void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UC = ((Chess.pieceButton)(target)); return; case 2: this.button = ((System.Windows.Controls.Button)(target)); #line 53 "..\..\pieceButton.xaml" this.button.Click += new System.Windows.RoutedEventHandler(this.button_Click); #line default #line hidden #line 53 "..\..\pieceButton.xaml" this.button.MouseEnter += new System.Windows.Input.MouseEventHandler(this.button_MouseEnter); #line default #line hidden #line 53 "..\..\pieceButton.xaml" this.button.MouseLeave += new System.Windows.Input.MouseEventHandler(this.button_MouseLeave); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.masterGrid = ((System.Windows.Controls.Grid)(target)); return; case 2: this.dock = ((System.Windows.Controls.DockPanel)(target)); return; case 3: this.menu = ((System.Windows.Controls.Menu)(target)); return; case 4: #line 59 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.MenuItem_Click_1); #line default #line hidden return; case 5: #line 61 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.MenuItem_Click); #line default #line hidden return; case 6: this.currentPosition = ((System.Windows.Controls.Label)(target)); return; case 7: this.gameGrid = ((System.Windows.Controls.Grid)(target)); return; case 8: this.board = ((System.Windows.Controls.Grid)(target)); return; case 9: this.a8 = ((Chess.pieceButton)(target)); return; case 10: this.a7 = ((Chess.pieceButton)(target)); return; case 11: this.a6 = ((Chess.pieceButton)(target)); return; case 12: this.a5 = ((Chess.pieceButton)(target)); return; case 13: this.a4 = ((Chess.pieceButton)(target)); return; case 14: this.a3 = ((Chess.pieceButton)(target)); return; case 15: this.a2 = ((Chess.pieceButton)(target)); return; case 16: this.a1 = ((Chess.pieceButton)(target)); return; case 17: this.b8 = ((Chess.pieceButton)(target)); return; case 18: this.c8 = ((Chess.pieceButton)(target)); return; case 19: this.d8 = ((Chess.pieceButton)(target)); return; case 20: this.e8 = ((Chess.pieceButton)(target)); return; case 21: this.f8 = ((Chess.pieceButton)(target)); return; case 22: this.g8 = ((Chess.pieceButton)(target)); return; case 23: this.h8 = ((Chess.pieceButton)(target)); return; case 24: this.b7 = ((Chess.pieceButton)(target)); return; case 25: this.c7 = ((Chess.pieceButton)(target)); return; case 26: this.d7 = ((Chess.pieceButton)(target)); return; case 27: this.e7 = ((Chess.pieceButton)(target)); return; case 28: this.f7 = ((Chess.pieceButton)(target)); return; case 29: this.g7 = ((Chess.pieceButton)(target)); return; case 30: this.h7 = ((Chess.pieceButton)(target)); return; case 31: this.b6 = ((Chess.pieceButton)(target)); return; case 32: this.c5 = ((Chess.pieceButton)(target)); return; case 33: this.d4 = ((Chess.pieceButton)(target)); return; case 34: this.e3 = ((Chess.pieceButton)(target)); return; case 35: this.f2 = ((Chess.pieceButton)(target)); return; case 36: this.g1 = ((Chess.pieceButton)(target)); return; case 37: this.h2 = ((Chess.pieceButton)(target)); return; case 38: this.g3 = ((Chess.pieceButton)(target)); return; case 39: this.f4 = ((Chess.pieceButton)(target)); return; case 40: this.e5 = ((Chess.pieceButton)(target)); return; case 41: this.d6 = ((Chess.pieceButton)(target)); return; case 42: this.f6 = ((Chess.pieceButton)(target)); return; case 43: this.h6 = ((Chess.pieceButton)(target)); return; case 44: this.g5 = ((Chess.pieceButton)(target)); return; case 45: this.h4 = ((Chess.pieceButton)(target)); return; case 46: this.b4 = ((Chess.pieceButton)(target)); return; case 47: this.c3 = ((Chess.pieceButton)(target)); return; case 48: this.b2 = ((Chess.pieceButton)(target)); return; case 49: this.c1 = ((Chess.pieceButton)(target)); return; case 50: this.d2 = ((Chess.pieceButton)(target)); return; case 51: this.e1 = ((Chess.pieceButton)(target)); return; case 52: this.c6 = ((Chess.pieceButton)(target)); return; case 53: this.e6 = ((Chess.pieceButton)(target)); return; case 54: this.g6 = ((Chess.pieceButton)(target)); return; case 55: this.b5 = ((Chess.pieceButton)(target)); return; case 56: this.d5 = ((Chess.pieceButton)(target)); return; case 57: this.f5 = ((Chess.pieceButton)(target)); return; case 58: this.h5 = ((Chess.pieceButton)(target)); return; case 59: this.c4 = ((Chess.pieceButton)(target)); return; case 60: this.e4 = ((Chess.pieceButton)(target)); return; case 61: this.g4 = ((Chess.pieceButton)(target)); return; case 62: this.b3 = ((Chess.pieceButton)(target)); return; case 63: this.d3 = ((Chess.pieceButton)(target)); return; case 64: this.f3 = ((Chess.pieceButton)(target)); return; case 65: this.h3 = ((Chess.pieceButton)(target)); return; case 66: this.c2 = ((Chess.pieceButton)(target)); return; case 67: this.e2 = ((Chess.pieceButton)(target)); return; case 68: this.g2 = ((Chess.pieceButton)(target)); return; case 69: this.b1 = ((Chess.pieceButton)(target)); return; case 70: this.d1 = ((Chess.pieceButton)(target)); return; case 71: this.f1 = ((Chess.pieceButton)(target)); return; case 72: this.h1 = ((Chess.pieceButton)(target)); return; case 73: this.letters = ((System.Windows.Controls.Label)(target)); return; case 74: this.label8 = ((System.Windows.Controls.Label)(target)); return; case 75: this.label7 = ((System.Windows.Controls.Label)(target)); return; case 76: this.label6 = ((System.Windows.Controls.Label)(target)); return; case 77: this.label5 = ((System.Windows.Controls.Label)(target)); return; case 78: this.label4 = ((System.Windows.Controls.Label)(target)); return; case 79: this.label3 = ((System.Windows.Controls.Label)(target)); return; case 80: this.label2 = ((System.Windows.Controls.Label)(target)); return; case 81: this.label1 = ((System.Windows.Controls.Label)(target)); return; case 82: this.labelPlayerTurn = ((System.Windows.Controls.Label)(target)); return; case 83: this.timer = ((System.Windows.Controls.Label)(target)); return; case 84: this.label9 = ((System.Windows.Controls.Label)(target)); return; case 85: this.label = ((System.Windows.Controls.Label)(target)); return; case 86: this.label10 = ((System.Windows.Controls.Label)(target)); return; case 87: this.label11 = ((System.Windows.Controls.Label)(target)); return; case 88: this.label12 = ((System.Windows.Controls.Label)(target)); return; case 89: this.moveHistory = ((System.Windows.Controls.TextBox)(target)); return; case 90: this.label13 = ((System.Windows.Controls.Label)(target)); return; case 91: this.label14 = ((System.Windows.Controls.Label)(target)); return; case 92: this.p1CaptureLabelPawn = ((System.Windows.Controls.Label)(target)); return; case 93: this.p2CaptureLabelPawn = ((System.Windows.Controls.Label)(target)); return; case 94: this.p1CaptureLabelKnight = ((System.Windows.Controls.Label)(target)); return; case 95: this.p1CaptureLabelBishop = ((System.Windows.Controls.Label)(target)); return; case 96: this.p1CaptureLabelRook = ((System.Windows.Controls.Label)(target)); return; case 97: this.p1CaptureLabelQueen = ((System.Windows.Controls.Label)(target)); return; case 98: this.p2CaptureLabelKnight = ((System.Windows.Controls.Label)(target)); return; case 99: this.p2CaptureLabelBishop = ((System.Windows.Controls.Label)(target)); return; case 100: this.p2CaptureLabelRook = ((System.Windows.Controls.Label)(target)); return; case 101: this.p2CaptureLabelQueen = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }