Example #1
0
 /// <summary>
 /// Generate PieceState from a Piece.
 /// </summary>
 /// <param name="piece"><see cref="Piece"/></param>
 public PieceState(Piece piece)
 {
     PieceType = piece.Type;
     SquareId = !piece.Captured
         ? piece.Square.Id
         : String.Empty;
 }
Example #2
0
        /// <summary>
        /// Instantiate <see cref="Set"/>
        /// </summary>
        /// <param name="color"><see cref="Color"/></param>
        public Set(PieceColor color)
        {
            _color = color;

            _king = new Piece(PieceType.King, color);
            _queen = new Piece(PieceType.Queen, color);
            _rookA = new Piece(PieceType.Rook, color);
            _rookH = new Piece(PieceType.Rook, color);
            _knightB = new Piece(PieceType.Knight, color);
            _knightG = new Piece(PieceType.Knight, color);
            _bishopC = new Piece(PieceType.Bishop, color);
            _bishopF = new Piece(PieceType.Bishop, color);
            _pawnA = new Piece(PieceType.Pawn, color);
            _pawnB = new Piece(PieceType.Pawn, color);
            _pawnC = new Piece(PieceType.Pawn, color);
            _pawnD = new Piece(PieceType.Pawn, color);
            _pawnE = new Piece(PieceType.Pawn, color);
            _pawnF = new Piece(PieceType.Pawn, color);
            _pawnG = new Piece(PieceType.Pawn, color);
            _pawnH = new Piece(PieceType.Pawn, color);

            _pieces = new List<Piece>
            {
                _king,
                _queen,
                _rookA,
                _rookH,
                _knightB,
                _knightG,
                _bishopC,
                _bishopF,
                _pawnA,
                _pawnB,
                _pawnC,
                _pawnD,
                _pawnE,
                _pawnF,
                _pawnG,
                _pawnH,
            };
        }