Example #1
0
        private AllMoves initMoves(PieceColor colorFlags)
        {
            MoveList[] moveLists = new MoveList[64];
            for (Square startPosition = Square.A1; startPosition <= Square.H8; startPosition++)
            {
                moveLists[(byte)startPosition] = new MoveList();
                foreach (MoveDirections dir in KingDirections)
                {
                    Square    position  = startPosition;
                    MoveFlags moveFlags = MoveFlags.EitherType;

                    while (movePosition(ref position, dir))
                    {
                        moveLists[(byte)startPosition].Add(new Move(moveFlags, dir, startPosition, position, position));

                        if ((dir == MoveDirections.Move_E || dir == MoveDirections.Move_W) && !moveFlags.HasFlag(MoveFlags.Castle))
                        {
                            moveFlags |= MoveFlags.Castle;
                            moveFlags &= ~MoveFlags.Capture;
                            if ((startPosition == whiteCastlePosition && colorFlags == PieceColor.White ||
                                 startPosition == blackCastlePosition && colorFlags == PieceColor.Black))
                            {
                                continue;
                            }
                        }
                        break;
                    }
                }
            }
            return(new AllMoves(moveLists));
        }
Example #2
0
 private AllMoves initMoves(MoveDirections[] moveDirections)
 {
     MoveList[] moveLists = new MoveList[64];
     for (Square startPosition = Square.A1; startPosition <= Square.H8; startPosition++)
     {
         moveLists[(byte)startPosition] = new MoveList();
         foreach (MoveDirections dir in moveDirections)
         {
             MoveFlags setEnPassant = 0;
             Square    position     = startPosition;
             while (movePosition(ref position, dir))
             {
                 MoveFlags moveFlags = ((((int)dir & 7) != 0) ? MoveFlags.Capture : MoveFlags.Move) | setEnPassant;
                 if (isConversionPosition(position))
                 {
                     addConversionMoves(moveLists, startPosition, dir, position, moveFlags);
                 }
                 else
                 {
                     moveLists[(byte)startPosition].Add(new Move(moveFlags, dir, startPosition, position, position));
                 }
                 addEnPassantMoves(moveLists, startPosition, dir, position);
                 if ((dir == MoveDirections.Move_N && ((byte)position >> 3) == 2) ||
                     dir == MoveDirections.Move_S && ((byte)position >> 3) == 5)
                 {
                     setEnPassant = MoveFlags.SetsEnPassant;
                     continue;
                 }
                 break;
             }
         }
     }
     return(new AllMoves(moveLists));
 }
Example #3
0
        static public MoveList getMovesToPosition(IEnumerable <Move> moves, Square pos)
        {
            MoveList moveList = new MoveList();

            foreach (Move move in moves)
            {
                if (move.MovePosition == pos)
                {
                    moveList.Add(move);
                }
            }
            return(moveList);
        }
Example #4
0
        private IEnumerable <Move> getAllMoves()
        {
            MoveList      moves     = new MoveList();
            List <Square> positions = new List <Square>(gamestate.getPiecePositions());

            foreach (Square pos in positions)
            {
                Piece         piece         = gamestate.GetPiece(pos);
                PossibleMoves possibleMoves = new PossibleMoves(gamestate, pos);
                foreach (Move move in possibleMoves)
                {
                    moves.Add(move);
                }
            }
            return(moves);
        }
Example #5
0
 protected AllMoves initMoves(MoveDirections[] moveDirections, bool moveMultiple)
 {
     MoveList[] moveLists = new MoveList[64];
     for (Square startPosition = Square.A1; startPosition <= Square.H8; startPosition++)
     {
         moveLists[(byte)startPosition] = new MoveList();
         foreach (MoveDirections dir in moveDirections)
         {
             Square position = startPosition;
             while (movePosition(ref position, dir))
             {
                 moveLists[(byte)startPosition].Add(new Move(MoveFlags.EitherType, dir, startPosition, position, position));
                 if (!moveMultiple)
                 {
                     break;
                 }
             }
         }
     }
     return(new AllMoves(moveLists));
 }
Example #6
0
        private Move calculateBestMove(IEnumerable <Move> possibleMoves, uint depth, ref UInt64 candidateCount)
        {
            Console.WriteLine("Please wait. Computer is thinking... ");
            Stack <Move> moveStack = new Stack <Move>();
            MoveList     bestMoves = null;
            Optimize     optimize  = ((depth & 1) == 1) ? Optimize.Lowest : Optimize.Highest;
            int          bestScore = (optimize == Optimize.Highest) ? int.MinValue : int.MaxValue;

            foreach (Move move in possibleMoves)
            {
                Console.Write(".");
                Gamestate   testState   = new Gamestate(gamestate);
                GameControl testControl = new GameControl(testState);
                testControl.makeMove(move);
                Piece piece = gamestate.GetPiece(move.StartPosition);
                //for (int d = 0; d <= 4 - depth; d++) Console.Write("  ");
                //Console.WriteLine(" considering move " + gamestate.turnColor + " " + piece.Type + " from " + move.StartPosition + " to " + move.MovePosition);
                int score = testControl.calculateScore(depth, ref candidateCount, (optimize == Optimize.Highest) ? Optimize.Lowest : Optimize.Highest);
                //for (int d = 0; d <= 4 - depth; d++) Console.Write("  ");
                //Console.WriteLine(" -> score " + score);
                if (optimize == Optimize.Highest && score > bestScore || optimize == Optimize.Lowest && score < bestScore)
                {
                    bestScore = score;
                    bestMoves = new MoveList();
                    bestMoves.Add(move);
                }
                else if (score == bestScore)
                {
                    bestMoves.Add(move);
                }
            }
            Random rand      = new Random();
            int    i         = rand.Next(bestMoves.Count);
            Move   bestMove  = bestMoves[i];
            Piece  bestPiece = gamestate.GetPiece(bestMove.StartPosition);

            Console.WriteLine();
            Console.WriteLine("Best of " + candidateCount + " moves is " + bestPiece.Color + " " + bestPiece.Type + " from " + bestMove.StartPosition + " to " + bestMove.MovePosition + " with score " + bestScore);
            return(bestMove);
        }
Example #7
0
        public ControlledPositions(Gamestate board, PieceColor color)
        {
            foreach (Square StartPosition in board.getPiecePositions(color))
            {
                Piece          StartPiece    = board.GetPiece(StartPosition);
                MoveList       moves         = StartPiece.getPositionMoves(StartPosition);
                MoveDirections skipDirection = MoveDirections.Move_0;
                foreach (Move move in moves)
                {
                    if (move.Direction == skipDirection)
                    {
                        continue;
                    }
                    else
                    {
                        skipDirection = MoveDirections.Move_0;
                    }

                    if (move.Flags.HasFlag(MoveFlags.Capture))
                    {
                        Piece EndPiece = board.GetPiece(move.CapturePosition);
                        if (!move.Flags.HasFlag(MoveFlags.UseEnPassant) || EndPiece != null && move.CapturePosition == board.getEnPassantPosition(EndPiece.Color))
                        {
                            ControlledPositionsBitMask |= ((UInt64)1 << (byte)move.CapturePosition);
                        }
                        if (EndPiece != null)
                        {
                            if (EndPiece is King && EndPiece.Color != StartPiece.Color)
                            {
                                Check = move.CapturePosition;
                            }
                            skipDirection = move.Direction;
                        }
                    }
                }
            }
        }
Example #8
0
        public PossibleMoves(Gamestate board, Square StartPosition)
        {
            MoveCount   = 0;
            MoveBitMask = 0;
            Piece StartPiece = board.GetPiece(StartPosition);

            if (StartPiece == null)
            {
                return;
            }
            Moves = StartPiece.getPositionMoves(StartPosition);
            MoveDirections skipDirection = MoveDirections.Move_0;
            UInt32         mask          = 1;

            foreach (Move move in Moves)
            {
                mask <<= 1;
                if (move.Direction == skipDirection)
                {
                    continue;
                }
                else
                {
                    skipDirection = MoveDirections.Move_0;
                }

                if (continueIfCastle(board, StartPiece, move))
                {
                    continue;
                }

                Piece EndPiece     = board.GetPiece(move.MovePosition);
                Piece CapturePiece = board.GetPiece(move.CapturePosition);

                if (continueIfEnPassant(board, move, CapturePiece))
                {
                    continue;
                }

                if (endPiecesMatchMoveFlags(StartPiece, move, EndPiece, CapturePiece))
                {
                    // check if move is legal
                    Gamestate testBoard = new Gamestate(board);
                    if (testBoard.GetPiece(move.CapturePosition) != null)
                    {
                        testBoard.RemovePiece(move.CapturePosition);
                    }
                    Piece piece = testBoard.GetPiece(StartPosition);
                    testBoard.RemovePiece(StartPosition);
                    testBoard.PutPiece(piece, move.MovePosition);
                    testBoard.turnColor = (testBoard.turnColor == PieceColor.White) ? PieceColor.Black : PieceColor.White;
                    ControlledPositions controlledMoves = new ControlledPositions(testBoard);
                    if (controlledMoves.Check == null)
                    {
                        if (castleSquaresInCheck(move, piece, controlledMoves))
                        {
                            continue;
                        }

                        EndPositionBitMask |= ((UInt64)1 << (byte)move.MovePosition);
                        MoveBitMask        |= mask;
                        MoveCount++;
                    }
                }

                if (EndPiece != null || CapturePiece != null)
                {
                    skipDirection = move.Direction;
                }
            }
            MoveBitMask >>= 1;
        }