protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); test = Content.Load<SpriteFont>("Test"); game = new GameControl(spriteBatch); // Khoi tao bien Board game.LoadContent(Content); game.newGame(); }
public Menu(SpriteBatch _sp,GameControl _gc) { this.sp = _sp; this.gamecontrol = _gc; }