Example #1
0
        private void btnOptions_Click(object sender, EventArgs e)
        {
            string strFEN = "";

            if (Board != null)
            {
                strFEN = clsFEN.GetFEN(Board);
            }

            frmOptions frm = new frmOptions();

            if (frm.ShowDialog() == DialogResult.OK && Board != null)
            {
                this._OwnSide  = Board.OwnSide;
                this._GameMode = Board.GameMode;
                Stack Black, White, State;

                Black = (Stack)Board.stkBlackMoves.Clone();
                White = (Stack)Board.stkWhiteMoves.Clone();
                State = (Stack)Board.stkState.Clone();

                Stack Captured = new Stack();
                foreach (UcChessPiece piece in Board.stkCapturedPieces)
                {
                    UcChessPiece p = new UcChessPiece();
                    p.PositionX = piece.PositionX;
                    p.PositionY = piece.PositionY;
                    p.Location  = piece.Location;
                    p.Side      = piece.Side;
                    p.Type      = piece.Type;
                    Captured.Push(p);
                }

                if (this._GameMode == GameMode.VsComputer)
                {
                    GameDifficulty diff = Board.Difficulty;

                    short m1, s1, m2, s2;
                    m1 = UcCountDownTimer1.Minute;
                    m2 = UcCountDownTimer2.Minute;
                    s1 = UcCountDownTimer1.Second;
                    s2 = UcCountDownTimer2.Second;
                    CreateChessBoard(this._OwnSide, this._GameMode, diff, strFEN);
                    UcCountDownTimer1.Minute = m1;
                    UcCountDownTimer2.Minute = m2;
                    UcCountDownTimer1.Second = s1;
                    UcCountDownTimer2.Second = s2;
                }
                else
                {
                    short m1, s1, m2, s2;
                    m1 = UcCountDownTimer1.Minute;
                    m2 = UcCountDownTimer2.Minute;
                    s1 = UcCountDownTimer1.Second;
                    s2 = UcCountDownTimer2.Second;
                    CreateChessBoard(this._OwnSide, this._GameMode, strFEN);
                    UcCountDownTimer1.Minute = m1;
                    UcCountDownTimer2.Minute = m2;
                    UcCountDownTimer1.Second = s1;
                    UcCountDownTimer2.Second = s2;
                }
                Board.stkBlackMoves = Black;
                Board.stkWhiteMoves = White;
                Board.stkState      = State;
                clsOptions obj = new clsOptions();
                foreach (UcChessPiece piece in Captured)
                {
                    UcChessPiece p = new UcChessPiece(piece.Side, piece.Type, obj.PieceStyle, obj.CellSize, obj.PieceSize, piece.PositionX, piece.PositionY, Board.arrChessCell[piece.PositionX, piece.PositionY]);
                    Board.stkCapturedPieces.Push(p);
                }

                ucCapturedPieces1.LoadPieces(Board.stkCapturedPieces);
                ucCapturedPieces2.LoadPieces(Board.stkCapturedPieces);
                UcMovesHistory1.LoadMovesHistory(Board.stkWhiteMoves, Board.stkBlackMoves);
            }
        }
Example #2
0
        private void button7_Click(object sender, EventArgs e)
        {
            frmOptions frm = new frmOptions();

            frm.ShowDialog();
        }