Example #1
0
        public override void Fight(Character user, Character monster, Recast recast)
        {
            base.Fight(user, monster, recast);

            if (_valid == false)
                return;

            UIWindow ui = new UIWindow();
            ui.RefreshPointers();

            if (ui.GetActiveWindowName() == "chatlog")
                return;

            recast.Refresh();

            _scriptingObject.Cooldowns = recast;
            _scriptingObject.CurrentMonster = monster;
            _scriptingObject.CurrentUser = user;

            //Debug.Print("Fighting");
            try
            {

                var res = _host.Execute("Fight();");

                if (res != null)
                    Console.WriteLine(" = " + res.ToString());
            }
            catch (System.Exception ex)
            {
                Console.WriteLine(ex.Message);

            }
        }
Example #2
0
        private void WhmCureMode()
        {
            Recast recast = new Recast();
            int curePotency = int.Parse(txt_CurePotency.Text);
            int cure2Potency = int.Parse(txt_Cure2Potency.Text);
            int hurtPlayers = 0;

            Character tank = null, tank2 = null;
            List<Character> monsters = new List<Character>();
            List<Character> fate = new List<Character>();
            List<Character> players = new List<Character>();
            List<Character> npcs = new List<Character>();
            List<Character> damagedTargets = new List<Character>();
            List<Character> deadTargets = new List<Character>();

            Character statusAilment = null;

            MemoryFunctions.GetCharacters(monsters, fate, players, ref _user);
            MemoryFunctions.GetNPCs(npcs);

            _hotkeys.QuickRefreshAbilities();

            if (_user.ContainsStatusEffect(292, 0, false))
                return;

            players.AddRange(npcs);

            List<Character> targets = (from player in players from target in _targets where player.Name.ToLower() == target.ToLower() select player).ToList();

            targets = targets.Distinct().ToList();

            if (_user.Health_Current == 0)
                return;

            recast.Refresh();

            if (_hotkeys[SHROUD].PercentReady == 100 && _user.Mana_Percent <= 70 && chk_WHMMode.IsChecked == true) // Shroud
            {
                _hotkeys[SHROUD].UseAbility();
            }

            if (_hotkeys[SHROUD].PercentReady == 100)
            {
                AggroHelper ah = new AggroHelper();
                List<Tuple<int, byte>> aggro = ah.GetAggroListWithEmnity();
                foreach(Tuple<int, byte> a in aggro)
                {
                    // Check if hate level is above 95%
                    if(a.Item2 >= 95)
                    {
                        // Check if the monster has less than 95% life.
                        Character aggroMob = MemoryFunctions.GetCharacterFromID(a.Item1);
                        if(aggroMob == null)
                        {
                            continue;
                        }
                        if (aggroMob.Health_Percent <= 90 && aggroMob.Health_Percent >= 1 && aggroMob.Name.ToLower().Contains("plume") == false)
                        {
                            Debug.Print("Hate Detected: " + a.Item2.ToString() + "   " + aggroMob.Name + "\n");
                            _hotkeys[SHROUD].UseAbility();
                        }
                    }
                }
            }

            foreach (Character target in targets)
            {
                target.Refresh();

                if (target.Name == txt_Tank.Text && target.ContainsStatusEffect(432, 0, false) == false)
                    tank = target;

                if (target.Name == txt_Tank2.Text && target.ContainsStatusEffect(432, 0, false) == false)
                    tank2 = target;

                if(target.Valid == false)
                    continue;

                if (target.ContainsStatusEffect(292, 0, false))
                    continue;

                if (target.ContainsStatusEffect(432, 0, false)) // Leviathan debuff
                    continue;

                if (target.DistanceFrom(_user) >= 30)
                    continue;

                if (target.Health_Current == 0)
                {
                    deadTargets.Add(target);
                    continue;
                }

                int healthMissing = target.Health_Max - target.Health_Current;

                if (healthMissing >= curePotency || target.Health_Percent < 70)
                {
                    damagedTargets.Add(target);
                    hurtPlayers++;
                }

                foreach (var item in lst_StatusEffects.Items)
                {
                    if (target.ContainsStatusEffect(Int32.Parse(item.ToString()), 0, false) && target.ContainsStatusEffect(292, 0, false) == false)
                       statusAilment = target;
                }
            }

            if (chk_SwiftcastRaiseAll.IsChecked == true)
            {
                deadTargets.Clear();
                deadTargets.AddRange(from player in players where player.Valid where !player.ContainsStatusEffect(292, 0, false) where !(player.DistanceFrom(_user) >= 30) where player.Health_Current == 0 select player);
            }

            damagedTargets = damagedTargets.Distinct().ToList();

            // Raise Tanks and Healers first
            deadTargets.Sort((a, b) => a.JobPriority.CompareTo(b.JobPriority));

            // Check if tank needs healing first
            if(chk_TankPriority.IsChecked == true)
            {

                // Check who is main tank atm.
                if (tank != null && tank2 != null)
                {
                    Character tank1Target = MemoryFunctions.GetCharacterFromID(tank.TargetID);
                    Character tank2Target = MemoryFunctions.GetCharacterFromID(tank2.TargetID);
                    Character highestHp = null;

                    if (tank2Target != null)
                    {
                        highestHp = tank2Target;
                    }

                    if (tank1Target != null)
                    {
                        highestHp = tank1Target;
                    }

                    if (tank2Target != null && highestHp != null)
                    {
                        if (tank2Target.Health_Max > highestHp.Health_Max)
                            highestHp = tank2Target;
                    }

                    if (highestHp != null)
                    {
                        Character monstersTarget = MemoryFunctions.GetCharacterFromID(highestHp.TargetID);

                        if (monstersTarget != null)
                            if (monstersTarget.Name == tank2.Name)
                            {
                                Character ph = tank;
                                tank = tank2;
                                tank2 = ph;
                            }
                    }
                }

                if (tank != null)
                    this.Title = "Main Tank: " + tank.Name;

                if (CheckTankHealth(tank, deadTargets, recast, damagedTargets)) return;
                if (CheckTankHealth(tank2, deadTargets, recast, damagedTargets)) return;
            }

            if (_user.IsMoving || MemoryFunctions.GetGroundCursor() > 0)
            {
                if (_spellCastTimer != null)
                {
                    _spellCastTimer.Stop();
                    _spellCastTimer = null;
                }
                _spellCast = false;

                if (tank != null)
                {
                    if (tank.ContainsStatusEffect(158, _user.ID, true, (float) 2.5) == false &&
                        _hotkeys[REGEN].PercentReady == 100 && tank.Health_Percent != 100)
                    {
                        tank.Target();
                        _hotkeys[REGEN].UseAbility();

                        return;
                    }
                }

                if (damagedTargets.Count > 0)
                {
                    damagedTargets.Sort((a, b) => a.Health_Percent.CompareTo(b.Health_Percent));
                    damagedTargets.First().Target();
                }

                return;
            }

            double avgMissingHealth = 0;

            if(damagedTargets.Count > 0)
                avgMissingHealth = damagedTargets.Average(a => (a.Health_Max - a.Health_Current));

            if ((chk_SwiftcastRaise.IsChecked == true || chk_SwiftcastRaiseAll.IsChecked == true) && deadTargets.Count > 0 && _hotkeys[SWIFTCAST].PercentReady == 100 && recast.WeaponSpecials.Count == 0 && _user.Mana_Current >= 798)
            {

                deadTargets.First().Target();
                Thread.Sleep(150);

                if (ForceSwiftcast()) return;

                Thread.Sleep(150);

                _hotkeys[RAISE].UseAbility();
                _hotkeys[RAISE].UseAbility();
                _hotkeys[RAISE].UseAbility();
                Thread.Sleep(50);
                _hotkeys[RAISE].UseAbility();

                Thread.Sleep(150);
            } else if (damagedTargets.Count > 0)
            {

                damagedTargets.Sort((a,b) => a.Health_Percent.CompareTo(b.Health_Percent));
                damagedTargets.First().Target();
                Thread.Sleep(100);

                recast.Refresh();

                // Benediction Check
                if(chk_TankPriority.IsChecked == false)
                {
                    if (damagedTargets.First().Health_Percent <= 30 && _hotkeys[BENEDICTION].PercentReady == 100)
                    {

                        _hotkeys[BENEDICTION].UseAbility();

                        _spellCastTimer = new Stopwatch();
                        _spellCastTimer.Reset();
                        _spellCastTimer.Start();
                        _spellCast = true;
                        return;
                    }
                }

                if (recast.WeaponSpecials.Count == 0)
                {
                    if (_spellCast)
                    {
                        _spellCastTimer = new Stopwatch();
                        _spellCastTimer.Reset();
                        _spellCastTimer.Start();
                        _spellCast = false;
                    }

                    // Make sure we are not spamming spells too quickly.
                    if (_spellCastTimer != null)
                    {
                        if (_spellCastTimer.ElapsedMilliseconds <= _castWaitTime)
                        {
                            return;
                        }
                        _spellCastTimer.Stop();
                        _spellCastTimer = null;
                    }

                    recast.Refresh();
                    Stopwatch timeout = new Stopwatch();
                    timeout.Reset();
                    timeout.Start();
                    //Debug.Print("Casting...");

                    bool useAoe = _hotkeys[MEDICA].TimeSinceLastUse.TotalSeconds > 6  &&
                                  _hotkeys[MEDICA2].TimeSinceLastUse.TotalSeconds > 6 &&
                                  _hotkeys[CURE3].TimeSinceLastUse.TotalSeconds > 6;

                    while (recast.WeaponSpecials.Count == 0)
                    {

                        UIWindow ui = new UIWindow();
                        ui.RefreshPointers();

                        if (ui.GetActiveWindowName() == "chatlog")
                            return;

                        if(timeout.ElapsedMilliseconds > 1000)
                        {
                            _spellCast = false;
                            break;
                        }

                        Whm_AI(hurtPlayers, damagedTargets, cure2Potency, useAoe);
                        recast.Refresh();
                        _hotkeys.QuickRefreshAbilities();
                        _spellCast = true;
                    }

                } else {
                    if (damagedTargets.Count > 2 && avgMissingHealth > curePotency)
                    {
                        if (_hotkeys[PRESENCEOFMIND].PercentReady == 100 && _user.ContainsStatusEffect(159, 0, false) == false)
                        {
                            _hotkeys[PRESENCEOFMIND].UseAbility();
                        }
                        else if (_hotkeys[DIVINESEAL].PercentReady == 100 && _user.ContainsStatusEffect(157, 0, false) == false)
                        {
                            _hotkeys[DIVINESEAL].UseAbility();
                        }
                    }
                }

            }  else if (statusAilment != null)
            {
                statusAilment.Target();
                _hotkeys[ESUNA].UseAbility();
            }
        }
Example #3
0
        private bool ForceSwiftcast()
        {
            Stopwatch timeout = new Stopwatch();
            timeout.Reset();
            timeout.Start();

            while (_hotkeys[SWIFTCAST].PercentReady == 100)
            {

                UIWindow ui = new UIWindow();
                ui.RefreshPointers();

                if (ui.GetActiveWindowName() == "chatlog")
                    return false;

                if (timeout.ElapsedMilliseconds > 5000)
                {
                    break;
                }

                _hotkeys[SWIFTCAST].UseAbility();
                _hotkeys.QuickRefreshAbilities();
            }

            return false;
        }
Example #4
0
        private void thread_TargetMonitor_Tick(object sender, EventArgs e)
        {
            UIWindow ui = new UIWindow();
            ui.RefreshPointers();

            if (ui.GetActiveWindowName() == "chatlog")
                return;

            if (chk_CureAll.IsChecked == true){
                RefreshAllPlayers();
            } else {
                if(_user.Job == JOB.WHM)
                    WhmCureMode();
                else
                    ScholarCureMode();
            }
        }
Example #5
0
        public override void Fight(Character user, Character monster, Recast recast)
        {
            base.Fight(user, monster, recast);
            bool ignoreDOT = false;
            Hotkeys hotkeys = new Hotkeys();
            hotkeys.RefreshAbilities();

            if (hotkeys[STRAIGHTSHOT].InRange == 0)
                return;

            UIWindow ui = new UIWindow();
            ui.RefreshPointers();

            //  if (ui.GetActiveWindowName() == "chatlog")
            //      return;

            monster.Target();
            recast.Refresh(2.1);
            user.Refresh();

            if (user.ContainsStatusEffect2(451, (float) 3.5))
            {
                Debug.Print("Cursed Voice");
                SoundModule.PlayAsyncSound("cursedVoice.wav");

                while (user.ContainsStatusEffect(451, 0, false))
                {
                    Thread.Sleep(100);
                }

                Thread.Sleep(200);
                user.Refresh();
            }

            if (monster.Name.ToLower().Contains("renaud"))
                return;

            // Stop for turn 6 ability
            if (monster.UsingAbilityID == 1949)
            {
                //Utilities.Keyboard.KeyBoardHelper.Ctrl(Keys.D6);
                return;
            }

            List<Character> nearMobs = monster.MonstersNear(100.0);

            // Blight Turn 6
            if (nearMobs.Any(mob => mob.UsingAbilityID == 1949))
            {
                //Utilities.Keyboard.KeyBoardHelper.Ctrl(Keys.D6);
                return;
            }

            // Turn 7 Petrification
            if (nearMobs.Any(mob => mob.UsingAbilityID == 1979))
            {
                SoundModule.PlayAsyncSound("petrification.wav");
                //Utilities.Keyboard.KeyBoardHelper.Ctrl(Keys.D6);
                return;
            }
            if (nearMobs.Any(mob => mob.UsingAbilityID == 1969))
            {
                SoundModule.PlayAsyncSound("petrification.wav");
                //Utilities.Keyboard.KeyBoardHelper.Ctrl(Keys.D6);
                return;
            }

            if (user.ContainsStatusEffect(452, 0, false))
            {
                SoundModule.PlayAsyncSound("Shriek.wav");
            }

            //if (nearMobs.Any(mob => mob.UsingAbilityID == 1967))
            //{
            //    if (user.ContainsStatusEffect(452, 0, false))
            //    {
            //        SoundModule.PlayAsyncSound("Shriek.wav");
            //    }
            //    else
            //    {
            //        SoundModule.PlayAsyncSound("Shriek2.wav");
            //    }
            //}

            if (MemoryFunctions.GetGroundCursor() > 0)
                return;

            foreach (string mobToIgnore in _ignoreDOTMobs)
            {
                if (monster.Name.ToLower().Contains(mobToIgnore.ToLower()) &&
                    monster.Name.ToLower().Contains("gaoler") == false)
                {
                    ignoreDOT = true;
                }
            }

            if (MemoryFunctions.GetMapID() == 364 && monster.Name.Contains("Good King") == false)
                ignoreDOT = true;

            if (hotkeys[INTERNALRELEASE].PercentReady >= 99 &&
                user.Level >= 26 && Global.DisableBuffs == false && user.TP_Current >= 40 && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(INTERNALRELEASE, 21, MemoryFunctions.ActionType.Ability);
                hotkeys[INTERNALRELEASE].UseAbility();
            }
            else if (recast.WeaponSpecials.Count == 0)
            {
                if ((user.ContainsStatusEffect(130, 0, false, (float) 3.0) == false ||
                     user.ContainsStatusEffect(122, 0, false)) && user.Level >= 2 && user.TP_Current >= 70)
                {
                    //MemoryFunctions.ForceAction(STRAIGHTSHOT, 20, MemoryFunctions.ActionType.WS);
                    hotkeys[STRAIGHTSHOT].UseAbility();
                }
                else if (monster.ContainsStatusEffect(124, user.ID, true, (float) 2.5) == false &&
                         user.Level >= 6 && user.TP_Current >= 100 && ignoreDOT == false && monster.StatusEffects().Count < 29)
                {
                    //MemoryFunctions.ForceAction(VENOMOUSBITE, 20, MemoryFunctions.ActionType.WS);
                    hotkeys[VENOMOUSBITE].UseAbility();
                }
                else if (monster.ContainsStatusEffect(129, user.ID, true, (float) 2.5) == false &&
                         user.Level >= 30 && user.TP_Current >= 100 && monster.StatusEffects().Count < 29 &&
                         (ignoreDOT == false || monster.Name.ToLower().Contains("infernal nail")))
                {
                    //MemoryFunctions.ForceAction(WINDBITE, 20, MemoryFunctions.ActionType.WS);
                    hotkeys[WINDBITE].UseAbility();
                }
                else if (hotkeys[HAYMAKER].Highlighted && user.Level >= 10 && user.TP_Current >= 40)
                {
                    //MemoryFunctions.ForceAction(HAYMAKER, 20, MemoryFunctions.ActionType.WS);
                    hotkeys[HAYMAKER].UseAbility();
                }
                else if (user.TP_Current >= 60)
                {
                    //MemoryFunctions.ForceAction(HEAVYSHOT, 20, MemoryFunctions.ActionType.WS);
                    hotkeys[HEAVYSHOT].UseAbility();
                }
            }
            else if (hotkeys[INVIGORATE].PercentReady >= 100 && user.Level >= 4 &&
                     user.TP_Current <= 550 && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(INVIGORATE, 20, MemoryFunctions.ActionType.Ability);
                hotkeys[INVIGORATE].UseAbility();

            }
            else if (hotkeys[RAGINGSTRIKES].PercentReady >= 100 && user.Level >= 4 && Global.DisableBuffs == false && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(RAGINGSTRIKES, 19, MemoryFunctions.ActionType.Ability);
                hotkeys[RAGINGSTRIKES].UseAbility();
            }
            else if (hotkeys[BLOODFORBLOOD].PercentReady >= 100 && user.Level >= 38 &&
                     monster.Name.Contains("Twintania") == false &&
                     monster.Name.Contains("Conflagration") == false && Global.DisableBuffs == false && hotkeys[HEAVYSHOT].PercentReady <= 78)
                // && user.ContainsStatusEffect(125, 0, false) == false
            {
                //MemoryFunctions.ForceAction(BLOODFORBLOOD, 20, MemoryFunctions.ActionType.Ability);
                hotkeys[BLOODFORBLOOD].UseAbility();
            }
            else if (
                hotkeys[BLOODFORBLOOD].PercentReady >= 100 && user.Level >= 38 && monster.Name.Contains("Twintania") &&
                monster.Health_Percent <= 55 && Global.DisableBuffs == false && hotkeys[HEAVYSHOT].PercentReady <= 78)
                // && user.ContainsStatusEffect(125, 0, false) == false
            {
                //MemoryFunctions.ForceAction(BLOODFORBLOOD, 20, MemoryFunctions.ActionType.Ability);
                hotkeys[BLOODFORBLOOD].UseAbility();
            }
            else if (hotkeys[HAWKSEYE].PercentReady >= 100 && user.Level >= 26 && Global.DisableBuffs == false && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(HAWKSEYE, 15, MemoryFunctions.ActionType.Ability);
                hotkeys[HAWKSEYE].UseAbility();
            }
            else if (hotkeys[BARRAGE].PercentReady >= 100 &&
                     user.Level >= 38 && monster.Name.Contains("Twintania") == false &&
                     monster.Name.Contains("Conflagration") == false && Global.DisableBuffs == false && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(BARRAGE, 12, MemoryFunctions.ActionType.Ability);
                hotkeys[BARRAGE].UseAbility();
            }
            else if (hotkeys[BARRAGE].PercentReady >= 100 &&
                     user.Level >= 38 && monster.Name.Contains("Twintania") &&
                     monster.Health_Percent <= 55 && Global.DisableBuffs == false && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(BARRAGE, 12, MemoryFunctions.ActionType.Ability);
                hotkeys[BARRAGE].UseAbility();
            }

            else if (hotkeys[BLOODLETTER].PercentReady >= 99 && user.Level >= 12 && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(BLOODLETTER, 16, MemoryFunctions.ActionType.Ability);
                hotkeys[BLOODLETTER].UseAbility();
            }
            else if (monster.Health_Percent <= 20 &&
                     hotkeys[MISERYSEND].PercentReady >= 99 && user.Level >= 8 && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(MISERYSEND, 16, MemoryFunctions.ActionType.Ability);
                hotkeys[MISERYSEND].UseAbility();
            }
            else if (
                hotkeys[BLUNTARROW].PercentReady >= 99 && user.Level >= 42 && Global.StunBotOpen == false && hotkeys[HEAVYSHOT].PercentReady <= 78)
            {
                //MemoryFunctions.ForceAction(BLUNTARROW, 16, MemoryFunctions.ActionType.Ability);
                hotkeys[BLUNTARROW].UseAbility();
            }
        }