Example #1
0
		public void DebugDraw()
		{

			if (_debugDraw == null)
			{

				_debugDraw = new PhysicsDebugDraw(this);

				_debugDraw.Flags = PhysicsDrawFlags.All;
			}

			//var space = this._info.getSpace();
			//_debugDraw.Begin();
			//space.EachShape(shape =>
			//{
			//	_debugDraw.DrawShape(shape);
			//});
			//_debugDraw.End();
			//return;

			if (_debugDraw != null && _bodies.Count > 0)
			{
				if (_debugDraw.Begin())
				{
					if ((_debugDrawMask & DEBUGDRAW_SHAPE) > 0)
					{
						foreach (CCPhysicsBody body in _bodies)
						{
							//hysicsBody body = dynamic_cast<PhysicsBody*>(obj);

							if (!body.IsEnabled())
							{
								continue;
							}

							foreach (CCPhysicsShape shape in body.GetShapes())
							{
								_debugDraw.DrawShape(shape);
							}
						}
					}

					if ((_debugDrawMask & DEBUGDRAW_JOINT) > 0)
					{
						foreach (CCPhysicsJoint joint in _joints)
						{
							_debugDraw.DrawJoint(joint);
						}
					}

					_debugDraw.End();
				}
			}
		}
Example #2
0
		public void DebugDraw()
		{

			if (_debugDraw == null)
			{

				_debugDraw = new PhysicsDebugDraw(this);

				_debugDraw.Flags = PhysicsDrawFlags.All;
			}

			if (_debugDraw != null && Bodies.Count > 0)
			{
				if (_debugDraw.Begin())
				{
					if ((debugDrawMask & DEBUGDRAW_SHAPE) > 0)
					{
						foreach (CCPhysicsBody body in Bodies)
						{
							//hysicsBody body = dynamic_cast<PhysicsBody*>(obj);

							if (!body.IsEnabled())
							{
								continue;
							}

							foreach (CCPhysicsShape shape in body.GetShapes())
							{
								_debugDraw.DrawShape(shape);
							}
						}
					}

					if ((debugDrawMask & DEBUGDRAW_JOINT) > 0)
					{
						foreach (CCPhysicsJoint joint in Joints)
						{
							_debugDraw.DrawJoint(joint);
						}
					}

					_debugDraw.End();
				}
			}
		}