Example #1
0
        public Boss()
        {
            // Set default values
            _Type       = "Boss";
            _Speed      = 1;
            _Width      = 122;
            _Height     = 119;
            _HealthMax  = 200;
            _WeaponType = "FireBall";

            _EnemyWeapon = new FireBall();             // Instantiate static enemy weapon
        }
Example #2
0
        public Firmeleon()
        {
            // Set default values
            _Type       = "Firmeleon";
            _Health     = 10;
            _HealthMax  = 10;
            _Speed      = 3;
            _Width      = 36;
            _Height     = 36;
            _WeaponType = "FireBall";

            _EnemyWeapon = new FireBall(); // Instantiate static enemy weapon
        }