Example #1
0
        public void InitConfig(ChatServerOption option)
        {
            ServerOption = option;

            m_Config = new SuperSocket.SocketBase.Config.ServerConfig
            {
                Name = option.Name,
                Ip   = "Any",
                Port = option.Port,
                Mode = SocketMode.Tcp,
                MaxConnectionNumber = option.MaxConnectionNumber,
                MaxRequestLength    = option.MaxRequestLength,
                ReceiveBufferSize   = option.ReceiveBufferSize,
                SendBufferSize      = option.SendBufferSize
            };
        }
Example #2
0
        static void Main(string[] args)
        {
            //  var serverOption = ParseCommandLine(args);
            var serverOption = new ChatServerOption();

            serverOption.Name = "ChatServer";
            serverOption.Port = 11211;
            serverOption.MaxConnectionNumber = 256;
            serverOption.MaxRequestLength    = 1024;
            serverOption.ReceiveBufferSize   = 16384;
            serverOption.SendBufferSize      = 16384;
            serverOption.RoomMaxCount        = 100;
            serverOption.RoomMaxUserCount    = 4;
            serverOption.RoomStartNumber     = 0;

            if (serverOption == null)
            {
                return;
            }

            var serverApp = new MainServer();

            serverApp.InitConfig(serverOption);
            serverApp.CreateStartServer();

            MainServer.MainLogger.Info("Press q to shut down the server");
            while (true)
            {
                System.Threading.Thread.Sleep(50);

                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey(true);
                    if (key.KeyChar == 'q')
                    {
                        Console.WriteLine("Server Terminate ~~~");
                        serverApp.StopServer();
                        break;
                    }
                }
            }
        }