Example #1
0
        public static byte[] MessageTransmissionHandler(Message message)
        {
            byte[] textBytes = new byte[0];
            if (!String.IsNullOrEmpty(message.Text))
            {
                textBytes = Encoding.Unicode.GetBytes(message.Text);
            }

            byte[] dataBytes = new byte[0];
            if (message.Data != null)
            {
                dataBytes = message.Data;
            }

            byte[] messageBytes = ByteHelper.ConcatinateArray(BitConverter.GetBytes(message.From), new byte[] { (byte)message.Type });
            messageBytes = ByteHelper.ConcatinateArray(messageBytes, dataBytes, textBytes);

            return(messageBytes);
        }
Example #2
0
        public static byte[] CreateNonMutualContactStatusMessage(int userId, bool relationshipTo, bool relationshipFrom)
        {
            UserObj user;

            if (_users.Any(x => x.ID == userId))
            {
                user = _users.Find(x => x.ID == userId);
            }
            else
            {
                user = DatabaseCommunication.ReadUser(userId);
            }

            byte[] dataBytes;

            dataBytes = ByteHelper.ConcatinateArray(BitConverter.GetBytes(user.ID), new byte[] { (byte)((relationshipTo ? 64 : 0) + (relationshipFrom ? 32 : 0) + user.Name.Length) }, Encoding.Unicode.GetBytes(user.Name));

            return(dataBytes);
        }
Example #3
0
 private static string CreateMac(byte[] messageBytes, string sharedSecret)
 {
     return(ByteHelper.GetHashString(ByteHelper.ConcatinateArray(ByteHelper.GetHashBytes(messageBytes), Convert.FromBase64String(sharedSecret))));
 }
Example #4
0
 public static byte[] RemoveSignatureAndMac(byte[] bytes)
 {
     bytes = ByteHelper.SubArray(bytes, SignatureByteLength + ByteHelper.HashByteLength); // Remove the signature, the version number and the MAC.
     return(bytes);
 }
Example #5
0
        /// <summary>
        /// This is a threaded method that keeps looping while _online is true.
        /// It will receive UDP messages on the UdpClient's port number and forward them to the OnPacketReceived event.
        /// </summary>
        public void ReceivePacket() // Threaded looping method.
        {
            while (_online)
            {
                try
                {
                    IPEndPoint remoteSender  = new IPEndPoint(IPAddress.Any, 0);
                    byte[]     receivedBytes = _client.Receive(ref remoteSender);
                    if (receivedBytes != null && receivedBytes.Length != 0)
                    {
                        if (receivedBytes.Length == ByteHelper.HashByteLength + 2 && receivedBytes[0] == 0xCE && receivedBytes[receivedBytes.Length - 1] == 0xCE)
                        {
                            if (_messageSendingControlList.Count != 0)
                            {
                                // The received message is a ACK message.
                                string           hash   = OpenAck(receivedBytes);
                                ControlledPacket packet = _messageSendingControlList.Find(x => x.Hash == hash);
                                if (packet != null)
                                {
                                    _messageSendingControlList.Remove(packet);
                                }
                            }
                        }
                        else if (receivedBytes.Length == 1 && receivedBytes[0] == 0xEC)
                        {
                            // Fire an OnEtherConnectionReply event.
                            OnEtherConnectionReply(null);
                        }
                        else
                        {
                            // Send back an ACK packet.
                            string hash     = ByteHelper.GetHashString(receivedBytes);
                            byte[] ackBytes = CreateAck(hash);
                            _client.Send(ackBytes, ackBytes.Length, remoteSender);

                            // Check if the message is a duplicate.
                            if (!_messageReceivingControlList.Any(x => x == hash))
                            {
                                // Add the message's hash to a list so we don't react on the same message twice.
                                _messageReceivingControlList.Add(hash);
                                if (_messageReceivingControlList.Count > 5) // Only keep the latest 5 messages.
                                {
                                    _messageReceivingControlList.RemoveAt(0);
                                }

                                // Fire an OnPacketReceived event.
                                PacketReceivedEventArgs args = new PacketReceivedEventArgs();
                                args.Sender = remoteSender;
                                args.Data   = receivedBytes;
                                OnPacketReceived(args);
                            }
                        }
                    }
                }
                catch (SocketException ex)
                {
                    if (ex.SocketErrorCode != SocketError.TimedOut)
                    {
                        System.Diagnostics.Debug.WriteLine("### " + _threadPacketListener.Name + " has crashed:");
                        System.Diagnostics.Debug.WriteLine("### " + ex.Message);
                        System.Diagnostics.Debug.WriteLine("### " + ex.ToString());
                        break;
                    }
                    else
                    {
                        continue;
                    }
                }
            }
        }
Example #6
0
 /// <summary>
 /// Create an ACK packet from a base64 hash string.
 /// </summary>
 /// <param name="hash">Base64 hash string to be used.</param>
 protected byte[] CreateAck(string hash)
 {
     byte[] ackTag   = new byte[] { 0xCE }; // 0xCE = 206
     byte[] ackBytes = ByteHelper.ConcatinateArray(ackTag, Convert.FromBase64String(hash), ackTag);
     return(ackBytes);
 }
Example #7
0
        public static void SendAllContacts(int userId)
        {
            Dictionary <int, byte> contacts = DatabaseCommunication.GetAllContacts(userId);

            foreach (KeyValuePair <int, byte> contact in contacts)
            {
                byte[] contactStatusMessageBytes;
                if (contact.Value == 0x03) // 0b00000011
                {
                    contactStatusMessageBytes = CreateMutualContactStatusMessage(contact.Key);
                }
                else
                {
                    contactStatusMessageBytes = CreateNonMutualContactStatusMessage(contact.Key, ByteHelper.CheckBitCodeIndex(contact.Value, 0), ByteHelper.CheckBitCodeIndex(contact.Value, 1));
                }
                MessageToUser(userId, ChatTwo_Protocol.MessageType.ContactStatus, contactStatusMessageBytes);
            }
        }
Example #8
0
        public static void MessageReceivedHandler(object sender, PacketReceivedEventArgs args)
        {
            if (!DatabaseCommunication.Active)
#if DEBUG
            { throw new NotImplementedException("Database connection was not active and a reply for this have not been implemented yet."); }
            // Need to add a simple debug message here, but this works as a great breakpoint until then.
            // Also need to make some kind of error message I can send back to the client.
#else
            { return; }
#endif

            if (args.Data[0] == 0x92)
            {
                string sharedSecret;
                // Position of the Type byte is 30 (SignatureByteLength + MacByteLength + TimezByteLength + UserIdByteLength).
                ChatTwo_Protocol.MessageType type = (ChatTwo_Protocol.MessageType)args.Data[ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4 + 4];
                // Position of the UserID bytes is 26 (SignatureByteLength + MacByteLength + TimezByteLength) with a length of 4.
                int userId = ByteHelper.ToInt32(args.Data, ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4);
                if (type == ChatTwo_Protocol.MessageType.CreateUser)
                {
                    sharedSecret = ChatTwo_Protocol.DefaultSharedSecret;
                }
                else if (type == ChatTwo_Protocol.MessageType.Login)
                {
#if DEBUG
                    byte[] test = ByteHelper.SubArray(args.Data, ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4);
#endif
                    // Don't take the Timez as part of the sharedSecret. This is mostly because of a problem I have in the client where I make the sharedSecrt before I add the Timez.
                    sharedSecret = ByteHelper.GetHashString(ByteHelper.SubArray(args.Data, ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4));
                }
                else
                {
                    if (!_users.Any(x => x.ID == userId))
                    {
                        return; // This is mostly to prevent clients with a connection to a previces server instants from crashing the server. Need to fix this.
                    }
                    sharedSecret = _users.Find(x => x.ID == userId).Secret;
                }


                if (ChatTwo_Protocol.ValidateMac(args.Data, sharedSecret))
                {
                    Message message = ChatTwo_Protocol.MessageReceivedHandler(args);

                    switch (message.Type)
                    {
                    case ChatTwo_Protocol.MessageType.CreateUser:
                    {
                        string passwordHash = Convert.ToBase64String(message.Data, 0, ByteHelper.HashByteLength);
                        string username     = Encoding.Unicode.GetString(ByteHelper.SubArray(message.Data, ByteHelper.HashByteLength));
                        if (username.Length < 1 || username.Length > 30)
                        {
                            // Username is too short or too long.
                            MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.CreateUserReply, new byte[] { 0x02 });
                            return;
                        }
                        bool worked = DatabaseCommunication.CreateUser(username, passwordHash);
                        if (!worked)
                        {
                            // Some error prevented the user from being created. Best guess is that a user with that name already exist.
                            MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.CreateUserReply, new byte[] { 0x01 });
                            return;
                        }
                        // Uesr creation was successful!
                        MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.CreateUserReply, new byte[] { 0x00 });
                        break;
                    }

                    case ChatTwo_Protocol.MessageType.Login:
                    {
                        string  passwordHash = Convert.ToBase64String(message.Data, 0, ByteHelper.HashByteLength);
                        string  username     = Encoding.Unicode.GetString(ByteHelper.SubArray(message.Data, ByteHelper.HashByteLength));
                        UserObj user         = DatabaseCommunication.LoginUser(username, passwordHash);
                        if (user == null)
                        {
                            // Have to send back a LoginReply message here with a "wrong username/password" error.
                            _tempUsers.Add(message.Ip, sharedSecret);
                            MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.LoginReply, new byte[] { 0x01 });
                            return;
                        }
                        if (_users.Any(x => x.ID == user.ID))
                        {
                            // Have to send back a LoginReply message here with a "User is already online" error.
                            _tempUsers.Add(message.Ip, sharedSecret);
                            MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.LoginReply, new byte[] { 0x02 });
                            return;
                        }
                        user.Secret = sharedSecret;
                        user.Socket = message.Ip;
                        user.Online = true;
                        _users.Add(user);
                        MessageToUser(user.ID, ChatTwo_Protocol.MessageType.LoginReply, ByteHelper.ConcatinateArray(new byte[] { 0x00 }, BitConverter.GetBytes(user.ID)), user.Name);
                        UserConnect(user);
                        break;
                    }

                    case ChatTwo_Protocol.MessageType.Status:
                    {
                        UserObj user = _users.Find(x => x.ID == message.From);
                        if (user != null)         // If the user is not found, don't do anything. (Can this happen?)
                        {
                            if (!IPEndPoint.Equals(user.Socket, message.Ip))
                            {
                                user.Socket = message.Ip;
                                // Message all contacts of the user with the new IP change.
                                TellMutualContactsAboutUserStatusChange(user.ID);
                            }
                            DatabaseCommunication.UpdateUser(user.ID, user.Socket);
                        }
                        break;
                    }

                    case ChatTwo_Protocol.MessageType.ContactRequest:
                    {
                        string  username = Encoding.Unicode.GetString(message.Data);
                        UserObj user     = DatabaseCommunication.LookupUser(username);
                        if (user == null)
                        {
                            // Have to send back a ContactRequestReply message here with a "No user with that name" error.
                            MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x01 });
                            return;
                        }
                        if (user.ID == message.From)
                        {
                            // Have to send back a ContactRequestReply message here with a "You can't add your self" error.
                            MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x02 });
                            return;
                        }
                        bool added = DatabaseCommunication.AddContact(message.From, user.ID);
                        if (!added)
                        {
                            // Have to send back a ContactRequestReply message here with a "User is already a contact" error.
                            MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x03 });
                            return;
                        }
                        MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x00 });
                        //if (_users.Any(x => x.ID == user.ID))
                        //    TellContactsAboutUserStatusChange(message.From, true); // Need to figure this out.
                        break;
                    }
                    }
                }
#if DEBUG
                else
                {
                    throw new NotImplementedException("Could not validate the MAC of the received message.");
                }
                // Need to add a simple debug message here, but this works as a great breakpoint until then.
#endif
            }
#if DEBUG
            else
            {
                throw new NotImplementedException("Could not validate the signature of the received message. The signature was \"0x" + args.Data[0] + "\" but only \"0x92\" is allowed.");
            }
            // Need to add a simple debug message here, but this works as a great breakpoint until then.
#endif
        }