Example #1
0
        private void soldier_Click(object sender, EventArgs e)
        {
            PictureBoxSoldier clickedSoldier = sender as PictureBoxSoldier;

            if (clickedSoldier != null)
            {
                if (r_LogicsEventsQueue.Count == 0 &&
                    r_GameEngine.IsCurrentPlayerSoldier(clickedSoldier.Coordinate))
                {
                    if (m_SelectedSoldier == clickedSoldier)
                    {
                        m_SelectedSoldier.SetSelected(false);
                        m_SelectedSoldier = null;
                    }
                    else
                    {
                        if (m_SelectedSoldier != null)
                        {
                            m_SelectedSoldier.SetSelected(false);
                        }

                        clickedSoldier.SetSelected(true);
                        m_SelectedSoldier = clickedSoldier;
                    }
                }
                else
                {
                    clickedSoldier.BlinkRed();
                }
            }
        }
Example #2
0
        private void restartSoldiers()
        {
            int boardSize = r_GameEngine.GetBoardSize();

            for (int i = 0; i < boardSize; i++)
            {
                for (int j = 0; j < boardSize; j++)
                {
                    Coordinate currentCoordinate = new Coordinate(i, j);
                    eSymbols   symbol            = r_GameEngine.GetBoardSquareSymbol(currentCoordinate);

                    r_PictureBoxSoldiersMatrix[i, j] = null;
                    if (symbol != eSymbols.None)
                    {
                        PictureBoxSoldier newPictureBoxSolider = new PictureBoxSoldier(symbol, currentCoordinate);

                        newPictureBoxSolider.Click             += soldier_Click;
                        newPictureBoxSolider.AnimationFinished += soldier_AnimationFinished;
                        Controls.Add(newPictureBoxSolider);
                        r_PictureBoxSoldiersMatrix[i, j] = newPictureBoxSolider;
                        newPictureBoxSolider.BringToFront();
                    }
                }
            }
        }
Example #3
0
        private void removeSoldier(Coordinate i_Coordinate)
        {
            PictureBoxSoldier pictureboxSoldier = r_PictureBoxSoldiersMatrix[i_Coordinate.Row, i_Coordinate.Column];

            pictureboxSoldier.Disapear();
            r_PictureBoxSoldiersMatrix[i_Coordinate.Row, i_Coordinate.Column] = null;
        }
Example #4
0
        private void moveSoldier(Move i_Move)
        {
            PictureBoxSoldier pictureboxSoldier = r_PictureBoxSoldiersMatrix[i_Move.FromCoordinate.Row, i_Move.FromCoordinate.Column];

            r_PictureBoxSoldiersMatrix[i_Move.ToCoordinate.Row, i_Move.ToCoordinate.Column]     = pictureboxSoldier;
            r_PictureBoxSoldiersMatrix[i_Move.FromCoordinate.Row, i_Move.FromCoordinate.Column] = null;
            m_SelectedSoldier = null;
            pictureboxSoldier.MoveTo(i_Move.ToCoordinate);
        }
Example #5
0
        private void becomeKing(eSymbols i_Symbol, Coordinate i_Coordinate)
        {
            PictureBoxSoldier pictureboxSoldier = r_PictureBoxSoldiersMatrix[i_Coordinate.Row, i_Coordinate.Column];

            pictureboxSoldier.BecomeKing(i_Symbol);
        }