public override bool PreAI() { if (IsNotMultiplayerClient() && !initialized) { int chosenYDir = Main.rand.NextBool().ToDirectionInt(); Vector2 spawnPos = npc.position; npc.netUpdate = initialized = true; Dagoom.GroundDeploy(npc, ref yDirection, spawnPos, chosenYDir, DecideYDeploy); if (yDirection == 0 && !Dagoom.GroundDeploy(npc, ref yDirection, spawnPos, -chosenYDir, DecideYDeploy)) { Deactivate(); return(false); } npc.TargetClosest(false); if (persistDirection == 0) { FaceTarget(Target.Center); } } return(initialized); }
public override bool PreAI() { if (IsNotMultiplayerClient() && !initialized) { int chosenYDir = Main.rand.NextBool().ToDirectionInt(); Vector2 spawnPos = npc.position; npc.netUpdate = initialized = true; Dagoom.GroundDeploy(npc, ref yDirection, spawnPos, chosenYDir, DecideYDeploy); if (yDirection == 0 && !Dagoom.GroundDeploy(npc, ref yDirection, spawnPos, -chosenYDir, DecideYDeploy)) { Deactivate(); return(false); } else if (yDirection < 0) { startFrame = 8; endFrame = 12; maxFrame = (byte)Main.npcFrameCount[npc.type]; FrameCounter = startFrame; } npc.TargetClosest(false); if (npc.Center.X > Main.player[npc.target].Center.X) { persistDirection = -1; } else { persistDirection = 1; } xDirection = persistDirection; } return(initialized); }
public override bool PreAI() { if (IsNotMultiplayerClient() && !initialized) { int chosenYDir = Main.rand.NextBool().ToDirectionInt(); Vector2 spawnPos = npc.position; npc.netUpdate = initialized = true; Dagoom.GroundDeploy(npc, ref yDirection, spawnPos, chosenYDir, DecideYDeploy); if (yDirection == 0 && !Dagoom.GroundDeploy(npc, ref yDirection, spawnPos, -chosenYDir, DecideYDeploy)) { Deactivate(); return(false); } else if (yDirection < 0) { npc.frame.Y = 442; FrameCounter = 13; } } return(initialized); }