Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            lastMouseState    = currentMouseState;
            currentMouseState = Mouse.GetState();

            if (lastMouseState != null &&
                currentMouseState != null &&
                lastMouseState.Value.LeftButton == ButtonState.Released && currentMouseState.Value.LeftButton == ButtonState.Pressed)
            {
                board.HandleMouseClick(new Vector2(currentMouseState.Value.X, currentMouseState.Value.Y));
            }

            base.Update(gameTime);
        }