Example #1
0
        public bool CanMove(Vector direction)
        {
            Vector        nextPos        = Position + direction;
            Vector        boundingBoxPos = new Vector(nextPos.X, nextPos.Y + 16);
            CollideObject newbox         = new CollideObject(boundingBoxPos, 16, 16);

            return(!CtxFarm.CollideCollection.IsCollide(newbox));
        }
Example #2
0
        public Player(Farm ctxFarm)
        {
            CtxFarm  = ctxFarm ?? throw new ArgumentNullException(nameof(ctxFarm));
            Position = new Vector(1280 / 2,
                                  720 / 2); // divise par 2 pour centrer le joueur dans la view de la gameloop. A changer
            Life      = FarmOptions.DefaultPlayerLife;
            Speed     = FarmOptions.DefaultPlayerMaxSpeed;
            Inventory = new List <IBuilding>();
            Vector boundingBoxPos = new Vector(Position.X, Position.Y - 16);

            BoundingBox = new CollideObject(boundingBoxPos, 16, 16);
        }
Example #3
0
        public Pnj(Farm ctxFarm, float xCoord, float yCoord)
        {
            if (xCoord <= 0)
            {
                throw new ArgumentOutOfRangeException(nameof(xCoord));
            }
            if (yCoord <= 0)
            {
                throw new ArgumentOutOfRangeException(nameof(yCoord));
            }
            CtxFarm  = ctxFarm ?? throw new ArgumentNullException(nameof(ctxFarm));
            Position = new Vector(xCoord, yCoord);
            Life     = FarmOptions.DefaultPlayerLife;
            Speed    = FarmOptions.DefaultPlayerMaxSpeed;
            Vector boundingBoxPos = new Vector(Position.X, Position.Y - 16);

            BoundingBox = new CollideObject(boundingBoxPos, 16, 16);
        }