Example #1
0
        public bool CheckAndMakeAMove(ChessMove move)
        {
            if (plField.CheckEmpty(move.StartY, move.StartX) || !plField[move.StartY, move.StartX].CheckMove(move))
            {
                return(false);
            }

            ChessFigure capturedFigure = plField[move.EndY, move.EndX];

            MakeOrCancelAMove(move);

            if (IsWhitesTurn ? WhiteKing.IsChecked : BlackKing.IsChecked)
            {
                Console.WriteLine("----------------------------------------");
                MakeOrCancelAMove(move.Reverse(), capturedFigure);
                return(false);
            }
            else
            {
                if (OppositeKing.IsChecked)
                {
                    TryToCheckmateOppositeKing();
                }
                CheckAvailableMoves();
                IsWhitesTurn = !IsWhitesTurn;

                return(true);
            }
        }
Example #2
0
        private void MakeOrCancelAMove(ChessMove move, ChessFigure capturedFigure = null)
        {
            if (plField[move.StartY, move.StartX].IsKing())
            {
                if (plField[move.StartY, move.StartX].IsWhite())
                {
                    whiteKingX = move.EndX;
                    whiteKingY = move.EndY;
                }
                else
                {
                    blackKingX = move.EndX;
                    blackKingY = move.EndY;
                }
            }

            plField[move.EndY, move.EndX]     = plField[move.StartY, move.StartX];
            plField[move.StartY, move.StartX] = capturedFigure;

            ResetKingsChecks();
            CalculateAvailableMoves();
            TryCheckKings();
            Console.WriteLine("White king is in check: {0}", WhiteKing.IsChecked);
            Console.WriteLine("Black king is in check: {0}", BlackKing.IsChecked);
        }
Example #3
0
 public void TryCheckBy(ChessFigure figure, int Y, int X)
 {
     foreach (var move in figure.AvailableMoves)
     {
         if (move.EndX == X && move.EndY == Y)
         {
             IsChecked = true;
         }
     }
 }
Example #4
0
        public void CheckAvailableMoves()
        {
            ChessPlayingField tempPlField = plField.Clone() as ChessPlayingField;
            int tempWhiteKingX = whiteKingX, tempWhiteKingY = whiteKingY;
            int tempBlackKingX = blackKingX, tempBlackKingY = blackKingY;

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    if (!plField.CheckEmpty(i, j))
                    {
                        foreach (var move in plField[i, j].AvailableMoves)
                        {
                            if (plField.CheckEmpty(move.EndY, move.EndX) || !plField[move.EndY, move.EndX].IsKing())
                            {
                                ChessFigure capturedFigure = plField[move.EndY, move.EndX];

                                MakeOrCancelAMove(move);

                                Console.WriteLine("----------------------------------------");

                                if (OppositeKing.IsChecked)
                                {
                                    tempPlField[i, j].AvailableMoves.Remove(move);
                                }

                                MakeOrCancelAMove(move.Reverse(), capturedFigure);
                            }
                        }
                    }
                }
            }
            plField    = tempPlField;
            whiteKingX = tempWhiteKingX;
            whiteKingY = tempWhiteKingY;
            blackKingX = tempBlackKingX;
            blackKingY = tempBlackKingY;
        }
Example #5
0
        public void TryToCheckmateOppositeKing()
        {
            if (!OppositeKing.IsChecked)
            {
                throw new ArgumentException("Must be checked", "ChessKing king");
            }

            bool kingCanBeUnchecked = false;

            for (int i = 0; i < 8 && !kingCanBeUnchecked; i++)
            {
                for (int j = 0; j < 8 && !kingCanBeUnchecked; j++)
                {
                    if (!plField.CheckEmpty(i, j) && OppositeKing.IsSameColourAs(plField[i, j]))
                    {
                        foreach (var move in plField[i, j].AvailableMoves)
                        {
                            ChessFigure capturedFigure = plField[move.EndY, move.EndX];

                            MakeOrCancelAMove(move);

                            if (!OppositeKing.IsChecked)
                            {
                                Console.WriteLine("Uncheck: {0}, {1}, {2}, {3}", move.StartY, move.StartX, move.EndY, move.EndX);
                                kingCanBeUnchecked = true;
                                MakeOrCancelAMove(move.Reverse(), capturedFigure);
                                break;
                            }

                            Console.WriteLine("----------------------------------------");
                            MakeOrCancelAMove(move.Reverse(), capturedFigure);
                        }
                    }
                }
            }

            OppositeKing.IsCheckmated = !kingCanBeUnchecked;
        }
Example #6
0
 public bool IsSameColourAs(ChessFigure figure)
 {
     return(IsWhite() == figure.IsWhite());
 }