Example #1
0
 /// <summary>
 /// Checks to see if the Pawn can move to the specified location
 /// </summary>
 /// <param name="square">The Square the Pawn is moving to</param>
 /// <returns>True if the move is valid</returns>
 public override bool CanMoveTo(Square square)
 {
     if (square.ColumnLabel == Space.ColumnLabel)   //Normal movement
     {
         int distance = square.RowNumber - Space.RowNumber;
         if (distance == 1)
         {
             return(true);
         }
         else if (distance == -1 && !white)
         {
             return(true);
         }
         else if (distance == 2 && white && !hasMoved)
         {
             return(true);
         }
         else if (distance == -2 && !white && !hasMoved)
         {
             return(true);
         }
     }
     else if (square.Piece != null && IsDiagonalTo(square))   //Taking Pieces
     {
         if (IsWhite)
         {
             if (square.Equals(Space.TopLeftOf()))
             {
                 return(true);
             }
             else if (square.Equals(Space.TopRightOf()))
             {
                 return(true);
             }
         }
         else
         {
             if (square.Equals(Space.BottomLeftOf()))
             {
                 return(true);
             }
             else if (square.Equals(Space.BottomRightOf()))
             {
                 return(true);
             }
         }
     }
     //En Passant
     else if ((Space.RightOf().Piece is Pawn || Space.LeftOf().Piece is Pawn) &&
              ((Space.RightOf().Piece != null && Space.RightOf().Piece.IsWhite != IsWhite) || (Space.LeftOf().Piece != null && Space.LeftOf().Piece.IsWhite != IsWhite)))
     {
         if (Program.lastMoved.Space.Equals(Space.RightOf()) || Program.lastMoved.Space.Equals(Space.LeftOf()))
         {
             if (Math.Abs(Program.lastEndSpace.RowNumber - Program.lastStartSpace.RowNumber) == 2)
             {
                 if (square.Piece == null && IsDiagonalTo(square))
                 {
                     if (IsWhite)
                     {
                         if (square.RowNumber > Space.RowNumber)
                         {
                             return(true);
                         }
                     }
                     else
                     {
                         if (square.RowNumber < Space.RowNumber)
                         {
                             return(true);
                         }
                     }
                 }
             }
         }
     }
     return(false);
 }
Example #2
0
        /// <summary>
        /// MoveTo for Kings, used to implement Castling
        /// </summary>
        /// <param name="square">The Square to move to</param>
        /// <returns>True if the move was successful</returns>
        public override bool MoveTo(Square square)
        {
            bool b = base.MoveTo(square);

            if (Math.Abs(Board.colLabels.IndexOf(square.ColumnLabel) - Board.colLabels.IndexOf(Program.lastStartSpace.ColumnLabel)) == 2) //Castling
            {
                if (Board.colLabels.IndexOf(square.ColumnLabel) - Board.colLabels.IndexOf(Program.lastStartSpace.ColumnLabel) > 0)        //Moving right
                {
                    Program.board[Board.colLabels[Board.colLabels.IndexOf(Program.lastStartSpace.ColumnLabel) + 3] + Program.lastStartSpace.RowNumber.ToString()].Piece.MoveTo(Space.LeftOf(), true);
                }
                else   //Moving left
                {
                    Program.board[Board.colLabels[Board.colLabels.IndexOf(Program.lastStartSpace.ColumnLabel) - 4] + Program.lastStartSpace.RowNumber.ToString()].Piece.MoveTo(Space.RightOf(), true);
                }
            }
            return(b);
        }