 0; _objCharacter.LOG.Karma = 0; _objCharacter.WIL.Karma = 0; _objCharacter.EDG.Karma = 0; _objCharacter.MAG.Karma = 0; _objCharacter.RES.Karma = 0; } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Add any Critter Powers the Metavariant should have. if (cboMetavariant.SelectedValue.ToString() != "None") { foreach (XmlNode objXmlPower in objXmlMetavariant.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } } // If this is a Blood Spirit, add their free Critter Powers. if (chkBloodSpirit.Checked) { XmlNode objXmlCritterPower; TreeNode objNode; CritterPower objPower; bool blnAddPower = true; // Energy Drain. foreach (CritterPower objFindPower in _objCharacter.CritterPowers) { if (objFindPower.Name == "Energy Drain") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Energy Drain\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Fear. blnAddPower = true; foreach (CritterPower objFindPower in _objCharacter.CritterPowers) { if (objFindPower.Name == "Fear") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Fear\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Natural Weapon. objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Natural Weapon\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, "DV " + intForce.ToString() + "P, AP 0"); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); // Evanescence. blnAddPower = true; foreach (CritterPower objFindPower in _objCharacter.CritterPowers) { if (objFindPower.Name == "Evanescence") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Evanescence\"]"); objNode = new TreeNode(); objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } } // Remove the Critter's Materialization Power if they have it. Add the Possession or Inhabitation Power if the Possession-based Tradition checkbox is checked. if (chkPossessionBased.Checked) { foreach (CritterPower objCritterPower in _objCharacter.CritterPowers) { if (objCritterPower.Name == "Materialization") { _objCharacter.CritterPowers.Remove(objCritterPower); break; } } // Add the selected Power. XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + cboPossessionMethod.SelectedValue.ToString() + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlCritterPower, _objCharacter, objNode, 0, ""); objPower.CountTowardsLimit = false; _objCharacter.CritterPowers.Add(objPower); } // Set the Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) { if (objXmlSkill.InnerText.Contains("Exotic")) { Skill objExotic = new Skill(_objCharacter); objExotic.ExoticSkill = true; objExotic.Attribute = "AGI"; if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objExotic.Specializations.Add(objSpec); } if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objExotic.Name = objXmlSkill.InnerText; _objCharacter.Skills.Add(objExotic); } else { foreach (Skill objSkill in _objCharacter.Skills) { if (objSkill.Name == objXmlSkill.InnerText) { if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objSkill.Specializations.Add(objSpec); } if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6) objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); break; } } } } // Set the Skill Group Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) { foreach (SkillGroup objSkill in _objCharacter.SkillGroups) { if (objSkill.Name == objXmlSkill.InnerText) { objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); break; } } } // Set the Knowledge Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) { Skill objKnowledge = new Skill(_objCharacter); objKnowledge.Name = objXmlSkill.InnerText; objKnowledge.KnowledgeSkill = true; if (objXmlSkill.Attributes["spec"] != null) { SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); objKnowledge.Specializations.Add(objSpec); } objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); _objCharacter.Skills.Add(objKnowledge); } // If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. if (intForce > 0) { int intMaxRating = intForce; // Determine the highest Skill Rating the Critter has. foreach (Skill objSkill in _objCharacter.Skills) { if (objSkill.RatingMaximum > intMaxRating) intMaxRating = objSkill.RatingMaximum; } // Now that we know the upper limit, set all of the Skill Rating Maximums to match. foreach (Skill objSkill in _objCharacter.Skills) objSkill.RatingMaximum = intMaxRating; foreach (SkillGroup objGroup in _objCharacter.SkillGroups) objGroup.RatingMaximum = intMaxRating; // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. _objCharacter.MaxSkillRating = intMaxRating; } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = ""; if (objXmlComplexForm.Attributes["select"] != null) strForceValue = objXmlComplexForm.Attributes["select"].InnerText; XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(_objCharacter); objProgram.Create(objXmlProgram, _objCharacter, objNode, strForceValue); _objCharacter.ComplexForms.Add(objProgram); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); string strForceValue = ""; if (objXmlGear.Attributes["select"] != null) strForceValue = objXmlGear.Attributes["select"].InnerText; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); objGear.Create(objXmlGearItem, _objCharacter, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; _objCharacter.Gear.Add(objGear); } // If this is a Mutant Critter, count up the number of Skill points they start with. if (_objCharacter.MetatypeCategory == "Mutant Critters") { foreach (Skill objSkill in _objCharacter.Skills) _objCharacter.MutantCritterBaseSkills += objSkill.Rating; } // begin priority based character settings // Load the Priority information. XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load(_strPrioritiesXmlFile); // Set the character priority selections _objCharacter.MetatypePriority = cboHeritage.Text.ToString(); _objCharacter.AttributesPriority = cboAttributes.Text.ToString(); _objCharacter.SpecialPriority = cboTalent.Text.ToString(); _objCharacter.SkillsPriority = cboSkills.Text.ToString(); _objCharacter.ResourcesPriority = cboResources.Text.ToString(); // Set starting nuyen XmlNodeList objXmResourceList = objXmlDocumentPriority.SelectNodes("/chummer/priorities/priority[category = \"Resources\" and gameplayoption = \"" + _objCharacter.GameplayOption + "\" and value = \"" + cboResources.SelectedValue + "\"]"); if (objXmResourceList.Count > 0) { _objCharacter.Nuyen = Convert.ToInt32(objXmResourceList[0]["resources"].InnerText.ToString()); _objCharacter.StartingNuyen = _objCharacter.Nuyen; } // Set starting positive qualities foreach (XmlNode objXmlQualityItem in objXmlDocumentPriority.SelectNodes("/chummer/priorities/priority[category = \"Talent\" and value = \"" + cboTalent.SelectedValue + "\"]/talents/talent[value = \"" + cboTalents.SelectedValue + "\"]/qualities/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); } // Set starting magic XmlNodeList objXmlTalentList = objXmlDocumentPriority.SelectNodes("/chummer/priorities/priority[category = \"Talent\" and value = \"" + cboTalent.SelectedValue + "\"]/talents/talent[value = \"" + cboTalents.SelectedValue + "\"]"); if (objXmlTalentList[0]["magic"] != null) { _objCharacter.MAG.Value = Convert.ToInt32(objXmlTalentList[0]["magic"].InnerText); _objCharacter.MAG.MetatypeMinimum = Convert.ToInt32(objXmlTalentList[0]["magic"].InnerText); if (_objCharacter.MAG.Value > 0) _objCharacter.MAGEnabled = true; if (objXmlTalentList[0]["spells"] != null) { _objCharacter.SpellLimit = Convert.ToInt32(objXmlTalentList[0]["spells"].InnerText); } else { _objCharacter.SpellLimit = 0; } } if (objXmlTalentList[0]["maxmagic"] != null) _objCharacter.MAG.MetatypeMaximum = Convert.ToInt32(objXmlTalentList[0]["magic"].InnerText); // Set starting resonance objXmlTalentList = objXmlDocumentPriority.SelectNodes("/chummer/priorities/priority[category = \"Talent\" and value = \"" + cboTalent.SelectedValue + "\"]/talents/talent[value = \"" + cboTalents.SelectedValue + "\"]"); if (objXmlTalentList[0]["resonance"] != null) { _objCharacter.RES.Value = Convert.ToInt32(objXmlTalentList[0]["resonance"].InnerText); _objCharacter.RES.MetatypeMinimum = Convert.ToInt32(objXmlTalentList[0]["resonance"].InnerText); _objCharacter.RESEnabled = true; _objCharacter.CFPLimit = Convert.ToInt32(objXmlTalentList[0]["cfp"].InnerText); } if (objXmlTalentList[0]["maxresonance"] != null) _objCharacter.RES.MetatypeMaximum = Convert.ToInt32(objXmlTalentList[0]["resonance"].InnerText); // Set starting talent tabs switch (cboTalents.SelectedValue.ToString()) { case "Magician": _objCharacter.MagicianEnabled = true; break; case "Aspected Magician": _objCharacter.MagicianEnabled = true; break; case "Adept": _objCharacter.AdeptEnabled = true; break; case "Mystic Adept": _objCharacter.MagicianEnabled = true; _objCharacter.AdeptEnabled = true; break; case "Technomancer": _objCharacter.TechnomancerEnabled = true; break; default: break; } // Set Free Skills/Skill Groups int intFreeLevels = 0; bool blnGroup = (cboTalents.SelectedValue.ToString() == "Aspected Magician"); if (cboTalent.SelectedValue.ToString() == "A") intFreeLevels = 5; else if (cboTalent.SelectedValue.ToString() == "B") intFreeLevels = 4; else if (cboTalent.SelectedValue.ToString() == "C") intFreeLevels = 2; foreach (Skill objSkill in _objCharacter.Skills) { if (cboSkill1.Visible && objSkill.Name == cboSkill1.Text && !blnGroup) { objSkill.FreeLevels = intFreeLevels; if (objSkill.Rating < intFreeLevels) objSkill.Rating = intFreeLevels; _objCharacter.PriorityBonusSkill1 = cboSkill1.Text.ToString(); } else if (cboSkill2.Visible && objSkill.Name == cboSkill2.Text && !blnGroup) { objSkill.FreeLevels = intFreeLevels; if (objSkill.Rating < intFreeLevels) objSkill.Rating = intFreeLevels; _objCharacter.PriorityBonusSkill2 = cboSkill2.Text.ToString(); } else { objSkill.FreeLevels = 0; if (blnGroup) { // if this skill is a magical skill not belonging to the selected group, reduce the skill maximum to 0 if (objSkill.SkillGroup == "Conjuring" || objSkill.SkillGroup == "Enchanting" || objSkill.SkillGroup == "Sorcery") { if (objSkill.SkillGroup != cboSkill1.SelectedValue.ToString()) objSkill.RatingMaximum = 0; else { if (_objCharacter.IgnoreRules) objSkill.RatingMaximum = 12; else objSkill.RatingMaximum = 6; } _objCharacter.PriorityBonusSkillGroup = cboSkill1.Text.ToString(); } } } } foreach (SkillGroup objSkillGroup in _objCharacter.SkillGroups) { if (cboSkill1.Visible && objSkillGroup.Name == cboSkill1.Text && blnGroup) { objSkillGroup.FreeLevels = intFreeLevels; if (objSkillGroup.Base < intFreeLevels) objSkillGroup.Base = intFreeLevels; _objCharacter.PriorityBonusSkillGroup = cboSkill1.Text.ToString(); } else objSkillGroup.FreeLevels = 0; if (blnGroup) { // if this skill is a magical skill not belonging to the selected group, reduce the skill maximum to 0 if (objSkillGroup.Name == "Conjuring" || objSkillGroup.Name == "Enchanting" || objSkillGroup.Name == "Sorcery") { if (objSkillGroup.Name != cboSkill1.SelectedValue.ToString()) objSkillGroup.RatingMaximum = 0; else { if (_objCharacter.IgnoreRules) objSkillGroup.RatingMaximum = 12; else objSkillGroup.RatingMaximum = 6; } } } } // Ignore Rules if (_objCharacter.IgnoreRules) { foreach (Skill objSkill in _objCharacter.Skills) { objSkill.RatingMaximum = 99; } foreach (SkillGroup objSkillGroup in _objCharacter.SkillGroups) { objSkillGroup.RatingMaximum = 99; } } // Set Special Attributes _objCharacter.Special = Convert.ToInt32(lblSpecial.Text); _objCharacter.TotalSpecial = Convert.ToInt32(lblSpecial.Text); // Set Attributes XmlNodeList objXmlPriorityList = objXmlDocumentPriority.SelectNodes("/chummer/priorities/priority[category = \"Attributes\" and value = \"" + cboAttributes.SelectedValue + "\"]"); if (objXmlPriorityList[0]["attributes"] != null) { _objCharacter.Attributes = Convert.ToInt32(objXmlPriorityList[0]["attributes"].InnerText); _objCharacter.TotalAttributes = _objCharacter.Attributes; } // Set Skills and Skill Groups objXmlPriorityList = objXmlDocumentPriority.SelectNodes("/chummer/priorities/priority[category = \"Skills\" and value = \"" + cboSkills.SelectedValue + "\"]"); if (objXmlPriorityList[0]["skills"] != null) { _objCharacter.SkillPoints = Convert.ToInt32(objXmlPriorityList[0]["skills"].InnerText); _objCharacter.SkillPointsMaximum = _objCharacter.SkillPoints; _objCharacter.SkillGroupPoints = Convert.ToInt32(objXmlPriorityList[0]["skillgroups"].InnerText); _objCharacter.SkillGroupPointsMaximum = _objCharacter.SkillGroupPoints; } // Load the Priority information. XmlNode objXmlGameplayOption = objXmlDocumentPriority.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + _objCharacter.GameplayOption + "\"]"); string strKarma = objXmlGameplayOption["karma"].InnerText; string strNuyen = objXmlGameplayOption["maxnuyen"].InnerText; string strContactMultiplier = objXmlGameplayOption["contactmultiplier"].InnerText; _objCharacter.MaxKarma = Convert.ToInt32(strKarma); _objCharacter.MaxNuyen = Convert.ToInt32(strNuyen); _objCharacter.ContactMultiplier = Convert.ToInt32(strContactMultiplier); // Set free contact points _objCharacter.ContactPoints = _objCharacter.CHA.Value * _objCharacter.ContactMultiplier; // Set starting karma _objCharacter.BuildKarma = _objCharacter.MaxKarma; // Set starting movement rate _objCharacter.Movement = (_objCharacter.AGI.TotalValue * 2).ToString() + "/" + (_objCharacter.AGI.TotalValue * 4).ToString(); this.DialogResult = DialogResult.OK; this.Close(); } else { MessageBox.Show(LanguageManager.Instance.GetString("Message_Metatype_SelectMetatype"), LanguageManager.Instance.GetString("MessageTitle_Metatype_SelectMetatype"), MessageBoxButtons.OK, MessageBoxIcon.Information); } }
/// <summary> /// Create a Critter, put them into Career Mode, link them, and open the newly-created Critter. /// </summary> /// <param name="strCritterName">Name of the Critter's Metatype.</param> /// <param name="intForce">Critter's Force.</param> private void CreateCritter(string strCritterName, int intForce) { // The Critter should use the same settings file as the character. Character objCharacter = new Character { SettingsFile = _objSpirit.CharacterObject.SettingsFile, // Override the defaults for the setting. IgnoreRules = true, IsCritter = true, BuildMethod = CharacterBuildMethod.Karma, BuildPoints = 0 }; if (!string.IsNullOrEmpty(txtCritterName.Text)) { objCharacter.Name = txtCritterName.Text; } // Ask the user to select a filename for the new character. string strForce = LanguageManager.GetString("String_Force"); if (_objSpirit.EntityType == SpiritType.Sprite) { strForce = LanguageManager.GetString("String_Rating"); } SaveFileDialog saveFileDialog = new SaveFileDialog { Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*", FileName = strCritterName + " (" + strForce + " " + _objSpirit.Force.ToString() + ").chum5" }; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { string strFileName = saveFileDialog.FileName; objCharacter.FileName = strFileName; } else { objCharacter.Dispose(); return; } Cursor = Cursors.WaitCursor; // Code from frmMetatype. XmlDocument objXmlDocument = XmlManager.Load("critters.xml"); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + strCritterName + "\"]"); // If the Critter could not be found, show an error and get out of here. if (objXmlMetatype == null) { MessageBox.Show(LanguageManager.GetString("Message_UnknownCritterType").Replace("{0}", strCritterName), LanguageManager.GetString("MessageTitle_SelectCritterType"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // Set Metatype information. if (strCritterName == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. objCharacter.BOD.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); objCharacter.AGI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); objCharacter.REA.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); objCharacter.STR.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); objCharacter.CHA.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); objCharacter.INT.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); objCharacter.LOG.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); objCharacter.WIL.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); objCharacter.MAG.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); objCharacter.RES.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); objCharacter.EDG.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); objCharacter.ESS.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); // Sprites can never have Physical Attributes or WIL. if (objXmlMetatype["category"].InnerText.EndsWith("Sprite")) { objCharacter.BOD.AssignLimits("0", "0", "0"); objCharacter.AGI.AssignLimits("0", "0", "0"); objCharacter.REA.AssignLimits("0", "0", "0"); objCharacter.STR.AssignLimits("0", "0", "0"); objCharacter.WIL.AssignLimits("0", "0", "0"); } objCharacter.Metatype = strCritterName; objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; objCharacter.Metavariant = string.Empty; objCharacter.MetatypeBP = 0; if (objXmlMetatype["movement"] != null) { objCharacter.Movement = objXmlMetatype["movement"].InnerText; } // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) { ImprovementManager.CreateImprovements(objCharacter, Improvement.ImprovementSource.Metatype, strCritterName, objXmlMetatype.SelectSingleNode("bonus"), false, 1, strCritterName); } // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List <Weapon> objWeapons = new List <Weapon>(); List <TreeNode> objWeaponNodes = new List <TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = string.Empty; if (objXmlQualityItem.Attributes["select"] != null) { strForceValue = objXmlQualityItem.Attributes["select"].InnerText; } QualitySource objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"]?.InnerText == bool.TrueString) { objSource = QualitySource.MetatypeRemovable; } objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) { objCharacter.Weapons.Add(objWeapon); } } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List <Weapon> objWeapons = new List <Weapon>(); List <TreeNode> objWeaponNodes = new List <TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = string.Empty; if (objXmlQualityItem.Attributes["select"] != null) { strForceValue = objXmlQualityItem.Attributes["select"].InnerText; } QualitySource objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"]?.InnerText == bool.TrueString) { objSource = QualitySource.MetatypeRemovable; } objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) { objCharacter.Weapons.Add(objWeapon); } } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = string.Empty; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) { intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); } if (objXmlPower.Attributes["select"] != null) { strForcedValue = objXmlPower.Attributes["select"].InnerText; } objPower.Create(objXmlCritterPower, objNode, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } if (objXmlCritter["optionalpowers"] != null) { //For every 3 full points of Force a spirit has, it may gain one Optional Power. for (int i = intForce - 3; i >= 0; i -= 3) { XmlDocument objDummyDocument = new XmlDocument(); XmlNode bonusNode = objDummyDocument.CreateNode(XmlNodeType.Element, "bonus", null); objDummyDocument.AppendChild(bonusNode); XmlNode powerNode = objDummyDocument.ImportNode(objXmlMetatype["optionalpowers"].CloneNode(true), true); objDummyDocument.ImportNode(powerNode, true); bonusNode.AppendChild(powerNode); ImprovementManager.CreateImprovements(objCharacter, Improvement.ImprovementSource.Metatype, objCharacter.Metatype, bonusNode, false, 1, objCharacter.Metatype); } } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = string.Empty; if (objXmlComplexForm.Attributes["select"] != null) { strForceValue = objXmlComplexForm.Attributes["select"].InnerText; } XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(objCharacter); objProgram.Create(objXmlProgram, objNode, null, strForceValue); objCharacter.ComplexForms.Add(objProgram); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) { intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, decimal.ToInt32(nudForce.Value), 0)); } string strForceValue = string.Empty; if (objXmlGear.Attributes["select"] != null) { strForceValue = objXmlGear.Attributes["select"].InnerText; } XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstWeaponNodes = new List <TreeNode>(); objGear.Create(objXmlGearItem, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objCharacter.Gear.Add(objGear); } // Add the Unarmed Attack Weapon to the character. objXmlDocument = XmlManager.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); if (objXmlWeapon != null) { Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, null, null, null, objCharacter.Weapons); objWeapon.ParentID = Guid.NewGuid().ToString(); // Unarmed Attack can never be removed objCharacter.Weapons.Add(objWeapon); } objCharacter.Alias = strCritterName; objCharacter.Created = true; if (!objCharacter.Save()) { Cursor = Cursors.Default; objCharacter.Dispose(); return; } string strOpenFile = objCharacter.FileName; objCharacter.Dispose(); objCharacter = null; // Link the newly-created Critter to the Spirit. _objSpirit.FileName = strOpenFile; if (_objSpirit.EntityType == SpiritType.Spirit) { tipTooltip.SetToolTip(imgLink, LanguageManager.GetString("Tip_Spirit_OpenFile")); } else { tipTooltip.SetToolTip(imgLink, LanguageManager.GetString("Tip_Sprite_OpenFile")); } FileNameChanged(this); Character objOpenCharacter = Program.MainForm.LoadCharacter(strOpenFile); Cursor = Cursors.Default; Program.MainForm.OpenCharacter(objOpenCharacter); }
private void mnuSpecialCyberzombie_Click(object sender, EventArgs e) { bool blnEssence = true; bool blnCyberware = false; string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements"); // Make sure the character has an Essence lower than 0. if (_objCharacter.Essence >= 0) { strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence"); blnEssence = false; } // Make sure the character has an Invoked Memory Stimulator. foreach (Cyberware objCyberware in _objCharacter.Cyberware) { if (objCyberware.Name == "Invoked Memory Stimulator") blnCyberware = true; } if (!blnCyberware) strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator"); if (!blnEssence || !blnCyberware) { MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return; // Convert the character. // Characters lose access to Resonance. _objCharacter.RESEnabled = false; // Gain MAG that is permanently set to 1. _objCharacter.MAGEnabled = true; _objCharacter.MAG.MetatypeMinimum = 1; _objCharacter.MAG.MetatypeMaximum = 1; _objCharacter.MAG.Value = 1; // Add the Cyberzombie Lifestyle if it is not already taken. bool blnHasLifestyle = false; foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles) { if (objLifestyle.Name == "Cyberzombie Lifestyle Addition") blnHasLifestyle = true; } if (!blnHasLifestyle) { XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml"); XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]"); TreeNode objLifestyleNode = new TreeNode(); Lifestyle objLifestyle = new Lifestyle(_objCharacter); objLifestyle.Create(objXmlLifestyle, objLifestyleNode); _objCharacter.Lifestyles.Add(objLifestyle); treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode); treLifestyles.Nodes[0].Expand(); } // Change the MetatypeCategory to Cyberzombie. _objCharacter.MetatypeCategory = "Cyberzombie"; // Gain access to Critter Powers. _objCharacter.CritterEnabled = true; // Gain the Dual Natured Critter Power if it does not yet exist. bool blnHasPower = false; foreach (CritterPower objPower in _objCharacter.CritterPowers) { if (objPower.Name == "Dual Natured") blnHasPower = true; } if (!blnHasPower) { XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Dual Natured\"]"); TreeNode objNode = new TreeNode(); CritterPower objCritterPower = new CritterPower(_objCharacter); objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode); _objCharacter.CritterPowers.Add(objCritterPower); treCritterPowers.Nodes[0].Nodes.Add(objNode); treCritterPowers.Nodes[0].Expand(); } // Gain the Immunity (Normal Weapons) Critter Power if it does not yet exist. blnHasPower = false; foreach (CritterPower objPower in _objCharacter.CritterPowers) { if (objPower.Name == "Immunity" && objPower.Extra == "Normal Weapons") blnHasPower = true; } if (!blnHasPower) { XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]"); TreeNode objNode = new TreeNode(); CritterPower objCritterPower = new CritterPower(_objCharacter); objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode, 0, "Normal Weapons"); _objCharacter.CritterPowers.Add(objCritterPower); treCritterPowers.Nodes[0].Nodes.Add(objNode); treCritterPowers.Nodes[0].Expand(); } mnuSpecialCyberzombie.Visible = false; _blnIsDirty = true; UpdateWindowTitle(); UpdateCharacterInfo(); }
/// <summary> /// Load the Character from an XML file. /// </summary> public bool Load() { XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument.Load(_strFileName); XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character"); XmlNodeList objXmlNodeList; try { _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText); } catch { _blnIgnoreRules = false; } try { _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText); } catch { } ResetCharacter(); // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application. try { if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5") { MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } catch { } // Get the name of the settings file in use if possible. try { _strSettingsFileName = objXmlCharacter["settings"].InnerText; } catch { } // Load the character's settings file. if (!_objOptions.Load(_strSettingsFileName)) return false; try { _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo); // fix to work around a mistake made when saving decimal values in previous versions. if (_decEssenceAtSpecialStart > EssenceMaximum) _decEssenceAtSpecialStart /= 10; } catch { } try { _strVersionCreated = objXmlCharacter["createdversion"].InnerText; } catch { } // Metatype information. _strMetatype = objXmlCharacter["metatype"].InnerText; try { _strWalk = objXmlCharacter["walk"].InnerText; _strRun = objXmlCharacter["run"].InnerText; _strSprint = objXmlCharacter["sprint"].InnerText; } catch { } _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText); _strMetavariant = objXmlCharacter["metavariant"].InnerText; try { _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText; } catch { } try { _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText); } catch { } // General character information. _strName = objXmlCharacter["name"].InnerText; try { _strMugshot = objXmlCharacter["mugshot"].InnerText; } catch { } try { _strSex = objXmlCharacter["sex"].InnerText; } catch { } try { _strAge = objXmlCharacter["age"].InnerText; } catch { } try { _strEyes = objXmlCharacter["eyes"].InnerText; } catch { } try { _strHeight = objXmlCharacter["height"].InnerText; } catch { } try { _strWeight = objXmlCharacter["weight"].InnerText; } catch { } try { _strSkin = objXmlCharacter["skin"].InnerText; } catch { } try { _strHair = objXmlCharacter["hair"].InnerText; } catch { } try { _strDescription = objXmlCharacter["description"].InnerText; } catch { } try { _strBackground = objXmlCharacter["background"].InnerText; } catch { } try { _strConcept = objXmlCharacter["concept"].InnerText; } catch { } try { _strNotes = objXmlCharacter["notes"].InnerText; } catch { } try { _strAlias = objXmlCharacter["alias"].InnerText; } catch { } try { _strPlayerName = objXmlCharacter["playername"].InnerText; } catch { } try { _strGameNotes = objXmlCharacter["gamenotes"].InnerText; } catch { } try { _strGameplayOption = objXmlCharacter["gameplayoption"].InnerText; } catch { } try { _intMaxNuyen = Convert.ToInt32(objXmlCharacter["maxnuyen"].InnerText); } catch { } try { _intContactMultiplier = Convert.ToInt32(objXmlCharacter["contactmultiplier"].InnerText); } catch { } try { _intMaxKarma = Convert.ToInt32(objXmlCharacter["maxkarma"].InnerText); } catch { } try { _strPriorityMetatype = objXmlCharacter["prioritymetatype"].InnerText; } catch { } try { _strPriorityAttributes = objXmlCharacter["priorityattributes"].InnerText; } catch { } try { _strPrioritySpecial = objXmlCharacter["priorityspecial"].InnerText; } catch { } try { _strPrioritySkills = objXmlCharacter["priorityskills"].InnerText; } catch { } try { _strPriorityResources = objXmlCharacter["priorityresources"].InnerText; } catch { } try { _strSkill1 = objXmlCharacter["priorityskill1"].InnerText; } catch { } try { _strSkill2 = objXmlCharacter["priorityskill2"].InnerText; } catch { } try { _strSkillGroup = objXmlCharacter["priorityskillgroup"].InnerText; } catch { } try { _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText); } catch { } try { _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText); } catch { } try { _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText); } catch { } try { _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText); } catch { } try { _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText); } catch { } try { _intCFPLimit = Convert.ToInt32(objXmlCharacter["cfplimit"].InnerText); } catch { } try { _intSpellLimit = Convert.ToInt32(objXmlCharacter["spelllimit"].InnerText); } catch { } try { _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText); } catch { } try { _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText); } catch { } try { _intSpecial = Convert.ToInt32(objXmlCharacter["special"].InnerText); } catch { } try { _intTotalSpecial = Convert.ToInt32(objXmlCharacter["totalspecial"].InnerText); } catch { } try { _intAttributes = Convert.ToInt32(objXmlCharacter["attributes"].InnerText); } catch { } try { _intTotalAttributes = Convert.ToInt32(objXmlCharacter["totalattributes"].InnerText); } catch { } try { _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText); } catch { } try { _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText); } catch { } try { _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText); } catch { } try { _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText); } catch { } try { _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText); } catch { } try { _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText); } catch { } try { _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText); } catch { } try { _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText); } catch { } try { _intStartingNuyen = Convert.ToInt32(objXmlCharacter["startingnuyen"].InnerText); } catch { } try { _intAdeptWayDiscount = Convert.ToInt32(objXmlCharacter["adeptwaydiscount"].InnerText); } catch { } // Sum to X point value. try { _intSumtoTen = Convert.ToInt32(objXmlCharacter["sumtoten"].InnerText); } catch { } // Build Points/Karma. _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText); try { _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText); if (_intMaxKarma == 0) _intMaxKarma = _intBuildKarma; if (_intBuildKarma == 35 && _strGameplayOption == "") { _strGameplayOption = "Prime Runner"; } if (_intBuildKarma == 35 && _intMaxNuyen == 0) { _intMaxNuyen = 25; } } catch { } //Maximum number of Karma that can be spent/gained on Qualities. try { _intGameplayOptionQualityLimit = Convert.ToInt32(objXmlCharacter["gameplayoptionqualitylimit"].InnerText); } catch { } try { _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText); } catch { } try { _intKnowledgeSkills = Convert.ToInt32(objXmlCharacter["knowskillpts"].InnerText); } catch { } _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText); _intSkillPoints = Convert.ToInt32(objXmlCharacter["skillpts"].InnerText); _intSkillPointsMaximum = Convert.ToInt32(objXmlCharacter["skillptsmax"].InnerText); _intSkillGroups = Convert.ToInt32(objXmlCharacter["skillgrps"].InnerText); _intSkillGroupsMaximum = Convert.ToInt32(objXmlCharacter["skillgrpsmax"].InnerText); _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo); _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo); _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText); _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText); _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText); try { _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText); } catch { } try { _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText); } catch { } try { _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText); } catch { } try { _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText); } catch { } try { _blnSchoolOfHardKnocks = Convert.ToBoolean(objXmlCharacter["schoolofhardknocks"].InnerText); } catch { } try { _blnFriendsInHighPlaces = Convert.ToBoolean(objXmlCharacter["friendsinhighplaces"].InnerText); } catch { } try { _blnCollegeEducation = Convert.ToBoolean(objXmlCharacter["collegeeducation"].InnerText); } catch { } try { _blnJackOfAllTrades = Convert.ToBoolean(objXmlCharacter["jackofalltrades"].InnerText); } catch { } try { _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText); } catch { } try { _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText); } catch { } try { _blnExCon = Convert.ToBoolean(objXmlCharacter["excon"].InnerText); } catch { } try { _blnTrustFund = Convert.ToBoolean(objXmlCharacter["trustfund"].InnerText); } catch { } try { _blnTechSchool = Convert.ToBoolean(objXmlCharacter["techschool"].InnerText); } catch { } try { _blnRestrictedGear = Convert.ToBoolean(objXmlCharacter["restrictedgear"].InnerText); } catch { } try { _blnOverclocker = Convert.ToBoolean(objXmlCharacter["overclocker"].InnerText); } catch { } try { _blnMadeMan = Convert.ToBoolean(objXmlCharacter["mademan"].InnerText); } catch { } try { _blnLinguist = Convert.ToBoolean(objXmlCharacter["linguist"].InnerText); } catch { } try { _blnLightningReflexes = Convert.ToBoolean(objXmlCharacter["lightningreflexes"].InnerText); } catch { } try { _blnFame = Convert.ToBoolean(objXmlCharacter["fame"].InnerText); } catch { } try { _blnBornRich = Convert.ToBoolean(objXmlCharacter["bornrich"].InnerText); } catch { } try { _blnErased = Convert.ToBoolean(objXmlCharacter["erased"].InnerText); } catch { } _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText); try { _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText); } catch { } _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText); try { _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText); } catch { } try { _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText); } catch { } try { _strGroupName = objXmlCharacter["groupname"].InnerText; _strGroupNotes = objXmlCharacter["groupnotes"].InnerText; } catch { } // Improvements. XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement"); foreach (XmlNode objXmlImprovement in objXmlImprovementList) { Improvement objImprovement = new Improvement(); objImprovement.Load(objXmlImprovement); _lstImprovements.Add(objImprovement); } // Qualities objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality"); bool blnHasOldQualities = false; foreach (XmlNode objXmlQuality in objXmlNodeList) { if (objXmlQuality["name"] != null) { Quality objQuality = new Quality(this); objQuality.Load(objXmlQuality); _lstQualities.Add(objQuality); } else { // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use. blnHasOldQualities = true; } } // If old Qualities are in use, they need to be converted before we can continue. if (blnHasOldQualities) ConvertOldQualities(objXmlNodeList); // Attributes. objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]"); _attBOD.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]"); _attAGI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]"); _attREA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]"); _attSTR.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]"); _attCHA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]"); _attINT.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]"); _attLOG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]"); _attWIL.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]"); _attINI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]"); _attEDG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]"); _attMAG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]"); _attRES.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]"); _attESS.Load(objXmlCharacter); // A.I. Attributes. try { _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText); _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText); } catch { } // Force. try { _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText); } catch { } // Attempt to load the split MAG Attribute information for Mystic Adepts. if (_blnAdeptEnabled && _blnMagicianEnabled) { try { _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText); _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText); } catch { } } // Attempt to load the Magic Tradition. try { _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText; } catch { } // Attempt to load the Magic Tradition Drain Attributes. try { _strTraditionDrain = objXmlDocument.SelectSingleNode("/character/traditiondrain").InnerText; } catch { } // Attempt to load the Magic Tradition Name. try { _strTraditionName = objXmlDocument.SelectSingleNode("/character/traditionname").InnerText; } catch { } // Attempt to load the Spirit Combat Name. try { _strSpiritCombat = objXmlDocument.SelectSingleNode("/character/spiritcombat").InnerText; } catch { } // Attempt to load the Spirit Detection Name. try { _strSpiritDetection = objXmlDocument.SelectSingleNode("/character/spiritdetection").InnerText; } catch { } // Attempt to load the Spirit Health Name. try { _strSpiritHealth = objXmlDocument.SelectSingleNode("/character/spirithealth").InnerText; } catch { } // Attempt to load the Spirit Illusion Name. try { _strSpiritIllusion = objXmlDocument.SelectSingleNode("/character/spiritillusion").InnerText; } catch { } // Attempt to load the Spirit Manipulation Name. try { _strSpiritManipulation = objXmlDocument.SelectSingleNode("/character/spiritmanipulation").InnerText; } catch { } // Attempt to load the Technomancer Stream. try { _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText; } catch { } // Attempt to load Condition Monitor Progress. try { _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText); _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText); } catch { } // Skills. foreach (Skill objSkill in _lstSkills) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]"); if (objXmlSkill != null) { objSkill.Load(objXmlSkill); } } // Exotic Skills. objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]"); foreach (XmlNode objXmlSkill in objXmlNodeList) { Skill objSkill = new Skill(this); objSkill.Load(objXmlSkill); _lstSkills.Add(objSkill); } // SkillGroups. foreach (SkillGroup objGroup in _lstSkillGroups) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]"); if (objXmlSkill != null) { objGroup.Load(objXmlSkill); // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already. if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 12) objGroup.RatingMaximum = 12; } } // Apply the broken skill group fix foreach (Skill objSkill in _lstSkills) { foreach (SkillGroup objGroup in _lstSkillGroups) { if (objGroup.Broken && objGroup.Name == objSkill.SkillGroup) { objSkill.FreeLevels = objGroup.Rating; objSkill.Base = objGroup.Rating; objSkill.Karma = objSkill.Rating - objSkill.Base; } } } foreach (SkillGroup objGroup in _lstSkillGroups) { if (objGroup.Base == 0 && objGroup.Karma == 0 && objGroup.Rating > 0) objGroup.Base = objGroup.Rating; } // Knowledge Skills. List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]"); // Sort the Knowledge Skills in alphabetical order. foreach (XmlNode objXmlSkill in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlSkill["name"].InnerText; objGroup.Name = objXmlSkill["name"].InnerText; lstKnowledgeSkillOrder.Add(objGroup); } SortListItem objSort = new SortListItem(); lstKnowledgeSkillOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstKnowledgeSkillOrder) { Skill objSkill = new Skill(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]"); objSkill.Load(objNode); _lstSkills.Add(objSkill); } // Contacts. objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact"); foreach (XmlNode objXmlContact in objXmlNodeList) { Contact objContact = new Contact(this); objContact.Load(objXmlContact); _lstContacts.Add(objContact); } // Armor. objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor"); foreach (XmlNode objXmlArmor in objXmlNodeList) { Armor objArmor = new Armor(this); objArmor.Load(objXmlArmor); _lstArmor.Add(objArmor); } // Weapons. objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon"); foreach (XmlNode objXmlWeapon in objXmlNodeList) { Weapon objWeapon = new Weapon(this); objWeapon.Load(objXmlWeapon); _lstWeapons.Add(objWeapon); } // Cyberware/Bioware. objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware"); foreach (XmlNode objXmlCyberware in objXmlNodeList) { Cyberware objCyberware = new Cyberware(this); objCyberware.Load(objXmlCyberware); _lstCyberware.Add(objCyberware); } // Spells. objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell"); foreach (XmlNode objXmlSpell in objXmlNodeList) { Spell objSpell = new Spell(this); objSpell.Load(objXmlSpell); _lstSpells.Add(objSpell); } // Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus"); foreach (XmlNode objXmlFocus in objXmlNodeList) { Focus objFocus = new Focus(); objFocus.Load(objXmlFocus); _lstFoci.Add(objFocus); } // Stacked Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus"); foreach (XmlNode objXmlStack in objXmlNodeList) { StackedFocus objStack = new StackedFocus(this); objStack.Load(objXmlStack); _lstStackedFoci.Add(objStack); } // Powers. List<ListItem> lstPowerOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power"); // Sort the Powers in alphabetical order. foreach (XmlNode objXmlPower in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlPower["extra"].InnerText; objGroup.Name = objXmlPower["name"].InnerText; lstPowerOrder.Add(objGroup); } objSort = new SortListItem(); lstPowerOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstPowerOrder) { Power objPower = new Power(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/powers/power[name = " + CleanXPath(objItem.Name) + " and extra = " + CleanXPath(objItem.Value) + "]"); objPower.Load(objNode); _lstPowers.Add(objPower); } // Spirits/Sprites. objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit"); foreach (XmlNode objXmlSpirit in objXmlNodeList) { Spirit objSpirit = new Spirit(this); objSpirit.Load(objXmlSpirit); _lstSpirits.Add(objSpirit); } // Compex Forms/Technomancer Programs. objXmlNodeList = objXmlDocument.SelectNodes("/character/complexforms/complexform"); foreach (XmlNode objXmlProgram in objXmlNodeList) { ComplexForm objProgram = new ComplexForm(this); objProgram.Load(objXmlProgram); _lstComplexForms.Add(objProgram); } // Martial Arts. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart"); foreach (XmlNode objXmlArt in objXmlNodeList) { MartialArt objMartialArt = new MartialArt(this); objMartialArt.Load(objXmlArt); _lstMartialArts.Add(objMartialArt); } // Martial Art Maneuvers. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver"); foreach (XmlNode objXmlManeuver in objXmlNodeList) { MartialArtManeuver objManeuver = new MartialArtManeuver(this); objManeuver.Load(objXmlManeuver); _lstMartialArtManeuvers.Add(objManeuver); } // Limit Modifiers. objXmlNodeList = objXmlDocument.SelectNodes("/character/limitmodifiers/limitmodifier"); foreach (XmlNode objXmlLimit in objXmlNodeList) { LimitModifier obLimitModifier = new LimitModifier(this); obLimitModifier.Load(objXmlLimit); _lstLimitModifiers.Add(obLimitModifier); } // Lifestyles. objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle"); foreach (XmlNode objXmlLifestyle in objXmlNodeList) { Lifestyle objLifestyle = new Lifestyle(this); objLifestyle.Load(objXmlLifestyle); _lstLifestyles.Add(objLifestyle); } // <gears> objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear"); foreach (XmlNode objXmlGear in objXmlNodeList) { switch (objXmlGear["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(this); objCommlink.Load(objXmlGear); _lstGear.Add(objCommlink); break; default: Gear objGear = new Gear(this); objGear.Load(objXmlGear); _lstGear.Add(objGear); break; } } // Vehicles. objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle"); foreach (XmlNode objXmlVehicle in objXmlNodeList) { Vehicle objVehicle = new Vehicle(this); objVehicle.Load(objXmlVehicle); _lstVehicles.Add(objVehicle); } // Metamagics/Echoes. objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic"); foreach (XmlNode objXmlMetamagic in objXmlNodeList) { Metamagic objMetamagic = new Metamagic(this); objMetamagic.Load(objXmlMetamagic); _lstMetamagics.Add(objMetamagic); } // Arts objXmlNodeList = objXmlDocument.SelectNodes("/character/arts/art"); foreach (XmlNode objXmlArt in objXmlNodeList) { Art objArt = new Art(this); objArt.Load(objXmlArt); _lstArts.Add(objArt); } // Enhancements objXmlNodeList = objXmlDocument.SelectNodes("/character/enhancements/enhancement"); foreach (XmlNode objXmlEnhancement in objXmlNodeList) { Enhancement objEnhancement = new Enhancement(this); objEnhancement.Load(objXmlEnhancement); _lstEnhancements.Add(objEnhancement); } // Critter Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower"); foreach (XmlNode objXmlPower in objXmlNodeList) { CritterPower objPower = new CritterPower(this); objPower.Load(objXmlPower); _lstCritterPowers.Add(objPower); } // Initiation Grades. objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade"); foreach (XmlNode objXmlGrade in objXmlNodeList) { InitiationGrade objGrade = new InitiationGrade(this); objGrade.Load(objXmlGrade); _lstInitiationGrades.Add(objGrade); } // Expense Log Entries. XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense"); foreach (XmlNode objXmlExpense in objXmlExpenseList) { ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry(); objExpenseLogEntry.Load(objXmlExpense); _lstExpenseLog.Add(objExpenseLogEntry); } // Locations. XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location"); foreach (XmlNode objXmlLocation in objXmlLocationList) { _lstLocations.Add(objXmlLocation.InnerText); } // Armor Bundles. XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle"); foreach (XmlNode objXmlBundle in objXmlBundleList) { _lstArmorBundles.Add(objXmlBundle.InnerText); } // Weapon Locations. XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation"); foreach (XmlNode objXmlLocation in objXmlWeaponLocationList) { _lstWeaponLocations.Add(objXmlLocation.InnerText); } // Improvement Groups. XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup"); foreach (XmlNode objXmlGroup in objXmlGroupList) { _lstImprovementGroups.Add(objXmlGroup.InnerText); } // Calendar. XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week"); foreach (XmlNode objXmlWeek in objXmlWeekList) { CalendarWeek objWeek = new CalendarWeek(); objWeek.Load(objXmlWeek); _lstCalendar.Add(objWeek); } // Look for the unarmed attack bool blnFoundUnarmed = false; foreach (Weapon objWeapon in _lstWeapons) { if (objWeapon.Name == "Unarmed Attack") blnFoundUnarmed = true; } if (!blnFoundUnarmed) { // Add the Unarmed Attack Weapon to the character. try { XmlDocument objXmlWeaponDoc = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlWeaponDoc.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); TreeNode objGearWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(this); objWeapon.Create(objXmlWeapon, this, objGearWeaponNode, null, null, null); objGearWeaponNode.ForeColor = SystemColors.GrayText; _lstWeapons.Add(objWeapon); } catch { } } // converting from old dwarven resistance to new dwarven resistance if (this.Metatype.ToLower().Equals("dwarf") && this.Qualities.Where(x => x.Name.Equals("Dwarf Resistance")).FirstOrDefault() == null && this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).FirstOrDefault() != null) { this.Qualities.Remove(this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).First()); XmlNode objXmlDwarfQuality = XmlManager.Instance.Load("qualities.xml").SelectSingleNode("/chummer/qualities/quality[name = \"Dwarf Resistance\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(this); objQuality.Create(objXmlDwarfQuality, this, QualitySource.Metatype, objNode, objWeapons, objWeaponNodes); this._lstQualities.Add(objQuality); blnHasOldQualities = true; } // load issue where the contact multiplier was set to 0 if (_intContactMultiplier == 0 && _strGameplayOption != string.Empty) { XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load("gameplayoptions.xml"); XmlNode objXmlGameplayOption = objXmlDocumentPriority.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + _strGameplayOption + "\"]"); string strKarma = objXmlGameplayOption["karma"].InnerText; string strNuyen = objXmlGameplayOption["maxnuyen"].InnerText; string strContactMultiplier = "0"; if (!_objOptions.FreeContactsMultiplierEnabled) { strContactMultiplier = objXmlGameplayOption["contactmultiplier"].InnerText; } else { strContactMultiplier = _objOptions.FreeContactsMultiplier.ToString(); } _intMaxKarma = Convert.ToInt32(strKarma); _intMaxNuyen = Convert.ToInt32(strNuyen); _intContactMultiplier = Convert.ToInt32(strContactMultiplier); _intContactPoints = (CHA.Base + CHA.Karma) * _intContactMultiplier; } // If the character had old Qualities that were converted, immediately save the file so they are in the new format. if (blnHasOldQualities) Save(); return true; }
private void mnuSpecialPossessInanimate_Click(object sender, EventArgs e) { // Make sure the Spirit has been saved first. if (_blnIsDirty) { if (MessageBox.Show(LanguageManager.Instance.GetString("Message_PossessionSave"), LanguageManager.Instance.GetString("MessageTitle_Possession"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.No) return; } // Prompt the user to select an inanimate Vessel. XmlDocument objVesselDoc = XmlManager.Instance.Load("vessels.xml"); XmlNodeList objXmlMetatypeList = objVesselDoc.SelectNodes("/chummer/metatypes/metatype"); List<ListItem> lstMetatype = new List<ListItem>(); foreach (XmlNode objXmlMetatype in objXmlMetatypeList) { ListItem objItem = new ListItem(); objItem.Value = objXmlMetatype["name"].InnerText; if (objXmlMetatype["translate"] != null) objItem.Name = objXmlMetatype["translate"].InnerText; else objItem.Name = objXmlMetatype["name"].InnerText; lstMetatype.Add(objItem); } frmSelectItem frmSelectVessel = new frmSelectItem(); frmSelectVessel.GeneralItems = lstMetatype; frmSelectVessel.ShowDialog(this); if (frmSelectVessel.DialogResult == DialogResult.Cancel) return; // Load the Spirit's save file into a new Merge character. Character objMerge = new Character(); objMerge.FileName = _objCharacter.FileName; objMerge.Load(); objMerge.Possessed = true; objMerge.Alias = frmSelectVessel.SelectedItem + " (" + LanguageManager.Instance.GetString("String_Possessed") + ")"; // Get the Node for the selected Vessel. XmlNode objSelected = objVesselDoc.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + frmSelectVessel.SelectedItem + "\"]"); // Get the Attribute Modifiers for the Vessel. int intBOD = Convert.ToInt32(objSelected["bodmin"].InnerText); int intAGI = Convert.ToInt32(objSelected["agimin"].InnerText); int intREA = Convert.ToInt32(objSelected["reamin"].InnerText); int intSTR = Convert.ToInt32(objSelected["strmin"].InnerText); // Add the Attribute modifiers, making sure that none of them go below 1. int intSetBOD = objMerge.MAG.TotalValue + intBOD; int intSetAGI = objMerge.MAG.TotalValue + intAGI; int intSetREA = objMerge.MAG.TotalValue + intREA; int intSetSTR = objMerge.MAG.TotalValue + intSTR; objMerge.BOD.MetatypeMinimum += intBOD; if (objMerge.BOD.MetatypeMinimum < 1) objMerge.BOD.MetatypeMinimum = 1; objMerge.BOD.MetatypeMaximum += intBOD; if (objMerge.BOD.MetatypeMaximum < 1) objMerge.BOD.MetatypeMaximum = 1; objMerge.BOD.Value = intSetBOD; if (objMerge.BOD.Value < 1) objMerge.BOD.Value = 1; objMerge.AGI.MetatypeMinimum += intAGI; if (objMerge.AGI.MetatypeMinimum < 1) objMerge.AGI.MetatypeMinimum = 1; objMerge.AGI.MetatypeMaximum += intAGI; if (objMerge.AGI.MetatypeMaximum < 1) objMerge.AGI.MetatypeMaximum = 1; objMerge.AGI.Value = intSetAGI; if (objMerge.AGI.Value < 1) objMerge.AGI.Value = 1; objMerge.REA.MetatypeMinimum += intREA; if (objMerge.REA.MetatypeMinimum < 1) objMerge.REA.MetatypeMinimum = 1; objMerge.REA.MetatypeMaximum += intREA; if (objMerge.REA.MetatypeMaximum < 1) objMerge.REA.MetatypeMaximum = 1; objMerge.REA.Value = intSetREA; if (objMerge.REA.Value < 1) objMerge.REA.Value = 1; objMerge.STR.MetatypeMinimum += intSTR; if (objMerge.STR.MetatypeMinimum < 1) objMerge.STR.MetatypeMinimum = 1; objMerge.STR.MetatypeMaximum += intSTR; if (objMerge.STR.MetatypeMaximum < 1) objMerge.STR.MetatypeMaximum = 1; objMerge.STR.Value = intSetSTR; if (objMerge.STR.Value < 1) objMerge.STR.Value = 1; // Update the Movement if the Vessel has one. if (objSelected["movement"] != null) objMerge.Movement = objSelected["movement"].InnerText; // Add any additional Critter Powers the Vessel grants. if (objSelected["powers"] != null) { XmlDocument objXmlPowerDoc = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objSelected.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); CritterPower objPower = new CritterPower(objMerge); string strSelect = ""; int intRating = 0; if (objXmlPower.Attributes["select"] != null) strSelect = objXmlPower.Attributes["select"].InnerText; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); TreeNode objDummy = new TreeNode(); objPower.Create(objXmlCritterPower, objMerge, objDummy, intRating, strSelect); objMerge.CritterPowers.Add(objPower); } } // Give the Critter the Immunity to Normal Weapons Power if they don't already have it. bool blnHasImmunity = false; foreach (CritterPower objCritterPower in objMerge.CritterPowers) { if (objCritterPower.Name == "Immunity" && objCritterPower.Extra == "Normal Weapons") { blnHasImmunity = true; break; } } if (!blnHasImmunity) { XmlDocument objPowerDoc = new XmlDocument(); objPowerDoc = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objPower = objPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]"); CritterPower objCritterPower = new CritterPower(objMerge); TreeNode objDummy = new TreeNode(); objCritterPower.Create(objPower, objMerge, objDummy, 0, "Normal Weapons"); objMerge.CritterPowers.Add(objCritterPower); } // Add any Improvements the Vessel grants. if (objSelected["bonus"] != null) { ImprovementManager objMergeManager = new ImprovementManager(objMerge); objMergeManager.CreateImprovements(Improvement.ImprovementSource.Metatype, frmSelectVessel.SelectedItem, objSelected["bonus"], false, 1, frmSelectVessel.SelectedItem); } // Now that everything is done, save the merged character and open them. SaveFileDialog saveFileDialog = new SaveFileDialog(); saveFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*"; string strShowFileName = ""; string[] strFile = _objCharacter.FileName.Split(Path.DirectorySeparatorChar); strShowFileName = strFile[strFile.Length - 1]; if (strShowFileName == "") strShowFileName = _objCharacter.Alias; strShowFileName = strShowFileName.Replace(".chum5", string.Empty); strShowFileName += " (" + LanguageManager.Instance.GetString("String_Possessed") + ")"; saveFileDialog.FileName = strShowFileName; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { objMerge.FileName = saveFileDialog.FileName; objMerge.Save(); // Get the name of the file and destroy the references to the Vessel and the merged character. string strOpenFile = objMerge.FileName; objMerge = null; GlobalOptions.Instance.MainForm.LoadCharacter(strOpenFile); } else { // The save process was canceled, so drop everything. objMerge = null; } }
private void mnuSpecialConvertToFreeSprite_Click(object sender, EventArgs e) { XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Denial\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlPower, _objCharacter, objNode); objPower.CountTowardsLimit = false; objNode.ContextMenuStrip = cmsCritterPowers; if (objPower.InternalId == Guid.Empty.ToString()) return; _objCharacter.CritterPowers.Add(objPower); treCritterPowers.Nodes[0].Nodes.Add(objNode); treCritterPowers.Nodes[0].Expand(); _objCharacter.MetatypeCategory = "Free Sprite"; mnuSpecialConvertToFreeSprite.Visible = false; treCritterPowers.SortCustom(); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); }
private void mnuSpecialPossess_Click(object sender, EventArgs e) { // Make sure the Spirit has been saved first. if (_blnIsDirty) { if (MessageBox.Show(LanguageManager.Instance.GetString("Message_PossessionSave"), LanguageManager.Instance.GetString("MessageTitle_Possession"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.No) return; } // Prompt the user to select a save file to possess. OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*"; if (openFileDialog.ShowDialog(this) == DialogResult.OK) { Character objVessel = new Character(); objVessel.FileName = openFileDialog.FileName; objVessel.Load(); // Make sure the Vessel is in Career Mode. if (!objVessel.Created) { MessageBox.Show(LanguageManager.Instance.GetString("Message_VesselInCareerMode"), LanguageManager.Instance.GetString("MessageTitle_Possession"), MessageBoxButtons.OK, MessageBoxIcon.Error); objVessel = null; return; } // Load the Spirit's save file into a new Merge character. Character objMerge = new Character(); objMerge.FileName = _objCharacter.FileName; objMerge.Load(); objMerge.Possessed = true; objMerge.Alias = objVessel.Alias + " (" + LanguageManager.Instance.GetString("String_Possessed") + ")"; // Give the Critter the Immunity to Normal Weapons Power if they don't already have it. bool blnHasImmunity = false; foreach (CritterPower objCritterPower in objMerge.CritterPowers) { if (objCritterPower.Name == "Immunity" && objCritterPower.Extra == "Normal Weapons") { blnHasImmunity = true; break; } } if (!blnHasImmunity) { XmlDocument objPowerDoc = new XmlDocument(); objPowerDoc = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objPower = objPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]"); CritterPower objCritterPower = new CritterPower(objMerge); TreeNode objDummy = new TreeNode(); objCritterPower.Create(objPower, objMerge, objDummy, 0, "Normal Weapons"); objMerge.CritterPowers.Add(objCritterPower); } // Add the Vessel's Physical Attributes to the Spirit's Force. objMerge.BOD.MetatypeMaximum = objVessel.BOD.Value + objMerge.MAG.TotalValue; objMerge.BOD.Value = objVessel.BOD.Value + objMerge.MAG.TotalValue; objMerge.AGI.MetatypeMaximum = objVessel.AGI.Value + objMerge.MAG.TotalValue; objMerge.AGI.Value = objVessel.AGI.Value + objMerge.MAG.TotalValue; objMerge.REA.MetatypeMaximum = objVessel.REA.Value + objMerge.MAG.TotalValue; objMerge.REA.Value = objVessel.REA.Value + objMerge.MAG.TotalValue; objMerge.STR.MetatypeMaximum = objVessel.STR.Value + objMerge.MAG.TotalValue; objMerge.STR.Value = objVessel.STR.Value + objMerge.MAG.TotalValue; // Copy any Lifestyles the Vessel has. foreach (Lifestyle objLifestyle in objVessel.Lifestyles) objMerge.Lifestyles.Add(objLifestyle); // Copy any Armor the Vessel has. foreach (Armor objArmor in objVessel.Armor) { objMerge.Armor.Add(objArmor); CopyArmorImprovements(objVessel, objMerge, objArmor); } // Copy any Gear the Vessel has. foreach (Gear objGear in objVessel.Gear) { objMerge.Gear.Add(objGear); CopyGearImprovements(objVessel, objMerge, objGear); } // Copy any Cyberware/Bioware the Vessel has. foreach (Cyberware objCyberware in objVessel.Cyberware) { objMerge.Cyberware.Add(objCyberware); CopyCyberwareImprovements(objVessel, objMerge, objCyberware); } // Copy any Weapons the Vessel has. foreach (Weapon objWeapon in objVessel.Weapons) objMerge.Weapons.Add(objWeapon); // Copy and Vehicles the Vessel has. foreach (Vehicle objVehicle in objVessel.Vehicles) objMerge.Vehicles.Add(objVehicle); // Copy the character info. objMerge.Sex = objVessel.Sex; objMerge.Age = objVessel.Age; objMerge.Eyes = objVessel.Eyes; objMerge.Hair = objVessel.Hair; objMerge.Height = objVessel.Height; objMerge.Weight = objVessel.Weight; objMerge.Skin = objVessel.Skin; objMerge.Name = objVessel.Name; objMerge.StreetCred = objVessel.StreetCred; objMerge.BurntStreetCred = objVessel.BurntStreetCred; objMerge.Notoriety = objVessel.Notoriety; objMerge.PublicAwareness = objVessel.PublicAwareness; objMerge.Mugshot = objVessel.Mugshot; // Now that everything is done, save the merged character and open them. SaveFileDialog saveFileDialog = new SaveFileDialog(); saveFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*"; string strShowFileName = ""; string[] strFile = _objCharacter.FileName.Split(Path.DirectorySeparatorChar); strShowFileName = strFile[strFile.Length - 1]; if (strShowFileName == "") strShowFileName = _objCharacter.Alias; strShowFileName = strShowFileName.Replace(".chum5", string.Empty); strShowFileName += " (" + LanguageManager.Instance.GetString("String_Possessed") + ")"; saveFileDialog.FileName = strShowFileName; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { objMerge.FileName = saveFileDialog.FileName; objMerge.Save(); // Get the name of the file and destroy the references to the Vessel and the merged character. string strOpenFile = objMerge.FileName; objMerge = null; objVessel = null; GlobalOptions.Instance.MainForm.LoadCharacter(strOpenFile); } else { // The save process was canceled, so drop everything. objMerge = null; objVessel = null; } } }
private void cmdAddQuality_Click(object sender, EventArgs e) { frmSelectQuality frmPickQuality = new frmSelectQuality(_objCharacter); frmPickQuality.ShowDialog(this); // Don't do anything else if the form was canceled. if (frmPickQuality.DialogResult == DialogResult.Cancel) return; XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml"); XmlNode objXmlQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + frmPickQuality.SelectedQuality + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); objQuality.Create(objXmlQuality, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes); objNode.ContextMenuStrip = cmsQuality; if (objQuality.InternalId == Guid.Empty.ToString()) return; if (frmPickQuality.FreeCost) objQuality.BP = 0; // If the item being checked would cause the limit of 25 BP spent on Positive Qualities to be exceed, do not let it be checked and display a message. string strAmount = ""; int intMaxQualityAmount = 0; strAmount = _objCharacter.GameplayOptionQualityLimit.ToString() + " " + LanguageManager.Instance.GetString("String_Karma"); intMaxQualityAmount = _objCharacter.GameplayOptionQualityLimit; // Make sure that adding the Quality would not cause the character to exceed their BP limits. int intBP = 0; bool blnAddItem = true; // Add the cost of the Quality that is being added. if (objQuality.ContributeToLimit) intBP += objQuality.BP; if (objQuality.Type == QualityType.Negative) { // Calculate the cost of the current Negative Qualities. foreach (Quality objCharacterQuality in _objCharacter.Qualities) { if (objCharacterQuality.Type == QualityType.Negative && objCharacterQuality.ContributeToLimit) intBP += objCharacterQuality.BP; } // Include the BP used by Enemies. if (lblEnemiesBP.Text.Contains(LanguageManager.Instance.GetString("String_BP"))) intBP += int.Parse(lblEnemiesBP.Text.Replace(LanguageManager.Instance.GetString("String_Karma"), "")); else intBP += int.Parse(lblEnemiesBP.Text.Replace(" " + LanguageManager.Instance.GetString("String_Karma"), "")); // Include the amount from Free Negative Quality BP cost Improvements. intBP -= (_objImprovementManager.ValueOf(Improvement.ImprovementType.FreeNegativeQualities) * _objOptions.KarmaQuality); // Check if adding this Quality would put the character over their limit. if (!_objOptions.ExceedNegativeQualities) { if (intBP < (intMaxQualityAmount * -1) && !_objCharacter.IgnoreRules) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NegativeQualityLimit").Replace("{0}", strAmount), LanguageManager.Instance.GetString("MessageTitle_NegativeQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information); blnAddItem = false; } if (_objCharacter.MetatypeBP < 0) { if ((intBP + _objCharacter.MetatypeBP) < (intMaxQualityAmount * -1) && !_objCharacter.IgnoreRules) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NegativeQualityAndMetatypeLimit").Replace("{0}", strAmount), LanguageManager.Instance.GetString("MessageTitle_NegativeQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information); blnAddItem = false; } } { } } } else { // Calculate the cost of the current Positive Qualities. foreach (Quality objCharacterQuality in _objCharacter.Qualities) { if (objCharacterQuality.Type == QualityType.Positive && objCharacterQuality.ContributeToLimit) intBP += objCharacterQuality.BP; } if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma) intBP *= _objOptions.KarmaQuality; // Include the amount from Free Negative Quality BP cost Improvements. intBP -= (_objImprovementManager.ValueOf(Improvement.ImprovementType.FreePositiveQualities) * _objOptions.KarmaQuality); // Check if adding this Quality would put the character over their limit. if (!_objOptions.ExceedPositiveQualities) { if (intBP > intMaxQualityAmount && !_objCharacter.IgnoreRules) { MessageBox.Show(LanguageManager.Instance.GetString("Message_PositiveQualityLimit").Replace("{0}", strAmount), LanguageManager.Instance.GetString("MessageTitle_PositiveQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information); blnAddItem = false; } } } if (blnAddItem) { // Add the Quality to the appropriate parent node. if (objQuality.Type == QualityType.Positive) { treQualities.Nodes[0].Nodes.Add(objNode); treQualities.Nodes[0].Expand(); } else { treQualities.Nodes[1].Nodes.Add(objNode); treQualities.Nodes[1].Expand(); } _objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } // Add any additional Qualities that are forced on the character. if (objXmlQuality.SelectNodes("addqualities/addquality").Count > 0) { foreach (XmlNode objXmlAddQuality in objXmlQuality.SelectNodes("addqualities/addquality")) { XmlNode objXmlSelectedQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlAddQuality.InnerText + "\"]"); Quality objSubQuality = AddQuality(objXmlAddQuality, objXmlSelectedQuality, objWeapons, objWeaponNodes); if (objSubQuality != null) { _objCharacter.Qualities.Add(objSubQuality); } } } // Add any Critter Powers that are gained through the Quality (Infected). if (objXmlQuality.SelectNodes("powers/power").Count > 0) { objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlQuality.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objPowerNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, _objCharacter, objPowerNode, intRating, strForcedValue); _objCharacter.CritterPowers.Add(objPower); if (objPower.Category != "Weakness") { treCritterPowers.Nodes[0].Nodes.Add(objPowerNode); treCritterPowers.Nodes[0].Expand(); } else { treCritterPowers.Nodes[1].Nodes.Add(objPowerNode); treCritterPowers.Nodes[1].Expand(); } } } } else { // If the Quality could not be added, remove the Improvements that were added during the Quality Creation process. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Quality, objQuality.InternalId); } // If the Quality is a mentor spirit, add any qualities particular to the mentor spirit. if (objQuality.Name == "Mentor Spirit") { XmlDocument objXmlMentors = XmlManager.Instance.Load("mentors.xml"); XmlNode objXmlMentor = objXmlMentors.SelectSingleNode("/chummer/mentors/mentor[name = \"" + objQuality.Extra + "\"]"); XmlNode objXmlAddQualities = objXmlMentor["addqualities"]; // If there are additional qualities if (objXmlAddQualities != null) { foreach (XmlNode objXmlAddQuality in objXmlAddQualities.ChildNodes) { XmlNode objXmlMentorQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlAddQuality.InnerText + "\"]"); TreeNode objMentorNode = new TreeNode(); List<Weapon> objMentorWeapons = new List<Weapon>(); List<TreeNode> objMentorWeaponNodes = new List<TreeNode>(); Quality objSpiritQuality = new Quality(_objCharacter); string strExtra = ""; if (objXmlAddQuality.Attributes["select"] != null) { strExtra = objXmlAddQuality.Attributes["select"].InnerText.ToString(); objSpiritQuality.Create(objXmlMentorQuality, _objCharacter, QualitySource.Selected, objMentorNode, objMentorWeapons, objMentorWeaponNodes, strExtra); } else objSpiritQuality.Create(objXmlMentorQuality, _objCharacter, QualitySource.Selected, objMentorNode, objMentorWeapons, objMentorWeaponNodes); objSpiritQuality.BP = 0; // Add the quality to the character if (objSpiritQuality.Type == QualityType.Positive) { treQualities.Nodes[0].Nodes.Add(objMentorNode); treQualities.Nodes[0].Expand(); } else { treQualities.Nodes[1].Nodes.Add(objMentorNode); treQualities.Nodes[1].Expand(); } _objCharacter.Qualities.Add(objSpiritQuality); } } } treQualities.SortCustom(); UpdateMentorSpirits(); UpdateCharacterInfo(); RefreshMartialArts(); RefreshPowers(); RefreshContacts(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickQuality.AddAgain) cmdAddQuality_Click(sender, e); }
/// <summary> /// Load the character's Metatype information from the XML file. /// </summary> /// <param name="guiMetatype">GUID of the Metatype to load.</param> /// <param name="strXmlFile">Name of the XML file to load from (default: metatypes.xml).</param> /// <param name="intForce">Force that the Spirit was summoned with (default: 0).</param> /// <param name="blnBloodSpirit">Whether or not this character is a Blood Spirit (default: false).</param> /// <param name="blnPossessionBased">Whether or not this Spirit uses a Possession-based tradition (default: false).</param> /// <param name="strPossessionMethod">Possession method the Spirit uses (default: empty).</param> public void LoadMetatype(Guid guiMetatype, string strXmlFile = "metatypes.xml", int intForce = 0, bool blnBloodSpirit = false, bool blnPossessionBased = false, string strPossessionMethod = "") { ImprovementManager objImprovementManager = new ImprovementManager(this); XmlDocument objXmlDocument = XmlManager.Instance.Load(strXmlFile); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[id = \"" + guiMetatype.ToString() + "\"]"); _guiMetatype = guiMetatype; // Set Metatype information. if (strXmlFile != "critters.xml") { BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; if (objXmlMetatype["category"].InnerText == "Mutant Critters") intMinModifier = 0; BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. if (strXmlFile == "critters.xml") { BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); } // Sprites can never have Physical Attributes or WIL. if (objXmlMetatype["category"].InnerText.EndsWith("Sprite")) { BOD.AssignLimits("0", "0", "0"); AGI.AssignLimits("0", "0", "0"); REA.AssignLimits("0", "0", "0"); STR.AssignLimits("0", "0", "0"); WIL.AssignLimits("0", "0", "0"); } Metatype = objXmlMetatype["name"].InnerText; MetatypeCategory = objXmlMetatype["category"].InnerText; Metavariant = ""; MetatypeBP = 0; _intWalk = Convert.ToInt32(objXmlMetatype["walk"].InnerText); _intRun = Convert.ToInt32(objXmlMetatype["run"].InnerText); _intSprint = Convert.ToInt32(objXmlMetatype["sprint"].InnerText); // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype["bonus"] != null) objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, Metatype, objXmlMetatype.SelectSingleNode("bonus"), false, 1, Metatype); // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[id = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(this); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, this, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) Weapons.Add(objWeapon); } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[id = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(this); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) strForceValue = objXmlQualityItem.Attributes["select"].InnerText; QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) objSource = QualitySource.MetatypeRemovable; objQuality.Create(objXmlQuality, this, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) Weapons.Add(objWeapon); } // Run through the character's Attributes one more time and make sure their value matches their minimum value. if (strXmlFile == "metatypes.xml") { BOD.Value = BOD.TotalMinimum; AGI.Value = AGI.TotalMinimum; REA.Value = REA.TotalMinimum; STR.Value = STR.TotalMinimum; CHA.Value = CHA.TotalMinimum; INT.Value = INT.TotalMinimum; LOG.Value = LOG.TotalMinimum; WIL.Value = WIL.TotalMinimum; } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[id = \"" + guiMetatype.ToString() + "\"]"); objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[id = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(this); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); if (objXmlPower.Attributes["select"] != null) strForcedValue = objXmlPower.Attributes["select"].InnerText; objPower.Create(objXmlCritterPower, this, objNode, intRating, strForcedValue); objPower.CountTowardsLimit = false; CritterPowers.Add(objPower); } // If this is a Blood Spirit, add their free Critter Powers. if (blnBloodSpirit) { XmlNode objXmlCritterPower; TreeNode objNode; CritterPower objPower; bool blnAddPower = true; // Energy Drain. foreach (CritterPower objFindPower in CritterPowers) { if (objFindPower.Name == "Energy Drain") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Energy Drain\"]"); objNode = new TreeNode(); objPower = new CritterPower(this); objPower.Create(objXmlCritterPower, this, objNode, 0, ""); objPower.CountTowardsLimit = false; CritterPowers.Add(objPower); } // Fear. blnAddPower = true; foreach (CritterPower objFindPower in CritterPowers) { if (objFindPower.Name == "Fear") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Fear\"]"); objNode = new TreeNode(); objPower = new CritterPower(this); objPower.Create(objXmlCritterPower, this, objNode, 0, ""); objPower.CountTowardsLimit = false; CritterPowers.Add(objPower); } // Natural Weapon. objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Natural Weapon\"]"); objNode = new TreeNode(); objPower = new CritterPower(this); objPower.Create(objXmlCritterPower, this, objNode, 0, "DV " + intForce.ToString() + "P, AP 0"); objPower.CountTowardsLimit = false; CritterPowers.Add(objPower); // Evanescence. blnAddPower = true; foreach (CritterPower objFindPower in CritterPowers) { if (objFindPower.Name == "Evanescence") { blnAddPower = false; break; } } if (blnAddPower) { objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Evanescence\"]"); objNode = new TreeNode(); objPower = new CritterPower(this); objPower.Create(objXmlCritterPower, this, objNode, 0, ""); objPower.CountTowardsLimit = false; CritterPowers.Add(objPower); } } // Remove the Critter's Materialization Power if they have it. Add the Possession or Inhabitation Power if the Possession-based Tradition checkbox is checked. if (blnPossessionBased) { foreach (CritterPower objCritterPower in CritterPowers) { if (objCritterPower.Name == "Materialization") { CritterPowers.Remove(objCritterPower); break; } } // Add the selected Power. XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + strPossessionMethod + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(this); objPower.Create(objXmlCritterPower, this, objNode, 0, ""); objPower.CountTowardsLimit = false; CritterPowers.Add(objPower); } // Set the Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) { if (objXmlSkill.InnerText.Contains("Exotic")) { Skill objExotic = new Skill(this); objExotic.ExoticSkill = true; objExotic.Attribute = "AGI"; if (objXmlSkill.Attributes["spec"] != null) objExotic.Specialization = objXmlSkill.Attributes["spec"].InnerText; if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)) > 6) objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)); objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)); objExotic.Name = objXmlSkill.InnerText; Skills.Add(objExotic); } else { foreach (Skill objSkill in Skills) { if (objSkill.Name == objXmlSkill.InnerText) { if (objXmlSkill.Attributes["spec"] != null) objSkill.Specialization = objXmlSkill.Attributes["spec"].InnerText; if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)) > 6) objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)); break; } } } } // Set the Skill Group Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) { foreach (SkillGroup objSkill in SkillGroups) { if (objSkill.Name == objXmlSkill.InnerText) { objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)); objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, intForce, 0)); break; } } } // Set the Knowledge Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) { Skill objKnowledge = new Skill(this); objKnowledge.Name = objXmlSkill.InnerText; objKnowledge.KnowledgeSkill = true; if (objXmlSkill.Attributes["spec"] != null) objKnowledge.Specialization = objXmlSkill.Attributes["spec"].InnerText; objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); Skills.Add(objKnowledge); } // If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. if (intForce > 0) { int intMaxRating = intForce; // Determine the highest Skill Rating the Critter has. foreach (Skill objSkill in Skills) { if (objSkill.RatingMaximum > intMaxRating) intMaxRating = objSkill.RatingMaximum; } // Now that we know the upper limit, set all of the Skill Rating Maximums to match. foreach (Skill objSkill in Skills) objSkill.RatingMaximum = intMaxRating; foreach (SkillGroup objGroup in SkillGroups) objGroup.RatingMaximum = intMaxRating; // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. MaxSkillRating = intMaxRating; } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("programs.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { int intRating = 0; if (objXmlComplexForm.Attributes["rating"] != null) intRating = Convert.ToInt32(ExpressionToString(objXmlComplexForm.Attributes["rating"].InnerText, intForce, 0)); string strForceValue = ""; if (objXmlComplexForm.Attributes["select"] != null) strForceValue = objXmlComplexForm.Attributes["select"].InnerText; XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/programs/program[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); TechProgram objProgram = new TechProgram(this); objProgram.Create(objXmlProgram, this, objNode, strForceValue); objProgram.Rating = intRating; TechPrograms.Add(objProgram); // Add the Program Option if applicable. if (objXmlComplexForm.Attributes["option"] != null) { int intOptRating = 0; if (objXmlComplexForm.Attributes["optionrating"] != null) intOptRating = Convert.ToInt32(ExpressionToString(objXmlComplexForm.Attributes["optionrating"].InnerText, intForce, 0)); string strOptForceValue = ""; if (objXmlComplexForm.Attributes["optionselect"] != null) strOptForceValue = objXmlComplexForm.Attributes["optionselect"].InnerText; XmlNode objXmlOption = objXmlProgramDocument.SelectSingleNode("/chummer/options/option[name = \"" + objXmlComplexForm.Attributes["option"].InnerText + "\"]"); TreeNode objNodeOpt = new TreeNode(); TechProgramOption objOption = new TechProgramOption(this); objOption.Create(objXmlOption, this, objNodeOpt, strOptForceValue); objOption.Rating = intOptRating; objProgram.Options.Add(objOption); } } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, intForce, 0)); string strForceValue = ""; if (objXmlGear.Attributes["select"] != null) strForceValue = objXmlGear.Attributes["select"].InnerText; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(this); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); objGear.Create(objXmlGearItem, this, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; Gear.Add(objGear); } // If this is a Mutant Critter, count up the number of Skill points they start with. if (MetatypeCategory == "Mutant Critters") { foreach (Skill objSkill in Skills) MutantCritterBaseSkills += objSkill.Rating; } }