private void SetWhiteChessMan() { foreach (Case kz in m_board.m_cases) { if (kz.m_center.Y <= 660) { continue; } if (kz.m_center.Y == 900) { break; } Pion pion = new Pion(); pion.SetWindow(ref m_window); pion.SetTexture(ref m_whiteChess); pion.GetSprite.Position = kz.m_center; pion.Position = kz.m_center; pion.Color = Color.White; pion.Boundaries = new FloatRect(pion.Position.X - (kz.m_boundaries.Width / 2.0f), pion.Position.Y - (kz.m_boundaries.Height / 2.0f), kz.m_boundaries.Width, kz.m_boundaries.Height); pion.SetBoard(ref m_board); m_joueur1.Add(pion); } Tour tour1 = new Tour(); tour1.SetWindow(ref m_window); tour1.SetTexture(ref m_whiteChess); tour1.GetSprite.Position = new Vector2f(60, 900); tour1.Position = new Vector2f(60, 900); tour1.Color = Color.White; tour1.Boundaries = new FloatRect(tour1.Position.X - (m_board.m_cases[0].m_boundaries.Width / 2.0f), tour1.Position.Y - (m_board.m_cases[0].m_boundaries.Height / 2.0f), m_board.m_cases[0].m_boundaries.Width, m_board.m_cases[0].m_boundaries.Height); tour1.SetBoard(ref m_board); m_joueur1.Add(tour1); Tour tour2 = new Tour(); tour2.SetWindow(ref m_window); tour2.SetTexture(ref m_whiteChess); tour2.GetSprite.Position = new Vector2f(900, 900); tour2.Position = new Vector2f(900, 900); tour2.Color = Color.White; tour2.Boundaries = new FloatRect(tour2.Position.X - (m_board.m_cases[0].m_boundaries.Width / 2.0f), tour2.Position.Y - (m_board.m_cases[0].m_boundaries.Height / 2.0f), m_board.m_cases[0].m_boundaries.Width, m_board.m_cases[0].m_boundaries.Height); tour2.SetBoard(ref m_board); m_joueur1.Add(tour2); }
private void SetBlackChessMan() { foreach (Case kz in m_board.m_cases) { if (kz.m_center.Y == 60) { continue; } if (kz.m_center.Y > 180) { break; } Pion pion = new Pion(); pion.SetWindow(ref m_window); pion.SetTexture(ref m_blackChess); pion.GetSprite.Position = kz.m_center; pion.Position = kz.m_center; pion.Color = Color.Black; pion.Boundaries = new FloatRect(pion.Position.X - (kz.m_boundaries.Width / 2.0f), pion.Position.Y - (kz.m_boundaries.Height / 2.0f), kz.m_boundaries.Width, kz.m_boundaries.Height); pion.SetBoard(ref m_board); m_joueur2.Add(pion); } }