Example #1
0
        static void Main()
        {
            Console.OutputEncoding = System.Text.Encoding.UTF8;

            //draw blank chessboard
            if (gameActive == false)
            {
                for (int i = 0; i < 8; i++)
                {
                    Console.Write("|");
                    for (int j = 0; j < 8; j++)
                    {
                        if (((i + j) % 2) == 0)
                        {
                            //black squares
                            Console.Write("\u2395" + " ");
                        }
                        else
                        {
                            //white squares
                            Console.Write("\u23f9" + " ");
                        }
                    }
                    Console.WriteLine("|");
                }

                AskPlayerToStart();
            }


            //build chessboard with pieces and assign each piece in 2d array
            if (gameActive == true && gameStarted == false)
            {
                for (int i = 0; i < 8; i++)
                {
                    Console.Write("|");
                    for (int j = 0; j < 8; j++)
                    {
                        if (i == 0)
                        {
                            if (j == 0 || j == 7)
                            {
                                Console.Write(chessPieces[2] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "rook";
                                boardArray[i, j].teamColor  = "black";
                            }
                            else if (j == 1 || j == 6)
                            {
                                Console.Write(chessPieces[4] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "knight";
                                boardArray[i, j].teamColor  = "black";
                            }
                            else if (j == 2 || j == 5)
                            {
                                Console.Write(chessPieces[3] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "bishop";
                                boardArray[i, j].teamColor  = "black";
                            }
                            else if (j == 3)
                            {
                                Console.Write(chessPieces[1] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "queen";
                                boardArray[i, j].teamColor  = "black";
                            }
                            else if (j == 4)
                            {
                                Console.Write(chessPieces[0] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "king";
                                boardArray[i, j].teamColor  = "black";
                            }
                        }
                        else if (i == 1)
                        {
                            Console.Write(chessPieces[5] + " ");
                            boardArray[i, j]            = new ChessPiece();
                            boardArray[i, j].chessClass = "pawn";
                            boardArray[i, j].teamColor  = "black";
                        }
                        else if (i == 6)
                        {
                            Console.Write(chessPieces[11] + " ");
                            boardArray[i, j]            = new ChessPiece();
                            boardArray[i, j].chessClass = "pawn";
                            boardArray[i, j].teamColor  = "white";
                        }
                        else if (i == 7)
                        {
                            if (j == 0 || j == 7)
                            {
                                Console.Write(chessPieces[8] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "rook";
                                boardArray[i, j].teamColor  = "white";
                            }
                            else if (j == 1 || j == 6)
                            {
                                Console.Write(chessPieces[10] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "knight";
                                boardArray[i, j].teamColor  = "white";
                            }
                            else if (j == 2 || j == 5)
                            {
                                Console.Write(chessPieces[9] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "bishop";
                                boardArray[i, j].teamColor  = "white";
                            }
                            else if (j == 3)
                            {
                                Console.Write(chessPieces[7] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "king";
                                boardArray[i, j].teamColor  = "white";
                            }
                            else if (j == 4)
                            {
                                Console.Write(chessPieces[6] + " ");
                                boardArray[i, j]            = new ChessPiece();
                                boardArray[i, j].chessClass = "queen";
                                boardArray[i, j].teamColor  = "white";
                            }
                        }
                        else if (((i + j) % 2) == 0)
                        {
                            //black squares
                            boardArray[i, j]            = new ChessPiece();
                            boardArray[i, j].chessClass = "empty";
                            boardArray[i, j].teamColor  = "empty";
                            Console.Write("\u2395" + " ");
                        }
                        else
                        {
                            //white squares
                            boardArray[i, j]            = new ChessPiece();
                            boardArray[i, j].chessClass = "empty";
                            boardArray[i, j].teamColor  = "empty";
                            Console.Write("\u23f9" + " ");
                        }
                    }
                    Console.WriteLine("|");

                    for (int j = 0; j < 8; j++)
                    {
                        if (j == 0 || j == 7)
                        {
                            if (((i + j) % 2) == 0)
                            {
                                boardArray[i, j].spaceColor = "black";
                            }
                            else
                            {
                                boardArray[i, j].spaceColor = "white";
                            }
                        }
                    }
                }
            }

            Console.ReadLine();
            Main();
        }
Example #2
0
        //public string HPosition { get; set; }

        //public string VPosition { get; set; }

        /// <summary>
        /// Constructor for the ChessSquare class
        /// Initializes properties and determines within the class itself whether square are occupied or not,
        /// and whether squares are occupied
        /// </summary>
        public ChessSquare()
        {
            //increases the number of squares on the board
            //whenever a new object of ChessSquare is created
            SquareCount++;

            ///determines the position of each square that is created and determines the color
            ///for example, if SquareCount is even on even rows, make the squares black
            if (SquareCount % 2 == 0 && RowCount % 2 == 0)
            {
                this.IsBlack = true;
            }
            else if (SquareCount % 2 == 1 && RowCount % 2 == 0)
            {
                this.IsBlack = false;
            }
            else if (SquareCount % 2 == 1 && RowCount % 2 == 1)
            {
                this.IsBlack = true;
            }
            else if (SquareCount % 2 == 0 && RowCount % 2 == 1)
            {
                this.IsBlack = false;
            }

            ///<summary>
            ///using a square's position and automatically occupies it with a chess piece
            /// </summary>
            //Sets rooks
            if (SquareCount == 1 || SquareCount == 8 || SquareCount == 57 || SquareCount == 64)
            {
                this.ChessPiece = new ChessRook();
                this.IsOccupied = true;
            }
            //Sets knights
            else if (SquareCount == 2 || SquareCount == 7 || SquareCount == 58 || SquareCount == 63)
            {
                this.ChessPiece = new ChessKnight();
                this.IsOccupied = true;
            }
            //Sets bishops
            else if (SquareCount == 3 || SquareCount == 6 || SquareCount == 59 || SquareCount == 62)
            {
                this.ChessPiece = new ChessBishop();
                this.IsOccupied = true;
            }
            //Sets kings
            else if (SquareCount == 4 || SquareCount == 61)
            {
                this.ChessPiece = new ChessKing();
                this.IsOccupied = true;
            }
            //Sets queens
            else if (SquareCount == 5 || SquareCount == 60)
            {
                this.ChessPiece = new ChessQueen();
                this.IsOccupied = true;
            }
            //Sets pawns
            else if (SquareCount > 8 && SquareCount < 17 || SquareCount > 48 && SquareCount < 57)
            {
                this.ChessPiece = new ChessPawn();
                this.IsOccupied = true;
            }
            else
            {
                this.IsOccupied = false;
            }
            ///<div>Not currently in use.
            ///Provides a square with a string HPosition and a string VPosition.
            ///if(RowCount == 0)
            ///{
            ///    this.HPosition = "A";
            ///    if(SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///if (RowCount == 1)
            ///{
            ///    this.HPosition = "B";
            ///    if (SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///if (RowCount == 2)
            ///{
            ///    this.HPosition = "C";
            ///    if (SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///if (RowCount == 3)
            ///{
            ///    this.HPosition = "D";
            ///    if (SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///if (RowCount == 4)
            ///{
            ///    this.HPosition = "E";
            ///    if (SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///if (RowCount == 5)
            ///{
            ///    this.HPosition = "F";
            ///    if (SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///if (RowCount == 6)
            ///{
            ///    this.HPosition = "G";
            ///    if (SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///if (RowCount == 7)
            ///{
            ///    this.HPosition = "H";
            ///    if (SquareCount % 8 == 0)
            ///    {
            ///        this.VPosition = 8 + "";
            ///    }
            ///    else
            ///    {
            ///        this.VPosition = SquareCount % 8 + "";
            ///    }
            ///}
            ///</div>
            if (SquareCount % 8 == 0)
            {
                RowCount++;
            }
        }