public static bool GenerateRevolvedShape(ref ChiselBrushContainer brushContainer, ref ChiselRevolvedShapeDefinition definition)
        {
            definition.Validate();


            var shapeVertices       = new List <Vector2>();
            var shapeSegmentIndices = new List <int>();

            BrushMeshFactory.GetPathVertices(definition.shape, definition.curveSegments, shapeVertices, shapeSegmentIndices);

            Vector2[][] polygonVerticesArray;
            int[][]     polygonIndicesArray;

            if (!Decomposition.ConvexPartition(shapeVertices, shapeSegmentIndices,
                                               out polygonVerticesArray,
                                               out polygonIndicesArray))
            {
                return(false);
            }

            // TODO: splitting it before we do the composition would be better
            var polygonVerticesList = polygonVerticesArray.ToList();

            for (int i = polygonVerticesList.Count - 1; i >= 0; i--)
            {
                SplitPolygon(polygonVerticesList, i);
            }

            var brushMeshesList      = new List <BrushMesh>();
            var horzSegments         = definition.revolveSegments;           //horizontalSegments;
            var horzDegreePerSegment = definition.totalAngle / horzSegments;


            // TODO: make this work when intersecting rotation axis
            //			1. split polygons along rotation axis
            //			2. if edge lies on rotation axis, make sure we don't create infinitely thin quad
            //					collapse this quad, or prevent this from happening
            // TODO: share this code with torus generator
            for (int p = 0; p < polygonVerticesList.Count; p++)
            {
                var polygonVertices = polygonVerticesList[p];
//				var segmentIndices		= polygonIndicesArray[p];
                var shapeSegments = polygonVertices.Length;

                var vertSegments     = polygonVertices.Length;
                var descriptionIndex = new int[2 + vertSegments];

                descriptionIndex[0] = 0;
                descriptionIndex[1] = 1;

                for (int v = 0; v < vertSegments; v++)
                {
                    descriptionIndex[v + 2] = 2;
                }

                var horzOffset = definition.startAngle;
                for (int h = 1, pr = 0; h < horzSegments + 1; pr = h, h++)
                {
                    var hDegree0        = (pr * horzDegreePerSegment) + horzOffset;
                    var hDegree1        = (h * horzDegreePerSegment) + horzOffset;
                    var rotation0       = quaternion.AxisAngle(Vector3.forward, hDegree0);
                    var rotation1       = quaternion.AxisAngle(Vector3.forward, hDegree1);
                    var subMeshVertices = new Vector3[vertSegments * 2];
                    for (int v = 0; v < vertSegments; v++)
                    {
                        subMeshVertices[v + vertSegments] = math.mul(rotation0, new Vector3(polygonVertices[v].x, 0, polygonVertices[v].y));
                        subMeshVertices[v] = math.mul(rotation1, new Vector3(polygonVertices[v].x, 0, polygonVertices[v].y));
                    }

                    var brushMesh = new BrushMesh();
                    if (!BrushMeshFactory.CreateExtrudedSubMesh(ref brushMesh, vertSegments, descriptionIndex, 0, 1, subMeshVertices, in definition.surfaceDefinition))
                    {
                        continue;
                    }

                    if (!brushMesh.Validate())
                    {
                        return(false);
                    }
                    brushMeshesList.Add(brushMesh);
                }
            }

            brushContainer.CopyFrom(brushMeshesList);
            return(true);
        }
        public static bool GenerateTorus(ref ChiselBrushContainer brushContainer, ref ChiselTorusDefinition definition)
        {
            definition.Validate();
            Vector3[] vertices = null;
            if (!GenerateTorusVertices(definition, ref vertices))
            {
                return(false);
            }

            var tubeRadiusX = (definition.tubeWidth * 0.5f);
            var tubeRadiusY = (definition.tubeHeight * 0.5f);
            var torusRadius = (definition.outerDiameter * 0.5f) - tubeRadiusX;


            var horzSegments = definition.horizontalSegments;
            var vertSegments = definition.verticalSegments;

            brushContainer.EnsureSize(horzSegments);


            var horzDegreePerSegment = (definition.totalAngle / horzSegments);
            var vertDegreePerSegment = math.radians(360.0f / vertSegments);
            var descriptionIndex     = new int[2 + vertSegments];

            descriptionIndex[0] = 0;
            descriptionIndex[1] = 1;

            var circleVertices = new Vector3[vertSegments];

            var min             = new float2(float.PositiveInfinity, float.PositiveInfinity);
            var max             = new float2(float.NegativeInfinity, float.NegativeInfinity);
            var tubeAngleOffset = math.radians((((vertSegments & 1) == 1) ? 0.0f : ((360.0f / vertSegments) * 0.5f)) + definition.tubeRotation);

            for (int v = 0; v < vertSegments; v++)
            {
                var vRad = tubeAngleOffset + (v * vertDegreePerSegment);
                circleVertices[v] = new Vector3((math.cos(vRad) * tubeRadiusX) - torusRadius,
                                                (math.sin(vRad) * tubeRadiusY), 0);
                min.x = math.min(min.x, circleVertices[v].x);
                min.y = math.min(min.y, circleVertices[v].y);
                max.x = math.max(max.x, circleVertices[v].x);
                max.y = math.max(max.y, circleVertices[v].y);
                descriptionIndex[v + 2] = 2;
            }

            if (definition.fitCircle)
            {
                var center = (max + min) * 0.5f;
                var size   = (max - min) * 0.5f;
                size.x = tubeRadiusX / size.x;
                size.y = tubeRadiusY / size.y;
                for (int v = 0; v < vertSegments; v++)
                {
                    circleVertices[v].x  = (circleVertices[v].x - center.x) * size.x;
                    circleVertices[v].y  = (circleVertices[v].y - center.y) * size.y;
                    circleVertices[v].x -= torusRadius;
                }
            }

            var horzOffset = definition.startAngle;

            for (int h = 1, p = 0; h < horzSegments + 1; p = h, h++)
            {
                var hDegree0        = (p * horzDegreePerSegment) + horzOffset;
                var hDegree1        = (h * horzDegreePerSegment) + horzOffset;
                var rotation0       = quaternion.AxisAngle(new Vector3(0, 1, 0), hDegree0);
                var rotation1       = quaternion.AxisAngle(new Vector3(0, 1, 0), hDegree1);
                var subMeshVertices = new Vector3[vertSegments * 2];
                for (int v = 0; v < vertSegments; v++)
                {
                    subMeshVertices[v + vertSegments] = math.mul(rotation0, circleVertices[v]);
                    subMeshVertices[v] = math.mul(rotation1, circleVertices[v]);
                }

                var brushMesh = new BrushMesh();
                BrushMeshFactory.CreateExtrudedSubMesh(ref brushMesh, vertSegments, descriptionIndex, 0, 1, subMeshVertices, in definition.surfaceDefinition);
                if (!brushMesh.Validate())
                {
                    return(false);
                }

                brushContainer.brushMeshes[h - 1] = brushMesh;
            }
            return(true);
        }