Example #1
0
        public void FischerRandomSetup()
        {
            List <int> numbers = new List <int>()
            {
                0, 1, 2, 3, 4, 5, 6, 7
            };

            //Dark Pieces
            Piece DarkBishop1 = new Bishop();
            int   value       = numbers[new Random().Next(7)];

            value = value % 2 == 0 ? value : value + 1;
            numbers.Remove(value);
            DarkBishop1.x     = value;
            DarkBishop1.y     = 0;
            DarkBishop1.name  = 'B';
            DarkBishop1.color = 'd';
            PiecePlace(DarkBishop1.x, DarkBishop1.y, DarkBishop1);

            Piece DarkBishop2 = new Bishop();

            value = numbers[new Random().Next(6)];
            value = value % 2 == 0 ? value + 1 : value;
            numbers.Remove(value);
            DarkBishop2.x     = value;
            DarkBishop2.y     = 0;
            DarkBishop2.name  = 'B';
            DarkBishop2.color = 'd';
            PiecePlace(DarkBishop2.x, DarkBishop2.y, DarkBishop2);

            Rook DarkRook1 = new Rook();

            DarkRook1.x     = Randomizer.ChooseNumberThenRemove(ref numbers);
            DarkRook1.y     = 0;
            DarkRook1.name  = 'R';
            DarkRook1.color = 'd';

            Rook DarkRook2 = new Rook();

            DarkRook2.x     = Randomizer.ChooseNumberThenRemove(ref numbers);
            DarkRook2.y     = 0;
            DarkRook2.name  = 'R';
            DarkRook2.color = 'd';

            King DarkKing = new King();

            DarkKing.x     = Randomizer.ChooseNumberThenRemove(ref numbers);
            DarkKing.y     = 0;
            DarkKing.name  = 'K';
            DarkKing.color = 'd';

            if (DarkKing.x < DarkRook1.x && DarkKing.x < DarkRook2.x)
            {
                Piece middle = DarkRook1.x < DarkRook2.x ? ref DarkRook1 : ref DarkRook2;
                (DarkKing.x, middle.x) = (middle.x, DarkKing.x);
            }
            else if (DarkKing.x > DarkRook1.x && DarkKing.x > DarkRook2.x)
            {
                Piece middle = DarkRook1.x < DarkRook2.x ? ref DarkRook2 : ref DarkRook1;
                (DarkKing.x, middle.x) = (middle.x, DarkKing.x);
            }

            PiecePlace(DarkRook1.x, DarkRook1.y, DarkRook1);
            PiecePlace(DarkRook2.x, DarkRook2.y, DarkRook2);
            PiecePlace(DarkKing.x, DarkKing.y, DarkKing);

            Piece DarkQueen = new Queen();

            DarkQueen.x     = Randomizer.ChooseNumberThenRemove(ref numbers);
            DarkQueen.y     = 0;
            DarkQueen.name  = 'Q';
            DarkQueen.color = 'd';
            PiecePlace(DarkQueen.x, DarkQueen.y, DarkQueen);

            Piece DarkKnight1 = new Knight();

            DarkKnight1.x     = Randomizer.ChooseNumberThenRemove(ref numbers);
            DarkKnight1.y     = 0;
            DarkKnight1.name  = 'N';
            DarkKnight1.color = 'd';
            PiecePlace(DarkKnight1.x, DarkKnight1.y, DarkKnight1);

            Piece DarkKnight2 = new Knight();

            DarkKnight2.x     = Randomizer.ChooseNumberThenRemove(ref numbers);
            DarkKnight2.y     = 0;
            DarkKnight2.name  = 'N';
            DarkKnight2.color = 'd';
            PiecePlace(DarkKnight2.x, DarkKnight2.y, DarkKnight2);

            for (int i = 0; i < 8; i++)
            {
                Piece DarkPawn = new Pawn()
                {
                    x     = i,
                    y     = 1,
                    name  = 'P',
                    color = 'd'
                };
                PiecePlace(DarkPawn.x, DarkPawn.y, DarkPawn);
            }

            //Light Pieces
            Piece LightKing = new King();

            LightKing.x     = DarkKing.x;
            LightKing.y     = 7;
            LightKing.name  = 'k';
            LightKing.color = 'l';
            PiecePlace(LightKing.x, LightKing.y, LightKing);

            Piece LightQueen = new Queen();

            LightQueen.x     = DarkQueen.x;
            LightQueen.y     = 7;
            LightQueen.name  = 'q';
            LightQueen.color = 'l';
            PiecePlace(LightQueen.x, LightQueen.y, LightQueen);

            Piece LightKnight1 = new Knight();

            LightKnight1.x     = DarkKnight1.x;
            LightKnight1.y     = 7;
            LightKnight1.name  = 'n';
            LightKnight1.color = 'l';
            PiecePlace(LightKnight1.x, LightKnight1.y, LightKnight1);

            Piece LightKnight2 = new Knight();

            LightKnight2.x     = DarkKnight2.x;
            LightKnight2.y     = 7;
            LightKnight2.name  = 'n';
            LightKnight2.color = 'l';
            PiecePlace(LightKnight2.x, LightKnight2.y, LightKnight2);

            Piece LightRook1 = new Rook();

            LightRook1.x     = DarkRook1.x;
            LightRook1.y     = 7;
            LightRook1.name  = 'r';
            LightRook1.color = 'l';
            PiecePlace(LightRook1.x, LightRook1.y, LightRook1);

            Piece LightRook2 = new Rook();

            LightRook2.x     = DarkRook2.x;
            LightRook2.y     = 7;
            LightRook2.name  = 'r';
            LightRook2.color = 'l';
            PiecePlace(LightRook2.x, LightRook2.y, LightRook2);

            Piece LightBishop1 = new Bishop();

            LightBishop1.x     = DarkBishop1.x;
            LightBishop1.y     = 7;
            LightBishop1.name  = 'b';
            LightBishop1.color = 'l';
            PiecePlace(LightBishop1.x, LightBishop1.y, LightBishop1);

            Piece LightBishop2 = new Bishop();

            LightBishop2.x     = DarkBishop2.x;
            LightBishop2.y     = 7;
            LightBishop2.name  = 'b';
            LightBishop2.color = 'l';
            PiecePlace(LightBishop2.x, LightBishop2.y, LightBishop2);
            for (int i = 0; i < 8; i++)
            {
                Piece LightPawn = new Pawn()
                {
                    x     = i,
                    y     = 6,
                    name  = 'p',
                    color = 'l'
                };
                PiecePlace(LightPawn.x, LightPawn.y, LightPawn);
            }
        }
Example #2
0
        public void GeneralSetup() // Creates a Piece for every piece a chess board is supposed to have with pawns commented out for later. For every piece created, it places it on the board.
        {
            //Dark Pieces
            Piece DarkKing = new King();

            DarkKing.x     = 4;
            DarkKing.y     = 0;
            DarkKing.name  = 'K';
            DarkKing.color = 'd';
            PiecePlace(DarkKing.x, DarkKing.y, DarkKing);

            Piece DarkQueen = new Queen();

            DarkQueen.x     = 3;
            DarkQueen.y     = 0;
            DarkQueen.name  = 'Q';
            DarkQueen.color = 'd';
            PiecePlace(DarkQueen.x, DarkQueen.y, DarkQueen);

            Piece DarkKnight1 = new Knight();

            DarkKnight1.x     = 1;
            DarkKnight1.y     = 0;
            DarkKnight1.name  = 'N';
            DarkKnight1.color = 'd';
            PiecePlace(DarkKnight1.x, DarkKnight1.y, DarkKnight1);


            Piece DarkKnight2 = new Knight();

            DarkKnight2.x     = 6;
            DarkKnight2.y     = 0;
            DarkKnight2.name  = 'N';
            DarkKnight2.color = 'd';
            PiecePlace(DarkKnight2.x, DarkKnight2.y, DarkKnight2);

            Piece DarkRook1 = new Rook();

            DarkRook1.x     = 0;
            DarkRook1.y     = 0;
            DarkRook1.name  = 'R';
            DarkRook1.color = 'd';
            PiecePlace(DarkRook1.x, DarkRook1.y, DarkRook1);

            Piece DarkRook2 = new Rook();

            DarkRook2.x     = 7;
            DarkRook2.y     = 0;
            DarkRook2.name  = 'R';
            DarkRook2.color = 'd';
            PiecePlace(DarkRook2.x, DarkRook2.y, DarkRook2);

            Piece DarkBishop1 = new Bishop();

            DarkBishop1.x     = 2;
            DarkBishop1.y     = 0;
            DarkBishop1.name  = 'B';
            DarkBishop1.color = 'd';
            PiecePlace(DarkBishop1.x, DarkBishop1.y, DarkBishop1);

            Piece DarkBishop2 = new Bishop();

            DarkBishop2.x     = 5;
            DarkBishop2.y     = 0;
            DarkBishop2.name  = 'B';
            DarkBishop2.color = 'd';
            PiecePlace(DarkBishop2.x, DarkBishop2.y, DarkBishop2);

            for (int i = 0; i < 8; i++)
            {
                Piece DarkPawn = new Pawn()
                {
                    x     = i,
                    y     = 1,
                    name  = 'P',
                    color = 'd'
                };
                PiecePlace(DarkPawn.x, DarkPawn.y, DarkPawn);
            }

            //Light Pieces
            Piece LightKing = new King();

            LightKing.x     = 4;
            LightKing.y     = 7;
            LightKing.name  = 'k';
            LightKing.color = 'l';
            PiecePlace(LightKing.x, LightKing.y, LightKing);

            Piece LightQueen = new Queen();

            LightQueen.x     = 3;
            LightQueen.y     = 7;
            LightQueen.name  = 'q';
            LightQueen.color = 'l';
            PiecePlace(LightQueen.x, LightQueen.y, LightQueen);

            Piece LightKnight1 = new Knight();

            LightKnight1.x     = 1;
            LightKnight1.y     = 7;
            LightKnight1.name  = 'n';
            LightKnight1.color = 'l';
            PiecePlace(LightKnight1.x, LightKnight1.y, LightKnight1);

            Piece LightKnight2 = new Knight();

            LightKnight2.x     = 6;
            LightKnight2.y     = 7;
            LightKnight2.name  = 'n';
            LightKnight2.color = 'l';
            PiecePlace(LightKnight2.x, LightKnight2.y, LightKnight2);

            Piece LightRook1 = new Rook();

            LightRook1.x     = 0;
            LightRook1.y     = 7;
            LightRook1.name  = 'r';
            LightRook1.color = 'l';
            PiecePlace(LightRook1.x, LightRook1.y, LightRook1);

            Piece LightRook2 = new Rook();

            LightRook2.x     = 7;
            LightRook2.y     = 7;
            LightRook2.name  = 'r';
            LightRook2.color = 'l';
            PiecePlace(LightRook2.x, LightRook2.y, LightRook2);

            Piece LightBishop1 = new Bishop();

            LightBishop1.x     = 2;
            LightBishop1.y     = 7;
            LightBishop1.name  = 'b';
            LightBishop1.color = 'l';
            PiecePlace(LightBishop1.x, LightBishop1.y, LightBishop1);

            Piece LightBishop2 = new Bishop();

            LightBishop2.x     = 5;
            LightBishop2.y     = 7;
            LightBishop2.name  = 'b';
            LightBishop2.color = 'l';
            PiecePlace(LightBishop2.x, LightBishop2.y, LightBishop2);
            for (int i = 0; i < 8; i++)
            {
                Piece LightPawn = new Pawn()
                {
                    x     = i,
                    y     = 6,
                    name  = 'p',
                    color = 'l'
                };
                PiecePlace(LightPawn.x, LightPawn.y, LightPawn);
            }
        }