Example #1
0
 public bool IsEquivalent(GameMove other)
 {
     return
         (From.IsEquivalent(other.From) &&
          To.IsEquivalent(other.To) &&
          Who == other.Who);
 }
Example #2
0
        /// <summary>
        /// Serializes move into its algebraic notation representation
        /// </summary>
        /// <param name="move">Move to serialize</param>
        /// <returns>Textual representation of move</returns>
        private static string SerializeMoveToAlgebraicNotation(GameMove move)
        {
            char separator = move.ToWhom == null ? '-' : 'x';

            return
                ($"{GetCharacterForFigure(move.Who)}{GetCharacterForPosition(move.From.X)}{move.From.Y + 1}{separator}{GetCharacterForPosition(move.To.X)}{move.To.Y + 1}");
        }
Example #3
0
        /// <summary>
        /// Validates and performs given move
        /// </summary>
        /// <param name="game">Description of game</param>
        /// <returns>Result of validation</returns>
        private static ValidationResult ValidateAndPerform(GameData game, GameMove myMove)
        {
            if (myMove == null)
            {
                return(new ValidationResult(false, null));
            }

            var myMoves = GetAllMoves(game.Chessboard, game.PlayerOnMove);

            // move is in possible moves
            if (myMoves.Any(x => x.IsEquivalent(myMove)))
            {
                PerformMove(game, myMove);
            }
            else
            {
                return(new ValidationResult(false, null));
            }

            // move can't end in beeing checked
            if (PlayerIsChecked(game, game.PlayerOnMove))
            {
                return(new ValidationResult(false, null));
            }

            game.RecordOfGame.Add(SerializeMoveToAlgebraicNotation(myMove));

            // chech whether opponent in in checkmate or stalemate
            if (PlayerHasNoPossibleMoves(game, GetOppositeColor(game.PlayerOnMove)))
            {
                if (PlayerIsChecked(game, GetOppositeColor(game.PlayerOnMove)))
                {
                    game.EndState = GetWinStateFromPlayerColor(game.PlayerOnMove);
                }
                else
                {
                    game.EndState = GameState.Draw;
                }
            }

            // alternate playing player
            game.PlayerOnMove = GetOppositeColor(game.PlayerOnMove);

            return(new ValidationResult(true, game));
        }
Example #4
0
 /// <summary>
 /// Reverts given move
 /// </summary>
 /// <param name="game">Description of game</param>
 /// <param name="move">Move to revert</param>
 /// <param name="tempSavedTakenFigure">Saved figure in case, that move was capture</param>
 private static void RevertMove(GameData game, GameMove move, Figure tempSavedTakenFigure)
 {
     game.Chessboard.MoveTo(move.To, move.From);
     game.Chessboard.AddFigure(tempSavedTakenFigure, move.To);
 }
Example #5
0
 /// <summary>
 /// Performs given move on chessboard
 /// </summary>
 /// <param name="game">Description of game</param>
 /// <param name="move">Move to perform</param>
 private static void PerformMove(GameData game, GameMove move)
 {
     game.Chessboard.GetFigureOnPosition(move.From).Moved = true;
     game.Chessboard.MoveTo(move.From, move.To);
 }