public Boss() { // Set default values _Type = "Boss"; _Speed = 1; _Width = 122; _Height = 119; _HealthMax = 200; _WeaponType = "FireBall"; _EnemyWeapon = new FireBall(); // Instantiate static enemy weapon }
public Firmeleon() { // Set default values _Type = "Firmeleon"; _Health = 10; _HealthMax = 10; _Speed = 3; _Width = 36; _Height = 36; _WeaponType = "FireBall"; _EnemyWeapon = new FireBall(); // Instantiate static enemy weapon }