Example #1
0
        private void MainLoop(StreamWriter writer)
        {
            //string bestMove = "";
            Option <PositionCommandDto> positionCommand = None;

            var command = Read(writer);

            if (!"uci".IsEqual(command))
            {
                throw new Exception("Expected UCI protocol");
            }

            Send(writer, $"id name Chess.AF");
            Send(writer, $"id author Ardy Foolen");
            Send(writer, "uciok");

            var game = new Game();

            GameAgent = Agent.Start <Action <Game> >(run => run(game));
            //GameAgent.Tell(g => g.Load());

            while (!"quit".IsEqual(command))
            {
                command = Read(writer);

                switch (command)
                {
                case "isready":
                    Send(writer, $"readyok");
                    break;

                case "ucinewgame":
                    //GameAgent.Tell(g => g.Load());
                    break;

                case "stop":
                    break;
                }

                if (command.StartsWith("position"))
                {
                    positionCommand = PositionCommandDto.Of(command)
                                      .Map(PositionSetup);
                }
                //CreatePosition(command).Match(
                //    Exception: ex => throw ex,
                //    Success: _ => _);

                //if (command.StartsWith("position startpos moves"))
                //{
                //    bestMove = CreateBestMoves(command);
                //}

                if (command.StartsWith("go"))
                {
                    //Send(bestMove);
                    //bestMove = "";
                }
            }
        }
Example #2
0
        private static void MakeMove(Game game, PositionCommandDto positionCommand)
        {
            var found = Find(game, positionCommand);
            var move  = CreateMove(found);

            move.Map <Move, Unit>(m => game.Move(m));
        }
Example #3
0
        private void ChangePosition(Game game, PositionCommandDto positionCommand)
        {
            LoadGame(game, positionCommand);
            MakeMove(game, positionCommand);
            //var myMove = CreateMove(game.AllMoves().FirstOrDefault());
            var myMove = CreateMove(game.AllMoves().Where(w => w.Piece.Is(PieceEnum.King) && w.MoveSquare.Equals(SquareEnum.c1)).FirstOrDefault());

            myMove = myMove.Match(
                None: () => CreateMove(game.AllMoves().FirstOrDefault()),
                Some: (m) => m);
            myMove.Map <Move, Unit>(m => game.Move(m));
            SendBestMove(myMove);
        }
Example #4
0
 private static void LoadGame(Game game, PositionCommandDto positionCommand)
 {
     if (!game.IsLoaded)
     {
         if (positionCommand.IsStartPos)
         {
             game.Load();
         }
         else
         {
             game.Load(positionCommand.Fen);
         }
     }
 }
Example #5
0
        private PositionCommandDto PositionSetup(PositionCommandDto positionCommand)
        {
            GameAgent.Tell(g => ChangePosition(g, positionCommand));

            return(positionCommand);
        }
Example #6
0
        private static Option <(PieceEnum Piece, SquareEnum Square, PieceEnum Promoted, SquareEnum MoveSquare)> Find(Game game, PositionCommandDto positionCommand)
        {
            foreach (var tuple in game.AllMoves())
            {
                if (positionCommand.LastFrom == Some(tuple.Square) && positionCommand.LastTo == Some(tuple.MoveSquare))
                {
                    return(Some(tuple));
                }
            }

            return(None);
        }