Example #1
0
 public void PlaceMarker(Player owner)
 {
     // Create the piece that belongs here
     if (owner == Player.Black)
     {
         // if the owner of this piece is the black player, then put a black piece
         m_occupyingpiece = new CheckerMarker(Player.Black);
     }
     else
     if (owner == Player.Red)
     {
         // or if the owner is the red player, then make a red piece
         m_occupyingpiece = new CheckerMarker(Player.Red);
     }
     else
     {
         // otherwise, there is no valid owner, therefore no piece
         m_occupyingpiece = null;
     }
 }
Example #2
0
        public void SwapPieces(BoardSpace b)
        {
            // store the current occupying piece
            CheckerMarker temp = b.OccupyingPiece;

            // set the other board spaces piece to this ones
            b.SetPiece(this.m_occupyingpiece);

            // set this space's occupying piece to the one
            // the other board space contained
            m_occupyingpiece = temp;

            // if this space can king red pieces and the new piece is a red piece, then king the piece
            if (!this.Empty() && this.m_ableToKing == CanKing.YesRed && this.m_occupyingpiece.Owner == Player.Red)
            {
                this.OccupyingPiece.KingMe();
            }
            else
            // or if this space can king a black piece and it has a black piece, king that piece
            if (!this.Empty() && this.m_ableToKing == CanKing.YesBlack && this.m_occupyingpiece.Owner == Player.Black)
            {
                this.OccupyingPiece.KingMe();
            }
            else
            // of if the other space can king black pieces and it has a black piece, king the other space's piece
            if (!b.Empty() && b.AbleToKing == CanKing.YesBlack && b.OccupyingPiece.Owner == Player.Black)
            {
                b.OccupyingPiece.KingMe();
            }
            else
            // or if the other space has a red piece and it can king red pieces, king the other space's piece
            if (!b.Empty() && b.AbleToKing == CanKing.YesRed && b.OccupyingPiece.Owner == Player.Red)
            {
                b.OccupyingPiece.KingMe();
            }
        }
Example #3
0
 public void SetPiece(CheckerMarker c)
 {
     // set this space's occupying piece as
     // the one passed in
     this.m_occupyingpiece = c;
 }
Example #4
0
 public void RemovePiece()
 {
     // set the occupying piece to null so garbage collection
     // takes care of it
     m_occupyingpiece = null;
 }