protected void Update() { if (Input.GetKeyDown(KeyCode.F12)) { if (_cheatWindow == null) { _cheatWindow = new CheatWindow(GetComponent <RuntimeUnityEditor.RuntimeUnityEditor>()); } _cheatWindow.Show = !_cheatWindow.Show; } }
protected void Update() { if (ShowCheatWindow.IsDown()) { if (_cheatWindow == null) { _cheatWindow = new CheatWindow(RuntimeUnityEditor4.Instance); } _cheatWindow.Show = !_cheatWindow.Show; } }