Example #1
0
        public void TestMove()
        {
            GameObject GameObject = new GameObject();
              GameObject.whites = new List<Figure>();
              GameObject.blacks = new List<Figure>();
              King wKing = new King(GameObject, 1, 1, Color.white);
              King bKing = new King(GameObject, 8, 8, Color.black);
              Knight bKnight = new Knight(GameObject, 5, 5, Color.black);
              Knight wKnight = new Knight(GameObject, 5, 4, Color.white);
              GameObject.whites.Add(wKing);
              GameObject.blacks.Add(bKing);
              GameObject.blacks.Add(bKnight);
              GameObject.whites.Add(wKnight);

              // knights in the middle of the field
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wKnight.MoveFields.Count == 8);
              Assert.IsTrue(wKnight.CanMoveToPosition(3, 5));
              Assert.IsTrue(wKnight.CanMoveToPosition(3, 3));
              Assert.IsTrue(wKnight.CanMoveToPosition(4, 6));
              Assert.IsTrue(wKnight.CanMoveToPosition(4, 2));
              Assert.IsTrue(wKnight.CanMoveToPosition(6, 6));
              Assert.IsTrue(wKnight.CanMoveToPosition(6, 2));
              Assert.IsTrue(wKnight.CanMoveToPosition(7, 3));
              Assert.IsTrue(wKnight.CanMoveToPosition(7, 5));

              Assert.IsTrue(bKnight.MoveFields.Count == 8);
              Assert.IsTrue(bKnight.CanMoveToPosition(3, 6));
              Assert.IsTrue(bKnight.CanMoveToPosition(3, 4));
              Assert.IsTrue(bKnight.CanMoveToPosition(4, 7));
              Assert.IsTrue(bKnight.CanMoveToPosition(4, 3));
              Assert.IsTrue(bKnight.CanMoveToPosition(6, 7));
              Assert.IsTrue(bKnight.CanMoveToPosition(6, 3));
              Assert.IsTrue(bKnight.CanMoveToPosition(7, 4));
              Assert.IsTrue(bKnight.CanMoveToPosition(7, 6));

              // knights at the border of the field
              bKnight.field.x = 8;
              bKnight.field.y = 7;
              wKnight.field.x = 3;
              wKnight.field.y = 2;
              GameObject.UpdateAllBeatFields();

              Assert.IsTrue(wKnight.MoveFields.Count == 5);
              Assert.IsTrue(wKnight.CanMoveToPosition(1, 3));
              Assert.IsTrue(wKnight.CanMoveToPosition(2, 4));
              Assert.IsTrue(wKnight.CanMoveToPosition(4, 4));
              Assert.IsTrue(wKnight.CanMoveToPosition(5, 3));
              Assert.IsTrue(wKnight.CanMoveToPosition(5, 1));

              Assert.IsTrue(bKnight.MoveFields.Count == 3);
              Assert.IsTrue(bKnight.CanMoveToPosition(6, 8));
              Assert.IsTrue(bKnight.CanMoveToPosition(6, 6));
              Assert.IsTrue(bKnight.CanMoveToPosition(7, 5));

              // Add white rook
              Rook wRook = new Rook(GameObject, 8, 2, Color.white);
              GameObject.whites.Add(wRook);
              GameObject.UpdateAllBeatFields();

              Assert.IsTrue(wRook.Move(8, 3));
              Assert.IsFalse(bKnight.Move(6, 8)); // Can't move knight - open attack on king
              Assert.IsTrue(bKnight.field.x == 8 && bKnight.field.y == 7);
              Assert.IsFalse(bKnight.Move(6, 6)); // Can't move knight - open attack on king
              Assert.IsTrue(bKnight.field.x == 8 && bKnight.field.y == 7);
              Assert.IsFalse(bKnight.Move(7, 5)); // Can't move knight - open attack on king
              Assert.IsTrue(bKnight.field.x == 8 && bKnight.field.y == 7);

              // Add white pawn and beat it by knight
              Pawn p1 = new Pawn(GameObject, 6, 6, Color.white);
              GameObject.whites.Add(p1);
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(bKnight.Move(6, 6));

              // remove rook
              GameObject.whites.Remove(wRook);
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(bKnight.Move(6, 6));

              // add white rook
              wRook.field.x = 5;
              wRook.field.y = 1;
              GameObject.whites.Add(wRook);
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wRook.Move(5, 8));
              Assert.IsTrue(bKnight.Move(5, 8));

              // add white rook again
              wRook.field.x = 1;
              wRook.field.y = 2;
              bKnight.field.x = 6;
              bKnight.field.y = 6;
              GameObject.whites.Add(wRook);
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wRook.Move(1, 8));
              Assert.IsFalse(bKnight.Move(5, 4)); //king not covered
              Assert.IsFalse(bKnight.Move(7, 4)); //king not covered
              Assert.IsTrue(bKnight.Move(7, 8)); //cover king
        }
Example #2
0
        public void GamePat()
        {
            GameObject game = new GameObject();
              game.whites = new List<Figure>();
              game.blacks = new List<Figure>();
              King wKing = new King(game, 2, 3, Color.white);
              King bKing = new King(game, 1, 1, Color.black);
              Knight bKnight = new Knight(game, 2, 1, Color.black);
              Rook wRook = new Rook(game, 7, 2, Color.white);
              game.whites.Add(wKing);
              game.whites.Add(wRook);
              game.blacks.Add(bKing);
              game.blacks.Add(bKnight);
              game.UpdateAllBeatFields();

              Assert.IsTrue(wRook.Move(2, 2));
              Assert.IsFalse(game.isPat);
              Assert.IsTrue(bKnight.Move(4, 2));
              Assert.IsTrue(wRook.Move(4, 2));
              Assert.IsTrue(bKing.Move(2, 1));
              Assert.IsTrue(wRook.Move(3, 2));
              Assert.IsTrue(bKing.Move(1, 1));
              Assert.IsTrue(wRook.Move(2, 2));
              Assert.IsTrue(game.isPat);
        }
Example #3
0
        public void TestDraw()
        {
            GameObject game = new GameObject();
              // get knight
              game.whites = new List<Figure>();
              game.blacks = new List<Figure>();
              King wKing = new King(game, 2, 2, Color.white);
              King bKing = new King(game, 2, 6, Color.black);
              Rook wRook = new Rook(game, 1, 1, Color.white);
              Rook bRook = new Rook(game, 1, 7, Color.black);
              Pawn wPawn = new Pawn(game, 5, 2, Color.white);
              game.whites.Add(wKing);
              game.whites.Add(wRook);
              game.blacks.Add(bKing);
              game.blacks.Add(bRook);
              game.whites.Add(wPawn);
              game.UpdateAllBeatFields();

              Assert.IsFalse(game.isDraw);
              wRook.Move(2, 1);
              bRook.Move(2, 7);
              Assert.IsTrue(game.movesToDraw == 2);
              wPawn.Move(5, 4);
              Assert.IsTrue(game.movesToDraw == 0);
              bRook.Move(3, 7);
              wPawn.Move(5, 5);
              Assert.IsTrue(game.movesToDraw == 0);
              bRook.Move(4, 7);
              wPawn.Move(5, 6);
              Assert.IsTrue(game.movesToDraw == 0);
              bRook.Move(1, 7);
              wPawn.Move(5, 7);
              Assert.IsTrue(game.movesToDraw == 0);
              bRook.Move(2, 7);
              wRook.Move(1, 1);
              Assert.IsTrue(game.movesToDraw == 2);
              bRook.Move(5, 7);
              Assert.IsTrue(game.movesToDraw == 0);

              sbyte new_x;
              for (int i = 0; i < 100; i++)
              {
            if (game.GetColorTurn() == Color.white)
            {
              new_x = (sbyte) (wRook.field.x == 1 ? 2 : 1);
              Assert.IsTrue(wRook.Move(new_x, 1));
            }
            else
            {
              new_x = (sbyte) (bRook.field.x == 1 ? 2 : 1);
              Assert.IsTrue(bRook.Move(new_x, 7));
            }
            if (game.movesToDraw == 100)
              Assert.IsTrue(game.isDraw);
              }
        }
Example #4
0
        public void GameMate()
        {
            // Variant 1
              GameObject game = new GameObject();
              Assert.IsTrue(game.GetFigureByXY(5, 2).Move(5, 4));
              Assert.IsTrue(game.GetFigureByXY(5, 7).Move(5, 5));
              Assert.IsTrue(game.GetFigureByXY(6, 1).Move(3, 4));
              Assert.IsTrue(game.GetFigureByXY(6, 8).Move(3, 5));
              Assert.IsTrue(game.GetFigureByXY(4, 1).Move(6, 3));
              Assert.IsTrue(game.GetFigureByXY(8, 7).Move(8, 5));
              Assert.IsTrue(game.GetFigureByXY(6, 3).Move(6, 7));
              Assert.IsTrue(game.isMat);

              // Variant 2
              game = new GameObject();
              game.whites = new List<Figure>();
              game.blacks = new List<Figure>();
              King wKing = new King(game, 2, 3, Color.white);
              King bKing = new King(game, 1, 1, Color.black);
              Knight bKnight = new Knight(game, 2, 1, Color.black);
              Rook wRook = new Rook(game, 7, 2, Color.white);
              game.whites.Add(wKing);
              game.whites.Add(wRook);
              game.blacks.Add(bKing);
              game.blacks.Add(bKnight);
              game.UpdateAllBeatFields();

              Assert.IsTrue(wRook.Move(1, 2));
              Assert.IsTrue(game.isMat);
        }