void OnConnectCommandExecuted() { client = new UdpSocketClient(IPAddress.Parse(ServerIpAddress)); client.Received += new UdpSocketClient.ReceiveHandler(client_Received); client.SendJoinMessageAsync(UserName, () => { IsChatViewVisible = true; }); }
void OnConnectCommandExecuted() { client = new UdpSocketClient(IPAddress.Parse(ServerIpAddress)); client.Received += new UdpSocketClient.ReceiveHandler(client_Received); client.SendJoinMessageAsync(UserName, () => { IsChatViewVisible = true; }); }